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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
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Merge pull request #249 from JustSid/master
Fixed two issues with the new defragmenter
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commit
9b8303f72b
@ -10909,6 +10909,7 @@ public:
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size_t GetBlockCount() const { return m_Blocks.size(); }
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size_t GetBlockCount() const { return m_Blocks.size(); }
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// To be used only while the m_Mutex is locked. Used during defragmentation.
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// To be used only while the m_Mutex is locked. Used during defragmentation.
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VmaDeviceMemoryBlock* GetBlock(size_t index) const { return m_Blocks[index]; }
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VmaDeviceMemoryBlock* GetBlock(size_t index) const { return m_Blocks[index]; }
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VMA_RW_MUTEX &GetMutex() { return m_Mutex; }
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VkResult CreateMinBlocks();
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VkResult CreateMinBlocks();
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void AddStatistics(VmaStatistics& inoutStats);
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void AddStatistics(VmaStatistics& inoutStats);
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@ -13064,6 +13065,8 @@ VkResult VmaDefragmentationContext_T::DefragmentPassBegin(VmaDefragmentationPass
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{
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{
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if (m_PoolBlockVector != VMA_NULL)
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if (m_PoolBlockVector != VMA_NULL)
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{
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{
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VmaMutexLockWrite lock(m_PoolBlockVector->GetMutex(), m_PoolBlockVector->GetAllocator()->m_UseMutex);
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if (m_PoolBlockVector->GetBlockCount() > 1)
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if (m_PoolBlockVector->GetBlockCount() > 1)
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ComputeDefragmentation(*m_PoolBlockVector, 0);
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ComputeDefragmentation(*m_PoolBlockVector, 0);
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else if (m_PoolBlockVector->GetBlockCount() == 1)
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else if (m_PoolBlockVector->GetBlockCount() == 1)
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@ -13075,6 +13078,8 @@ VkResult VmaDefragmentationContext_T::DefragmentPassBegin(VmaDefragmentationPass
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{
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{
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if (m_pBlockVectors[i] != VMA_NULL)
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if (m_pBlockVectors[i] != VMA_NULL)
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{
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{
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VmaMutexLockWrite lock(m_pBlockVectors[i]->GetMutex(), m_pBlockVectors[i]->GetAllocator()->m_UseMutex);
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if (m_pBlockVectors[i]->GetBlockCount() > 1)
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if (m_pBlockVectors[i]->GetBlockCount() > 1)
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{
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{
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if (ComputeDefragmentation(*m_pBlockVectors[i], i))
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if (ComputeDefragmentation(*m_pBlockVectors[i], i))
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@ -13276,7 +13281,7 @@ VkResult VmaDefragmentationContext_T::DefragmentPassEnd(VmaDefragmentationPassMo
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for (const FragmentedBlock& block : immovableBlocks)
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for (const FragmentedBlock& block : immovableBlocks)
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{
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{
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VmaBlockVector* vector = m_pBlockVectors[block.data];
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VmaBlockVector* vector = m_pBlockVectors[block.data];
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for (size_t i = m_ImmovableBlockCount; vector->GetBlockCount(); ++i)
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for (size_t i = m_ImmovableBlockCount; i < vector->GetBlockCount(); ++i)
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{
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{
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if (vector->GetBlock(i) == block.block)
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if (vector->GetBlock(i) == block.block)
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{
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{
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