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Improvements in documentation.
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@ -37,7 +37,7 @@ This library can help game developers to manage memory allocations and resource
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Additional features:
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- Well-documented - description of all functions and structures provided, along with chapters that contain general description and example code.
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- Thread-safety: Library is designed to be used by multithreaded code.
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- Thread-safety: Library is designed to be used in multithreaded code. Access to a single device memory block referred by different buffers and textures (binding, mapping) is synchronized internally.
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- Configuration: Fill optional members of CreateInfo structure to provide custom CPU memory allocator, pointers to Vulkan functions and other parameters.
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- Customization: Predefine appropriate macros to provide your own implementation of all external facilities used by the library, from assert, mutex, and atomic, to vector and linked list.
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- Support for memory mapping, reference-counted internally. Support for persistently mapped memory: Just allocate with appropriate flag and you get access to mapped pointer.
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@ -25,7 +25,7 @@
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/** \mainpage Vulkan Memory Allocator
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<b>Version 3.0.0-development</b> (2020-06-24)
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<b>Version 3.0.0-development</b> (2020-11-03)
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Copyright (c) 2017-2020 Advanced Micro Devices, Inc. All rights reserved. \n
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License: MIT
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