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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
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Fixed attachment layout transitions. #2
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@ -754,64 +754,6 @@ static void CreateSwapchain()
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ERR_GUARD_VULKAN( vkCreateImageView(g_hDevice, &depthImageViewInfo, nullptr, &g_hDepthImageView) );
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ERR_GUARD_VULKAN( vkCreateImageView(g_hDevice, &depthImageViewInfo, nullptr, &g_hDepthImageView) );
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BeginSingleTimeCommands();
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// Transition image layout of g_SwapchainImages.
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for(uint32_t i = 0; i < swapchainImageCount; ++i)
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{
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VkImageMemoryBarrier imgMemBarrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
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imgMemBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imgMemBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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imgMemBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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imgMemBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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imgMemBarrier.image = g_SwapchainImages[i];
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imgMemBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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imgMemBarrier.subresourceRange.baseMipLevel = 0;
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imgMemBarrier.subresourceRange.levelCount = 1;
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imgMemBarrier.subresourceRange.baseArrayLayer = 0;
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imgMemBarrier.subresourceRange.layerCount = 1;
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imgMemBarrier.srcAccessMask = 0;
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imgMemBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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vkCmdPipelineBarrier(
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g_hTemporaryCommandBuffer,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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0,
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0, nullptr,
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0, nullptr,
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1, &imgMemBarrier);
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}
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// Transition image layout of g_hDepthImage.
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VkImageMemoryBarrier imgMemBarrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
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imgMemBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imgMemBarrier.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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imgMemBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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imgMemBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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imgMemBarrier.image = g_hDepthImage;
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imgMemBarrier.subresourceRange.aspectMask = g_DepthFormat == VK_FORMAT_D32_SFLOAT ?
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VK_IMAGE_ASPECT_DEPTH_BIT :
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VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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imgMemBarrier.subresourceRange.baseMipLevel = 0;
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imgMemBarrier.subresourceRange.levelCount = 1;
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imgMemBarrier.subresourceRange.baseArrayLayer = 0;
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imgMemBarrier.subresourceRange.layerCount = 1;
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imgMemBarrier.srcAccessMask = 0;
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imgMemBarrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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vkCmdPipelineBarrier(
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g_hTemporaryCommandBuffer,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
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0,
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0, nullptr,
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0, nullptr,
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1, &imgMemBarrier);
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EndSingleTimeCommands();
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// Create pipeline layout
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// Create pipeline layout
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{
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{
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if(g_hPipelineLayout != VK_NULL_HANDLE)
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if(g_hPipelineLayout != VK_NULL_HANDLE)
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@ -852,7 +794,7 @@ static void CreateSwapchain()
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attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[0].initialLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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attachments[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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attachments[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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attachments[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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attachments[1].format = g_DepthFormat;
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attachments[1].format = g_DepthFormat;
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@ -861,7 +803,7 @@ static void CreateSwapchain()
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attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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attachments[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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VkAttachmentReference colorAttachmentRef = {};
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VkAttachmentReference colorAttachmentRef = {};
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