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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
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Removed usage of __popcnt
Apparently some old processors don't support this instruction. It's up to the user to provide optimized implementation by defining macro VMA_COUNT_BITS_SET. Fixes #245
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@ -2685,6 +2685,11 @@ static void vma_aligned_free(void* VMA_NULLABLE ptr)
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#endif
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#endif
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#ifndef VMA_COUNT_BITS_SET
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// Returns number of bits set to 1 in (v)
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#define VMA_COUNT_BITS_SET(v) VmaCountBitsSet(v)
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#endif
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#ifndef VMA_BITSCAN_LSB
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// Scans integer for index of first nonzero value from the Least Significant Bit (LSB). If mask is 0 then returns UINT8_MAX
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#define VMA_BITSCAN_LSB(mask) VmaBitScanLSB(mask)
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@ -3074,21 +3079,28 @@ class VmaAllocationObjectAllocator;
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#ifndef _VMA_FUNCTIONS
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// Returns number of bits set to 1 in (v).
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/*
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Returns number of bits set to 1 in (v).
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On specific platforms and compilers you can use instrinsics like:
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Visual Studio:
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return __popcnt(v);
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GCC, Clang:
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return static_cast<uint32_t>(__builtin_popcount(v));
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Define macro VMA_COUNT_BITS_SET to provide your optimized implementation.
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But you need to check in runtime whether user's CPU supports these, as some old processors don't.
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*/
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static inline uint32_t VmaCountBitsSet(uint32_t v)
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{
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#ifdef _MSC_VER
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return __popcnt(v);
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#elif defined __GNUC__ || defined __clang__
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return static_cast<uint32_t>(__builtin_popcount(v));
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#else
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uint32_t c = v - ((v >> 1) & 0x55555555);
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c = ((c >> 2) & 0x33333333) + (c & 0x33333333);
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c = ((c >> 4) + c) & 0x0F0F0F0F;
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c = ((c >> 8) + c) & 0x00FF00FF;
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c = ((c >> 16) + c) & 0x0000FFFF;
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return c;
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#endif
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}
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static inline uint8_t VmaBitScanLSB(uint64_t mask)
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@ -14625,8 +14637,8 @@ VkResult VmaAllocator_T::FindMemoryTypeIndex(
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if((requiredFlags & ~currFlags) == 0)
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{
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// Calculate cost as number of bits from preferredFlags not present in this memory type.
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uint32_t currCost = VmaCountBitsSet(preferredFlags & ~currFlags) +
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VmaCountBitsSet(currFlags & notPreferredFlags);
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uint32_t currCost = VMA_COUNT_BITS_SET(preferredFlags & ~currFlags) +
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VMA_COUNT_BITS_SET(currFlags & notPreferredFlags);
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// Remember memory type with lowest cost.
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if(currCost < minCost)
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{
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