mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
synced 2024-11-26 08:34:34 +00:00
Added VmaDefragmentationInfo2::poolCount, pPools. Added test for it - TestDefragmentationWholePool. Removed VmaDefragmentationStats::allocationsLost. Optimized defragmentation algorithm.
This commit is contained in:
parent
da5d248506
commit
52076ebf26
102
src/Tests.cpp
102
src/Tests.cpp
@ -1361,6 +1361,93 @@ void TestDefragmentationSimple()
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vmaDestroyPool(g_hAllocator, pool);
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}
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void TestDefragmentationWholePool()
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{
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wprintf(L"Test defragmentation whole pool\n");
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RandomNumberGenerator rand(668);
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const VkDeviceSize BUF_SIZE = 0x10000;
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const VkDeviceSize BLOCK_SIZE = BUF_SIZE * 8;
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VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufCreateInfo.size = BUF_SIZE;
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bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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VmaAllocationCreateInfo exampleAllocCreateInfo = {};
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exampleAllocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
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uint32_t memTypeIndex = UINT32_MAX;
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vmaFindMemoryTypeIndexForBufferInfo(g_hAllocator, &bufCreateInfo, &exampleAllocCreateInfo, &memTypeIndex);
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VmaPoolCreateInfo poolCreateInfo = {};
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poolCreateInfo.blockSize = BLOCK_SIZE;
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poolCreateInfo.memoryTypeIndex = memTypeIndex;
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VmaDefragmentationStats defragStats[2];
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for(size_t caseIndex = 0; caseIndex < 2; ++caseIndex)
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{
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VmaPool pool;
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ERR_GUARD_VULKAN( vmaCreatePool(g_hAllocator, &poolCreateInfo, &pool) );
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std::vector<AllocInfo> allocations;
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// Buffers of fixed size.
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// Fill 2 blocks. Remove odd buffers. Defragment all of them.
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for(size_t i = 0; i < BLOCK_SIZE / BUF_SIZE * 2; ++i)
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{
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AllocInfo allocInfo;
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CreateBuffer(pool, bufCreateInfo, false, allocInfo);
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allocations.push_back(allocInfo);
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}
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for(size_t i = 1; i < allocations.size(); ++i)
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{
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DestroyAllocation(allocations[i]);
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allocations.erase(allocations.begin() + i);
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}
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VmaDefragmentationInfo2 defragInfo = {};
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defragInfo.maxCpuAllocationsToMove = UINT32_MAX;
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defragInfo.maxCpuBytesToMove = VK_WHOLE_SIZE;
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std::vector<VmaAllocation> allocationsToDefrag;
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if(caseIndex == 0)
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{
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defragInfo.poolCount = 1;
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defragInfo.pPools = &pool;
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}
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else
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{
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const size_t allocCount = allocations.size();
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allocationsToDefrag.resize(allocCount);
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std::transform(
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allocations.begin(), allocations.end(),
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allocationsToDefrag.begin(),
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[](const AllocInfo& allocInfo) { return allocInfo.m_Allocation; });
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defragInfo.allocationCount = (uint32_t)allocCount;
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defragInfo.pAllocations = allocationsToDefrag.data();
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}
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VmaDefragmentationContext defragCtx = VK_NULL_HANDLE;
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VkResult res = vmaDefragmentationBegin(g_hAllocator, &defragInfo, &defragStats[caseIndex], &defragCtx);
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TEST(res >= VK_SUCCESS);
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vmaDefragmentationEnd(g_hAllocator, defragCtx);
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TEST(defragStats[caseIndex].allocationsMoved > 0 && defragStats[caseIndex].bytesMoved > 0);
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ValidateAllocationsData(allocations.data(), allocations.size());
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DestroyAllAllocations(allocations);
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vmaDestroyPool(g_hAllocator, pool);
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}
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TEST(defragStats[0].bytesMoved == defragStats[1].bytesMoved);
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TEST(defragStats[0].allocationsMoved == defragStats[1].allocationsMoved);
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TEST(defragStats[0].bytesFreed == defragStats[1].bytesFreed);
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TEST(defragStats[0].deviceMemoryBlocksFreed == defragStats[1].deviceMemoryBlocksFreed);
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}
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void TestDefragmentationFull()
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{
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std::vector<AllocInfo> allocations;
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@ -1577,7 +1664,6 @@ static void TestDefragmentationGpu(uint32_t flags)
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TEST(stats.allocationsMoved > 0 && stats.bytesMoved > 0);
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TEST(stats.deviceMemoryBlocksFreed > 0 && stats.bytesFreed > 0);
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TEST(stats.allocationsLost == 0);
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}
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ValidateGpuData(allocations.data(), allocations.size());
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@ -4933,17 +5019,18 @@ void Test()
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{
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wprintf(L"TESTING:\n");
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if(true)
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if(false)
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{
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// # Temporarily insert custom tests here
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// ########################################
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// ########################################
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TestDefragmentationGpu(0);
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TestDefragmentationGpu(VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT);
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TestDefragmentationGpu(VMA_DEFRAGMENTATION_OPTIMAL_ALGORITHM_BIT);
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TestDefragmentationSimple();
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TestDefragmentationFull();
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TestDefragmentationWholePool();
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//TestDefragmentationSimple();
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//TestDefragmentationFull();
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//TestDefragmentationGpu(0);
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//TestDefragmentationGpu(VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT);
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//TestDefragmentationGpu(VMA_DEFRAGMENTATION_OPTIMAL_ALGORITHM_BIT);
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return;
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}
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@ -4979,6 +5066,7 @@ void Test()
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TestDefragmentationSimple();
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TestDefragmentationFull();
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TestDefragmentationWholePool();
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TestDefragmentationGpu(0);
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TestDefragmentationGpu(VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT);
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TestDefragmentationGpu(VMA_DEFRAGMENTATION_OPTIMAL_ALGORITHM_BIT);
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@ -2615,7 +2615,10 @@ typedef struct VmaDefragmentationInfo2 {
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/** \brief Pointer to array of allocations that can be defragmented.
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The array should have `allocationCount` elements.
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All other allocations are considered non-moveable during this defragmentation.
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The array should not contain nulls.
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Elements in the array should be unique - same allocation cannot occur twice.
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It is safe to pass allocations that are in the lost state - they are ignored.
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All allocations not present in this array are considered non-moveable during this defragmentation.
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*/
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VmaAllocation* pAllocations;
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/** \brief Optional, output. Pointer to array that will be filled with information whether the allocation at certain index has been changed (moved or lost) during defragmentation.
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@ -2624,6 +2627,25 @@ typedef struct VmaDefragmentationInfo2 {
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You can pass null if you are not interested in this information.
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*/
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VkBool32* pAllocationsChanged;
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/** \brief Numer of pools in `pPools` array.
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*/
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uint32_t poolCount;
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/** \brief Either null or pointer to array of pools to be defragmented.
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All the allocations in the specified pools can be moved during defragmentation
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and there is no way to check if they were really moved as in `pAllocationsChanged`,
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so you must query all the allocations in all these pools for new `VkDeviceMemory`
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and offset using vmaGetAllocationInfo() if you might need to recreate buffers
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and images bound to them.
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The array should have `poolCount` elements.
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The array should not contain nulls.
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Elements in the array should be unique - same pool cannot occur twice.
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Using this array is equivalent to specifying all allocations from the pools in `pAllocations`.
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It might be more efficient.
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*/
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VmaPool* pPools;
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/** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on CPU side, like `memcpy()`, `memmove()`.
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`VK_WHOLE_SIZE` means no limit.
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@ -2682,8 +2704,6 @@ typedef struct VmaDefragmentationStats {
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uint32_t allocationsMoved;
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/// Number of empty `VkDeviceMemory` objects that have been released to the system.
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uint32_t deviceMemoryBlocksFreed;
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/// Number of allocations that became lost in the process of defragmentation.
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uint32_t allocationsLost;
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} VmaDefragmentationStats;
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/** \brief Begins defragmentation process.
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@ -2698,14 +2718,15 @@ Use this function instead of old, deprecated vmaDefragment().
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Warning! Between the call to vmaDefragmentationBegin() and vmaDefragmentationEnd():
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- You should not use any of allocations passed as `pInfo->pAllocations`,
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including calling vmaGetAllocationInfo(), vmaTouchAllocation(), or accessing
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- You should not use any of allocations passed as `pInfo->pAllocations` or
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any allocations that belong to pools passed as `pInfo->pPools`,
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including calling vmaGetAllocationInfo(), vmaTouchAllocation(), or access
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their data.
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- Some mutexes protecting internal data structures may be locked, so trying to
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make or free any allocations, bind buffers or images, map memory, or launch
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another simultaneous defragmentation in between may cause stall (when done on
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another thread) or deadlock (when done on the same thread), unless you are
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100% sure that defragmented allocations are from different pool.
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100% sure that defragmented allocations are in different pool.
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- Information returned via `pStats` and `pInfo->pAllocationsChanged` are undefined.
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They become valid after call to vmaDefragmentationEnd().
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- If `pInfo->commandBuffer != VK_NULL_HANDLE`, you must submit that command buffer
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@ -5085,6 +5106,8 @@ public:
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virtual bool ResizeAllocation(const VmaAllocation alloc, VkDeviceSize newSize);
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private:
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friend class VmaDefragmentationAlgorithm;
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uint32_t m_FreeCount;
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VkDeviceSize m_SumFreeSize;
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VmaSuballocationList m_Suballocations;
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@ -5610,6 +5633,10 @@ public:
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class VmaBlockVectorDefragmentationContext* pCtx,
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VmaDefragmentationStats* pStats);
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////////////////////////////////////////////////////////////////////////////////
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// To be used only while the m_Mutex is locked. Used during defragmentation.
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size_t CalcAllocationCount();
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private:
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friend class VmaDefragmentationAlgorithm;
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@ -5715,6 +5742,7 @@ public:
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virtual ~VmaDefragmentationAlgorithm();
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void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged);
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void AddAll() { m_AllAllocations = true; }
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VkResult Defragment(
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VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
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@ -5730,6 +5758,9 @@ private:
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const uint32_t m_CurrentFrameIndex;
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const uint32_t m_AlgorithmFlags;
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uint32_t m_AllocationCount;
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bool m_AllAllocations;
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VkDeviceSize m_BytesMoved;
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uint32_t m_AllocationsMoved;
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@ -5743,6 +5774,11 @@ private:
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m_pChanged(VMA_NULL)
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{
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}
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AllocationInfo(VmaAllocation hAlloc, VkBool32* pChanged) :
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m_hAllocation(hAlloc),
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m_pChanged(pChanged)
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{
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}
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};
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struct AllocationInfoSizeGreater
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@ -5761,9 +5797,6 @@ private:
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}
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};
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// Used between AddAllocation and Defragment.
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VmaVector< AllocationInfo, VmaStlAllocator<AllocationInfo> > m_Allocations;
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struct BlockInfo
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{
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size_t m_OriginalBlockIndex;
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@ -5885,14 +5918,30 @@ public:
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VmaBlockVector* GetBlockVector() const { return m_pBlockVector; }
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VmaDefragmentationAlgorithm* GetAlgorithm() const { return m_pAlgorithm; }
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void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged);
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void AddAll() { m_AllAllocations = true; }
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void Begin();
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private:
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const VmaAllocator m_hAllocator;
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// Null if not from custom pool.
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const VmaPool m_hCustomPool;
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// Redundant, for convenience not to fetch from m_hCustomPool->m_BlockVector or m_hAllocator->m_pBlockVectors.
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VmaBlockVector* const m_pBlockVector;
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const uint32_t m_CurrFrameIndex;
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const uint32_t m_AlgorithmFlags;
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// Owner of this object.
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VmaDefragmentationAlgorithm* m_pAlgorithm;
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struct AllocInfo
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{
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VmaAllocation hAlloc;
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VkBool32* pChanged;
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};
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// Used between constructor and Begin.
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VmaVector< AllocInfo, VmaStlAllocator<AllocInfo> > m_Allocations;
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bool m_AllAllocations;
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};
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struct VmaDefragmentationContext_T
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@ -5907,6 +5956,7 @@ public:
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VmaDefragmentationStats* pStats);
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~VmaDefragmentationContext_T();
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void AddPools(uint32_t poolCount, VmaPool* pPools);
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void AddAllocations(
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uint32_t allocationCount,
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VmaAllocation* pAllocations,
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@ -11699,7 +11749,10 @@ void VmaBlockVector::Defragment(
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pCtx->mutexLocked = true;
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}
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pCtx->Begin();
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// Defragment.
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const VkDeviceSize maxBytesToMove = defragmentOnGpu ? maxGpuBytesToMove : maxCpuBytesToMove;
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const uint32_t maxAllocationsToMove = defragmentOnGpu ? maxGpuAllocationsToMove : maxCpuAllocationsToMove;
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VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> > moves =
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@ -11768,6 +11821,16 @@ void VmaBlockVector::DefragmentationEnd(
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}
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}
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size_t VmaBlockVector::CalcAllocationCount()
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{
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size_t result = 0;
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for(size_t i = 0; i < m_Blocks.size(); ++i)
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{
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result += m_Blocks[i]->m_pMetadata->GetAllocationCount();
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}
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return result;
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}
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void VmaBlockVector::MakePoolAllocationsLost(
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uint32_t currentFrameIndex,
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size_t* pLostAllocationCount)
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@ -11839,11 +11902,24 @@ VmaDefragmentationAlgorithm::VmaDefragmentationAlgorithm(
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m_pBlockVector(pBlockVector),
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m_CurrentFrameIndex(currentFrameIndex),
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m_AlgorithmFlags(algorithmFlags),
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m_AllAllocations(false),
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m_AllocationCount(0),
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m_BytesMoved(0),
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m_AllocationsMoved(0),
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m_Allocations(VmaStlAllocator<AllocationInfo>(hAllocator->GetAllocationCallbacks())),
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m_Blocks(VmaStlAllocator<BlockInfo*>(hAllocator->GetAllocationCallbacks()))
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{
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// Create block info for each block.
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const size_t blockCount = m_pBlockVector->m_Blocks.size();
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for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
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{
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BlockInfo* pBlockInfo = vma_new(m_hAllocator, BlockInfo)(m_hAllocator->GetAllocationCallbacks());
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pBlockInfo->m_OriginalBlockIndex = blockIndex;
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pBlockInfo->m_pBlock = m_pBlockVector->m_Blocks[blockIndex];
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m_Blocks.push_back(pBlockInfo);
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}
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// Sort them by m_pBlock pointer value.
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VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockPointerLess());
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}
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VmaDefragmentationAlgorithm::~VmaDefragmentationAlgorithm()
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@ -11856,10 +11932,23 @@ VmaDefragmentationAlgorithm::~VmaDefragmentationAlgorithm()
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void VmaDefragmentationAlgorithm::AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged)
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{
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AllocationInfo allocInfo;
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allocInfo.m_hAllocation = hAlloc;
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allocInfo.m_pChanged = pChanged;
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m_Allocations.push_back(allocInfo);
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// Now as we are inside VmaBlockVector::m_Mutex, we can make final check if this allocation was not lost.
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if(hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST)
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{
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VmaDeviceMemoryBlock* pBlock = hAlloc->GetBlock();
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BlockInfoVector::iterator it = VmaBinaryFindFirstNotLess(m_Blocks.begin(), m_Blocks.end(), pBlock, BlockPointerLess());
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if(it != m_Blocks.end() && (*it)->m_pBlock == pBlock)
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{
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AllocationInfo allocInfo = AllocationInfo(hAlloc, pChanged);
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(*it)->m_Allocations.push_back(allocInfo);
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}
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else
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{
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VMA_ASSERT(0);
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}
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++m_AllocationCount;
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}
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}
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VkResult VmaDefragmentationAlgorithm::DefragmentRound(
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@ -12031,48 +12120,31 @@ VkResult VmaDefragmentationAlgorithm::Defragment(
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VkDeviceSize maxBytesToMove,
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uint32_t maxAllocationsToMove)
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{
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if(m_Allocations.empty())
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if(!m_AllAllocations && m_AllocationCount == 0)
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{
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return VK_SUCCESS;
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}
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// Create block info for each block.
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const size_t blockCount = m_pBlockVector->m_Blocks.size();
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for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
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{
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BlockInfo* pBlockInfo = vma_new(m_hAllocator, BlockInfo)(m_hAllocator->GetAllocationCallbacks());
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pBlockInfo->m_OriginalBlockIndex = blockIndex;
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pBlockInfo->m_pBlock = m_pBlockVector->m_Blocks[blockIndex];
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m_Blocks.push_back(pBlockInfo);
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}
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// Sort them by m_pBlock pointer value.
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VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockPointerLess());
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// Move allocation infos from m_Allocations to appropriate m_Blocks[memTypeIndex].m_Allocations.
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for(size_t blockIndex = 0, allocCount = m_Allocations.size(); blockIndex < allocCount; ++blockIndex)
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{
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AllocationInfo& allocInfo = m_Allocations[blockIndex];
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// Now as we are inside VmaBlockVector::m_Mutex, we can make final check if this allocation was not lost.
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if(allocInfo.m_hAllocation->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST)
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{
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VmaDeviceMemoryBlock* pBlock = allocInfo.m_hAllocation->GetBlock();
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BlockInfoVector::iterator it = VmaBinaryFindFirstNotLess(m_Blocks.begin(), m_Blocks.end(), pBlock, BlockPointerLess());
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if(it != m_Blocks.end() && (*it)->m_pBlock == pBlock)
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{
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(*it)->m_Allocations.push_back(allocInfo);
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}
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else
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{
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VMA_ASSERT(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
m_Allocations.clear();
|
||||
|
||||
const size_t blockCount = m_Blocks.size();
|
||||
for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
|
||||
{
|
||||
BlockInfo* pBlockInfo = m_Blocks[blockIndex];
|
||||
|
||||
if(m_AllAllocations)
|
||||
{
|
||||
VmaBlockMetadata_Generic* pMetadata = (VmaBlockMetadata_Generic*)pBlockInfo->m_pBlock->m_pMetadata;
|
||||
for(VmaSuballocationList::const_iterator it = pMetadata->m_Suballocations.begin();
|
||||
it != pMetadata->m_Suballocations.end();
|
||||
++it)
|
||||
{
|
||||
if(it->type != VMA_SUBALLOCATION_TYPE_FREE)
|
||||
{
|
||||
AllocationInfo allocInfo = AllocationInfo(it->hAllocation, VMA_NULL);
|
||||
pBlockInfo->m_Allocations.push_back(allocInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pBlockInfo->CalcHasNonMovableAllocations();
|
||||
if((m_AlgorithmFlags & VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT) != 0)
|
||||
{
|
||||
@ -12132,10 +12204,12 @@ VmaBlockVectorDefragmentationContext::VmaBlockVectorDefragmentationContext(
|
||||
m_hAllocator(hAllocator),
|
||||
m_hCustomPool(hCustomPool),
|
||||
m_pBlockVector(pBlockVector),
|
||||
m_pAlgorithm(VMA_NULL)
|
||||
m_CurrFrameIndex(currFrameIndex),
|
||||
m_AlgorithmFlags(algorithmFlags),
|
||||
m_pAlgorithm(VMA_NULL),
|
||||
m_Allocations(VmaStlAllocator<AllocInfo>(hAllocator->GetAllocationCallbacks())),
|
||||
m_AllAllocations(false)
|
||||
{
|
||||
m_pAlgorithm = vma_new(m_hAllocator, VmaDefragmentationAlgorithm)(
|
||||
m_hAllocator, m_pBlockVector, currFrameIndex, algorithmFlags);
|
||||
}
|
||||
|
||||
VmaBlockVectorDefragmentationContext::~VmaBlockVectorDefragmentationContext()
|
||||
@ -12143,6 +12217,33 @@ VmaBlockVectorDefragmentationContext::~VmaBlockVectorDefragmentationContext()
|
||||
vma_delete(m_hAllocator, m_pAlgorithm);
|
||||
}
|
||||
|
||||
void VmaBlockVectorDefragmentationContext::AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged)
|
||||
{
|
||||
AllocInfo info = { hAlloc, pChanged };
|
||||
m_Allocations.push_back(info);
|
||||
}
|
||||
|
||||
void VmaBlockVectorDefragmentationContext::Begin()
|
||||
{
|
||||
const bool allAllocations = m_AllAllocations ||
|
||||
m_Allocations.size() == m_pBlockVector->CalcAllocationCount();
|
||||
|
||||
m_pAlgorithm = vma_new(m_hAllocator, VmaDefragmentationAlgorithm)(
|
||||
m_hAllocator, m_pBlockVector, m_CurrFrameIndex, m_AlgorithmFlags);
|
||||
|
||||
if(allAllocations)
|
||||
{
|
||||
m_pAlgorithm->AddAll();
|
||||
}
|
||||
else
|
||||
{
|
||||
for(size_t i = 0, count = m_Allocations.size(); i < count; ++i)
|
||||
{
|
||||
m_pAlgorithm->AddAllocation(m_Allocations[i].hAlloc, m_Allocations[i].pChanged);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// VmaDefragmentationContext
|
||||
|
||||
@ -12179,13 +12280,49 @@ VmaDefragmentationContext_T::~VmaDefragmentationContext_T()
|
||||
}
|
||||
}
|
||||
|
||||
void VmaDefragmentationContext_T::AddPools(uint32_t poolCount, VmaPool* pPools)
|
||||
{
|
||||
for(uint32_t poolIndex = 0; poolIndex < poolCount; ++poolIndex)
|
||||
{
|
||||
VmaPool pool = pPools[poolIndex];
|
||||
VMA_ASSERT(pool);
|
||||
// Pools with algorithm other than default are not defragmented.
|
||||
if(pool->m_BlockVector.GetAlgorithm() == 0)
|
||||
{
|
||||
VmaBlockVectorDefragmentationContext* pBlockVectorDefragCtx = VMA_NULL;
|
||||
|
||||
for(size_t i = m_CustomPoolContexts.size(); i--; )
|
||||
{
|
||||
if(m_CustomPoolContexts[i]->GetCustomPool() == pool)
|
||||
{
|
||||
pBlockVectorDefragCtx = m_CustomPoolContexts[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!pBlockVectorDefragCtx)
|
||||
{
|
||||
pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)(
|
||||
m_hAllocator,
|
||||
pool,
|
||||
&pool->m_BlockVector,
|
||||
m_CurrFrameIndex,
|
||||
m_AlgorithmFlags);
|
||||
m_CustomPoolContexts.push_back(pBlockVectorDefragCtx);
|
||||
}
|
||||
|
||||
pBlockVectorDefragCtx->AddAll();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VmaDefragmentationContext_T::AddAllocations(
|
||||
uint32_t allocationCount,
|
||||
VmaAllocation* pAllocations,
|
||||
VkBool32* pAllocationsChanged)
|
||||
{
|
||||
// Dispatch pAllocations among defragmentators. Create them when necessary.
|
||||
for(size_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
|
||||
for(uint32_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
|
||||
{
|
||||
const VmaAllocation hAlloc = pAllocations[allocIndex];
|
||||
VMA_ASSERT(hAlloc);
|
||||
@ -12244,7 +12381,7 @@ void VmaDefragmentationContext_T::AddAllocations(
|
||||
{
|
||||
VkBool32* const pChanged = (pAllocationsChanged != VMA_NULL) ?
|
||||
&pAllocationsChanged[allocIndex] : VMA_NULL;
|
||||
pBlockVectorDefragCtx->GetAlgorithm()->AddAllocation(hAlloc, pChanged);
|
||||
pBlockVectorDefragCtx->AddAllocation(hAlloc, pChanged);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -13580,6 +13717,7 @@ VkResult VmaAllocator_T::DefragmentationBegin(
|
||||
*pContext = vma_new(this, VmaDefragmentationContext_T)(
|
||||
this, m_CurrentFrameIndex.load(), algorithmFlags, pStats);
|
||||
|
||||
(*pContext)->AddPools(info.poolCount, info.pPools);
|
||||
(*pContext)->AddAllocations(
|
||||
info.allocationCount, info.pAllocations, info.pAllocationsChanged);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user