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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
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<table class="directory">
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<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocation_create_info.html" target="_self">VmaAllocationCreateInfo</a></td><td class="desc"></td></tr>
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<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocation_info.html" target="_self">VmaAllocationInfo</a></td><td class="desc">Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> </td></tr>
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<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocation_info.html" target="_self">VmaAllocationInfo</a></td><td class="desc">Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> </td></tr>
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<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocator_create_info.html" target="_self">VmaAllocatorCreateInfo</a></td><td class="desc">Description of a Allocator to be created </td></tr>
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<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_defragmentation_info.html" target="_self">VmaDefragmentationInfo</a></td><td class="desc">Optional configuration parameters to be passed to function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> </td></tr>
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<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_defragmentation_stats.html" target="_self">VmaDefragmentationStats</a></td><td class="desc">Statistics returned by function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> </td></tr>
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<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_defragmentation_info.html" target="_self">VmaDefragmentationInfo</a></td><td class="desc">Optional configuration parameters to be passed to function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> </td></tr>
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<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_defragmentation_stats.html" target="_self">VmaDefragmentationStats</a></td><td class="desc">Statistics returned by function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> </td></tr>
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<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_device_memory_callbacks.html" target="_self">VmaDeviceMemoryCallbacks</a></td><td class="desc">Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code> </td></tr>
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<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_pool_create_info.html" target="_self">VmaPoolCreateInfo</a></td><td class="desc">Describes parameter of created <code>VmaPool</code> </td></tr>
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<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_pool_stats.html" target="_self">VmaPoolStats</a></td><td class="desc">Describes parameter of existing <code>VmaPool</code> </td></tr>
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<div class="title">Configuration </div> </div>
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<div class="textblock"><p>Please check "CONFIGURATION SECTION" in the code to find macros that you can define before each include of this file or change directly in this file to provide your own implementation of basic facilities like assert, <code>min()</code> and <code>max()</code> functions, mutex etc. C++ STL is used by default, but changing these allows you to get rid of any STL usage if you want, as many game developers tend to do.</p>
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<h1><a class="anchor" id="config_Vulkan_functions"></a>
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Pointers to Vulkan functions</h1>
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<p>The library uses Vulkan functions straight from the <code>vulkan.h</code> header by default. If you want to provide your own pointers to these functions, e.g. fetched using <code>vkGetInstanceProcAddr()</code> and <code>vkGetDeviceProcAddr()</code>:</p>
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<ol type="1">
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<li>Define <code>VMA_STATIC_VULKAN_FUNCTIONS 0</code>.</li>
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<li>Provide valid pointers through <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd" title="Pointers to Vulkan functions. Can be null if you leave define VMA_STATIC_VULKAN_FUNCTIONS 1...">VmaAllocatorCreateInfo::pVulkanFunctions</a>.</li>
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</ol>
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<h1><a class="anchor" id="custom_memory_allocator"></a>
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Custom host memory allocator</h1>
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<p>If you use custom allocator for CPU memory rather than default operator <code>new</code> and <code>delete</code> from C++, you can make this library using your allocator as well by filling optional member <a class="el" href="struct_vma_allocator_create_info.html#a6e409087e3be55400d0e4ccbe43c608d" title="Custom CPU memory allocation callbacks. ">VmaAllocatorCreateInfo::pAllocationCallbacks</a>. These functions will be passed to Vulkan, as well as used by the library itself to make any CPU-side allocations.</p>
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<h1><a class="anchor" id="allocation_callbacks"></a>
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Device memory allocation callbacks</h1>
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<p>The library makes calls to <code>vkAllocateMemory()</code> and <code>vkFreeMemory()</code> internally. You can setup callbacks to be informed about these calls, e.g. for the purpose of gathering some statistics. To do it, fill optional member <a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e" title="Informative callbacks for vkAllocateMemory, vkFreeMemory. ">VmaAllocatorCreateInfo::pDeviceMemoryCallbacks</a>.</p>
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<h1><a class="anchor" id="heap_memory_limit"></a>
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Device heap memory limit</h1>
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<p>If you want to test how your program behaves with limited amount of Vulkan device memory available without switching your graphics card to one that really has smaller VRAM, you can use a feature of this library intended for this purpose. To do it, fill optional member <a class="el" href="struct_vma_allocator_create_info.html#a31c192aa6cbffa33279f6d9f0c47c44b" title="Either NULL or a pointer to an array of limits on maximum number of bytes that can be allocated out o...">VmaAllocatorCreateInfo::pHeapSizeLimit</a>. </p>
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<div class="title">Custom memory pools </div> </div>
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<div class="textblock"><p>The library automatically creates and manages default memory pool for each memory type available on the device. A pool contains a number of <code>VkDeviceMemory</code> blocks. You can create custom pool and allocate memory out of it. It can be useful if you want to:</p>
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<ul>
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<li>Keep certain kind of allocations separate from others.</li>
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<li>Enforce particular size of Vulkan memory blocks.</li>
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<li>Limit maximum amount of Vulkan memory allocated for that pool.</li>
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</ul>
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<p>To use custom memory pools:</p>
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<ol type="1">
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<li>Fill <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool. ">VmaPoolCreateInfo</a> structure.</li>
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<li>Call <a class="el" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50" title="Allocates Vulkan device memory and creates VmaPool object. ">vmaCreatePool()</a> to obtain <code>VmaPool</code> handle.</li>
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<li>When making an allocation, set <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in. ">VmaAllocationCreateInfo::pool</a> to this handle. You don't need to specify any other parameters of this structure, like usage.</li>
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</ol>
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<p>Example:</p>
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<pre class="fragment">.// Create a pool that could have at most 2 blocks, 128 MB each.
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VmaPoolCreateInfo poolCreateInfo = {};
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poolCreateInfo.memoryTypeIndex = ...
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poolCreateInfo.blockSize = 128ull * 1024 * 1024;
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poolCreateInfo.maxBlockCount = 2;
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VmaPool pool;
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vmaCreatePool(allocator, &poolCreateInfo, &pool);
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.// Allocate a buffer out of it.
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VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufCreateInfo.size = 1024;
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bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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VmaAllocationCreateInfo allocCreateInfo = {};
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allocCreateInfo.pool = pool;
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VkBuffer buf;
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VmaAllocation alloc;
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VmaAllocationInfo allocInfo;
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vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
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</pre><p>You have to free all allocations made from this pool before destroying it.</p>
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<pre class="fragment">vmaDestroyBuffer(allocator, buf, alloc);
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vmaDestroyPool(allocator, pool);</pre> </div></div><!-- contents -->
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<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li> </ul>
|
||||
</div>
|
||||
</div><!-- top -->
|
||||
<div class="header">
|
||||
<div class="headertitle">
|
||||
<div class="title">Defragmentation </div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
<div class="textblock"><p>Interleaved allocations and deallocations of many objects of varying size can cause fragmentation, which can lead to a situation where the library is unable to find a continuous range of free memory for a new allocation despite there is enough free space, just scattered across many small free ranges between existing allocations.</p>
|
||||
<p>To mitigate this problem, you can use <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. Given set of allocations, this function can move them to compact used memory, ensure more continuous free space and possibly also free some <code>VkDeviceMemory</code>. It can work only on allocations made from memory type that is <code>HOST_VISIBLE</code>. Allocations are modified to point to the new <code>VkDeviceMemory</code> and offset. Data in this memory is also <code>memmove</code>-ed to the new place. However, if you have images or buffers bound to these allocations (and you certainly do), you need to destroy, recreate, and bind them to the new place in memory.</p>
|
||||
<p>For further details and example code, see documentation of function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. </p>
|
||||
</div></div><!-- contents -->
|
||||
<!-- start footer part -->
|
||||
<hr class="footer"/><address class="footer"><small>
|
||||
Generated by  <a href="http://www.doxygen.org/index.html">
|
||||
<img class="footer" src="doxygen.png" alt="doxygen"/>
|
||||
</a> 1.8.13
|
||||
</small></address>
|
||||
</body>
|
||||
</html>
|
@ -112,7 +112,7 @@ $(function() {
|
||||
<h3><a id="index_f"></a>- f -</h3><ul>
|
||||
<li>flags
|
||||
: <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo</a>
|
||||
, <a class="el" href="struct_vma_allocator_create_info.html#a35d3b42ac5a3be3758926819dc053859">VmaAllocatorCreateInfo</a>
|
||||
, <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346">VmaAllocatorCreateInfo</a>
|
||||
, <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446">VmaPoolCreateInfo</a>
|
||||
</li>
|
||||
<li>frameInUseCount
|
||||
|
@ -112,7 +112,7 @@ $(function() {
|
||||
<h3><a id="index_f"></a>- f -</h3><ul>
|
||||
<li>flags
|
||||
: <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo</a>
|
||||
, <a class="el" href="struct_vma_allocator_create_info.html#a35d3b42ac5a3be3758926819dc053859">VmaAllocatorCreateInfo</a>
|
||||
, <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346">VmaAllocatorCreateInfo</a>
|
||||
, <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446">VmaPoolCreateInfo</a>
|
||||
</li>
|
||||
<li>frameInUseCount
|
||||
|
@ -62,215 +62,215 @@ $(function() {
|
||||
|
||||
<h3><a id="index_p"></a>- p -</h3><ul>
|
||||
<li>PFN_vmaAllocateDeviceMemoryFunction
|
||||
: <a class="el" href="group__general.html#gab6a6477cda1ce775b30bde96d766203b">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ab6a6477cda1ce775b30bde96d766203b">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>PFN_vmaFreeDeviceMemoryFunction
|
||||
: <a class="el" href="group__general.html#gaef2545dc2e9dd4f29ab9ba6ac6fe2f49">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aef2545dc2e9dd4f29ab9ba6ac6fe2f49">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_v"></a>- v -</h3><ul>
|
||||
<li>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT
|
||||
: <a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT
|
||||
: <a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT
|
||||
: <a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM
|
||||
: <a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT
|
||||
: <a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT
|
||||
: <a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597ae443691ef3d077c0dc3de5576ac4c312">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597ae443691ef3d077c0dc3de5576ac4c312">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_ALLOCATOR_EXTERNALLY_SYNCHRONIZED_BIT
|
||||
: <a class="el" href="group__general.html#gga34fff29c218d23a7ff7dff44b77b6b6fabe92b706180652ceb320da5bc383aef4">vk_mem_alloc.h</a>
|
||||
<li>VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_ALLOCATOR_FLAG_BITS_MAX_ENUM
|
||||
: <a class="el" href="group__general.html#gga34fff29c218d23a7ff7dff44b77b6b6fa914e905a08c2e578f76b9d6c418626cc">vk_mem_alloc.h</a>
|
||||
<li>VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cae4d5ad929caba5f23eb502b13bd5286c">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_ALLOCATOR_KHR_DEDICATED_ALLOCATION_BIT
|
||||
: <a class="el" href="group__general.html#gga34fff29c218d23a7ff7dff44b77b6b6fa96990602a42bd78d27fb25e2265880b4">vk_mem_alloc.h</a>
|
||||
<li>VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_MEMORY_USAGE_CPU_ONLY
|
||||
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_MEMORY_USAGE_CPU_TO_GPU
|
||||
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_MEMORY_USAGE_GPU_ONLY
|
||||
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_MEMORY_USAGE_GPU_TO_CPU
|
||||
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_MEMORY_USAGE_MAX_ENUM
|
||||
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_MEMORY_USAGE_UNKNOWN
|
||||
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM
|
||||
: <a class="el" href="group__layer2.html#gga9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT
|
||||
: <a class="el" href="group__layer2.html#gga9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_POOL_CREATE_PERSISTENT_MAP_BIT
|
||||
: <a class="el" href="group__layer2.html#gga9a7c45f9c863695d98c83fa5ac940fe7a918441f7b40dca90481b114f5d224fe9">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a918441f7b40dca90481b114f5d224fe9">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_STATS_STRING_ENABLED
|
||||
: <a class="el" href="group__general.html#gae25f0d55fd91cb166f002b63244800e1">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ae25f0d55fd91cb166f002b63244800e1">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaAllocateMemory()
|
||||
: <a class="el" href="group__layer2.html#gabf28077dbf82d0908b8acbe8ee8dd9b8">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaAllocateMemoryForBuffer()
|
||||
: <a class="el" href="group__layer2.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaAllocateMemoryForImage()
|
||||
: <a class="el" href="group__layer2.html#ga0faa3f9e5fb233d29d1e00390650febb">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocationCreateFlagBits
|
||||
: <a class="el" href="group__layer1.html#gad9889c10c798b040d59c92f257cae597">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocationCreateFlags
|
||||
: <a class="el" href="group__layer1.html#ga5225e5e11f8376f6a31a1791f3d6e817">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a5225e5e11f8376f6a31a1791f3d6e817">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocationCreateInfo
|
||||
: <a class="el" href="group__layer1.html#ga86c44f9950b40d50088ed93a17870a7a">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a86c44f9950b40d50088ed93a17870a7a">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocationInfo
|
||||
: <a class="el" href="group__layer2.html#ga795e6ff02a21d5486c0565f403dd9255">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a795e6ff02a21d5486c0565f403dd9255">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocatorCreateFlagBits
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7c">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocatorCreateFlags
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#acfe6863e160722c2c1bbcf7573fddc4d">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocatorCreateInfo
|
||||
: <a class="el" href="group__general.html#gae0f6d1d733dded220d28134da46b4283">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocatorFlagBits
|
||||
: <a class="el" href="group__general.html#ga34fff29c218d23a7ff7dff44b77b6b6f">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocatorFlags
|
||||
: <a class="el" href="group__general.html#ga6ffbcb80208bf4467a1104087396cf59">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ae0f6d1d733dded220d28134da46b4283">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaBuildStatsString()
|
||||
: <a class="el" href="group__general.html#gaa4fee7eb5253377599ef4fd38c93c2a0">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaCalculateStats()
|
||||
: <a class="el" href="group__general.html#ga333b61c1788cb23559177531e6a93ca3">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a333b61c1788cb23559177531e6a93ca3">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaCreateAllocator()
|
||||
: <a class="el" href="group__general.html#ga200692051ddb34240248234f5f4c17bb">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaCreateBuffer()
|
||||
: <a class="el" href="group__layer3.html#gac72ee55598617e8eecca384e746bab51">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaCreateImage()
|
||||
: <a class="el" href="group__layer3.html#ga02a94f25679275851a53e82eacbcfc73">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaCreateLostAllocation()
|
||||
: <a class="el" href="group__layer2.html#gae5c9657d9e94756269145b01c05d16f1">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ae5c9657d9e94756269145b01c05d16f1">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaCreatePool()
|
||||
: <a class="el" href="group__layer2.html#ga5c8770ded7c59c8caac6de0c2cb00b50">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaDefragment()
|
||||
: <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaDefragmentationInfo
|
||||
: <a class="el" href="group__layer2.html#gae67f8573a0cf20f16f0a1eecbca566a0">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ae67f8573a0cf20f16f0a1eecbca566a0">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaDefragmentationStats
|
||||
: <a class="el" href="group__layer2.html#gab0f9b06441c840fee560de4a2967f8c9">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ab0f9b06441c840fee560de4a2967f8c9">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaDestroyAllocator()
|
||||
: <a class="el" href="group__general.html#gaa8d164061c88f22fb1fd3c8f3534bc1d">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa8d164061c88f22fb1fd3c8f3534bc1d">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaDestroyBuffer()
|
||||
: <a class="el" href="group__layer3.html#ga0d9f4e4ba5bf9aab1f1c746387753d77">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaDestroyImage()
|
||||
: <a class="el" href="group__layer3.html#gae50d2cb3b4a3bfd4dd40987234e50e7e">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ae50d2cb3b4a3bfd4dd40987234e50e7e">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaDestroyPool()
|
||||
: <a class="el" href="group__layer2.html#ga5485779c8f1948238fc4e92232fa65e1">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a5485779c8f1948238fc4e92232fa65e1">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaDeviceMemoryCallbacks
|
||||
: <a class="el" href="group__general.html#ga5e2eb68d727cfd4df25702b027b7aa31">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a5e2eb68d727cfd4df25702b027b7aa31">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaFindMemoryTypeIndex()
|
||||
: <a class="el" href="group__layer1.html#gaef15a94b58fbcb0fe706d5720e84a74a">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aef15a94b58fbcb0fe706d5720e84a74a">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaFreeMemory()
|
||||
: <a class="el" href="group__layer2.html#ga11f0fbc034fa81a4efedd73d61ce7568">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a11f0fbc034fa81a4efedd73d61ce7568">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaFreeStatsString()
|
||||
: <a class="el" href="group__general.html#ga3104eb30d8122c84dd8541063f145288">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a3104eb30d8122c84dd8541063f145288">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaGetAllocationInfo()
|
||||
: <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaGetMemoryProperties()
|
||||
: <a class="el" href="group__general.html#gab88db292a17974f911182543fda52d19">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ab88db292a17974f911182543fda52d19">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaGetMemoryTypeProperties()
|
||||
: <a class="el" href="group__general.html#ga8701444752eb5de4464adb5a2b514bca">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a8701444752eb5de4464adb5a2b514bca">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaGetPhysicalDeviceProperties()
|
||||
: <a class="el" href="group__general.html#gaecabf7b6e91ea87d0316fa0a9e014fe0">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aecabf7b6e91ea87d0316fa0a9e014fe0">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaGetPoolStats()
|
||||
: <a class="el" href="group__layer2.html#gae8bf76997b234ef68aad922616df4153">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ae8bf76997b234ef68aad922616df4153">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaMakePoolAllocationsLost()
|
||||
: <a class="el" href="group__layer2.html#ga736bd6cbda886f36c891727e73bd4024">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a736bd6cbda886f36c891727e73bd4024">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaMapMemory()
|
||||
: <a class="el" href="group__layer2.html#gad5bd1243512d099706de88168992f069">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaMapPersistentlyMappedMemory()
|
||||
: <a class="el" href="group__layer2.html#ga03366170bb8e186605518d2f5d65b85a">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a03366170bb8e186605518d2f5d65b85a">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaMemoryUsage
|
||||
: <a class="el" href="group__layer1.html#gaa5846affa1e9da3800e3e78fae2305cc">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cc">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaPoolCreateFlagBits
|
||||
: <a class="el" href="group__layer2.html#ga9a7c45f9c863695d98c83fa5ac940fe7">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaPoolCreateFlags
|
||||
: <a class="el" href="group__layer2.html#ga2770e325ea42e087c1b91fdf46d0292a">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a2770e325ea42e087c1b91fdf46d0292a">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaPoolCreateInfo
|
||||
: <a class="el" href="group__layer2.html#ga211706e9348dcee25a843ed4ea69bce7">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a211706e9348dcee25a843ed4ea69bce7">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaPoolStats
|
||||
: <a class="el" href="group__layer2.html#ga2e5612d871d64c5624087b837a338c34">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a2e5612d871d64c5624087b837a338c34">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaSetAllocationUserData()
|
||||
: <a class="el" href="group__layer2.html#gaf9147d31ffc11d62fc187bde283ed14f">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaSetCurrentFrameIndex()
|
||||
: <a class="el" href="group__general.html#gade56bf8dc9f5a5eaddf5f119ed525236">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaStatInfo
|
||||
: <a class="el" href="group__general.html#ga810b009a788ee8aac72a25b42ffbe31c">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a810b009a788ee8aac72a25b42ffbe31c">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaStats
|
||||
: <a class="el" href="group__general.html#ga732be855fb4a7c248e6853d928a729af">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a732be855fb4a7c248e6853d928a729af">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaUnmapMemory()
|
||||
: <a class="el" href="group__layer2.html#ga9bc268595cb33f6ec4d519cfce81ff45">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaUnmapPersistentlyMappedMemory()
|
||||
: <a class="el" href="group__layer2.html#ga26b87244491c1fe77f11fe9ab5779c27">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a26b87244491c1fe77f11fe9ab5779c27">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaVulkanFunctions
|
||||
: <a class="el" href="group__general.html#ga97064a1a271b0061ebfc3a079862d0c5">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a97064a1a271b0061ebfc3a079862d0c5">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div><!-- contents -->
|
||||
|
@ -60,7 +60,7 @@ $(function() {
|
||||
<div class="contents">
|
||||
 <ul>
|
||||
<li>VMA_STATS_STRING_ENABLED
|
||||
: <a class="el" href="group__general.html#gae25f0d55fd91cb166f002b63244800e1">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ae25f0d55fd91cb166f002b63244800e1">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div><!-- contents -->
|
||||
|
@ -60,16 +60,16 @@ $(function() {
|
||||
<div class="contents">
|
||||
 <ul>
|
||||
<li>VmaAllocationCreateFlagBits
|
||||
: <a class="el" href="group__layer1.html#gad9889c10c798b040d59c92f257cae597">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocatorFlagBits
|
||||
: <a class="el" href="group__general.html#ga34fff29c218d23a7ff7dff44b77b6b6f">vk_mem_alloc.h</a>
|
||||
<li>VmaAllocatorCreateFlagBits
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7c">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaMemoryUsage
|
||||
: <a class="el" href="group__layer1.html#gaa5846affa1e9da3800e3e78fae2305cc">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cc">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaPoolCreateFlagBits
|
||||
: <a class="el" href="group__layer2.html#ga9a7c45f9c863695d98c83fa5ac940fe7">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div><!-- contents -->
|
||||
|
@ -60,58 +60,58 @@ $(function() {
|
||||
<div class="contents">
|
||||
 <ul>
|
||||
<li>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT
|
||||
: <a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT
|
||||
: <a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT
|
||||
: <a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM
|
||||
: <a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT
|
||||
: <a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT
|
||||
: <a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597ae443691ef3d077c0dc3de5576ac4c312">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597ae443691ef3d077c0dc3de5576ac4c312">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_ALLOCATOR_EXTERNALLY_SYNCHRONIZED_BIT
|
||||
: <a class="el" href="group__general.html#gga34fff29c218d23a7ff7dff44b77b6b6fabe92b706180652ceb320da5bc383aef4">vk_mem_alloc.h</a>
|
||||
<li>VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_ALLOCATOR_FLAG_BITS_MAX_ENUM
|
||||
: <a class="el" href="group__general.html#gga34fff29c218d23a7ff7dff44b77b6b6fa914e905a08c2e578f76b9d6c418626cc">vk_mem_alloc.h</a>
|
||||
<li>VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cae4d5ad929caba5f23eb502b13bd5286c">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_ALLOCATOR_KHR_DEDICATED_ALLOCATION_BIT
|
||||
: <a class="el" href="group__general.html#gga34fff29c218d23a7ff7dff44b77b6b6fa96990602a42bd78d27fb25e2265880b4">vk_mem_alloc.h</a>
|
||||
<li>VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_MEMORY_USAGE_CPU_ONLY
|
||||
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_MEMORY_USAGE_CPU_TO_GPU
|
||||
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_MEMORY_USAGE_GPU_ONLY
|
||||
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_MEMORY_USAGE_GPU_TO_CPU
|
||||
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_MEMORY_USAGE_MAX_ENUM
|
||||
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_MEMORY_USAGE_UNKNOWN
|
||||
: <a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM
|
||||
: <a class="el" href="group__layer2.html#gga9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT
|
||||
: <a class="el" href="group__layer2.html#gga9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VMA_POOL_CREATE_PERSISTENT_MAP_BIT
|
||||
: <a class="el" href="group__layer2.html#gga9a7c45f9c863695d98c83fa5ac940fe7a918441f7b40dca90481b114f5d224fe9">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a918441f7b40dca90481b114f5d224fe9">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div><!-- contents -->
|
||||
|
@ -60,94 +60,94 @@ $(function() {
|
||||
<div class="contents">
|
||||
 <ul>
|
||||
<li>vmaAllocateMemory()
|
||||
: <a class="el" href="group__layer2.html#gabf28077dbf82d0908b8acbe8ee8dd9b8">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaAllocateMemoryForBuffer()
|
||||
: <a class="el" href="group__layer2.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaAllocateMemoryForImage()
|
||||
: <a class="el" href="group__layer2.html#ga0faa3f9e5fb233d29d1e00390650febb">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaBuildStatsString()
|
||||
: <a class="el" href="group__general.html#gaa4fee7eb5253377599ef4fd38c93c2a0">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaCalculateStats()
|
||||
: <a class="el" href="group__general.html#ga333b61c1788cb23559177531e6a93ca3">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a333b61c1788cb23559177531e6a93ca3">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaCreateAllocator()
|
||||
: <a class="el" href="group__general.html#ga200692051ddb34240248234f5f4c17bb">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaCreateBuffer()
|
||||
: <a class="el" href="group__layer3.html#gac72ee55598617e8eecca384e746bab51">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaCreateImage()
|
||||
: <a class="el" href="group__layer3.html#ga02a94f25679275851a53e82eacbcfc73">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaCreateLostAllocation()
|
||||
: <a class="el" href="group__layer2.html#gae5c9657d9e94756269145b01c05d16f1">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ae5c9657d9e94756269145b01c05d16f1">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaCreatePool()
|
||||
: <a class="el" href="group__layer2.html#ga5c8770ded7c59c8caac6de0c2cb00b50">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaDefragment()
|
||||
: <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaDestroyAllocator()
|
||||
: <a class="el" href="group__general.html#gaa8d164061c88f22fb1fd3c8f3534bc1d">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aa8d164061c88f22fb1fd3c8f3534bc1d">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaDestroyBuffer()
|
||||
: <a class="el" href="group__layer3.html#ga0d9f4e4ba5bf9aab1f1c746387753d77">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaDestroyImage()
|
||||
: <a class="el" href="group__layer3.html#gae50d2cb3b4a3bfd4dd40987234e50e7e">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ae50d2cb3b4a3bfd4dd40987234e50e7e">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaDestroyPool()
|
||||
: <a class="el" href="group__layer2.html#ga5485779c8f1948238fc4e92232fa65e1">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a5485779c8f1948238fc4e92232fa65e1">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaFindMemoryTypeIndex()
|
||||
: <a class="el" href="group__layer1.html#gaef15a94b58fbcb0fe706d5720e84a74a">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aef15a94b58fbcb0fe706d5720e84a74a">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaFreeMemory()
|
||||
: <a class="el" href="group__layer2.html#ga11f0fbc034fa81a4efedd73d61ce7568">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a11f0fbc034fa81a4efedd73d61ce7568">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaFreeStatsString()
|
||||
: <a class="el" href="group__general.html#ga3104eb30d8122c84dd8541063f145288">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a3104eb30d8122c84dd8541063f145288">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaGetAllocationInfo()
|
||||
: <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaGetMemoryProperties()
|
||||
: <a class="el" href="group__general.html#gab88db292a17974f911182543fda52d19">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ab88db292a17974f911182543fda52d19">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaGetMemoryTypeProperties()
|
||||
: <a class="el" href="group__general.html#ga8701444752eb5de4464adb5a2b514bca">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a8701444752eb5de4464adb5a2b514bca">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaGetPhysicalDeviceProperties()
|
||||
: <a class="el" href="group__general.html#gaecabf7b6e91ea87d0316fa0a9e014fe0">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aecabf7b6e91ea87d0316fa0a9e014fe0">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaGetPoolStats()
|
||||
: <a class="el" href="group__layer2.html#gae8bf76997b234ef68aad922616df4153">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ae8bf76997b234ef68aad922616df4153">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaMakePoolAllocationsLost()
|
||||
: <a class="el" href="group__layer2.html#ga736bd6cbda886f36c891727e73bd4024">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a736bd6cbda886f36c891727e73bd4024">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaMapMemory()
|
||||
: <a class="el" href="group__layer2.html#gad5bd1243512d099706de88168992f069">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaMapPersistentlyMappedMemory()
|
||||
: <a class="el" href="group__layer2.html#ga03366170bb8e186605518d2f5d65b85a">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a03366170bb8e186605518d2f5d65b85a">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaSetAllocationUserData()
|
||||
: <a class="el" href="group__layer2.html#gaf9147d31ffc11d62fc187bde283ed14f">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaSetCurrentFrameIndex()
|
||||
: <a class="el" href="group__general.html#gade56bf8dc9f5a5eaddf5f119ed525236">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaUnmapMemory()
|
||||
: <a class="el" href="group__layer2.html#ga9bc268595cb33f6ec4d519cfce81ff45">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>vmaUnmapPersistentlyMappedMemory()
|
||||
: <a class="el" href="group__layer2.html#ga26b87244491c1fe77f11fe9ab5779c27">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a26b87244491c1fe77f11fe9ab5779c27">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div><!-- contents -->
|
||||
|
@ -60,64 +60,64 @@ $(function() {
|
||||
<div class="contents">
|
||||
 <ul>
|
||||
<li>PFN_vmaAllocateDeviceMemoryFunction
|
||||
: <a class="el" href="group__general.html#gab6a6477cda1ce775b30bde96d766203b">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ab6a6477cda1ce775b30bde96d766203b">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>PFN_vmaFreeDeviceMemoryFunction
|
||||
: <a class="el" href="group__general.html#gaef2545dc2e9dd4f29ab9ba6ac6fe2f49">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#aef2545dc2e9dd4f29ab9ba6ac6fe2f49">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocationCreateFlagBits
|
||||
: <a class="el" href="group__layer1.html#gabf6bf6748c7a9fe7ce5b7835c0f56af4">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#abf6bf6748c7a9fe7ce5b7835c0f56af4">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocationCreateFlags
|
||||
: <a class="el" href="group__layer1.html#ga5225e5e11f8376f6a31a1791f3d6e817">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a5225e5e11f8376f6a31a1791f3d6e817">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocationCreateInfo
|
||||
: <a class="el" href="group__layer1.html#ga86c44f9950b40d50088ed93a17870a7a">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a86c44f9950b40d50088ed93a17870a7a">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocationInfo
|
||||
: <a class="el" href="group__layer2.html#ga795e6ff02a21d5486c0565f403dd9255">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a795e6ff02a21d5486c0565f403dd9255">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocatorCreateFlagBits
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a4ddf381b6ce795bdfbc6c614640b9915">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocatorCreateFlags
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#acfe6863e160722c2c1bbcf7573fddc4d">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocatorCreateInfo
|
||||
: <a class="el" href="group__general.html#gae0f6d1d733dded220d28134da46b4283">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocatorFlagBits
|
||||
: <a class="el" href="group__general.html#gac51ae2c316ee760ec5aebbae06d31253">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaAllocatorFlags
|
||||
: <a class="el" href="group__general.html#ga6ffbcb80208bf4467a1104087396cf59">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ae0f6d1d733dded220d28134da46b4283">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaDefragmentationInfo
|
||||
: <a class="el" href="group__layer2.html#gae67f8573a0cf20f16f0a1eecbca566a0">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ae67f8573a0cf20f16f0a1eecbca566a0">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaDefragmentationStats
|
||||
: <a class="el" href="group__layer2.html#gab0f9b06441c840fee560de4a2967f8c9">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ab0f9b06441c840fee560de4a2967f8c9">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaDeviceMemoryCallbacks
|
||||
: <a class="el" href="group__general.html#ga5e2eb68d727cfd4df25702b027b7aa31">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a5e2eb68d727cfd4df25702b027b7aa31">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaMemoryUsage
|
||||
: <a class="el" href="group__layer1.html#gad63b2113c0bfdbeade1cb498f5a8580d">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#ad63b2113c0bfdbeade1cb498f5a8580d">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaPoolCreateFlagBits
|
||||
: <a class="el" href="group__layer2.html#ga8f93195158e0e2ac80ca352064e71c1f">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a8f93195158e0e2ac80ca352064e71c1f">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaPoolCreateFlags
|
||||
: <a class="el" href="group__layer2.html#ga2770e325ea42e087c1b91fdf46d0292a">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a2770e325ea42e087c1b91fdf46d0292a">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaPoolCreateInfo
|
||||
: <a class="el" href="group__layer2.html#ga211706e9348dcee25a843ed4ea69bce7">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a211706e9348dcee25a843ed4ea69bce7">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaPoolStats
|
||||
: <a class="el" href="group__layer2.html#ga2e5612d871d64c5624087b837a338c34">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a2e5612d871d64c5624087b837a338c34">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaStatInfo
|
||||
: <a class="el" href="group__general.html#ga810b009a788ee8aac72a25b42ffbe31c">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a810b009a788ee8aac72a25b42ffbe31c">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaStats
|
||||
: <a class="el" href="group__general.html#ga732be855fb4a7c248e6853d928a729af">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a732be855fb4a7c248e6853d928a729af">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
<li>VmaVulkanFunctions
|
||||
: <a class="el" href="group__general.html#ga97064a1a271b0061ebfc3a079862d0c5">vk_mem_alloc.h</a>
|
||||
: <a class="el" href="vk__mem__alloc_8h.html#a97064a1a271b0061ebfc3a079862d0c5">vk_mem_alloc.h</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div><!-- contents -->
|
||||
|
@ -103,11 +103,11 @@ Typedefs</h2></td></tr>
|
||||
<tr class="memitem:ga5e2eb68d727cfd4df25702b027b7aa31"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga5e2eb68d727cfd4df25702b027b7aa31">VmaDeviceMemoryCallbacks</a></td></tr>
|
||||
<tr class="memdesc:ga5e2eb68d727cfd4df25702b027b7aa31"><td class="mdescLeft"> </td><td class="mdescRight">Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>. <a href="#ga5e2eb68d727cfd4df25702b027b7aa31">More...</a><br /></td></tr>
|
||||
<tr class="separator:ga5e2eb68d727cfd4df25702b027b7aa31"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:gac51ae2c316ee760ec5aebbae06d31253"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__general.html#ga34fff29c218d23a7ff7dff44b77b6b6f">VmaAllocatorFlagBits</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gac51ae2c316ee760ec5aebbae06d31253">VmaAllocatorFlagBits</a></td></tr>
|
||||
<tr class="memdesc:gac51ae2c316ee760ec5aebbae06d31253"><td class="mdescLeft"> </td><td class="mdescRight">Flags for created VmaAllocator. <a href="#gac51ae2c316ee760ec5aebbae06d31253">More...</a><br /></td></tr>
|
||||
<tr class="separator:gac51ae2c316ee760ec5aebbae06d31253"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:ga6ffbcb80208bf4467a1104087396cf59"><td class="memItemLeft" align="right" valign="top">typedef VkFlags </td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga6ffbcb80208bf4467a1104087396cf59">VmaAllocatorFlags</a></td></tr>
|
||||
<tr class="separator:ga6ffbcb80208bf4467a1104087396cf59"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:ga4ddf381b6ce795bdfbc6c614640b9915"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__general.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga4ddf381b6ce795bdfbc6c614640b9915">VmaAllocatorCreateFlagBits</a></td></tr>
|
||||
<tr class="memdesc:ga4ddf381b6ce795bdfbc6c614640b9915"><td class="mdescLeft"> </td><td class="mdescRight">Flags for created VmaAllocator. <a href="#ga4ddf381b6ce795bdfbc6c614640b9915">More...</a><br /></td></tr>
|
||||
<tr class="separator:ga4ddf381b6ce795bdfbc6c614640b9915"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:gacfe6863e160722c2c1bbcf7573fddc4d"><td class="memItemLeft" align="right" valign="top">typedef VkFlags </td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gacfe6863e160722c2c1bbcf7573fddc4d">VmaAllocatorCreateFlags</a></td></tr>
|
||||
<tr class="separator:gacfe6863e160722c2c1bbcf7573fddc4d"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:ga97064a1a271b0061ebfc3a079862d0c5"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga97064a1a271b0061ebfc3a079862d0c5">VmaVulkanFunctions</a></td></tr>
|
||||
<tr class="memdesc:ga97064a1a271b0061ebfc3a079862d0c5"><td class="mdescLeft"> </td><td class="mdescRight">Pointers to some Vulkan functions - a subset used by the library. <a href="#ga97064a1a271b0061ebfc3a079862d0c5">More...</a><br /></td></tr>
|
||||
<tr class="separator:ga97064a1a271b0061ebfc3a079862d0c5"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
@ -123,12 +123,12 @@ Typedefs</h2></td></tr>
|
||||
</table><table class="memberdecls">
|
||||
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="enum-members"></a>
|
||||
Enumerations</h2></td></tr>
|
||||
<tr class="memitem:ga34fff29c218d23a7ff7dff44b77b6b6f"><td class="memItemLeft" align="right" valign="top">enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga34fff29c218d23a7ff7dff44b77b6b6f">VmaAllocatorFlagBits</a> { <a class="el" href="group__general.html#gga34fff29c218d23a7ff7dff44b77b6b6fabe92b706180652ceb320da5bc383aef4">VMA_ALLOCATOR_EXTERNALLY_SYNCHRONIZED_BIT</a> = 0x00000001,
|
||||
<a class="el" href="group__general.html#gga34fff29c218d23a7ff7dff44b77b6b6fa96990602a42bd78d27fb25e2265880b4">VMA_ALLOCATOR_KHR_DEDICATED_ALLOCATION_BIT</a> = 0x00000002,
|
||||
<a class="el" href="group__general.html#gga34fff29c218d23a7ff7dff44b77b6b6fa914e905a08c2e578f76b9d6c418626cc">VMA_ALLOCATOR_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
|
||||
}<tr class="memdesc:ga34fff29c218d23a7ff7dff44b77b6b6f"><td class="mdescLeft"> </td><td class="mdescRight">Flags for created VmaAllocator. <a href="group__general.html#ga34fff29c218d23a7ff7dff44b77b6b6f">More...</a><br /></td></tr>
|
||||
<tr class="memitem:ga4f87c9100d154a65a4ad495f7763cf7c"><td class="memItemLeft" align="right" valign="top">enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a> { <a class="el" href="group__general.html#gga4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d">VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT</a> = 0x00000001,
|
||||
<a class="el" href="group__general.html#gga4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a> = 0x00000002,
|
||||
<a class="el" href="group__general.html#gga4f87c9100d154a65a4ad495f7763cf7cae4d5ad929caba5f23eb502b13bd5286c">VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
|
||||
}<tr class="memdesc:ga4f87c9100d154a65a4ad495f7763cf7c"><td class="mdescLeft"> </td><td class="mdescRight">Flags for created VmaAllocator. <a href="group__general.html#ga4f87c9100d154a65a4ad495f7763cf7c">More...</a><br /></td></tr>
|
||||
</td></tr>
|
||||
<tr class="separator:ga34fff29c218d23a7ff7dff44b77b6b6f"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="separator:ga4f87c9100d154a65a4ad495f7763cf7c"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table><table class="memberdecls">
|
||||
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
|
||||
Functions</h2></td></tr>
|
||||
@ -204,6 +204,36 @@ Functions</h2></td></tr>
|
||||
|
||||
<p>Callback function called before vkFreeMemory. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="ga4ddf381b6ce795bdfbc6c614640b9915"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#ga4ddf381b6ce795bdfbc6c614640b9915">◆ </a></span>VmaAllocatorCreateFlagBits</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">typedef enum <a class="el" href="group__general.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a> <a class="el" href="group__general.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Flags for created VmaAllocator. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="gacfe6863e160722c2c1bbcf7573fddc4d"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#gacfe6863e160722c2c1bbcf7573fddc4d">◆ </a></span>VmaAllocatorCreateFlags</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">typedef VkFlags <a class="el" href="group__general.html#gacfe6863e160722c2c1bbcf7573fddc4d">VmaAllocatorCreateFlags</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="gae0f6d1d733dded220d28134da46b4283"></a>
|
||||
@ -220,36 +250,6 @@ Functions</h2></td></tr>
|
||||
|
||||
<p>Description of a Allocator to be created. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="gac51ae2c316ee760ec5aebbae06d31253"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#gac51ae2c316ee760ec5aebbae06d31253">◆ </a></span>VmaAllocatorFlagBits</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">typedef enum <a class="el" href="group__general.html#ga34fff29c218d23a7ff7dff44b77b6b6f">VmaAllocatorFlagBits</a> <a class="el" href="group__general.html#ga34fff29c218d23a7ff7dff44b77b6b6f">VmaAllocatorFlagBits</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Flags for created VmaAllocator. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="ga6ffbcb80208bf4467a1104087396cf59"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#ga6ffbcb80208bf4467a1104087396cf59">◆ </a></span>VmaAllocatorFlags</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">typedef VkFlags <a class="el" href="group__general.html#ga6ffbcb80208bf4467a1104087396cf59">VmaAllocatorFlags</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="ga5e2eb68d727cfd4df25702b027b7aa31"></a>
|
||||
@ -320,24 +320,24 @@ Functions</h2></td></tr>
|
||||
</div>
|
||||
</div>
|
||||
<h2 class="groupheader">Enumeration Type Documentation</h2>
|
||||
<a id="ga34fff29c218d23a7ff7dff44b77b6b6f"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#ga34fff29c218d23a7ff7dff44b77b6b6f">◆ </a></span>VmaAllocatorFlagBits</h2>
|
||||
<a id="ga4f87c9100d154a65a4ad495f7763cf7c"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#ga4f87c9100d154a65a4ad495f7763cf7c">◆ </a></span>VmaAllocatorCreateFlagBits</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">enum <a class="el" href="group__general.html#ga34fff29c218d23a7ff7dff44b77b6b6f">VmaAllocatorFlagBits</a></td>
|
||||
<td class="memname">enum <a class="el" href="group__general.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Flags for created VmaAllocator. </p>
|
||||
<table class="fieldtable">
|
||||
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="gga34fff29c218d23a7ff7dff44b77b6b6fabe92b706180652ceb320da5bc383aef4"></a>VMA_ALLOCATOR_EXTERNALLY_SYNCHRONIZED_BIT </td><td class="fielddoc"><p>Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you. </p>
|
||||
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d"></a>VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT </td><td class="fielddoc"><p>Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you. </p>
|
||||
<p>Using this flag may increase performance because internal mutexes are not used. </p>
|
||||
</td></tr>
|
||||
<tr><td class="fieldname"><a id="gga34fff29c218d23a7ff7dff44b77b6b6fa96990602a42bd78d27fb25e2265880b4"></a>VMA_ALLOCATOR_KHR_DEDICATED_ALLOCATION_BIT </td><td class="fielddoc"><p>Enables usage of VK_KHR_dedicated_allocation extension. </p>
|
||||
<tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878"></a>VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT </td><td class="fielddoc"><p>Enables usage of VK_KHR_dedicated_allocation extension. </p>
|
||||
<p>Using this extenion will automatically allocate dedicated blocks of memory for some buffers and images instead of suballocating place for them out of bigger memory blocks (as if you explicitly used VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag) when it is recommended by the driver. It may improve performance on some GPUs.</p>
|
||||
<p>You may set this flag only if you found out that following device extensions are supported, you enabled them while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device. ">VmaAllocatorCreateInfo::device</a>, and you want them to be used internally by this library:</p>
|
||||
<ul>
|
||||
@ -350,7 +350,7 @@ Functions</h2></td></tr>
|
||||
<p>vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer.</p>
|
||||
</blockquote>
|
||||
</td></tr>
|
||||
<tr><td class="fieldname"><a id="gga34fff29c218d23a7ff7dff44b77b6b6fa914e905a08c2e578f76b9d6c418626cc"></a>VMA_ALLOCATOR_FLAG_BITS_MAX_ENUM </td><td class="fielddoc"></td></tr>
|
||||
<tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7cae4d5ad929caba5f23eb502b13bd5286c"></a>VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM </td><td class="fielddoc"></td></tr>
|
||||
</table>
|
||||
|
||||
</div>
|
||||
|
@ -62,233 +62,27 @@ $(function() {
|
||||
<div class="title">Vulkan Memory Allocator </div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
<div class="toc"><h3>Table of Contents</h3>
|
||||
<ul><li class="level1"><a href="#user_guide">User guide</a><ul><li class="level2"><a href="#quick_start">Quick start</a></li>
|
||||
<li class="level2"><a href="#persistently_mapped_memory">Persistently mapped memory</a></li>
|
||||
<li class="level2"><a href="#custom_memory_pools">Custom memory pools</a></li>
|
||||
<li class="level2"><a href="#defragmentation">Defragmentation</a></li>
|
||||
<li class="level2"><a href="#lost_allocations">Lost allocations</a></li>
|
||||
<div class="textblock"><p><b>Version 2.0.0-alpha.4</b> (2017-10-02)</p>
|
||||
<p>Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved. <br />
|
||||
License: MIT</p>
|
||||
<p>Documentation of all members: <a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></p>
|
||||
<p>Table of contents:</p>
|
||||
<ul>
|
||||
<li>User guide<ul>
|
||||
<li><a class="el" href="quick_start.html">Quick start</a></li>
|
||||
<li><a class="el" href="persistently_mapped_memory.html">Persistently mapped memory</a></li>
|
||||
<li><a class="el" href="custom_memory_pools.html">Custom memory pools</a></li>
|
||||
<li><a class="el" href="defragmentation.html">Defragmentation</a></li>
|
||||
<li><a class="el" href="lost_allocations.html">Lost allocations</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="level1"><a href="#configuration">Configuration</a><ul><li class="level2"><a href="#config_Vulkan_functions">Pointers to Vulkan functions</a></li>
|
||||
<li class="level2"><a href="#custom_memory_allocator">Custom host memory allocator</a></li>
|
||||
<li class="level2"><a href="#allocation_callbacks">Device memory allocation callbacks</a></li>
|
||||
<li class="level2"><a href="#heap_memory_limit">Device heap memory limit</a></li>
|
||||
<li><a class="el" href="configuration.html">Configuration</a></li>
|
||||
<li><a class="el" href="thread_safety.html">Thread safety</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="level1"><a href="#thread_safety">Thread safety</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="textblock"><p><b>Version 2.0.0-alpha.3</b> (2017-09-12)</p>
|
||||
<p>Source repository: <a href="https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator">VulkanMemoryAllocator project on GitHub</a> <br />
|
||||
Product page: <a href="https://gpuopen.com/gaming-product/vulkan-memory-allocator/">Vulkan Memory Allocator on GPUOpen</a></p>
|
||||
<p>Documentation of members grouped: <a href="modules.html"><b>Modules</b></a> <br />
|
||||
Documentation of all members: <a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></p>
|
||||
<h1><a class="anchor" id="user_guide"></a>
|
||||
User guide</h1>
|
||||
<h2><a class="anchor" id="quick_start"></a>
|
||||
Quick start</h2>
|
||||
<p>In your project code:</p>
|
||||
<ol type="1">
|
||||
<li>Include "vk_mem_alloc.h" file wherever you want to use the library.</li>
|
||||
<li>In exacly one C++ file define following macro before include to build library implementation.</li>
|
||||
</ol>
|
||||
<pre class="fragment">#define VMA_IMPLEMENTATION
|
||||
#include "vk_mem_alloc.h"
|
||||
</pre><p>At program startup:</p>
|
||||
<ol type="1">
|
||||
<li>Initialize Vulkan to have <code>VkPhysicalDevice</code> and <code>VkDevice</code> object.</li>
|
||||
<li>Fill <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created. ">VmaAllocatorCreateInfo</a> structure and create <code>VmaAllocator</code> object by calling <a class="el" href="group__general.html#ga200692051ddb34240248234f5f4c17bb" title="Creates Allocator object. ">vmaCreateAllocator()</a>.</li>
|
||||
</ol>
|
||||
<pre class="fragment">VmaAllocatorCreateInfo allocatorInfo = {};
|
||||
allocatorInfo.physicalDevice = physicalDevice;
|
||||
allocatorInfo.device = device;
|
||||
|
||||
VmaAllocator allocator;
|
||||
vmaCreateAllocator(&allocatorInfo, &allocator);
|
||||
</pre><p>When you want to create a buffer or image:</p>
|
||||
<ol type="1">
|
||||
<li>Fill <code>VkBufferCreateInfo</code> / <code>VkImageCreateInfo</code> structure.</li>
|
||||
<li>Fill <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> structure.</li>
|
||||
<li>Call <a class="el" href="group__layer3.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a> / <a class="el" href="group__layer3.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a> to get <code>VkBuffer</code>/<code>VkImage</code> with memory already allocated and bound to it.</li>
|
||||
</ol>
|
||||
<pre class="fragment">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
bufferInfo.size = 65536;
|
||||
bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
|
||||
VmaAllocationCreateInfo allocInfo = {};
|
||||
allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
|
||||
|
||||
VkBuffer buffer;
|
||||
VmaAllocation allocation;
|
||||
vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
|
||||
</pre><p>Don't forget to destroy your objects when no longer needed:</p>
|
||||
<pre class="fragment">vmaDestroyBuffer(allocator, buffer, allocation);
|
||||
vmaDestroyAllocator(allocator);
|
||||
</pre><h2><a class="anchor" id="persistently_mapped_memory"></a>
|
||||
Persistently mapped memory</h2>
|
||||
<p>If you need to map memory on host, it may happen that two allocations are assigned to the same <code>VkDeviceMemory</code> block, so if you map them both at the same time, it will cause error because mapping single memory block multiple times is illegal in Vulkan.</p>
|
||||
<p>It is safer, more convenient and more efficient to use special feature designed for that: persistently mapped memory. Allocations made with <code>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT</code> flag set in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a> are returned from device memory blocks that stay mapped all the time, so you can just access CPU pointer to it. <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> pointer is already offseted to the beginning of particular allocation. Example:</p>
|
||||
<pre class="fragment">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
bufCreateInfo.size = 1024;
|
||||
bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
|
||||
VmaAllocationCreateInfo allocCreateInfo = {};
|
||||
allocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
|
||||
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT;
|
||||
|
||||
VkBuffer buf;
|
||||
VmaAllocation alloc;
|
||||
VmaAllocationInfo allocInfo;
|
||||
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
|
||||
|
||||
.// Buffer is immediately mapped. You can access its memory.
|
||||
memcpy(allocInfo.pMappedData, myData, 1024);
|
||||
</pre><p>Memory in Vulkan doesn't need to be unmapped before using it e.g. for transfers, but if you are not sure whether it's <code>HOST_COHERENT</code> (here is surely is because it's created with <code>VMA_MEMORY_USAGE_CPU_ONLY</code>), you should check it. If it's not, you should call <code>vkInvalidateMappedMemoryRanges()</code> before reading and <code>vkFlushMappedMemoryRanges()</code> after writing to mapped memory on CPU. Example:</p>
|
||||
<pre class="fragment">VkMemoryPropertyFlags memFlags;
|
||||
vmaGetMemoryTypeProperties(allocator, allocInfo.memoryType, &memFlags);
|
||||
if((memFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) == 0)
|
||||
{
|
||||
VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
|
||||
memRange.memory = allocInfo.deviceMemory;
|
||||
memRange.offset = allocInfo.offset;
|
||||
memRange.size = allocInfo.size;
|
||||
vkFlushMappedMemoryRanges(device, 1, &memRange);
|
||||
}
|
||||
</pre><p>On AMD GPUs on Windows, Vulkan memory from the type that has both <code>DEVICE_LOCAL</code> and <code>HOST_VISIBLE</code> flags should not be mapped for the time of any call to <code>vkQueueSubmit()</code> or <code>vkQueuePresent()</code>. Although legal, that would cause performance degradation because WDDM migrates such memory to system RAM. To ensure this, you can unmap all persistently mapped memory using just one function call. For details, see function <a class="el" href="group__layer2.html#ga26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>, <a class="el" href="group__layer2.html#ga03366170bb8e186605518d2f5d65b85a" title="Maps back persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaMapPersistentlyMappedMemory()</a>.</p>
|
||||
<h2><a class="anchor" id="custom_memory_pools"></a>
|
||||
Custom memory pools</h2>
|
||||
<p>The library automatically creates and manages default memory pool for each memory type available on the device. A pool contains a number of <code>VkDeviceMemory</code> blocks. You can create custom pool and allocate memory out of it. It can be useful if you want to:</p>
|
||||
<p>See also:</p>
|
||||
<ul>
|
||||
<li>Keep certain kind of allocations separate from others.</li>
|
||||
<li>Enforce particular size of Vulkan memory blocks.</li>
|
||||
<li>Limit maximum amount of Vulkan memory allocated for that pool.</li>
|
||||
</ul>
|
||||
<p>To use custom memory pools:</p>
|
||||
<ol type="1">
|
||||
<li>Fill <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool. ">VmaPoolCreateInfo</a> structure.</li>
|
||||
<li>Call <a class="el" href="group__layer2.html#ga5c8770ded7c59c8caac6de0c2cb00b50" title="Allocates Vulkan device memory and creates VmaPool object. ">vmaCreatePool()</a> to obtain <code>VmaPool</code> handle.</li>
|
||||
<li>When making an allocation, set <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in. ">VmaAllocationCreateInfo::pool</a> to this handle. You don't need to specify any other parameters of this structure, like usage.</li>
|
||||
</ol>
|
||||
<p>Example:</p>
|
||||
<pre class="fragment">.// Create a pool that could have at most 2 blocks, 128 MB each.
|
||||
VmaPoolCreateInfo poolCreateInfo = {};
|
||||
poolCreateInfo.memoryTypeIndex = ...
|
||||
poolCreateInfo.blockSize = 128ull * 1024 * 1024;
|
||||
poolCreateInfo.maxBlockCount = 2;
|
||||
|
||||
VmaPool pool;
|
||||
vmaCreatePool(allocator, &poolCreateInfo, &pool);
|
||||
|
||||
.// Allocate a buffer out of it.
|
||||
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
bufCreateInfo.size = 1024;
|
||||
bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
|
||||
VmaAllocationCreateInfo allocCreateInfo = {};
|
||||
allocCreateInfo.pool = pool;
|
||||
|
||||
VkBuffer buf;
|
||||
VmaAllocation alloc;
|
||||
VmaAllocationInfo allocInfo;
|
||||
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
|
||||
</pre><p>You have to free all allocations made from this pool before destroying it.</p>
|
||||
<pre class="fragment">vmaDestroyBuffer(allocator, buf, alloc);
|
||||
vmaDestroyPool(allocator, pool);
|
||||
</pre><h2><a class="anchor" id="defragmentation"></a>
|
||||
Defragmentation</h2>
|
||||
<p>Interleaved allocations and deallocations of many objects of varying size can cause fragmentation, which can lead to a situation where the library is unable to find a continuous range of free memory for a new allocation despite there is enough free space, just scattered across many small free ranges between existing allocations.</p>
|
||||
<p>To mitigate this problem, you can use <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. Given set of allocations, this function can move them to compact used memory, ensure more continuous free space and possibly also free some <code>VkDeviceMemory</code>. It can work only on allocations made from memory type that is <code>HOST_VISIBLE</code>. Allocations are modified to point to the new <code>VkDeviceMemory</code> and offset. Data in this memory is also <code>memmove</code>-ed to the new place. However, if you have images or buffers bound to these allocations (and you certainly do), you need to destroy, recreate, and bind them to the new place in memory.</p>
|
||||
<p>For further details and example code, see documentation of function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>.</p>
|
||||
<h2><a class="anchor" id="lost_allocations"></a>
|
||||
Lost allocations</h2>
|
||||
<p>If your game oversubscribes video memory, if may work OK in previous-generation graphics APIs (DirectX 9, 10, 11, OpenGL) because resources are automatically paged to system RAM. In Vulkan you can't do it because when you run out of memory, an allocation just fails. If you have more data (e.g. textures) that can fit into VRAM and you don't need it all at once, you may want to upload them to GPU on demand and "push out" ones that are not used for a long time to make room for the new ones, effectively using VRAM (or a cartain memory pool) as a form of cache. Vulkan Memory Allocator can help you with that by supporting a concept of "lost allocations".</p>
|
||||
<p>To create an allocation that can become lost, include <code>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</code> flag in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a>. Before using a buffer or image bound to such allocation in every new frame, you need to query it if it's not lost. To check it: call <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> and see if <a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67" title="Handle to Vulkan memory object. ">VmaAllocationInfo::deviceMemory</a> is not <code>VK_NULL_HANDLE</code>. If the allocation is lost, you should not use it or buffer/image bound to it. You mustn't forget to destroy this allocation and this buffer/image.</p>
|
||||
<p>To create an allocation that can make some other allocations lost to make room for it, use <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> flag. You will usually use both flags <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> and <code>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</code> at the same time.</p>
|
||||
<p>Warning! Current implementation uses quite naive, brute force algorithm, which can make allocation calls that use <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> flag quite slow. A new, more optimal algorithm and data structure to speed this up is planned for the future.</p>
|
||||
<p><b>When interleaving creation of new allocations with usage of existing ones, how do you make sure that an allocation won't become lost while it's used in the current frame?</b></p>
|
||||
<p>It is ensured because <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> not only returns allocation parameters and checks whether it's not lost, but when it's not, it also atomically marks it as used in the current frame, which makes it impossible to become lost in that frame. It uses lockless algorithm, so it works fast and doesn't involve locking any internal mutex.</p>
|
||||
<p><b>What if my allocation may still be in use by the GPU when it's rendering a previous frame while I already submit new frame on the CPU?</b></p>
|
||||
<p>You can make sure that allocations "touched" by <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> will not become lost for a number of additional frames back from the current one by specifying this number as <a class="el" href="struct_vma_allocator_create_info.html#a21ea188dd212b8171cb9ecbed4a2a3a7" title="Maximum number of additional frames that are in use at the same time as current frame. ">VmaAllocatorCreateInfo::frameInUseCount</a> (for default memory pool) and <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame. ">VmaPoolCreateInfo::frameInUseCount</a> (for custom pool).</p>
|
||||
<p><b>How do you inform the library when new frame starts?</b></p>
|
||||
<p>You need to call function <a class="el" href="group__general.html#gade56bf8dc9f5a5eaddf5f119ed525236" title="Sets index of the current frame. ">vmaSetCurrentFrameIndex()</a>.</p>
|
||||
<p>Example code:</p>
|
||||
<pre class="fragment">struct MyBuffer
|
||||
{
|
||||
VkBuffer m_Buf = nullptr;
|
||||
VmaAllocation m_Alloc = nullptr;
|
||||
|
||||
.// Called when the buffer is really needed in the current frame.
|
||||
void EnsureBuffer();
|
||||
};
|
||||
|
||||
void MyBuffer::EnsureBuffer()
|
||||
{
|
||||
.// Buffer has been created.
|
||||
if(m_Buf != VK_NULL_HANDLE)
|
||||
{
|
||||
.// Check if its allocation is not lost + mark it as used in current frame.
|
||||
VmaAllocationInfo allocInfo;
|
||||
vmaGetAllocationInfo(allocator, m_Alloc, &allocInfo);
|
||||
if(allocInfo.deviceMemory != VK_NULL_HANDLE)
|
||||
{
|
||||
.// It's all OK - safe to use m_Buf.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
.// Buffer not yet exists or lost - destroy and recreate it.
|
||||
|
||||
vmaDestroyBuffer(allocator, m_Buf, m_Alloc);
|
||||
|
||||
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
bufCreateInfo.size = 1024;
|
||||
bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
|
||||
VmaAllocationCreateInfo allocCreateInfo = {};
|
||||
allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
|
||||
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT |
|
||||
VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT;
|
||||
|
||||
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &m_Buf, &m_Alloc, nullptr);
|
||||
}
|
||||
</pre><p>When using lost allocations, you may see some Vulkan validation layer warnings about overlapping regions of memory bound to different kinds of buffers and images. This is still valid as long as you implement proper handling of lost allocations (like in the example above) and don't use them.</p>
|
||||
<p>The library uses following algorithm for allocation, in order:</p>
|
||||
<ol type="1">
|
||||
<li>Try to find free range of memory in existing blocks.</li>
|
||||
<li>If failed, try to create a new block of <code>VkDeviceMemory</code>, with preferred block size.</li>
|
||||
<li>If failed, try to create such block with size/2 and size/4.</li>
|
||||
<li>If failed and <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> flag was specified, try to find space in existing blocks, possilby making some other allocations lost.</li>
|
||||
<li>If failed, try to allocate separate <code>VkDeviceMemory</code> for this allocation, just like when you use <code>VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</code>.</li>
|
||||
<li>If failed, choose other memory type that meets the requirements specified in <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> and go to point 1.</li>
|
||||
<li>If failed, return <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>.</li>
|
||||
</ol>
|
||||
<h1><a class="anchor" id="configuration"></a>
|
||||
Configuration</h1>
|
||||
<p>Please check "CONFIGURATION SECTION" in the code to find macros that you can define before each include of this file or change directly in this file to provide your own implementation of basic facilities like assert, <code>min()</code> and <code>max()</code> functions, mutex etc. C++ STL is used by default, but changing these allows you to get rid of any STL usage if you want, as many game developers tend to do.</p>
|
||||
<h2><a class="anchor" id="config_Vulkan_functions"></a>
|
||||
Pointers to Vulkan functions</h2>
|
||||
<p>The library uses Vulkan functions straight from the <code>vulkan.h</code> header by default. If you want to provide your own pointers to these functions, e.g. fetched using <code>vkGetInstanceProcAddr()</code> and <code>vkGetDeviceProcAddr()</code>:</p>
|
||||
<ol type="1">
|
||||
<li>Define <code>VMA_STATIC_VULKAN_FUNCTIONS 0</code>.</li>
|
||||
<li>Provide valid pointers through <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd" title="Pointers to Vulkan functions. Can be null if you leave define VMA_STATIC_VULKAN_FUNCTIONS 1...">VmaAllocatorCreateInfo::pVulkanFunctions</a>.</li>
|
||||
</ol>
|
||||
<h2><a class="anchor" id="custom_memory_allocator"></a>
|
||||
Custom host memory allocator</h2>
|
||||
<p>If you use custom allocator for CPU memory rather than default operator <code>new</code> and <code>delete</code> from C++, you can make this library using your allocator as well by filling optional member <a class="el" href="struct_vma_allocator_create_info.html#a6e409087e3be55400d0e4ccbe43c608d" title="Custom CPU memory allocation callbacks. ">VmaAllocatorCreateInfo::pAllocationCallbacks</a>. These functions will be passed to Vulkan, as well as used by the library itself to make any CPU-side allocations.</p>
|
||||
<h2><a class="anchor" id="allocation_callbacks"></a>
|
||||
Device memory allocation callbacks</h2>
|
||||
<p>The library makes calls to <code>vkAllocateMemory()</code> and <code>vkFreeMemory()</code> internally. You can setup callbacks to be informed about these calls, e.g. for the purpose of gathering some statistics. To do it, fill optional member <a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e" title="Informative callbacks for vkAllocateMemory, vkFreeMemory. ">VmaAllocatorCreateInfo::pDeviceMemoryCallbacks</a>.</p>
|
||||
<h2><a class="anchor" id="heap_memory_limit"></a>
|
||||
Device heap memory limit</h2>
|
||||
<p>If you want to test how your program behaves with limited amount of Vulkan device memory available (without switching your graphics card to one that really has smaller VRAM), you can use a feature of this library intended for this purpose. To do it, fill optional member <a class="el" href="struct_vma_allocator_create_info.html#a31c192aa6cbffa33279f6d9f0c47c44b" title="Either NULL or a pointer to an array of limits on maximum number of bytes that can be allocated out o...">VmaAllocatorCreateInfo::pHeapSizeLimit</a>.</p>
|
||||
<h1><a class="anchor" id="thread_safety"></a>
|
||||
Thread safety</h1>
|
||||
<ul>
|
||||
<li>The library has no global state, so separate <code>VmaAllocator</code> objects can be used independently.</li>
|
||||
<li>By default, all calls to functions that take <code>VmaAllocator</code> as first parameter are safe to call from multiple threads simultaneously because they are synchronized internally when needed.</li>
|
||||
<li>When the allocator is created with <code>VMA_ALLOCATOR_EXTERNALLY_SYNCHRONIZED_BIT</code> flag, calls to functions that take such <code>VmaAllocator</code> object must be synchronized externally.</li>
|
||||
<li>Access to a <code>VmaAllocation</code> object must be externally synchronized. For example, you must not call <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> and <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> from different threads at the same time if you pass the same <code>VmaAllocation</code> object to these functions. </li>
|
||||
<li><a href="https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator">Source repository on GitHub</a></li>
|
||||
<li><a href="https://gpuopen.com/gaming-product/vulkan-memory-allocator/">Product page on GPUOpen</a> </li>
|
||||
</ul>
|
||||
</div></div><!-- contents -->
|
||||
<!-- start footer part -->
|
||||
|
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||||
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|
||||
<div class="title">Lost allocations </div> </div>
|
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<div class="contents">
|
||||
<div class="textblock"><p>If your game oversubscribes video memory, if may work OK in previous-generation graphics APIs (DirectX 9, 10, 11, OpenGL) because resources are automatically paged to system RAM. In Vulkan you can't do it because when you run out of memory, an allocation just fails. If you have more data (e.g. textures) that can fit into VRAM and you don't need it all at once, you may want to upload them to GPU on demand and "push out" ones that are not used for a long time to make room for the new ones, effectively using VRAM (or a cartain memory pool) as a form of cache. Vulkan Memory Allocator can help you with that by supporting a concept of "lost allocations".</p>
|
||||
<p>To create an allocation that can become lost, include <code>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</code> flag in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a>. Before using a buffer or image bound to such allocation in every new frame, you need to query it if it's not lost. To check it: call <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> and see if <a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67" title="Handle to Vulkan memory object. ">VmaAllocationInfo::deviceMemory</a> is not <code>VK_NULL_HANDLE</code>. If the allocation is lost, you should not use it or buffer/image bound to it. You mustn't forget to destroy this allocation and this buffer/image.</p>
|
||||
<p>To create an allocation that can make some other allocations lost to make room for it, use <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> flag. You will usually use both flags <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> and <code>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</code> at the same time.</p>
|
||||
<p>Warning! Current implementation uses quite naive, brute force algorithm, which can make allocation calls that use <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> flag quite slow. A new, more optimal algorithm and data structure to speed this up is planned for the future.</p>
|
||||
<p><b>When interleaving creation of new allocations with usage of existing ones, how do you make sure that an allocation won't become lost while it's used in the current frame?</b></p>
|
||||
<p>It is ensured because <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> not only returns allocation parameters and checks whether it's not lost, but when it's not, it also atomically marks it as used in the current frame, which makes it impossible to become lost in that frame. It uses lockless algorithm, so it works fast and doesn't involve locking any internal mutex.</p>
|
||||
<p><b>What if my allocation may still be in use by the GPU when it's rendering a previous frame while I already submit new frame on the CPU?</b></p>
|
||||
<p>You can make sure that allocations "touched" by <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> will not become lost for a number of additional frames back from the current one by specifying this number as <a class="el" href="struct_vma_allocator_create_info.html#a21ea188dd212b8171cb9ecbed4a2a3a7" title="Maximum number of additional frames that are in use at the same time as current frame. ">VmaAllocatorCreateInfo::frameInUseCount</a> (for default memory pool) and <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame. ">VmaPoolCreateInfo::frameInUseCount</a> (for custom pool).</p>
|
||||
<p><b>How do you inform the library when new frame starts?</b></p>
|
||||
<p>You need to call function <a class="el" href="vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236" title="Sets index of the current frame. ">vmaSetCurrentFrameIndex()</a>.</p>
|
||||
<p>Example code:</p>
|
||||
<pre class="fragment">struct MyBuffer
|
||||
{
|
||||
VkBuffer m_Buf = nullptr;
|
||||
VmaAllocation m_Alloc = nullptr;
|
||||
|
||||
.// Called when the buffer is really needed in the current frame.
|
||||
void EnsureBuffer();
|
||||
};
|
||||
|
||||
void MyBuffer::EnsureBuffer()
|
||||
{
|
||||
.// Buffer has been created.
|
||||
if(m_Buf != VK_NULL_HANDLE)
|
||||
{
|
||||
.// Check if its allocation is not lost + mark it as used in current frame.
|
||||
VmaAllocationInfo allocInfo;
|
||||
vmaGetAllocationInfo(allocator, m_Alloc, &allocInfo);
|
||||
if(allocInfo.deviceMemory != VK_NULL_HANDLE)
|
||||
{
|
||||
.// It's all OK - safe to use m_Buf.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
.// Buffer not yet exists or lost - destroy and recreate it.
|
||||
|
||||
vmaDestroyBuffer(allocator, m_Buf, m_Alloc);
|
||||
|
||||
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
bufCreateInfo.size = 1024;
|
||||
bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
|
||||
VmaAllocationCreateInfo allocCreateInfo = {};
|
||||
allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
|
||||
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT |
|
||||
VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT;
|
||||
|
||||
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &m_Buf, &m_Alloc, nullptr);
|
||||
}
|
||||
</pre><p>When using lost allocations, you may see some Vulkan validation layer warnings about overlapping regions of memory bound to different kinds of buffers and images. This is still valid as long as you implement proper handling of lost allocations (like in the example above) and don't use them.</p>
|
||||
<p>The library uses following algorithm for allocation, in order:</p>
|
||||
<ol type="1">
|
||||
<li>Try to find free range of memory in existing blocks.</li>
|
||||
<li>If failed, try to create a new block of <code>VkDeviceMemory</code>, with preferred block size.</li>
|
||||
<li>If failed, try to create such block with size/2 and size/4.</li>
|
||||
<li>If failed and <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> flag was specified, try to find space in existing blocks, possilby making some other allocations lost.</li>
|
||||
<li>If failed, try to allocate separate <code>VkDeviceMemory</code> for this allocation, just like when you use <code>VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</code>.</li>
|
||||
<li>If failed, choose other memory type that meets the requirements specified in <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> and go to point 1.</li>
|
||||
<li>If failed, return <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>. </li>
|
||||
</ol>
|
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<div class="title">Persistently mapped memory </div> </div>
|
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|
||||
<div class="contents">
|
||||
<div class="textblock"><p>If you need to map memory on host, it may happen that two allocations are assigned to the same <code>VkDeviceMemory</code> block, so if you map them both at the same time, it will cause error because mapping single memory block multiple times is illegal in Vulkan.</p>
|
||||
<p>It is safer, more convenient and more efficient to use special feature designed for that: persistently mapped memory. Allocations made with <code>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT</code> flag set in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a> are returned from device memory blocks that stay mapped all the time, so you can just access CPU pointer to it. <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> pointer is already offseted to the beginning of particular allocation. Example:</p>
|
||||
<pre class="fragment">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
bufCreateInfo.size = 1024;
|
||||
bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
|
||||
VmaAllocationCreateInfo allocCreateInfo = {};
|
||||
allocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
|
||||
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT;
|
||||
|
||||
VkBuffer buf;
|
||||
VmaAllocation alloc;
|
||||
VmaAllocationInfo allocInfo;
|
||||
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
|
||||
|
||||
.// Buffer is immediately mapped. You can access its memory.
|
||||
memcpy(allocInfo.pMappedData, myData, 1024);
|
||||
</pre><p>Memory in Vulkan doesn't need to be unmapped before using it e.g. for transfers, but if you are not sure whether it's <code>HOST_COHERENT</code> (here is surely is because it's created with <code>VMA_MEMORY_USAGE_CPU_ONLY</code>), you should check it. If it's not, you should call <code>vkInvalidateMappedMemoryRanges()</code> before reading and <code>vkFlushMappedMemoryRanges()</code> after writing to mapped memory on CPU. Example:</p>
|
||||
<pre class="fragment">VkMemoryPropertyFlags memFlags;
|
||||
vmaGetMemoryTypeProperties(allocator, allocInfo.memoryType, &memFlags);
|
||||
if((memFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) == 0)
|
||||
{
|
||||
VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
|
||||
memRange.memory = allocInfo.deviceMemory;
|
||||
memRange.offset = allocInfo.offset;
|
||||
memRange.size = allocInfo.size;
|
||||
vkFlushMappedMemoryRanges(device, 1, &memRange);
|
||||
}
|
||||
</pre><p>On AMD GPUs on Windows, Vulkan memory from the type that has both <code>DEVICE_LOCAL</code> and <code>HOST_VISIBLE</code> flags should not be mapped for the time of any call to <code>vkQueueSubmit()</code> or <code>vkQueuePresent()</code>. Although legal, that would cause performance degradation because WDDM migrates such memory to system RAM. To ensure this, you can unmap all persistently mapped memory using just one function call. For details, see function <a class="el" href="vk__mem__alloc_8h.html#a26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a03366170bb8e186605518d2f5d65b85a" title="Maps back persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaMapPersistentlyMappedMemory()</a>. </p>
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<div class="headertitle">
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<div class="title">Quick start </div> </div>
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<div class="contents">
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<div class="textblock"><p>In your project code:</p>
|
||||
<ol type="1">
|
||||
<li>Include "vk_mem_alloc.h" file wherever you want to use the library.</li>
|
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<li>In exacly one C++ file define following macro before include to build library implementation.</li>
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</ol>
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<pre class="fragment">#define VMA_IMPLEMENTATION
|
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#include "vk_mem_alloc.h"
|
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</pre><p>At program startup:</p>
|
||||
<ol type="1">
|
||||
<li>Initialize Vulkan to have <code>VkPhysicalDevice</code> and <code>VkDevice</code> object.</li>
|
||||
<li>Fill <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created. ">VmaAllocatorCreateInfo</a> structure and create <code>VmaAllocator</code> object by calling <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb" title="Creates Allocator object. ">vmaCreateAllocator()</a>.</li>
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</ol>
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<pre class="fragment">VmaAllocatorCreateInfo allocatorInfo = {};
|
||||
allocatorInfo.physicalDevice = physicalDevice;
|
||||
allocatorInfo.device = device;
|
||||
|
||||
VmaAllocator allocator;
|
||||
vmaCreateAllocator(&allocatorInfo, &allocator);
|
||||
</pre><p>When you want to create a buffer or image:</p>
|
||||
<ol type="1">
|
||||
<li>Fill <code>VkBufferCreateInfo</code> / <code>VkImageCreateInfo</code> structure.</li>
|
||||
<li>Fill <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> structure.</li>
|
||||
<li>Call <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a> / <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a> to get <code>VkBuffer</code>/<code>VkImage</code> with memory already allocated and bound to it.</li>
|
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</ol>
|
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<pre class="fragment">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
bufferInfo.size = 65536;
|
||||
bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
|
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VmaAllocationCreateInfo allocInfo = {};
|
||||
allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
|
||||
|
||||
VkBuffer buffer;
|
||||
VmaAllocation allocation;
|
||||
vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
|
||||
</pre><p>Don't forget to destroy your objects when no longer needed:</p>
|
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<pre class="fragment">vmaDestroyBuffer(allocator, buffer, allocation);
|
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vmaDestroyAllocator(allocator);</pre> </div></div><!-- contents -->
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<a href="#pub-attribs">Public Attributes</a> |
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<a href="struct_vma_allocation_create_info-members.html">List of all members</a> </div>
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<div class="headertitle">
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<div class="title">VmaAllocationCreateInfo Struct Reference<div class="ingroups"><a class="el" href="group__layer1.html">Layer 1 Choosing Memory Type</a></div></div> </div>
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Public Attributes</h2></td></tr>
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<tr class="memitem:add09658ac14fe290ace25470ddd6d41b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__layer1.html#ga5225e5e11f8376f6a31a1791f3d6e817">VmaAllocationCreateFlags</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a></td></tr>
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<tr class="memdesc:add09658ac14fe290ace25470ddd6d41b"><td class="mdescLeft"> </td><td class="mdescRight">Use VmaAllocationCreateFlagBits enum. <a href="#add09658ac14fe290ace25470ddd6d41b">More...</a><br /></td></tr>
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|
||||
<tr class="memitem:accb8b06b1f677d858cb9af20705fa910"><td class="memItemLeft" align="right" valign="top"><a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a></td></tr>
|
||||
<tr class="memdesc:accb8b06b1f677d858cb9af20705fa910"><td class="mdescLeft"> </td><td class="mdescRight">Intended usage of memory. <a href="#accb8b06b1f677d858cb9af20705fa910">More...</a><br /></td></tr>
|
||||
<tr class="separator:accb8b06b1f677d858cb9af20705fa910"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a9166390303ff42d783305bc31c2b6b90"><td class="memItemLeft" align="right" valign="top">VkMemoryPropertyFlags </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90">requiredFlags</a></td></tr>
|
||||
@ -83,7 +83,7 @@ Public Attributes</h2></td></tr>
|
||||
<tr class="memdesc:a7fe8d81a1ad10b2a2faacacee5b15d6d"><td class="mdescLeft"> </td><td class="mdescRight">Flags that preferably should be set in a Memory Type chosen for an allocation. <a href="#a7fe8d81a1ad10b2a2faacacee5b15d6d">More...</a><br /></td></tr>
|
||||
<tr class="separator:a7fe8d81a1ad10b2a2faacacee5b15d6d"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a8259e85c272683434f4abb4ddddffe19"><td class="memItemLeft" align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">pUserData</a></td></tr>
|
||||
<tr class="memdesc:a8259e85c272683434f4abb4ddddffe19"><td class="mdescLeft"> </td><td class="mdescRight">Custom general-purpose pointer that will be stored in VmaAllocation, can be read as <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13" title="Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...">VmaAllocationInfo::pUserData</a> and changed using <a class="el" href="group__layer2.html#gaf9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>. <a href="#a8259e85c272683434f4abb4ddddffe19">More...</a><br /></td></tr>
|
||||
<tr class="memdesc:a8259e85c272683434f4abb4ddddffe19"><td class="mdescLeft"> </td><td class="mdescRight">Custom general-purpose pointer that will be stored in VmaAllocation, can be read as <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13" title="Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...">VmaAllocationInfo::pUserData</a> and changed using <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>. <a href="#a8259e85c272683434f4abb4ddddffe19">More...</a><br /></td></tr>
|
||||
<tr class="separator:a8259e85c272683434f4abb4ddddffe19"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a6272c0555cfd1fe28bff1afeb6190150"><td class="memItemLeft" align="right" valign="top">VmaPool </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">pool</a></td></tr>
|
||||
<tr class="memdesc:a6272c0555cfd1fe28bff1afeb6190150"><td class="mdescLeft"> </td><td class="mdescRight">Pool that this allocation should be created in. <a href="#a6272c0555cfd1fe28bff1afeb6190150">More...</a><br /></td></tr>
|
||||
@ -97,7 +97,7 @@ Public Attributes</h2></td></tr>
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname"><a class="el" href="group__layer1.html#ga5225e5e11f8376f6a31a1791f3d6e817">VmaAllocationCreateFlags</a> VmaAllocationCreateInfo::flags</td>
|
||||
<td class="memname"><a class="el" href="vk__mem__alloc_8h.html#a5225e5e11f8376f6a31a1791f3d6e817">VmaAllocationCreateFlags</a> VmaAllocationCreateInfo::flags</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
@ -154,7 +154,7 @@ If <code>pool</code> is not null, this member is ignored. </p>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Custom general-purpose pointer that will be stored in VmaAllocation, can be read as <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13" title="Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...">VmaAllocationInfo::pUserData</a> and changed using <a class="el" href="group__layer2.html#gaf9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>. </p>
|
||||
<p>Custom general-purpose pointer that will be stored in VmaAllocation, can be read as <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13" title="Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...">VmaAllocationInfo::pUserData</a> and changed using <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -183,7 +183,7 @@ If <code>pool</code> is not null, this member is ignored. </p>
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname"><a class="el" href="group__layer1.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a> VmaAllocationCreateInfo::usage</td>
|
||||
<td class="memname"><a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a> VmaAllocationCreateInfo::usage</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
@ -62,11 +62,11 @@ $(function() {
|
||||
<a href="#pub-attribs">Public Attributes</a> |
|
||||
<a href="struct_vma_allocation_info-members.html">List of all members</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">VmaAllocationInfo Struct Reference<div class="ingroups"><a class="el" href="group__layer2.html">Layer 2 Allocating Memory</a></div></div> </div>
|
||||
<div class="title">VmaAllocationInfo Struct Reference</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
<p>Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>.
|
||||
<p>Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>.
|
||||
<a href="struct_vma_allocation_info.html#details">More...</a></p>
|
||||
|
||||
<p><code>#include <<a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a>></code></p>
|
||||
@ -89,11 +89,11 @@ Public Attributes</h2></td></tr>
|
||||
<tr class="memdesc:a5eeffbe2d2f30f53370ff14aefbadbe2"><td class="mdescLeft"> </td><td class="mdescRight">Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistently mapped. <a href="#a5eeffbe2d2f30f53370ff14aefbadbe2">More...</a><br /></td></tr>
|
||||
<tr class="separator:a5eeffbe2d2f30f53370ff14aefbadbe2"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:adc507656149c04de7ed95d0042ba2a13"><td class="memItemLeft" align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">pUserData</a></td></tr>
|
||||
<tr class="memdesc:adc507656149c04de7ed95d0042ba2a13"><td class="mdescLeft"> </td><td class="mdescRight">Custom general-purpose pointer that was passed as <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> or set using <a class="el" href="group__layer2.html#gaf9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>. <a href="#adc507656149c04de7ed95d0042ba2a13">More...</a><br /></td></tr>
|
||||
<tr class="memdesc:adc507656149c04de7ed95d0042ba2a13"><td class="mdescLeft"> </td><td class="mdescRight">Custom general-purpose pointer that was passed as <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> or set using <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>. <a href="#adc507656149c04de7ed95d0042ba2a13">More...</a><br /></td></tr>
|
||||
<tr class="separator:adc507656149c04de7ed95d0042ba2a13"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table>
|
||||
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||
<div class="textblock"><p>Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>. </p>
|
||||
<div class="textblock"><p>Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>. </p>
|
||||
</div><h2 class="groupheader">Member Data Documentation</h2>
|
||||
<a id="ae0bfb7dfdf79a76ffefc9a94677a2f67"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#ae0bfb7dfdf79a76ffefc9a94677a2f67">◆ </a></span>deviceMemory</h2>
|
||||
@ -109,7 +109,7 @@ Public Attributes</h2></td></tr>
|
||||
|
||||
<p>Handle to Vulkan memory object. </p>
|
||||
<p>Same memory object can be shared by multiple allocations.</p>
|
||||
<p>It can change after call to <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> if this allocation is passed to the function, or if allocation is lost.</p>
|
||||
<p>It can change after call to <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> if this allocation is passed to the function, or if allocation is lost.</p>
|
||||
<p>If the allocation is lost, it is equal to <code>VK_NULL_HANDLE</code>. </p>
|
||||
|
||||
</div>
|
||||
@ -144,7 +144,7 @@ Public Attributes</h2></td></tr>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Offset into deviceMemory object to the beginning of this allocation, in bytes. (deviceMemory, offset) pair is unique to this allocation. </p>
|
||||
<p>It can change after call to <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> if this allocation is passed to the function, or if allocation is lost. </p>
|
||||
<p>It can change after call to <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> if this allocation is passed to the function, or if allocation is lost. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -161,7 +161,7 @@ Public Attributes</h2></td></tr>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistently mapped. </p>
|
||||
<p>It can change after call to <a class="el" href="group__layer2.html#ga26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>, <a class="el" href="group__layer2.html#ga03366170bb8e186605518d2f5d65b85a" title="Maps back persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaMapPersistentlyMappedMemory()</a>. It can also change after call to <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> if this allocation is passed to the function. </p>
|
||||
<p>It can change after call to <a class="el" href="vk__mem__alloc_8h.html#a26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a03366170bb8e186605518d2f5d65b85a" title="Maps back persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaMapPersistentlyMappedMemory()</a>. It can also change after call to <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> if this allocation is passed to the function. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -177,8 +177,8 @@ Public Attributes</h2></td></tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Custom general-purpose pointer that was passed as <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> or set using <a class="el" href="group__layer2.html#gaf9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>. </p>
|
||||
<p>It can change after call to <a class="el" href="group__layer2.html#gaf9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a> for this allocation. </p>
|
||||
<p>Custom general-purpose pointer that was passed as <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> or set using <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>. </p>
|
||||
<p>It can change after call to <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a> for this allocation. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
@ -66,7 +66,7 @@ $(function() {
|
||||
<p>This is the complete list of members for <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a>, including all inherited members.</p>
|
||||
<table class="directory">
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500">device</a></td><td class="entry"><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="struct_vma_allocator_create_info.html#a35d3b42ac5a3be3758926819dc053859">flags</a></td><td class="entry"><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346">flags</a></td><td class="entry"><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_vma_allocator_create_info.html#a21ea188dd212b8171cb9ecbed4a2a3a7">frameInUseCount</a></td><td class="entry"><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="struct_vma_allocator_create_info.html#a6e409087e3be55400d0e4ccbe43c608d">pAllocationCallbacks</a></td><td class="entry"><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e">pDeviceMemoryCallbacks</a></td><td class="entry"><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td><td class="entry"></td></tr>
|
||||
|
@ -62,7 +62,7 @@ $(function() {
|
||||
<a href="#pub-attribs">Public Attributes</a> |
|
||||
<a href="struct_vma_allocator_create_info-members.html">List of all members</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">VmaAllocatorCreateInfo Struct Reference<div class="ingroups"><a class="el" href="group__general.html">General</a></div></div> </div>
|
||||
<div class="title">VmaAllocatorCreateInfo Struct Reference</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
@ -73,9 +73,9 @@ $(function() {
|
||||
<table class="memberdecls">
|
||||
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
|
||||
Public Attributes</h2></td></tr>
|
||||
<tr class="memitem:a35d3b42ac5a3be3758926819dc053859"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__general.html#ga6ffbcb80208bf4467a1104087396cf59">VmaAllocatorFlags</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocator_create_info.html#a35d3b42ac5a3be3758926819dc053859">flags</a></td></tr>
|
||||
<tr class="memdesc:a35d3b42ac5a3be3758926819dc053859"><td class="mdescLeft"> </td><td class="mdescRight">Flags for created allocator. Use VmaAllocatorFlagBits enum. <a href="#a35d3b42ac5a3be3758926819dc053859">More...</a><br /></td></tr>
|
||||
<tr class="separator:a35d3b42ac5a3be3758926819dc053859"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a392ea2ecbaff93f91a7c49f735ad4346"><td class="memItemLeft" align="right" valign="top"><a class="el" href="vk__mem__alloc_8h.html#acfe6863e160722c2c1bbcf7573fddc4d">VmaAllocatorCreateFlags</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346">flags</a></td></tr>
|
||||
<tr class="memdesc:a392ea2ecbaff93f91a7c49f735ad4346"><td class="mdescLeft"> </td><td class="mdescRight">Flags for created allocator. Use VmaAllocatorCreateFlagBits enum. <a href="#a392ea2ecbaff93f91a7c49f735ad4346">More...</a><br /></td></tr>
|
||||
<tr class="separator:a392ea2ecbaff93f91a7c49f735ad4346"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a08230f04ae6ccf8a78150a9e829a7156"><td class="memItemLeft" align="right" valign="top">VkPhysicalDevice </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156">physicalDevice</a></td></tr>
|
||||
<tr class="memdesc:a08230f04ae6ccf8a78150a9e829a7156"><td class="mdescLeft"> </td><td class="mdescRight">Vulkan physical device. <a href="#a08230f04ae6ccf8a78150a9e829a7156">More...</a><br /></td></tr>
|
||||
<tr class="separator:a08230f04ae6ccf8a78150a9e829a7156"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
@ -124,19 +124,19 @@ Public Attributes</h2></td></tr>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="a35d3b42ac5a3be3758926819dc053859"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#a35d3b42ac5a3be3758926819dc053859">◆ </a></span>flags</h2>
|
||||
<a id="a392ea2ecbaff93f91a7c49f735ad4346"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#a392ea2ecbaff93f91a7c49f735ad4346">◆ </a></span>flags</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname"><a class="el" href="group__general.html#ga6ffbcb80208bf4467a1104087396cf59">VmaAllocatorFlags</a> VmaAllocatorCreateInfo::flags</td>
|
||||
<td class="memname"><a class="el" href="vk__mem__alloc_8h.html#acfe6863e160722c2c1bbcf7573fddc4d">VmaAllocatorCreateFlags</a> VmaAllocatorCreateInfo::flags</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Flags for created allocator. Use VmaAllocatorFlagBits enum. </p>
|
||||
<p>Flags for created allocator. Use VmaAllocatorCreateFlagBits enum. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -211,7 +211,7 @@ Public Attributes</h2></td></tr>
|
||||
<p>If there is a limit defined for a heap:</p>
|
||||
<ul>
|
||||
<li>If user tries to allocate more memory from that heap using this allocator, the allocation fails with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>.</li>
|
||||
<li>If the limit is smaller than heap size reported in <code>VkMemoryHeap::size</code>, the value of this limit will be reported instead when using <a class="el" href="group__general.html#gab88db292a17974f911182543fda52d19">vmaGetMemoryProperties()</a>. </li>
|
||||
<li>If the limit is smaller than heap size reported in <code>VkMemoryHeap::size</code>, the value of this limit will be reported instead when using <a class="el" href="vk__mem__alloc_8h.html#ab88db292a17974f911182543fda52d19">vmaGetMemoryProperties()</a>. </li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
@ -62,11 +62,11 @@ $(function() {
|
||||
<a href="#pub-attribs">Public Attributes</a> |
|
||||
<a href="struct_vma_defragmentation_info-members.html">List of all members</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">VmaDefragmentationInfo Struct Reference<div class="ingroups"><a class="el" href="group__layer2.html">Layer 2 Allocating Memory</a></div></div> </div>
|
||||
<div class="title">VmaDefragmentationInfo Struct Reference</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
<p>Optional configuration parameters to be passed to function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>.
|
||||
<p>Optional configuration parameters to be passed to function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>.
|
||||
<a href="struct_vma_defragmentation_info.html#details">More...</a></p>
|
||||
|
||||
<p><code>#include <<a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a>></code></p>
|
||||
@ -81,7 +81,7 @@ Public Attributes</h2></td></tr>
|
||||
<tr class="separator:aa7c7304e13c71f604c907196c4e28fbc"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table>
|
||||
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||
<div class="textblock"><p>Optional configuration parameters to be passed to function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. </p>
|
||||
<div class="textblock"><p>Optional configuration parameters to be passed to function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. </p>
|
||||
</div><h2 class="groupheader">Member Data Documentation</h2>
|
||||
<a id="aa7c7304e13c71f604c907196c4e28fbc"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#aa7c7304e13c71f604c907196c4e28fbc">◆ </a></span>maxAllocationsToMove</h2>
|
||||
|
@ -62,11 +62,11 @@ $(function() {
|
||||
<a href="#pub-attribs">Public Attributes</a> |
|
||||
<a href="struct_vma_defragmentation_stats-members.html">List of all members</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">VmaDefragmentationStats Struct Reference<div class="ingroups"><a class="el" href="group__layer2.html">Layer 2 Allocating Memory</a></div></div> </div>
|
||||
<div class="title">VmaDefragmentationStats Struct Reference</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
<p>Statistics returned by function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>.
|
||||
<p>Statistics returned by function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>.
|
||||
<a href="struct_vma_defragmentation_stats.html#details">More...</a></p>
|
||||
|
||||
<p><code>#include <<a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a>></code></p>
|
||||
@ -87,7 +87,7 @@ Public Attributes</h2></td></tr>
|
||||
<tr class="separator:a0113f1877904a5d1ee8f409216ff276b"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table>
|
||||
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||
<div class="textblock"><p>Statistics returned by function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. </p>
|
||||
<div class="textblock"><p>Statistics returned by function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. </p>
|
||||
</div><h2 class="groupheader">Member Data Documentation</h2>
|
||||
<a id="aefeabf130022008eadd75999478af3f9"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#aefeabf130022008eadd75999478af3f9">◆ </a></span>allocationsMoved</h2>
|
||||
|
@ -62,7 +62,7 @@ $(function() {
|
||||
<a href="#pub-attribs">Public Attributes</a> |
|
||||
<a href="struct_vma_device_memory_callbacks-members.html">List of all members</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">VmaDeviceMemoryCallbacks Struct Reference<div class="ingroups"><a class="el" href="group__general.html">General</a></div></div> </div>
|
||||
<div class="title">VmaDeviceMemoryCallbacks Struct Reference</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
@ -73,10 +73,10 @@ $(function() {
|
||||
<table class="memberdecls">
|
||||
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
|
||||
Public Attributes</h2></td></tr>
|
||||
<tr class="memitem:a4f17f7b255101e733b44d5633aceabfb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__general.html#gab6a6477cda1ce775b30bde96d766203b">PFN_vmaAllocateDeviceMemoryFunction</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_device_memory_callbacks.html#a4f17f7b255101e733b44d5633aceabfb">pfnAllocate</a></td></tr>
|
||||
<tr class="memitem:a4f17f7b255101e733b44d5633aceabfb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="vk__mem__alloc_8h.html#ab6a6477cda1ce775b30bde96d766203b">PFN_vmaAllocateDeviceMemoryFunction</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_device_memory_callbacks.html#a4f17f7b255101e733b44d5633aceabfb">pfnAllocate</a></td></tr>
|
||||
<tr class="memdesc:a4f17f7b255101e733b44d5633aceabfb"><td class="mdescLeft"> </td><td class="mdescRight">Optional, can be null. <a href="#a4f17f7b255101e733b44d5633aceabfb">More...</a><br /></td></tr>
|
||||
<tr class="separator:a4f17f7b255101e733b44d5633aceabfb"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:abe8a3328bbc916f6f712fdb6b299444c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__general.html#gaef2545dc2e9dd4f29ab9ba6ac6fe2f49">PFN_vmaFreeDeviceMemoryFunction</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_device_memory_callbacks.html#abe8a3328bbc916f6f712fdb6b299444c">pfnFree</a></td></tr>
|
||||
<tr class="memitem:abe8a3328bbc916f6f712fdb6b299444c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="vk__mem__alloc_8h.html#aef2545dc2e9dd4f29ab9ba6ac6fe2f49">PFN_vmaFreeDeviceMemoryFunction</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_device_memory_callbacks.html#abe8a3328bbc916f6f712fdb6b299444c">pfnFree</a></td></tr>
|
||||
<tr class="memdesc:abe8a3328bbc916f6f712fdb6b299444c"><td class="mdescLeft"> </td><td class="mdescRight">Optional, can be null. <a href="#abe8a3328bbc916f6f712fdb6b299444c">More...</a><br /></td></tr>
|
||||
<tr class="separator:abe8a3328bbc916f6f712fdb6b299444c"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table>
|
||||
@ -92,7 +92,7 @@ Public Attributes</h2></td></tr>
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname"><a class="el" href="group__general.html#gab6a6477cda1ce775b30bde96d766203b">PFN_vmaAllocateDeviceMemoryFunction</a> VmaDeviceMemoryCallbacks::pfnAllocate</td>
|
||||
<td class="memname"><a class="el" href="vk__mem__alloc_8h.html#ab6a6477cda1ce775b30bde96d766203b">PFN_vmaAllocateDeviceMemoryFunction</a> VmaDeviceMemoryCallbacks::pfnAllocate</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
@ -108,7 +108,7 @@ Public Attributes</h2></td></tr>
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname"><a class="el" href="group__general.html#gaef2545dc2e9dd4f29ab9ba6ac6fe2f49">PFN_vmaFreeDeviceMemoryFunction</a> VmaDeviceMemoryCallbacks::pfnFree</td>
|
||||
<td class="memname"><a class="el" href="vk__mem__alloc_8h.html#aef2545dc2e9dd4f29ab9ba6ac6fe2f49">PFN_vmaFreeDeviceMemoryFunction</a> VmaDeviceMemoryCallbacks::pfnFree</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
@ -62,7 +62,7 @@ $(function() {
|
||||
<a href="#pub-attribs">Public Attributes</a> |
|
||||
<a href="struct_vma_pool_create_info-members.html">List of all members</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">VmaPoolCreateInfo Struct Reference<div class="ingroups"><a class="el" href="group__layer2.html">Layer 2 Allocating Memory</a></div></div> </div>
|
||||
<div class="title">VmaPoolCreateInfo Struct Reference</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
@ -76,7 +76,7 @@ Public Attributes</h2></td></tr>
|
||||
<tr class="memitem:a596fa76b685d3f1f688f84a709a5b319"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">memoryTypeIndex</a></td></tr>
|
||||
<tr class="memdesc:a596fa76b685d3f1f688f84a709a5b319"><td class="mdescLeft"> </td><td class="mdescRight">Vulkan memory type index to allocate this pool from. <a href="#a596fa76b685d3f1f688f84a709a5b319">More...</a><br /></td></tr>
|
||||
<tr class="separator:a596fa76b685d3f1f688f84a709a5b319"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a8405139f63d078340ae74513a59f5446"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__layer2.html#ga2770e325ea42e087c1b91fdf46d0292a">VmaPoolCreateFlags</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446">flags</a></td></tr>
|
||||
<tr class="memitem:a8405139f63d078340ae74513a59f5446"><td class="memItemLeft" align="right" valign="top"><a class="el" href="vk__mem__alloc_8h.html#a2770e325ea42e087c1b91fdf46d0292a">VmaPoolCreateFlags</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446">flags</a></td></tr>
|
||||
<tr class="memdesc:a8405139f63d078340ae74513a59f5446"><td class="mdescLeft"> </td><td class="mdescRight">Use combination of <code>VmaPoolCreateFlagBits</code>. <a href="#a8405139f63d078340ae74513a59f5446">More...</a><br /></td></tr>
|
||||
<tr class="separator:a8405139f63d078340ae74513a59f5446"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:aa4265160536cdb9be821b7686c16c676"><td class="memItemLeft" align="right" valign="top">VkDeviceSize </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html#aa4265160536cdb9be821b7686c16c676">blockSize</a></td></tr>
|
||||
@ -119,7 +119,7 @@ Public Attributes</h2></td></tr>
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname"><a class="el" href="group__layer2.html#ga2770e325ea42e087c1b91fdf46d0292a">VmaPoolCreateFlags</a> VmaPoolCreateInfo::flags</td>
|
||||
<td class="memname"><a class="el" href="vk__mem__alloc_8h.html#a2770e325ea42e087c1b91fdf46d0292a">VmaPoolCreateFlags</a> VmaPoolCreateInfo::flags</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
@ -62,7 +62,7 @@ $(function() {
|
||||
<a href="#pub-attribs">Public Attributes</a> |
|
||||
<a href="struct_vma_pool_stats-members.html">List of all members</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">VmaPoolStats Struct Reference<div class="ingroups"><a class="el" href="group__layer2.html">Layer 2 Allocating Memory</a></div></div> </div>
|
||||
<div class="title">VmaPoolStats Struct Reference</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
|
@ -62,7 +62,7 @@ $(function() {
|
||||
<a href="#pub-attribs">Public Attributes</a> |
|
||||
<a href="struct_vma_stat_info-members.html">List of all members</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">VmaStatInfo Struct Reference<div class="ingroups"><a class="el" href="group__general.html">General</a></div></div> </div>
|
||||
<div class="title">VmaStatInfo Struct Reference</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
|
@ -62,7 +62,7 @@ $(function() {
|
||||
<a href="#pub-attribs">Public Attributes</a> |
|
||||
<a href="struct_vma_stats-members.html">List of all members</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">VmaStats Struct Reference<div class="ingroups"><a class="el" href="group__general.html">General</a></div></div> </div>
|
||||
<div class="title">VmaStats Struct Reference</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
|
@ -62,7 +62,7 @@ $(function() {
|
||||
<a href="#pub-attribs">Public Attributes</a> |
|
||||
<a href="struct_vma_vulkan_functions-members.html">List of all members</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">VmaVulkanFunctions Struct Reference<div class="ingroups"><a class="el" href="group__general.html">General</a></div></div> </div>
|
||||
<div class="title">VmaVulkanFunctions Struct Reference</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
|
83
docs/html/thread_safety.html
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83
docs/html/thread_safety.html
Normal file
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<meta name="generator" content="Doxygen 1.8.13"/>
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<meta name="viewport" content="width=device-width, initial-scale=1"/>
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<title>Vulkan Memory Allocator: Thread safety</title>
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<link href="tabs.css" rel="stylesheet" type="text/css"/>
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<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
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<table cellspacing="0" cellpadding="0">
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<tbody>
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<tr style="height: 56px;">
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<td id="projectalign" style="padding-left: 0.5em;">
|
||||
<div id="projectname">Vulkan Memory Allocator
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<div class="headertitle">
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||||
<div class="title">Thread safety </div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
<div class="textblock"><ul>
|
||||
<li>The library has no global state, so separate <code>VmaAllocator</code> objects can be used independently.</li>
|
||||
<li>By default, all calls to functions that take <code>VmaAllocator</code> as first parameter are safe to call from multiple threads simultaneously because they are synchronized internally when needed.</li>
|
||||
<li>When the allocator is created with <code>VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT</code> flag, calls to functions that take such <code>VmaAllocator</code> object must be synchronized externally.</li>
|
||||
<li>Access to a <code>VmaAllocation</code> object must be externally synchronized. For example, you must not call <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> and <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a> from different threads at the same time if you pass the same <code>VmaAllocation</code> object to these functions. </li>
|
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<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li> </ul>
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<div class="headertitle">
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<div class="title">User guide </div> </div>
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<div class="contents">
|
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<div class="textblock"><h1><a class="anchor" id="quick_start"></a>
|
||||
Quick start</h1>
|
||||
<p>In your project code:</p>
|
||||
<ol type="1">
|
||||
<li>Include "vk_mem_alloc.h" file wherever you want to use the library.</li>
|
||||
<li>In exacly one C++ file define following macro before include to build library implementation.</li>
|
||||
</ol>
|
||||
<pre class="fragment">#define VMA_IMPLEMENTATION
|
||||
#include "vk_mem_alloc.h"
|
||||
</pre><p>At program startup:</p>
|
||||
<ol type="1">
|
||||
<li>Initialize Vulkan to have <code>VkPhysicalDevice</code> and <code>VkDevice</code> object.</li>
|
||||
<li>Fill <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created. ">VmaAllocatorCreateInfo</a> structure and create <code>VmaAllocator</code> object by calling <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb" title="Creates Allocator object. ">vmaCreateAllocator()</a>.</li>
|
||||
</ol>
|
||||
<pre class="fragment">VmaAllocatorCreateInfo allocatorInfo = {};
|
||||
allocatorInfo.physicalDevice = physicalDevice;
|
||||
allocatorInfo.device = device;
|
||||
|
||||
VmaAllocator allocator;
|
||||
vmaCreateAllocator(&allocatorInfo, &allocator);
|
||||
</pre><p>When you want to create a buffer or image:</p>
|
||||
<ol type="1">
|
||||
<li>Fill <code>VkBufferCreateInfo</code> / <code>VkImageCreateInfo</code> structure.</li>
|
||||
<li>Fill <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> structure.</li>
|
||||
<li>Call <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a> / <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a> to get <code>VkBuffer</code>/<code>VkImage</code> with memory already allocated and bound to it.</li>
|
||||
</ol>
|
||||
<pre class="fragment">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
bufferInfo.size = 65536;
|
||||
bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
|
||||
VmaAllocationCreateInfo allocInfo = {};
|
||||
allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
|
||||
|
||||
VkBuffer buffer;
|
||||
VmaAllocation allocation;
|
||||
vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
|
||||
</pre><p>Don't forget to destroy your objects when no longer needed:</p>
|
||||
<pre class="fragment">vmaDestroyBuffer(allocator, buffer, allocation);
|
||||
vmaDestroyAllocator(allocator);
|
||||
</pre><h1><a class="anchor" id="persistently_mapped_memory"></a>
|
||||
Persistently mapped memory</h1>
|
||||
<p>If you need to map memory on host, it may happen that two allocations are assigned to the same <code>VkDeviceMemory</code> block, so if you map them both at the same time, it will cause error because mapping single memory block multiple times is illegal in Vulkan.</p>
|
||||
<p>It is safer, more convenient and more efficient to use special feature designed for that: persistently mapped memory. Allocations made with <code>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT</code> flag set in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a> are returned from device memory blocks that stay mapped all the time, so you can just access CPU pointer to it. <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> pointer is already offseted to the beginning of particular allocation. Example:</p>
|
||||
<pre class="fragment">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
bufCreateInfo.size = 1024;
|
||||
bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
|
||||
VmaAllocationCreateInfo allocCreateInfo = {};
|
||||
allocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
|
||||
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT;
|
||||
|
||||
VkBuffer buf;
|
||||
VmaAllocation alloc;
|
||||
VmaAllocationInfo allocInfo;
|
||||
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
|
||||
|
||||
.// Buffer is immediately mapped. You can access its memory.
|
||||
memcpy(allocInfo.pMappedData, myData, 1024);
|
||||
</pre><p>Memory in Vulkan doesn't need to be unmapped before using it e.g. for transfers, but if you are not sure whether it's <code>HOST_COHERENT</code> (here is surely is because it's created with <code>VMA_MEMORY_USAGE_CPU_ONLY</code>), you should check it. If it's not, you should call <code>vkInvalidateMappedMemoryRanges()</code> before reading and <code>vkFlushMappedMemoryRanges()</code> after writing to mapped memory on CPU. Example:</p>
|
||||
<pre class="fragment">VkMemoryPropertyFlags memFlags;
|
||||
vmaGetMemoryTypeProperties(allocator, allocInfo.memoryType, &memFlags);
|
||||
if((memFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) == 0)
|
||||
{
|
||||
VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
|
||||
memRange.memory = allocInfo.deviceMemory;
|
||||
memRange.offset = allocInfo.offset;
|
||||
memRange.size = allocInfo.size;
|
||||
vkFlushMappedMemoryRanges(device, 1, &memRange);
|
||||
}
|
||||
</pre><p>On AMD GPUs on Windows, Vulkan memory from the type that has both <code>DEVICE_LOCAL</code> and <code>HOST_VISIBLE</code> flags should not be mapped for the time of any call to <code>vkQueueSubmit()</code> or <code>vkQueuePresent()</code>. Although legal, that would cause performance degradation because WDDM migrates such memory to system RAM. To ensure this, you can unmap all persistently mapped memory using just one function call. For details, see function <a class="el" href="vk__mem__alloc_8h.html#a26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a03366170bb8e186605518d2f5d65b85a" title="Maps back persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaMapPersistentlyMappedMemory()</a>.</p>
|
||||
<h1><a class="anchor" id="custom_memory_pools"></a>
|
||||
Custom memory pools</h1>
|
||||
<p>The library automatically creates and manages default memory pool for each memory type available on the device. A pool contains a number of <code>VkDeviceMemory</code> blocks. You can create custom pool and allocate memory out of it. It can be useful if you want to:</p>
|
||||
<ul>
|
||||
<li>Keep certain kind of allocations separate from others.</li>
|
||||
<li>Enforce particular size of Vulkan memory blocks.</li>
|
||||
<li>Limit maximum amount of Vulkan memory allocated for that pool.</li>
|
||||
</ul>
|
||||
<p>To use custom memory pools:</p>
|
||||
<ol type="1">
|
||||
<li>Fill <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool. ">VmaPoolCreateInfo</a> structure.</li>
|
||||
<li>Call <a class="el" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50" title="Allocates Vulkan device memory and creates VmaPool object. ">vmaCreatePool()</a> to obtain <code>VmaPool</code> handle.</li>
|
||||
<li>When making an allocation, set <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in. ">VmaAllocationCreateInfo::pool</a> to this handle. You don't need to specify any other parameters of this structure, like usage.</li>
|
||||
</ol>
|
||||
<p>Example:</p>
|
||||
<pre class="fragment">.// Create a pool that could have at most 2 blocks, 128 MB each.
|
||||
VmaPoolCreateInfo poolCreateInfo = {};
|
||||
poolCreateInfo.memoryTypeIndex = ...
|
||||
poolCreateInfo.blockSize = 128ull * 1024 * 1024;
|
||||
poolCreateInfo.maxBlockCount = 2;
|
||||
|
||||
VmaPool pool;
|
||||
vmaCreatePool(allocator, &poolCreateInfo, &pool);
|
||||
|
||||
.// Allocate a buffer out of it.
|
||||
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
bufCreateInfo.size = 1024;
|
||||
bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
|
||||
VmaAllocationCreateInfo allocCreateInfo = {};
|
||||
allocCreateInfo.pool = pool;
|
||||
|
||||
VkBuffer buf;
|
||||
VmaAllocation alloc;
|
||||
VmaAllocationInfo allocInfo;
|
||||
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
|
||||
</pre><p>You have to free all allocations made from this pool before destroying it.</p>
|
||||
<pre class="fragment">vmaDestroyBuffer(allocator, buf, alloc);
|
||||
vmaDestroyPool(allocator, pool);
|
||||
</pre><h1><a class="anchor" id="defragmentation"></a>
|
||||
Defragmentation</h1>
|
||||
<p>Interleaved allocations and deallocations of many objects of varying size can cause fragmentation, which can lead to a situation where the library is unable to find a continuous range of free memory for a new allocation despite there is enough free space, just scattered across many small free ranges between existing allocations.</p>
|
||||
<p>To mitigate this problem, you can use <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. Given set of allocations, this function can move them to compact used memory, ensure more continuous free space and possibly also free some <code>VkDeviceMemory</code>. It can work only on allocations made from memory type that is <code>HOST_VISIBLE</code>. Allocations are modified to point to the new <code>VkDeviceMemory</code> and offset. Data in this memory is also <code>memmove</code>-ed to the new place. However, if you have images or buffers bound to these allocations (and you certainly do), you need to destroy, recreate, and bind them to the new place in memory.</p>
|
||||
<p>For further details and example code, see documentation of function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>.</p>
|
||||
<h1><a class="anchor" id="lost_allocations"></a>
|
||||
Lost allocations</h1>
|
||||
<p>If your game oversubscribes video memory, if may work OK in previous-generation graphics APIs (DirectX 9, 10, 11, OpenGL) because resources are automatically paged to system RAM. In Vulkan you can't do it because when you run out of memory, an allocation just fails. If you have more data (e.g. textures) that can fit into VRAM and you don't need it all at once, you may want to upload them to GPU on demand and "push out" ones that are not used for a long time to make room for the new ones, effectively using VRAM (or a cartain memory pool) as a form of cache. Vulkan Memory Allocator can help you with that by supporting a concept of "lost allocations".</p>
|
||||
<p>To create an allocation that can become lost, include <code>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</code> flag in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a>. Before using a buffer or image bound to such allocation in every new frame, you need to query it if it's not lost. To check it: call <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> and see if <a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67" title="Handle to Vulkan memory object. ">VmaAllocationInfo::deviceMemory</a> is not <code>VK_NULL_HANDLE</code>. If the allocation is lost, you should not use it or buffer/image bound to it. You mustn't forget to destroy this allocation and this buffer/image.</p>
|
||||
<p>To create an allocation that can make some other allocations lost to make room for it, use <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> flag. You will usually use both flags <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> and <code>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</code> at the same time.</p>
|
||||
<p>Warning! Current implementation uses quite naive, brute force algorithm, which can make allocation calls that use <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> flag quite slow. A new, more optimal algorithm and data structure to speed this up is planned for the future.</p>
|
||||
<p><b>When interleaving creation of new allocations with usage of existing ones, how do you make sure that an allocation won't become lost while it's used in the current frame?</b></p>
|
||||
<p>It is ensured because <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> not only returns allocation parameters and checks whether it's not lost, but when it's not, it also atomically marks it as used in the current frame, which makes it impossible to become lost in that frame. It uses lockless algorithm, so it works fast and doesn't involve locking any internal mutex.</p>
|
||||
<p><b>What if my allocation may still be in use by the GPU when it's rendering a previous frame while I already submit new frame on the CPU?</b></p>
|
||||
<p>You can make sure that allocations "touched" by <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> will not become lost for a number of additional frames back from the current one by specifying this number as <a class="el" href="struct_vma_allocator_create_info.html#a21ea188dd212b8171cb9ecbed4a2a3a7" title="Maximum number of additional frames that are in use at the same time as current frame. ">VmaAllocatorCreateInfo::frameInUseCount</a> (for default memory pool) and <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame. ">VmaPoolCreateInfo::frameInUseCount</a> (for custom pool).</p>
|
||||
<p><b>How do you inform the library when new frame starts?</b></p>
|
||||
<p>You need to call function <a class="el" href="vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236" title="Sets index of the current frame. ">vmaSetCurrentFrameIndex()</a>.</p>
|
||||
<p>Example code:</p>
|
||||
<pre class="fragment">struct MyBuffer
|
||||
{
|
||||
VkBuffer m_Buf = nullptr;
|
||||
VmaAllocation m_Alloc = nullptr;
|
||||
|
||||
.// Called when the buffer is really needed in the current frame.
|
||||
void EnsureBuffer();
|
||||
};
|
||||
|
||||
void MyBuffer::EnsureBuffer()
|
||||
{
|
||||
.// Buffer has been created.
|
||||
if(m_Buf != VK_NULL_HANDLE)
|
||||
{
|
||||
.// Check if its allocation is not lost + mark it as used in current frame.
|
||||
VmaAllocationInfo allocInfo;
|
||||
vmaGetAllocationInfo(allocator, m_Alloc, &allocInfo);
|
||||
if(allocInfo.deviceMemory != VK_NULL_HANDLE)
|
||||
{
|
||||
.// It's all OK - safe to use m_Buf.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
.// Buffer not yet exists or lost - destroy and recreate it.
|
||||
|
||||
vmaDestroyBuffer(allocator, m_Buf, m_Alloc);
|
||||
|
||||
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
bufCreateInfo.size = 1024;
|
||||
bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
|
||||
VmaAllocationCreateInfo allocCreateInfo = {};
|
||||
allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
|
||||
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT |
|
||||
VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT;
|
||||
|
||||
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &m_Buf, &m_Alloc, nullptr);
|
||||
}
|
||||
</pre><p>When using lost allocations, you may see some Vulkan validation layer warnings about overlapping regions of memory bound to different kinds of buffers and images. This is still valid as long as you implement proper handling of lost allocations (like in the example above) and don't use them.</p>
|
||||
<p>The library uses following algorithm for allocation, in order:</p>
|
||||
<ol type="1">
|
||||
<li>Try to find free range of memory in existing blocks.</li>
|
||||
<li>If failed, try to create a new block of <code>VkDeviceMemory</code>, with preferred block size.</li>
|
||||
<li>If failed, try to create such block with size/2 and size/4.</li>
|
||||
<li>If failed and <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> flag was specified, try to find space in existing blocks, possilby making some other allocations lost.</li>
|
||||
<li>If failed, try to allocate separate <code>VkDeviceMemory</code> for this allocation, just like when you use <code>VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</code>.</li>
|
||||
<li>If failed, choose other memory type that meets the requirements specified in <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> and go to point 1.</li>
|
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<li>If failed, return <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>. </li>
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</ol>
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</div></div><!-- contents -->
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<!-- start footer part -->
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<hr class="footer"/><address class="footer"><small>
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Generated by  <a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/>
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</a> 1.8.13
|
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</small></address>
|
||||
</body>
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</html>
|
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@ -29,19 +29,33 @@ extern "C" {
|
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|
||||
/** \mainpage Vulkan Memory Allocator
|
||||
|
||||
\tableofcontents
|
||||
|
||||
<b>Version 2.0.0-alpha.4</b> (2017-10-02)
|
||||
|
||||
Source repository: [VulkanMemoryAllocator project on GitHub](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator) \n
|
||||
Product page: [Vulkan Memory Allocator on GPUOpen](https://gpuopen.com/gaming-product/vulkan-memory-allocator/)
|
||||
Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved. \n
|
||||
License: MIT
|
||||
|
||||
Documentation of members grouped: <a href="modules.html"><b>Modules</b></a> \n
|
||||
Documentation of all members: vk_mem_alloc.h
|
||||
|
||||
\section user_guide User guide
|
||||
Table of contents:
|
||||
|
||||
\subsection quick_start Quick start
|
||||
- User guide
|
||||
- \subpage quick_start
|
||||
- \subpage persistently_mapped_memory
|
||||
- \subpage custom_memory_pools
|
||||
- \subpage defragmentation
|
||||
- \subpage lost_allocations
|
||||
- \subpage configuration
|
||||
- \subpage thread_safety
|
||||
|
||||
See also:
|
||||
|
||||
- [Source repository on GitHub](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
|
||||
- [Product page on GPUOpen](https://gpuopen.com/gaming-product/vulkan-memory-allocator/)
|
||||
|
||||
|
||||
|
||||
|
||||
\page quick_start Quick start
|
||||
|
||||
In your project code:
|
||||
|
||||
@ -92,7 +106,7 @@ Don't forget to destroy your objects when no longer needed:
|
||||
vmaDestroyBuffer(allocator, buffer, allocation);
|
||||
vmaDestroyAllocator(allocator);
|
||||
|
||||
\subsection persistently_mapped_memory Persistently mapped memory
|
||||
\page persistently_mapped_memory Persistently mapped memory
|
||||
|
||||
If you need to map memory on host, it may happen that two allocations are
|
||||
assigned to the same `VkDeviceMemory` block, so if you map them both at the same
|
||||
@ -150,7 +164,7 @@ To ensure this, you can unmap all persistently mapped memory using just one
|
||||
function call. For details, see function
|
||||
vmaUnmapPersistentlyMappedMemory(), vmaMapPersistentlyMappedMemory().
|
||||
|
||||
\subsection custom_memory_pools Custom memory pools
|
||||
\page custom_memory_pools Custom memory pools
|
||||
|
||||
The library automatically creates and manages default memory pool for each
|
||||
memory type available on the device. A pool contains a number of
|
||||
@ -199,7 +213,7 @@ You have to free all allocations made from this pool before destroying it.
|
||||
vmaDestroyBuffer(allocator, buf, alloc);
|
||||
vmaDestroyPool(allocator, pool);
|
||||
|
||||
\subsection defragmentation Defragmentation
|
||||
\page defragmentation Defragmentation
|
||||
|
||||
Interleaved allocations and deallocations of many objects of varying size can
|
||||
cause fragmentation, which can lead to a situation where the library is unable
|
||||
@ -219,7 +233,7 @@ bind them to the new place in memory.
|
||||
For further details and example code, see documentation of function
|
||||
vmaDefragment().
|
||||
|
||||
\subsection lost_allocations Lost allocations
|
||||
\page lost_allocations Lost allocations
|
||||
|
||||
If your game oversubscribes video memory, if may work OK in previous-generation
|
||||
graphics APIs (DirectX 9, 10, 11, OpenGL) because resources are automatically
|
||||
@ -334,7 +348,8 @@ The library uses following algorithm for allocation, in order:
|
||||
-# If failed, return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
|
||||
|
||||
|
||||
\section configuration Configuration
|
||||
|
||||
\page configuration Configuration
|
||||
|
||||
Please check "CONFIGURATION SECTION" in the code to find macros that you can define
|
||||
before each include of this file or change directly in this file to provide
|
||||
@ -342,7 +357,7 @@ your own implementation of basic facilities like assert, `min()` and `max()` fun
|
||||
mutex etc. C++ STL is used by default, but changing these allows you to get rid
|
||||
of any STL usage if you want, as many game developers tend to do.
|
||||
|
||||
\subsection config_Vulkan_functions Pointers to Vulkan functions
|
||||
\section config_Vulkan_functions Pointers to Vulkan functions
|
||||
|
||||
The library uses Vulkan functions straight from the `vulkan.h` header by default.
|
||||
If you want to provide your own pointers to these functions, e.g. fetched using
|
||||
@ -351,7 +366,7 @@ If you want to provide your own pointers to these functions, e.g. fetched using
|
||||
-# Define `VMA_STATIC_VULKAN_FUNCTIONS 0`.
|
||||
-# Provide valid pointers through VmaAllocatorCreateInfo::pVulkanFunctions.
|
||||
|
||||
\subsection custom_memory_allocator Custom host memory allocator
|
||||
\section custom_memory_allocator Custom host memory allocator
|
||||
|
||||
If you use custom allocator for CPU memory rather than default operator `new`
|
||||
and `delete` from C++, you can make this library using your allocator as well
|
||||
@ -359,21 +374,23 @@ by filling optional member VmaAllocatorCreateInfo::pAllocationCallbacks. These
|
||||
functions will be passed to Vulkan, as well as used by the library itself to
|
||||
make any CPU-side allocations.
|
||||
|
||||
\subsection allocation_callbacks Device memory allocation callbacks
|
||||
\section allocation_callbacks Device memory allocation callbacks
|
||||
|
||||
The library makes calls to `vkAllocateMemory()` and `vkFreeMemory()` internally.
|
||||
You can setup callbacks to be informed about these calls, e.g. for the purpose
|
||||
of gathering some statistics. To do it, fill optional member
|
||||
VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
|
||||
|
||||
\subsection heap_memory_limit Device heap memory limit
|
||||
\section heap_memory_limit Device heap memory limit
|
||||
|
||||
If you want to test how your program behaves with limited amount of Vulkan device
|
||||
memory available (without switching your graphics card to one that really has
|
||||
smaller VRAM), you can use a feature of this library intended for this purpose.
|
||||
memory available without switching your graphics card to one that really has
|
||||
smaller VRAM, you can use a feature of this library intended for this purpose.
|
||||
To do it, fill optional member VmaAllocatorCreateInfo::pHeapSizeLimit.
|
||||
|
||||
\section thread_safety Thread safety
|
||||
|
||||
|
||||
\page thread_safety Thread safety
|
||||
|
||||
- The library has no global state, so separate `VmaAllocator` objects can be used
|
||||
independently.
|
||||
@ -392,11 +409,6 @@ To do it, fill optional member VmaAllocatorCreateInfo::pHeapSizeLimit.
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/** \defgroup general General
|
||||
@{
|
||||
*/
|
||||
|
||||
VK_DEFINE_HANDLE(VmaAllocator)
|
||||
|
||||
/// Callback function called after successful vkAllocateMemory.
|
||||
@ -655,18 +667,11 @@ void vmaFreeStatsString(
|
||||
|
||||
#endif // #if VMA_STATS_STRING_ENABLED
|
||||
|
||||
/** @} */
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/** \defgroup layer1 Layer 1 Choosing Memory Type
|
||||
@{
|
||||
*/
|
||||
|
||||
VK_DEFINE_HANDLE(VmaPool)
|
||||
|
||||
typedef enum VmaMemoryUsage
|
||||
{
|
||||
/// No intended memory usage specified.
|
||||
/// No intended memory usage specified. Use other members of VmaAllocationCreateInfo to specify your requirements.
|
||||
VMA_MEMORY_USAGE_UNKNOWN = 0,
|
||||
/// Memory will be used on device only, so faster access from the device is preferred. No need to be mappable on host.
|
||||
VMA_MEMORY_USAGE_GPU_ONLY = 1,
|
||||
@ -796,13 +801,6 @@ VkResult vmaFindMemoryTypeIndex(
|
||||
const VmaAllocationCreateInfo* pAllocationCreateInfo,
|
||||
uint32_t* pMemoryTypeIndex);
|
||||
|
||||
/** @} */
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/** \defgroup layer2 Layer 2 Allocating Memory
|
||||
@{
|
||||
*/
|
||||
|
||||
/// Flags to be passed as VmaPoolCreateInfo::flags.
|
||||
typedef enum VmaPoolCreateFlagBits {
|
||||
/** Set this flag to use a memory that will be persistently mapped.
|
||||
@ -1207,13 +1205,6 @@ VkResult vmaDefragment(
|
||||
const VmaDefragmentationInfo *pDefragmentationInfo,
|
||||
VmaDefragmentationStats* pDefragmentationStats);
|
||||
|
||||
/** @} */
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/** \defgroup layer3 Layer 3 Creating Buffers and Images
|
||||
@{
|
||||
*/
|
||||
|
||||
/**
|
||||
@param[out] pBuffer Buffer that was created.
|
||||
@param[out] pAllocation Allocation that was created.
|
||||
@ -1275,8 +1266,6 @@ void vmaDestroyImage(
|
||||
VkImage image,
|
||||
VmaAllocation allocation);
|
||||
|
||||
/** @} */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user