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Small addition to the documentation.
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@ -133,6 +133,8 @@ memReq.usage = VMA_MEMORY_USAGE_GPU_ONLY;
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VkBuffer buffer;
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vmaCreateBuffer(allocator, &bufferInfo, &memReq, &buffer, nullptr, nullptr);
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</pre><p>When no longer needed, destroy your buffer or image using <a class="el" href="group__layer3.html#ga967857c06b8232b2a54936daf36d1535">vmaDestroyBuffer()</a> / <a class="el" href="group__layer3.html#ga9377799736c4a1262b41ee441e5fc877">vmaDestroyImage()</a>. This function would also free memory bound to it.</p>
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<pre class="fragment">vmaDestroyBuffer(allocator, buffer);
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</pre><h1><a class="anchor" id="configuration"></a>
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Configuration</h1>
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<p>Set VMA_STATS_STRING_ENABLED macro in <a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a> to 0 or 1 to disable/enable compilation of code for dumping internal allocator state to string in JSON format.</p>
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@ -122,6 +122,12 @@ When you want to create a buffer or image:
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VkBuffer buffer;
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vmaCreateBuffer(allocator, &bufferInfo, &memReq, &buffer, nullptr, nullptr);
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When no longer needed, destroy your buffer or image using vmaDestroyBuffer() / vmaDestroyImage().
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This function would also free memory bound to it.
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vmaDestroyBuffer(allocator, buffer);
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\section configuration Configuration
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Set VMA_STATS_STRING_ENABLED macro in vk_mem_alloc.h to 0 or 1 to disable/enable
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