mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
synced 2024-11-26 00:24:35 +00:00
VMA_MEMORY_USAGE_AUTO* flags: Added support for rare case when a resource used on the device, not used on the host, may still be preferred in host memory
An update in the documentation.
This commit is contained in:
parent
75446de4cc
commit
86c124c772
@ -600,7 +600,7 @@ typedef enum VmaAllocationCreateFlagBits
|
||||
This includes allocations created in \ref custom_memory_pools.
|
||||
|
||||
Declares that mapped memory can be read, written, and accessed in random order,
|
||||
so a `HOST_CACHED` memory type is preferred.
|
||||
so a `HOST_CACHED` memory type is required.
|
||||
*/
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT = 0x00000800,
|
||||
/**
|
||||
@ -3639,7 +3639,11 @@ static bool FindMemoryPreferences(
|
||||
// GPU access, no CPU access (e.g. a color attachment image) - prefer GPU memory
|
||||
if(deviceAccess)
|
||||
{
|
||||
outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||
// ...unless there is a clear preference from the user not to do so.
|
||||
if(preferHost)
|
||||
outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||
else
|
||||
outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||
}
|
||||
// No direct GPU access, no CPU access, just transfers.
|
||||
// It may be staging copy intended for e.g. preserving image for next frame (then better GPU memory) or
|
||||
|
Loading…
Reference in New Issue
Block a user