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README: Added GFXReconstruct to the list of known uses
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@ -155,6 +155,7 @@ See **[Documentation](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAll
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- **[X-Plane](https://x-plane.com/)**
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- **[X-Plane](https://x-plane.com/)**
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- **[Detroit: Become Human](https://gpuopen.com/learn/porting-detroit-3/)**
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- **[Detroit: Become Human](https://gpuopen.com/learn/porting-detroit-3/)**
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- **[Vulkan Samples](https://github.com/LunarG/VulkanSamples)** - official Khronos Vulkan samples. License: Apache-style.
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- **[Vulkan Samples](https://github.com/LunarG/VulkanSamples)** - official Khronos Vulkan samples. License: Apache-style.
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- **[GFXReconstruct](https://github.com/LunarG/gfxreconstruct)** - a tools for the capture and replay of graphics API calls. License: MIT.
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- **[Anvil](https://github.com/GPUOpen-LibrariesAndSDKs/Anvil)** - cross-platform framework for Vulkan. License: MIT.
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- **[Anvil](https://github.com/GPUOpen-LibrariesAndSDKs/Anvil)** - cross-platform framework for Vulkan. License: MIT.
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- **[Filament](https://github.com/google/filament)** - physically based rendering engine for Android, Windows, Linux and macOS, from Google. Apache License 2.0.
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- **[Filament](https://github.com/google/filament)** - physically based rendering engine for Android, Windows, Linux and macOS, from Google. Apache License 2.0.
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- **[Atypical Games - proprietary game engine](https://developer.samsung.com/galaxy-gamedev/gamedev-blog/infinitejet.html)**
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- **[Atypical Games - proprietary game engine](https://developer.samsung.com/galaxy-gamedev/gamedev-blog/infinitejet.html)**
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