Merge pull request #195 from akien-mga/cleanup-whitespace

Remove trailing whitespace
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Adam Sawicki 2021-09-30 11:52:40 +02:00 committed by GitHub
commit b03df2880c
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@ -1025,7 +1025,7 @@ typedef struct VmaAllocationCreateInfo
*/ */
void* VMA_NULLABLE pUserData; void* VMA_NULLABLE pUserData;
/** \brief A floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations. /** \brief A floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations.
It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object
and this allocation ends up as dedicated or is explicitly forced as dedicated using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. and this allocation ends up as dedicated or is explicitly forced as dedicated using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
Otherwise, it has the priority of a memory block where it is placed and this variable is ignored. Otherwise, it has the priority of a memory block where it is placed and this variable is ignored.
@ -1202,14 +1202,14 @@ typedef struct VmaPoolCreateInfo {
*/ */
float priority; float priority;
/** \brief Additional minimum alignment to be used for all allocations created from this pool. Can be 0. /** \brief Additional minimum alignment to be used for all allocations created from this pool. Can be 0.
Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two. Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two.
It can be useful in cases where alignment returned by Vulkan by functions like `vkGetBufferMemoryRequirements` is not enough, It can be useful in cases where alignment returned by Vulkan by functions like `vkGetBufferMemoryRequirements` is not enough,
e.g. when doing interop with OpenGL. e.g. when doing interop with OpenGL.
*/ */
VkDeviceSize minAllocationAlignment; VkDeviceSize minAllocationAlignment;
/** \brief Additional `pNext` chain to be attached to `VkMemoryAllocateInfo` used for every allocation made by this pool. Optional. /** \brief Additional `pNext` chain to be attached to `VkMemoryAllocateInfo` used for every allocation made by this pool. Optional.
Optional, can be null. If not null, it must point to a `pNext` chain of structures that can be attached to `VkMemoryAllocateInfo`. Optional, can be null. If not null, it must point to a `pNext` chain of structures that can be attached to `VkMemoryAllocateInfo`.
It can be useful for special needs such as adding `VkExportMemoryAllocateInfoKHR`. It can be useful for special needs such as adding `VkExportMemoryAllocateInfoKHR`.
Structures pointed by this member must remain alive and unchanged for the whole lifetime of the custom pool. Structures pointed by this member must remain alive and unchanged for the whole lifetime of the custom pool.
@ -4188,7 +4188,7 @@ public:
const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); } const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); }
const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); } const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); }
const_iterator begin() const { return cbegin(); } const_iterator begin() const { return cbegin(); }
const_iterator end() const { return cend(); } const_iterator end() const { return cend(); }