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README: Added link to the survey.
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- Windows: [![Build status](https://ci.appveyor.com/api/projects/status/4vlcrb0emkaio2pn/branch/master?svg=true)](https://ci.appveyor.com/project/adam-sawicki-amd/vulkanmemoryallocator/branch/master)
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- Linux: [![Build Status](https://travis-ci.org/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.svg?branch=master)](https://travis-ci.org/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
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**❗ Please help to shape the future of the library by participating in the survey:**
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**[Vulkan Memory Allocator Survey March 2019](http://goo.gl/forms/0c5DTDjwDAaZOmJM2)**
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# Problem
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Memory allocation and resource (buffer and image) creation in Vulkan is difficult (comparing to older graphics API-s, like D3D11 or OpenGL) for several reasons:
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