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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
synced 2024-11-22 15:04:34 +00:00
More coding and more tests. Basic functionality is working now.
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@ -6860,10 +6860,7 @@ public:
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const VkAllocationCallbacks m_AllocationCallbacks;
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VmaVirtualBlock_T(const VmaVirtualBlockCreateInfo& createInfo);
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~VmaVirtualBlock_T()
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{
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vma_delete(GetAllocationCallbacks(), m_Metadata);
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}
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~VmaVirtualBlock_T();
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VkResult Init()
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{
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return VK_SUCCESS;
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@ -16665,6 +16662,15 @@ VmaVirtualBlock_T::VmaVirtualBlock_T(const VmaVirtualBlockCreateInfo& createInfo
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m_Metadata->Init(createInfo.size);
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}
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VmaVirtualBlock_T::~VmaVirtualBlock_T()
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{
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// This is an important assert!!!
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// Hitting it means you have some memory leak - unreleased virtual allocations.
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VMA_ASSERT(m_Metadata->IsEmpty() && "Some virtual allocations were not freed before destruction of this virtual block!");
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vma_delete(GetAllocationCallbacks(), m_Metadata);
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}
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VkResult VmaVirtualBlock_T::Allocate(const VmaVirtualAllocationCreateInfo& createInfo, VkDeviceSize& outOffset)
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{
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outOffset = VK_WHOLE_SIZE;
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@ -2709,46 +2709,45 @@ static void TestVirtualBlocks()
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allocCreateInfo.pUserData = (void*)(uintptr_t)1;
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allocCreateInfo.size = 8 * MEGABYTE;
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VkDeviceSize alloc0Offset;
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TEST(vmaVirtualAllocate(block, &allocCreateInfo, &alloc0Offset) == VK_SUCCESS && alloc0Offset < blockSize);
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TEST(vmaVirtualAllocate(block, &allocCreateInfo, &alloc0Offset) == VK_SUCCESS);
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TEST(alloc0Offset < blockSize);
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#if 0
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// # Validate the allocation
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VIRTUAL_ALLOCATION_INFO allocInfo = {};
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block->GetAllocationInfo(alloc0Offset, &allocInfo);
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CHECK_BOOL( allocInfo.size == allocDesc.Size );
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CHECK_BOOL( allocInfo.pUserData == allocDesc.pUserData );
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VmaVirtualAllocationInfo allocInfo = {};
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vmaGetVirtualAllocationInfo(block, alloc0Offset, &allocInfo);
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TEST(allocInfo.size == allocCreateInfo.size);
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TEST(allocInfo.pUserData = allocCreateInfo.pUserData);
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// # Check SetUserData
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block->SetAllocationUserData(alloc0Offset, (void*)(uintptr_t)2);
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block->GetAllocationInfo(alloc0Offset, &allocInfo);
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CHECK_BOOL( allocInfo.pUserData == (void*)(uintptr_t)2 );
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vmaSetVirtualAllocationUserData(block, alloc0Offset, (void*)(uintptr_t)2);
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vmaGetVirtualAllocationInfo(block, alloc0Offset, &allocInfo);
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TEST(allocInfo.pUserData = (void*)(uintptr_t)2);
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// # Allocate 4 MB
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allocDesc.Size = 4 * MEGABYTE;
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allocDesc.Alignment = alignment;
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allocCreateInfo.size = 4 * MEGABYTE;
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UINT64 alloc1Offset;
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CHECK_HR( block->Allocate(&allocDesc, &alloc1Offset) );
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CHECK_BOOL( alloc1Offset < blockSize );
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CHECK_BOOL( alloc1Offset + 4 * MEGABYTE <= alloc0Offset || alloc0Offset + 8 * MEGABYTE <= alloc1Offset ); // Check if they don't overlap.
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TEST(vmaVirtualAllocate(block, &allocCreateInfo, &alloc1Offset) == VK_SUCCESS);
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TEST(alloc1Offset < blockSize);
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TEST(alloc1Offset + 4 * MEGABYTE <= alloc0Offset || alloc0Offset + 8 * MEGABYTE <= alloc1Offset); // Check if they don't overlap.
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// # Allocate another 8 MB - it should fail
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allocDesc.Size = 8 * MEGABYTE;
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allocDesc.Alignment = alignment;
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allocCreateInfo.size = 8 * MEGABYTE;
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UINT64 alloc2Offset;
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CHECK_BOOL( FAILED(block->Allocate(&allocDesc, &alloc2Offset)) );
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CHECK_BOOL( alloc2Offset == UINT64_MAX );
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TEST(vmaVirtualAllocate(block, &allocCreateInfo, &alloc2Offset) < 0);
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TEST(alloc2Offset == VK_WHOLE_SIZE);
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// # Free the 4 MB block. Now allocation of 8 MB should succeed.
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block->FreeAllocation(alloc1Offset);
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CHECK_HR( block->Allocate(&allocDesc, &alloc2Offset) );
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CHECK_BOOL( alloc2Offset < blockSize );
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CHECK_BOOL( alloc2Offset + 4 * MEGABYTE <= alloc0Offset || alloc0Offset + 8 * MEGABYTE <= alloc2Offset ); // Check if they don't overlap.
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vmaVirtualFree(block, alloc1Offset);
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TEST(vmaVirtualAllocate(block, &allocCreateInfo, &alloc2Offset) == VK_SUCCESS);
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TEST(alloc2Offset < blockSize);
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TEST(alloc2Offset + 4 * MEGABYTE <= alloc0Offset || alloc0Offset + 8 * MEGABYTE <= alloc2Offset); // Check if they don't overlap.
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#if 0
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// # Calculate statistics
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StatInfo statInfo = {};
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@ -2803,6 +2802,7 @@ static void TestVirtualBlocks()
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block->FreeAllocation(alloc2Offset);
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#endif
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vmaVirtualFree(block, alloc2Offset);
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//vmaClearVirtualBlock(block);
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vmaDestroyVirtualBlock(block);
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}
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