README: Added GFXReconstruct to the list of known uses

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Adam Sawicki 2024-01-14 21:31:33 +01:00
parent da13be0912
commit 853ceacb3f

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@ -155,6 +155,7 @@ See **[Documentation](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAll
- **[X-Plane](https://x-plane.com/)**
- **[Detroit: Become Human](https://gpuopen.com/learn/porting-detroit-3/)**
- **[Vulkan Samples](https://github.com/LunarG/VulkanSamples)** - official Khronos Vulkan samples. License: Apache-style.
- **[GFXReconstruct](https://github.com/LunarG/gfxreconstruct)** - a tools for the capture and replay of graphics API calls. License: MIT.
- **[Anvil](https://github.com/GPUOpen-LibrariesAndSDKs/Anvil)** - cross-platform framework for Vulkan. License: MIT.
- **[Filament](https://github.com/google/filament)** - physically based rendering engine for Android, Windows, Linux and macOS, from Google. Apache License 2.0.
- **[Atypical Games - proprietary game engine](https://developer.samsung.com/galaxy-gamedev/gamedev-blog/infinitejet.html)**