mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
synced 2024-11-22 15:04:34 +00:00
Added a simple compilation test and linux CI
Compilation test is required because the smaple is windows-specific. Linux CI is needed because pull requests must stop breaking linux builds.
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52
.github/workflows/linux.yaml
vendored
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52
.github/workflows/linux.yaml
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name: linux
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on: [push, pull_request]
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permissions:
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contents: read
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jobs:
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build:
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runs-on: ubuntu-latest
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strategy:
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matrix:
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cxx: [g++-12, clang++-15]
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build_type: [Debug, Release]
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include:
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- cxx: g++-12
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install: sudo apt install g++-12
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- cxx: clang++-15
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cxxflags: -stdlib=libc++
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install: sudo apt install clang-15 libc++-15-dev libc++abi-15-dev
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steps:
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- uses: actions/checkout@v4
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- name: Prepare Vulkan SDK
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uses: humbletim/install-vulkan-sdk@v1.1.1
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with:
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version: 1.3.290.0
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cache: true
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- name: Create Build Environment
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run: |
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sudo apt update
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${{matrix.install}}
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cmake -E make_directory ${{runner.workspace}}/build
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- name: Configure
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working-directory: ${{runner.workspace}}/build
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env:
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CXX: ${{matrix.cxx}}
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CXXFLAGS: ${{matrix.cxxflags}}
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run: |
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cmake -DCPM_SOURCE_CACHE=~/cpm-cache \
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-DCMAKE_BUILD_TYPE=${{matrix.build_type}} \
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-DVMA_BUILD_SAMPLES=YES \
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$GITHUB_WORKSPACE
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- name: Build
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working-directory: ${{runner.workspace}}/build
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run: |
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threads=`nproc`
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cmake --build . --target VmaCompilationTest --config ${{matrix.build_type}} --parallel $threads
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@ -45,5 +45,6 @@ if (VMA_ENABLE_INSTALL)
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option(VMA_BUILD_SAMPLES "Build samples")
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option(VMA_BUILD_SAMPLES "Build samples")
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if (VMA_BUILD_SAMPLES)
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if (VMA_BUILD_SAMPLES)
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add_subdirectory(src)
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add_subdirectory(src)
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add_subdirectory(compilation_test)
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endif()
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endif()
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endif()
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endif()
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36
compilation_test/CMakeLists.txt
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36
compilation_test/CMakeLists.txt
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#
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# Copyright (c) 2017-2024 Advanced Micro Devices, Inc. All rights reserved.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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#
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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find_package(Vulkan REQUIRED)
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add_library(VmaCompilationTest)
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target_sources(VmaCompilationTest PRIVATE vma_impl.cpp)
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target_link_libraries(VmaCompilationTest PRIVATE GPUOpen::VulkanMemoryAllocator)
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target_link_libraries(VmaCompilationTest PUBLIC Vulkan::Vulkan)
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2
compilation_test/vma_impl.cpp
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2
compilation_test/vma_impl.cpp
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#define VMA_IMPLEMENTATION
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#include <vk_mem_alloc.h>
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@ -1467,17 +1467,17 @@ typedef struct VmaAllocationInfo
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typedef struct VmaAllocationInfo2
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typedef struct VmaAllocationInfo2
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{
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{
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/** \brief Basic parameters of the allocation.
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/** \brief Basic parameters of the allocation.
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If you need only these, you can use function vmaGetAllocationInfo() and structure #VmaAllocationInfo instead.
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If you need only these, you can use function vmaGetAllocationInfo() and structure #VmaAllocationInfo instead.
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*/
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*/
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VmaAllocationInfo allocationInfo;
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VmaAllocationInfo allocationInfo;
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/** \brief Size of the `VkDeviceMemory` block that the allocation belongs to.
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/** \brief Size of the `VkDeviceMemory` block that the allocation belongs to.
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In case of an allocation with dedicated memory, it will be equal to `allocationInfo.size`.
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In case of an allocation with dedicated memory, it will be equal to `allocationInfo.size`.
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*/
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*/
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VkDeviceSize blockSize;
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VkDeviceSize blockSize;
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/** \brief `VK_TRUE` if the allocation has dedicated memory, `VK_FALSE` if it was placed as part of a larger memory block.
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/** \brief `VK_TRUE` if the allocation has dedicated memory, `VK_FALSE` if it was placed as part of a larger memory block.
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When `VK_TRUE`, it also means `VkMemoryDedicatedAllocateInfo` was used when creating the allocation
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When `VK_TRUE`, it also means `VkMemoryDedicatedAllocateInfo` was used when creating the allocation
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(if VK_KHR_dedicated_allocation extension or Vulkan version >= 1.1 is enabled).
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(if VK_KHR_dedicated_allocation extension or Vulkan version >= 1.1 is enabled).
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*/
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*/
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@ -2567,7 +2567,7 @@ VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer(
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\param allocator
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\param allocator
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\param allocation Allocation that provides memory to be used for binding new buffer to it.
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\param allocation Allocation that provides memory to be used for binding new buffer to it.
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\param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the allocation. Normally it should be 0.
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\param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the allocation. Normally it should be 0.
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\param pBufferCreateInfo
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\param pBufferCreateInfo
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\param[out] pBuffer Buffer that was created.
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\param[out] pBuffer Buffer that was created.
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This function automatically:
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This function automatically:
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@ -6195,7 +6195,7 @@ private:
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HANDLE m_hHandle;
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HANDLE m_hHandle;
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VMA_RW_MUTEX m_Mutex; // Protects access m_Handle
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VMA_RW_MUTEX m_Mutex; // Protects access m_Handle
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};
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};
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#else
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#else
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class VmaWin32Handle
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class VmaWin32Handle
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{
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{
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// ABI compatibility
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// ABI compatibility
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@ -10594,7 +10594,7 @@ VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator)
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m_hMemory(VK_NULL_HANDLE),
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m_hMemory(VK_NULL_HANDLE),
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m_MapCount(0),
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m_MapCount(0),
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m_pMappedData(VMA_NULL),
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m_pMappedData(VMA_NULL),
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m_Handle(VMA_NULL) {}
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m_Handle() {}
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VmaDeviceMemoryBlock::~VmaDeviceMemoryBlock()
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VmaDeviceMemoryBlock::~VmaDeviceMemoryBlock()
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{
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{
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@ -16675,7 +16675,7 @@ VMA_CALL_PRE VkResult VMA_CALL_POST vmaGetMemoryWin32Handle(VmaAllocator VMA_NOT
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VMA_DEBUG_GLOBAL_MUTEX_LOCK;
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VMA_DEBUG_GLOBAL_MUTEX_LOCK;
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return allocation->GetWin32Handle(allocator, hTargetProcess, pHandle);
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return allocation->GetWin32Handle(allocator, hTargetProcess, pHandle);
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}
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}
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#endif // VMA_EXTERNAL_MEMORY_WIN32
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#endif // VMA_EXTERNAL_MEMORY_WIN32
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#endif // VMA_STATS_STRING_ENABLED
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#endif // VMA_STATS_STRING_ENABLED
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#endif // _VMA_PUBLIC_INTERFACE
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#endif // _VMA_PUBLIC_INTERFACE
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#endif // VMA_IMPLEMENTATION
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#endif // VMA_IMPLEMENTATION
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@ -18929,7 +18929,7 @@ res = vmaCreateBuffer(g_Allocator, &bufCreateInfo, &allocCreateInfo, &buf, &allo
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vmaDestroyBuffer(g_Allocator, buf, alloc);
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vmaDestroyBuffer(g_Allocator, buf, alloc);
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\endcode
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\endcode
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If you need each allocation to have its own device memory block and start at offset 0, you can still do
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If you need each allocation to have its own device memory block and start at offset 0, you can still do
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by using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag. It works also with custom pools.
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by using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag. It works also with custom pools.
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\section vk_khr_external_memory_win32_exporting_win32_handle Exporting Win32 handle
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\section vk_khr_external_memory_win32_exporting_win32_handle Exporting Win32 handle
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