Added debug macro VMA_DEBUG_INITIALIZE_ALLOCATIONS to initialize contents of allocations with a bit pattern. Documented it. Added test for it.

Fixed some indentation.
This commit is contained in:
Adam Sawicki 2018-06-15 14:30:39 +02:00
parent 11904e3cec
commit e44c62684d
28 changed files with 399 additions and 3449 deletions

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@ -50,7 +50,7 @@ Additional features:
- Debug annotations: Associate string with name or opaque pointer to your own data with every allocation.
- JSON dump: Obtain a string in JSON format with detailed map of internal state, including list of allocations and gaps between them.
- Convert this JSON dump into a picture to visualize your memory. See [tools/VmaDumpVis](tools/VmaDumpVis/README.md).
- Margins: Enable validation of a magic number before and after every allocation to detect out-of-bounds memory corruption.
- Debugging incorrect memory usage: Enable initialization of all allocated memory with a bit pattern to detect usage of uninitialized or freed memory. Enable validation of a magic number before and after every allocation to detect out-of-bounds memory corruption.
# Prequisites

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<div class="title">VK_KHR_dedicated_allocation </div> </div>
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<div class="contents">
<div class="textblock"><p>VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve performance on some GPUs. It augments Vulkan API with possibility to query driver whether it prefers particular buffer or image to have its own, dedicated allocation (separate <code>VkDeviceMemory</code> block) for better efficiency - to be able to do some internal optimizations.</p>
<p>The extension is supported by this library. It will be used automatically when enabled. To enable it:</p>
<p>1 . When creating Vulkan device, check if following 2 device extensions are supported (call <code>vkEnumerateDeviceExtensionProperties()</code>). If yes, enable them (fill <code>VkDeviceCreateInfo::ppEnabledExtensionNames</code>).</p>
<ul>
<li>VK_KHR_get_memory_requirements2</li>
<li>VK_KHR_dedicated_allocation</li>
</ul>
<p>If you enabled these extensions:</p>
<p>2 . Query device for pointers to following 2 extension functions, using <code>vkGetDeviceProcAddr()</code>. Pass them in structure <a class="el" href="struct_vma_vulkan_functions.html" title="Pointers to some Vulkan functions - a subset used by the library. ">VmaVulkanFunctions</a> while creating your <code>VmaAllocator</code>.</p>
<ul>
<li><code>vkGetBufferMemoryRequirements2KHR</code></li>
<li><code>vkGetImageMemoryRequirements2KHR</code></li>
</ul>
<p>Other members of this structure can be null as long as you leave <code>VMA_STATIC_VULKAN_FUNCTIONS</code> defined to 1, which is the default.</p>
<div class="fragment"><div class="line"><a class="code" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a> vulkanFunctions = {};</div><div class="line">vulkanFunctions.<a class="code" href="struct_vma_vulkan_functions.html#a9d8d1b05d2b1e7e1d9b27f6f585acf9c">vkGetBufferMemoryRequirements2KHR</a> =</div><div class="line"> (PFN_vkGetBufferMemoryRequirements2KHR)vkGetDeviceProcAddr(device, <span class="stringliteral">&quot;vkGetBufferMemoryRequirements2KHR&quot;</span>);</div><div class="line">vulkanFunctions.<a class="code" href="struct_vma_vulkan_functions.html#a9cdcdc1e2b2ea7c571f7d27e30ba6875">vkGetImageMemoryRequirements2KHR</a> =</div><div class="line"> (PFN_vkGetImageMemoryRequirements2KHR)vkGetDeviceProcAddr(device, <span class="stringliteral">&quot;vkGetImageMemoryRequirements2KHR&quot;</span>);</div><div class="line"> </div><div class="line"><a class="code" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> allocatorInfo = {};</div><div class="line">allocatorInfo.<a class="code" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd">pVulkanFunctions</a> = &amp;vulkanFunctions;</div><div class="line"><span class="comment">// Fill other members of allocatorInfo...</span></div></div><!-- fragment --><p>3 . Use <code>VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</code> flag when creating your <code>VmaAllocator</code> to inform the library that you enabled required extensions and you want the library to use them.</p>
<div class="fragment"><div class="line">allocatorInfo.<a class="code" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346">flags</a> |= <a class="code" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a>;</div><div class="line"></div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a>(&amp;allocatorInfo, &amp;allocator);</div></div><!-- fragment --><p>That's all. The extension will be automatically used whenever you create a buffer using <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a> or image using <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a>.</p>
<p>When using the extension together with Vulkan Validation Layer, you will receive warnings like this: </p><pre class="fragment">vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer.
</pre><p>It is OK, you should just ignore it. It happens because you use function <code>vkGetBufferMemoryRequirements2KHR()</code> instead of standard <code>vkGetBufferMemoryRequirements()</code>, while the validation layer seems to be unaware of it.</p>
<p>To learn more about this extension, see:</p>
<ul>
<li><a href="https://www.khronos.org/registry/vulkan/specs/1.0-extensions/html/vkspec.html#VK_KHR_dedicated_allocation">VK_KHR_dedicated_allocation in Vulkan specification</a></li>
<li><a href="http://asawicki.info/articles/VK_KHR_dedicated_allocation.php5">VK_KHR_dedicated_allocation unofficial manual</a> </li>
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<div class="textblock"><h1><a class="anchor" id="about_the_library_features_not_supported"></a>
Features not supported</h1>
<p>Features deliberately excluded from the scope of this library:</p>
<ul>
<li>Data transfer - issuing commands that transfer data between buffers or images, any usage of <code>VkCommandList</code> or <code>VkCommandQueue</code> and related synchronization is responsibility of the user.</li>
<li>Support for any programming languages other than C/C++. Bindings to other languages are welcomed as external projects. </li>
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<title>Vulkan Memory Allocator: Corruption detection</title>
<title>Vulkan Memory Allocator: Debugging incorrect memory usage</title>
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@ -63,13 +63,19 @@ $(function() {
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<div class="header">
<div class="headertitle">
<div class="title">Corruption detection </div> </div>
<div class="title">Debugging incorrect memory usage </div> </div>
</div><!--header-->
<div class="contents">
<div class="textblock"><p>If you suspect a bug caused by memory being overwritten out of bounds of an allocation, you can use debug features of this library to verify this.</p>
<h1><a class="anchor" id="corruption_detection_margins"></a>
<div class="textblock"><p>If you suspect a bug with memory usage, like usage of uninitialized memory or memory being overwritten out of bounds of an allocation, you can use debug features of this library to verify this.</p>
<h1><a class="anchor" id="debugging_memory_usage_initialization"></a>
Memory initialization</h1>
<p>If you experience a bug with incorrect data in your program and you suspect uninitialized memory to be used, you can enable automatic memory initialization to verify this. To do it, define macro <code>VMA_DEBUG_INITIALIZE_ALLOCATIONS</code> to 1.</p>
<div class="fragment"><div class="line"><span class="preprocessor">#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1</span></div><div class="line"><span class="preprocessor">#include &quot;vk_mem_alloc.h&quot;</span></div></div><!-- fragment --><p>It makes memory of all new allocations initialized to bit pattern <code>0xDCDCDCDC</code>. Before an allocation is destroyed, its memory is filled with bit pattern <code>0xEFEFEFEF</code>. Memory is automatically mapped and unmapped if necessary.</p>
<p>If you find these values while debugging your program, good chances are that you incorrectly read Vulkan memory that is allocated but not initialized, or already freed, respectively.</p>
<p>Memory initialization works only with memory types that are <code>HOST_VISIBLE</code>. It works also with dedicated allocations. It doesn't work with allocations created with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> flag, as these they cannot be mapped.</p>
<h1><a class="anchor" id="debugging_memory_usage_margins"></a>
Margins</h1>
<p>By default, allocations are laid your in memory blocks next to each other if possible (considering required alignment, <code>bufferImageGranularity</code>, and <code>nonCoherentAtomSize</code>).</p>
<p>By default, allocations are laid out in memory blocks next to each other if possible (considering required alignment, <code>bufferImageGranularity</code>, and <code>nonCoherentAtomSize</code>).</p>
<div class="image">
<img src="../gfx/Margins_1.png" alt="Allocations without margin"/>
</div>
@ -78,11 +84,12 @@ Margins</h1>
<img src="../gfx/Margins_2.png" alt="Allocations with margin"/>
</div>
<p>If your bug goes away after enabling margins, it means it may be caused by memory being overwritten outside of allocation boundaries. It is not 100% certain though. Change in application behavior may also be caused by different order and distribution of allocations across memory blocks after margins are applied.</p>
<p>The margin is applied also before first and after last allocation in a block. It may happen only once between two adjacent allocations.</p>
<p>The margin is applied also before first and after last allocation in a block. It may occur only once between two adjacent allocations.</p>
<p>Margins work with all types of memory.</p>
<p>Margin is applied only to allocations made out of memory blocks and not to dedicated allocations, which have their own memory block of specific size. It is thus not applied to allocations made using <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block. ">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> flag or those automatically decided to put into dedicated allocations, e.g. due to its large size or recommended by VK_KHR_dedicated_allocation extension.</p>
<p>Margins appear in <a class="el" href="statistics.html#statistics_json_dump">JSON dump</a> as part of free space.</p>
<p>Note that enabling margins increases memory usage and fragmentation.</p>
<h1><a class="anchor" id="corruption_detection_corruption_detection"></a>
<h1><a class="anchor" id="debugging_memory_usage_corruption_detection"></a>
Corruption detection</h1>
<p>You can additionally define macro <code>VMA_DEBUG_DETECT_CORRUPTION</code> to 1 to enable validation of contents of the margins.</p>
<div class="fragment"><div class="line"><span class="preprocessor">#define VMA_DEBUG_MARGIN 16</span></div><div class="line"><span class="preprocessor">#define VMA_DEBUG_DETECT_CORRUPTION 1</span></div><div class="line"><span class="preprocessor">#include &quot;vk_mem_alloc.h&quot;</span></div></div><!-- fragment --><p>When this feature is enabled, number of bytes specified as <code>VMA_DEBUG_MARGIN</code> (it must be multiply of 4) before and after every allocation is filled with a magic number. This idea is also know as "canary". Memory is automatically mapped and unmapped if necessary.</p>

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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>. <a href="struct_vma_device_memory_callbacks.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Pointers to some Vulkan functions - a subset used by the library. <a href="struct_vma_vulkan_functions.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_stat_info.html">VmaStatInfo</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calculated statistics of memory usage in entire allocator. <a href="struct_vma_stat_info.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_stats.html">VmaStats</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">General statistics from current state of Allocator. <a href="struct_vma_stats.html#details">More...</a><br /></td></tr>
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<tr class="memitem:gae25f0d55fd91cb166f002b63244800e1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gae25f0d55fd91cb166f002b63244800e1">VMA_STATS_STRING_ENABLED</a>&#160;&#160;&#160;1</td></tr>
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<tr class="memitem:gab6a6477cda1ce775b30bde96d766203b"><td class="memItemLeft" align="right" valign="top">typedef void(VKAPI_PTR *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gab6a6477cda1ce775b30bde96d766203b">PFN_vmaAllocateDeviceMemoryFunction</a>) (VmaAllocator allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size)</td></tr>
<tr class="memdesc:gab6a6477cda1ce775b30bde96d766203b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Callback function called after successful vkAllocateMemory. <a href="#gab6a6477cda1ce775b30bde96d766203b">More...</a><br /></td></tr>
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<tr class="memitem:gaef2545dc2e9dd4f29ab9ba6ac6fe2f49"><td class="memItemLeft" align="right" valign="top">typedef void(VKAPI_PTR *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gaef2545dc2e9dd4f29ab9ba6ac6fe2f49">PFN_vmaFreeDeviceMemoryFunction</a>) (VmaAllocator allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size)</td></tr>
<tr class="memdesc:gaef2545dc2e9dd4f29ab9ba6ac6fe2f49"><td class="mdescLeft">&#160;</td><td class="mdescRight">Callback function called before vkFreeMemory. <a href="#gaef2545dc2e9dd4f29ab9ba6ac6fe2f49">More...</a><br /></td></tr>
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<tr class="memitem:ga5e2eb68d727cfd4df25702b027b7aa31"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga5e2eb68d727cfd4df25702b027b7aa31">VmaDeviceMemoryCallbacks</a></td></tr>
<tr class="memdesc:ga5e2eb68d727cfd4df25702b027b7aa31"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>. <a href="#ga5e2eb68d727cfd4df25702b027b7aa31">More...</a><br /></td></tr>
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<tr class="memitem:ga4ddf381b6ce795bdfbc6c614640b9915"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__general.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga4ddf381b6ce795bdfbc6c614640b9915">VmaAllocatorCreateFlagBits</a></td></tr>
<tr class="memdesc:ga4ddf381b6ce795bdfbc6c614640b9915"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags for created VmaAllocator. <a href="#ga4ddf381b6ce795bdfbc6c614640b9915">More...</a><br /></td></tr>
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<tr class="memitem:gacfe6863e160722c2c1bbcf7573fddc4d"><td class="memItemLeft" align="right" valign="top">typedef VkFlags&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gacfe6863e160722c2c1bbcf7573fddc4d">VmaAllocatorCreateFlags</a></td></tr>
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<tr class="memitem:ga97064a1a271b0061ebfc3a079862d0c5"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga97064a1a271b0061ebfc3a079862d0c5">VmaVulkanFunctions</a></td></tr>
<tr class="memdesc:ga97064a1a271b0061ebfc3a079862d0c5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Pointers to some Vulkan functions - a subset used by the library. <a href="#ga97064a1a271b0061ebfc3a079862d0c5">More...</a><br /></td></tr>
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<tr class="memitem:gae0f6d1d733dded220d28134da46b4283"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gae0f6d1d733dded220d28134da46b4283">VmaAllocatorCreateInfo</a></td></tr>
<tr class="memdesc:gae0f6d1d733dded220d28134da46b4283"><td class="mdescLeft">&#160;</td><td class="mdescRight">Description of a Allocator to be created. <a href="#gae0f6d1d733dded220d28134da46b4283">More...</a><br /></td></tr>
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<tr class="memitem:ga810b009a788ee8aac72a25b42ffbe31c"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_stat_info.html">VmaStatInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga810b009a788ee8aac72a25b42ffbe31c">VmaStatInfo</a></td></tr>
<tr class="memdesc:ga810b009a788ee8aac72a25b42ffbe31c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calculated statistics of memory usage in entire allocator. <a href="#ga810b009a788ee8aac72a25b42ffbe31c">More...</a><br /></td></tr>
<tr class="separator:ga810b009a788ee8aac72a25b42ffbe31c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga732be855fb4a7c248e6853d928a729af"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_stats.html">VmaStats</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga732be855fb4a7c248e6853d928a729af">VmaStats</a></td></tr>
<tr class="memdesc:ga732be855fb4a7c248e6853d928a729af"><td class="mdescLeft">&#160;</td><td class="mdescRight">General statistics from current state of Allocator. <a href="#ga732be855fb4a7c248e6853d928a729af">More...</a><br /></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="enum-members"></a>
Enumerations</h2></td></tr>
<tr class="memitem:ga4f87c9100d154a65a4ad495f7763cf7c"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a> { <a class="el" href="group__general.html#gga4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d">VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT</a> = 0x00000001,
<a class="el" href="group__general.html#gga4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a> = 0x00000002,
<a class="el" href="group__general.html#gga4f87c9100d154a65a4ad495f7763cf7cae4d5ad929caba5f23eb502b13bd5286c">VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
}<tr class="memdesc:ga4f87c9100d154a65a4ad495f7763cf7c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags for created VmaAllocator. <a href="group__general.html#ga4f87c9100d154a65a4ad495f7763cf7c">More...</a><br /></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga200692051ddb34240248234f5f4c17bb"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a> (const <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> *pCreateInfo, VmaAllocator *pAllocator)</td></tr>
<tr class="memdesc:ga200692051ddb34240248234f5f4c17bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates Allocator object. <a href="#ga200692051ddb34240248234f5f4c17bb">More...</a><br /></td></tr>
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<tr class="memitem:gaa8d164061c88f22fb1fd3c8f3534bc1d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gaa8d164061c88f22fb1fd3c8f3534bc1d">vmaDestroyAllocator</a> (VmaAllocator allocator)</td></tr>
<tr class="memdesc:gaa8d164061c88f22fb1fd3c8f3534bc1d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys allocator object. <a href="#gaa8d164061c88f22fb1fd3c8f3534bc1d">More...</a><br /></td></tr>
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<tr class="memitem:gaecabf7b6e91ea87d0316fa0a9e014fe0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gaecabf7b6e91ea87d0316fa0a9e014fe0">vmaGetPhysicalDeviceProperties</a> (VmaAllocator allocator, const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties)</td></tr>
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<tr class="memitem:gab88db292a17974f911182543fda52d19"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gab88db292a17974f911182543fda52d19">vmaGetMemoryProperties</a> (VmaAllocator allocator, const VkPhysicalDeviceMemoryProperties **ppPhysicalDeviceMemoryProperties)</td></tr>
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<tr class="memitem:ga8701444752eb5de4464adb5a2b514bca"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga8701444752eb5de4464adb5a2b514bca">vmaGetMemoryTypeProperties</a> (VmaAllocator allocator, uint32_t memoryTypeIndex, VkMemoryPropertyFlags *pFlags)</td></tr>
<tr class="memdesc:ga8701444752eb5de4464adb5a2b514bca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Given Memory Type Index, returns Property Flags of this memory type. <a href="#ga8701444752eb5de4464adb5a2b514bca">More...</a><br /></td></tr>
<tr class="separator:ga8701444752eb5de4464adb5a2b514bca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gade56bf8dc9f5a5eaddf5f119ed525236"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gade56bf8dc9f5a5eaddf5f119ed525236">vmaSetCurrentFrameIndex</a> (VmaAllocator allocator, uint32_t frameIndex)</td></tr>
<tr class="memdesc:gade56bf8dc9f5a5eaddf5f119ed525236"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets index of the current frame. <a href="#gade56bf8dc9f5a5eaddf5f119ed525236">More...</a><br /></td></tr>
<tr class="separator:gade56bf8dc9f5a5eaddf5f119ed525236"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga333b61c1788cb23559177531e6a93ca3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga333b61c1788cb23559177531e6a93ca3">vmaCalculateStats</a> (VmaAllocator allocator, <a class="el" href="struct_vma_stats.html">VmaStats</a> *pStats)</td></tr>
<tr class="memdesc:ga333b61c1788cb23559177531e6a93ca3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves statistics from current state of the Allocator. <a href="#ga333b61c1788cb23559177531e6a93ca3">More...</a><br /></td></tr>
<tr class="separator:ga333b61c1788cb23559177531e6a93ca3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa4fee7eb5253377599ef4fd38c93c2a0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#gaa4fee7eb5253377599ef4fd38c93c2a0">vmaBuildStatsString</a> (VmaAllocator allocator, char **ppStatsString, VkBool32 detailedMap)</td></tr>
<tr class="memdesc:gaa4fee7eb5253377599ef4fd38c93c2a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds and returns statistics as string in JSON format. <a href="#gaa4fee7eb5253377599ef4fd38c93c2a0">More...</a><br /></td></tr>
<tr class="separator:gaa4fee7eb5253377599ef4fd38c93c2a0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3104eb30d8122c84dd8541063f145288"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__general.html#ga3104eb30d8122c84dd8541063f145288">vmaFreeStatsString</a> (VmaAllocator allocator, char *pStatsString)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<h2 class="groupheader">Macro Definition Documentation</h2>
<a id="gae25f0d55fd91cb166f002b63244800e1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gae25f0d55fd91cb166f002b63244800e1">&#9670;&nbsp;</a></span>VMA_STATS_STRING_ENABLED</h2>
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<td class="memname">#define VMA_STATS_STRING_ENABLED&#160;&#160;&#160;1</td>
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<h2 class="groupheader">Typedef Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#gab6a6477cda1ce775b30bde96d766203b">&#9670;&nbsp;</a></span>PFN_vmaAllocateDeviceMemoryFunction</h2>
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<td class="memname">typedef void(VKAPI_PTR * PFN_vmaAllocateDeviceMemoryFunction) (VmaAllocator allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size)</td>
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<p>Callback function called after successful vkAllocateMemory. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#gaef2545dc2e9dd4f29ab9ba6ac6fe2f49">&#9670;&nbsp;</a></span>PFN_vmaFreeDeviceMemoryFunction</h2>
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<td class="memname">typedef void(VKAPI_PTR * PFN_vmaFreeDeviceMemoryFunction) (VmaAllocator allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size)</td>
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<p>Callback function called before vkFreeMemory. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga4ddf381b6ce795bdfbc6c614640b9915">&#9670;&nbsp;</a></span>VmaAllocatorCreateFlagBits</h2>
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<td class="memname">typedef enum <a class="el" href="group__general.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a> <a class="el" href="group__general.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a></td>
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<p>Flags for created VmaAllocator. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#gacfe6863e160722c2c1bbcf7573fddc4d">&#9670;&nbsp;</a></span>VmaAllocatorCreateFlags</h2>
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<td class="memname">typedef VkFlags <a class="el" href="group__general.html#gacfe6863e160722c2c1bbcf7573fddc4d">VmaAllocatorCreateFlags</a></td>
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<a id="gae0f6d1d733dded220d28134da46b4283"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gae0f6d1d733dded220d28134da46b4283">&#9670;&nbsp;</a></span>VmaAllocatorCreateInfo</h2>
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<td class="memname">typedef struct <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td>
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<p>Description of a Allocator to be created. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5e2eb68d727cfd4df25702b027b7aa31">&#9670;&nbsp;</a></span>VmaDeviceMemoryCallbacks</h2>
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<td class="memname">typedef struct <a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a> <a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a></td>
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<p>Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>. </p>
<p>Provided for informative purpose, e.g. to gather statistics about number of allocations or total amount of memory allocated in Vulkan.</p>
<p>Used in <a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e" title="Informative callbacks for vkAllocateMemory, vkFreeMemory. ">VmaAllocatorCreateInfo::pDeviceMemoryCallbacks</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga810b009a788ee8aac72a25b42ffbe31c">&#9670;&nbsp;</a></span>VmaStatInfo</h2>
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<td class="memname">typedef struct <a class="el" href="struct_vma_stat_info.html">VmaStatInfo</a> <a class="el" href="struct_vma_stat_info.html">VmaStatInfo</a></td>
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<p>Calculated statistics of memory usage in entire allocator. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga732be855fb4a7c248e6853d928a729af">&#9670;&nbsp;</a></span>VmaStats</h2>
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<td class="memname">typedef struct <a class="el" href="struct_vma_stats.html">VmaStats</a> <a class="el" href="struct_vma_stats.html">VmaStats</a></td>
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<p>General statistics from current state of Allocator. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga97064a1a271b0061ebfc3a079862d0c5">&#9670;&nbsp;</a></span>VmaVulkanFunctions</h2>
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<td class="memname">typedef struct <a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a> <a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a></td>
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<p>Pointers to some Vulkan functions - a subset used by the library. </p>
<p>Used in <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd" title="Pointers to Vulkan functions. Can be null if you leave define VMA_STATIC_VULKAN_FUNCTIONS 1...">VmaAllocatorCreateInfo::pVulkanFunctions</a>. </p>
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<h2 class="groupheader">Enumeration Type Documentation</h2>
<a id="ga4f87c9100d154a65a4ad495f7763cf7c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga4f87c9100d154a65a4ad495f7763cf7c">&#9670;&nbsp;</a></span>VmaAllocatorCreateFlagBits</h2>
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<td class="memname">enum <a class="el" href="group__general.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a></td>
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<p>Flags for created VmaAllocator. </p>
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<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d"></a>VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT&#160;</td><td class="fielddoc"><p>Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you. </p>
<p>Using this flag may increase performance because internal mutexes are not used. </p>
</td></tr>
<tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878"></a>VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT&#160;</td><td class="fielddoc"><p>Enables usage of VK_KHR_dedicated_allocation extension. </p>
<p>Using this extenion will automatically allocate dedicated blocks of memory for some buffers and images instead of suballocating place for them out of bigger memory blocks (as if you explicitly used VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag) when it is recommended by the driver. It may improve performance on some GPUs.</p>
<p>You may set this flag only if you found out that following device extensions are supported, you enabled them while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device. ">VmaAllocatorCreateInfo::device</a>, and you want them to be used internally by this library:</p>
<ul>
<li>VK_KHR_get_memory_requirements2</li>
<li>VK_KHR_dedicated_allocation</li>
</ul>
<p>If this flag is enabled, you must also provide <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd" title="Pointers to Vulkan functions. Can be null if you leave define VMA_STATIC_VULKAN_FUNCTIONS 1...">VmaAllocatorCreateInfo::pVulkanFunctions</a> and fill at least members: <a class="el" href="struct_vma_vulkan_functions.html#a9d8d1b05d2b1e7e1d9b27f6f585acf9c">VmaVulkanFunctions::vkGetBufferMemoryRequirements2KHR</a>, <a class="el" href="struct_vma_vulkan_functions.html#a9cdcdc1e2b2ea7c571f7d27e30ba6875">VmaVulkanFunctions::vkGetImageMemoryRequirements2KHR</a>, because they are never imported statically.</p>
<p>When this flag is set, you can experience following warnings reported by Vulkan validation layer. You can ignore them.</p>
<blockquote class="doxtable">
<p>vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer.</p>
</blockquote>
</td></tr>
<tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7cae4d5ad929caba5f23eb502b13bd5286c"></a>VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
</table>
</div>
</div>
<h2 class="groupheader">Function Documentation</h2>
<a id="gaa4fee7eb5253377599ef4fd38c93c2a0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaa4fee7eb5253377599ef4fd38c93c2a0">&#9670;&nbsp;</a></span>vmaBuildStatsString()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void vmaBuildStatsString </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">char **&#160;</td>
<td class="paramname"><em>ppStatsString</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkBool32&#160;</td>
<td class="paramname"><em>detailedMap</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Builds and returns statistics as string in JSON format. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[out]</td><td class="paramname">ppStatsString</td><td>Must be freed using <a class="el" href="group__general.html#ga3104eb30d8122c84dd8541063f145288">vmaFreeStatsString()</a> function. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="ga333b61c1788cb23559177531e6a93ca3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga333b61c1788cb23559177531e6a93ca3">&#9670;&nbsp;</a></span>vmaCalculateStats()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void vmaCalculateStats </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="struct_vma_stats.html">VmaStats</a> *&#160;</td>
<td class="paramname"><em>pStats</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Retrieves statistics from current state of the Allocator. </p>
</div>
</div>
<a id="ga200692051ddb34240248234f5f4c17bb"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga200692051ddb34240248234f5f4c17bb">&#9670;&nbsp;</a></span>vmaCreateAllocator()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">VkResult vmaCreateAllocator </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> *&#160;</td>
<td class="paramname"><em>pCreateInfo</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaAllocator *&#160;</td>
<td class="paramname"><em>pAllocator</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Creates Allocator object. </p>
</div>
</div>
<a id="gaa8d164061c88f22fb1fd3c8f3534bc1d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaa8d164061c88f22fb1fd3c8f3534bc1d">&#9670;&nbsp;</a></span>vmaDestroyAllocator()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void vmaDestroyAllocator </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Destroys allocator object. </p>
</div>
</div>
<a id="ga3104eb30d8122c84dd8541063f145288"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga3104eb30d8122c84dd8541063f145288">&#9670;&nbsp;</a></span>vmaFreeStatsString()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void vmaFreeStatsString </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">char *&#160;</td>
<td class="paramname"><em>pStatsString</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="gab88db292a17974f911182543fda52d19"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gab88db292a17974f911182543fda52d19">&#9670;&nbsp;</a></span>vmaGetMemoryProperties()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void vmaGetMemoryProperties </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const VkPhysicalDeviceMemoryProperties **&#160;</td>
<td class="paramname"><em>ppPhysicalDeviceMemoryProperties</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator. You can access it here, without fetching it again on your own. </p>
</div>
</div>
<a id="ga8701444752eb5de4464adb5a2b514bca"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga8701444752eb5de4464adb5a2b514bca">&#9670;&nbsp;</a></span>vmaGetMemoryTypeProperties()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void vmaGetMemoryTypeProperties </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>memoryTypeIndex</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkMemoryPropertyFlags *&#160;</td>
<td class="paramname"><em>pFlags</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Given Memory Type Index, returns Property Flags of this memory type. </p>
<p>This is just a convenience function. Same information can be obtained using <a class="el" href="group__general.html#gab88db292a17974f911182543fda52d19">vmaGetMemoryProperties()</a>. </p>
</div>
</div>
<a id="gaecabf7b6e91ea87d0316fa0a9e014fe0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaecabf7b6e91ea87d0316fa0a9e014fe0">&#9670;&nbsp;</a></span>vmaGetPhysicalDeviceProperties()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void vmaGetPhysicalDeviceProperties </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const VkPhysicalDeviceProperties **&#160;</td>
<td class="paramname"><em>ppPhysicalDeviceProperties</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>PhysicalDeviceProperties are fetched from physicalDevice by the allocator. You can access it here, without fetching it again on your own. </p>
</div>
</div>
<a id="gade56bf8dc9f5a5eaddf5f119ed525236"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gade56bf8dc9f5a5eaddf5f119ed525236">&#9670;&nbsp;</a></span>vmaSetCurrentFrameIndex()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void vmaSetCurrentFrameIndex </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">uint32_t&#160;</td>
<td class="paramname"><em>frameIndex</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Sets index of the current frame. </p>
<p>This function must be used if you make allocations with <code>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</code> and <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> flags to inform the allocator when a new frame begins. Allocations queried using <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> cannot become lost in the current frame. </p>
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<div class="title">Layer 1 Choosing Memory Type</div> </div>
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Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Typedefs</h2></td></tr>
<tr class="memitem:gad63b2113c0bfdbeade1cb498f5a8580d"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__layer1.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer1.html#gad63b2113c0bfdbeade1cb498f5a8580d">VmaMemoryUsage</a></td></tr>
<tr class="separator:gad63b2113c0bfdbeade1cb498f5a8580d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabf6bf6748c7a9fe7ce5b7835c0f56af4"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__layer1.html#gad9889c10c798b040d59c92f257cae597">VmaAllocationCreateFlagBits</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer1.html#gabf6bf6748c7a9fe7ce5b7835c0f56af4">VmaAllocationCreateFlagBits</a></td></tr>
<tr class="memdesc:gabf6bf6748c7a9fe7ce5b7835c0f56af4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a>. <a href="#gabf6bf6748c7a9fe7ce5b7835c0f56af4">More...</a><br /></td></tr>
<tr class="separator:gabf6bf6748c7a9fe7ce5b7835c0f56af4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5225e5e11f8376f6a31a1791f3d6e817"><td class="memItemLeft" align="right" valign="top">typedef VkFlags&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer1.html#ga5225e5e11f8376f6a31a1791f3d6e817">VmaAllocationCreateFlags</a></td></tr>
<tr class="separator:ga5225e5e11f8376f6a31a1791f3d6e817"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga86c44f9950b40d50088ed93a17870a7a"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer1.html#ga86c44f9950b40d50088ed93a17870a7a">VmaAllocationCreateInfo</a></td></tr>
<tr class="separator:ga86c44f9950b40d50088ed93a17870a7a"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Enumerations</h2></td></tr>
<tr class="memitem:gaa5846affa1e9da3800e3e78fae2305cc"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer1.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a> { <br />
&#160;&#160;<a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd">VMA_MEMORY_USAGE_UNKNOWN</a> = 0,
<a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a> = 1,
<a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a> = 2,
<a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">VMA_MEMORY_USAGE_CPU_TO_GPU</a> = 3,
<br />
&#160;&#160;<a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27">VMA_MEMORY_USAGE_GPU_TO_CPU</a> = 4,
<a class="el" href="group__layer1.html#ggaa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e">VMA_MEMORY_USAGE_MAX_ENUM</a> = 0x7FFFFFFF
<br />
}</td></tr>
<tr class="separator:gaa5846affa1e9da3800e3e78fae2305cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad9889c10c798b040d59c92f257cae597"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer1.html#gad9889c10c798b040d59c92f257cae597">VmaAllocationCreateFlagBits</a> { <br />
&#160;&#160;<a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> = 0x00000001,
<a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff">VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</a> = 0x00000002,
<a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597ae443691ef3d077c0dc3de5576ac4c312">VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT</a> = 0x00000004,
<a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> = 0x00000008,
<br />
&#160;&#160;<a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a> = 0x00000010,
<a class="el" href="group__layer1.html#ggad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882">VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
<br />
}<tr class="memdesc:gad9889c10c798b040d59c92f257cae597"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a>. <a href="group__layer1.html#gad9889c10c798b040d59c92f257cae597">More...</a><br /></td></tr>
</td></tr>
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Functions</h2></td></tr>
<tr class="memitem:gaef15a94b58fbcb0fe706d5720e84a74a"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer1.html#gaef15a94b58fbcb0fe706d5720e84a74a">vmaFindMemoryTypeIndex</a> (VmaAllocator allocator, uint32_t memoryTypeBits, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<h2 class="groupheader">Typedef Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#gabf6bf6748c7a9fe7ce5b7835c0f56af4">&#9670;&nbsp;</a></span>VmaAllocationCreateFlagBits</h2>
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<td class="memname">typedef enum <a class="el" href="group__layer1.html#gad9889c10c798b040d59c92f257cae597">VmaAllocationCreateFlagBits</a> <a class="el" href="group__layer1.html#gad9889c10c798b040d59c92f257cae597">VmaAllocationCreateFlagBits</a></td>
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<p>Flags to be passed as <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5225e5e11f8376f6a31a1791f3d6e817">&#9670;&nbsp;</a></span>VmaAllocationCreateFlags</h2>
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<td class="memname">typedef VkFlags <a class="el" href="group__layer1.html#ga5225e5e11f8376f6a31a1791f3d6e817">VmaAllocationCreateFlags</a></td>
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<h2 class="memtitle"><span class="permalink"><a href="#ga86c44f9950b40d50088ed93a17870a7a">&#9670;&nbsp;</a></span>VmaAllocationCreateInfo</h2>
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<td class="memname">typedef struct <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td>
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<h2 class="memtitle"><span class="permalink"><a href="#gad63b2113c0bfdbeade1cb498f5a8580d">&#9670;&nbsp;</a></span>VmaMemoryUsage</h2>
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<td class="memname">typedef enum <a class="el" href="group__layer1.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a> <a class="el" href="group__layer1.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a></td>
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<h2 class="groupheader">Enumeration Type Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#gad9889c10c798b040d59c92f257cae597">&#9670;&nbsp;</a></span>VmaAllocationCreateFlagBits</h2>
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<td class="memname">enum <a class="el" href="group__layer1.html#gad9889c10c798b040d59c92f257cae597">VmaAllocationCreateFlagBits</a></td>
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<p>Flags to be passed as <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a>. </p>
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f"></a>VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT&#160;</td><td class="fielddoc"><p>Set this flag if the allocation should have its own memory block. </p>
<p>Use it for special, big resources, like fullscreen images used as attachments.</p>
<p>This flag must also be used for host visible resources that you want to map simultaneously because otherwise they might end up as regions of the same <code>VkDeviceMemory</code>, while mapping same <code>VkDeviceMemory</code> multiple times simultaneously is illegal.</p>
<p>You should not use this flag if <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in. ">VmaAllocationCreateInfo::pool</a> is not null. </p>
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<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff"></a>VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT&#160;</td><td class="fielddoc"><p>Set this flag to only try to allocate from existing <code>VkDeviceMemory</code> blocks and never create new such block. </p>
<p>If new allocation cannot be placed in any of the existing blocks, allocation fails with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code> error.</p>
<p>You should not use <code>VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</code> and <code>VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</code> at the same time. It makes no sense.</p>
<p>If <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in. ">VmaAllocationCreateInfo::pool</a> is not null, this flag is implied and ignored. </p>
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<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597ae443691ef3d077c0dc3de5576ac4c312"></a>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT&#160;</td><td class="fielddoc"><p>Set this flag to use a memory that will be persistently mapped and retrieve pointer to it. </p>
<p>Pointer to mapped memory will be returned through <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a>. You cannot map the memory on your own as multiple mappings of a single <code>VkDeviceMemory</code> are illegal.</p>
<p>If <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in. ">VmaAllocationCreateInfo::pool</a> is not null, usage of this flag must match usage of flag <code>VMA_POOL_CREATE_PERSISTENT_MAP_BIT</code> used during pool creation.</p>
<p>Is it valid to use this flag for allocation made from memory type that is not <code>HOST_VISIBLE</code>. This flag is then ignored and memory is not mapped. This is useful if you need an allocation that is efficient to use on GPU (<code>DEVICE_LOCAL</code>) and still want to map it directly if possible on platforms that support it (e.g. Intel GPU). </p>
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<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2"></a>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT&#160;</td><td class="fielddoc"><p>Allocation created with this flag can become lost as a result of another allocation with <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> flag, so you must check it before use.</p>
<p>To check if allocation is not lost, call <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> and check if <a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67" title="Handle to Vulkan memory object. ">VmaAllocationInfo::deviceMemory</a> is not <code>VK_NULL_HANDLE</code>.</p>
<p>For details about supporting lost allocations, see Lost Allocations chapter of User Guide on Main Page. </p>
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<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e"></a>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT&#160;</td><td class="fielddoc"><p>While creating allocation using this flag, other allocations that were created with flag <code>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</code> can become lost.</p>
<p>For details about supporting lost allocations, see Lost Allocations chapter of User Guide on Main Page. </p>
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<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882"></a>VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#gaa5846affa1e9da3800e3e78fae2305cc">&#9670;&nbsp;</a></span>VmaMemoryUsage</h2>
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<td class="memname">enum <a class="el" href="group__layer1.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a></td>
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<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd"></a>VMA_MEMORY_USAGE_UNKNOWN&#160;</td><td class="fielddoc"><p>No intended memory usage specified. </p>
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<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"></a>VMA_MEMORY_USAGE_GPU_ONLY&#160;</td><td class="fielddoc"><p>Memory will be used on device only, so faster access from the device is preferred. No need to be mappable on host. </p>
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<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5"></a>VMA_MEMORY_USAGE_CPU_ONLY&#160;</td><td class="fielddoc"><p>Memory will be mapped on host. Could be used for transfer to/from device. </p>
<p>Guarantees to be <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. </p>
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<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67"></a>VMA_MEMORY_USAGE_CPU_TO_GPU&#160;</td><td class="fielddoc"><p>Memory will be used for frequent (dynamic) updates from host and reads on device (upload). </p>
<p>Guarantees to be <code>HOST_VISIBLE</code>. </p>
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<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27"></a>VMA_MEMORY_USAGE_GPU_TO_CPU&#160;</td><td class="fielddoc"><p>Memory will be used for frequent writing on device and readback on host (download). </p>
<p>Guarantees to be <code>HOST_VISIBLE</code>. </p>
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<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e"></a>VMA_MEMORY_USAGE_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
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<h2 class="groupheader">Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#gaef15a94b58fbcb0fe706d5720e84a74a">&#9670;&nbsp;</a></span>vmaFindMemoryTypeIndex()</h2>
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<td class="memname">VkResult vmaFindMemoryTypeIndex </td>
<td>(</td>
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<td class="paramname"><em>allocator</em>, </td>
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<td class="paramtype">uint32_t&#160;</td>
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<td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
<td class="paramname"><em>pAllocationCreateInfo</em>, </td>
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<td class="paramtype">uint32_t *&#160;</td>
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<p>This algorithm tries to find a memory type that:</p>
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<li>Is allowed by memoryTypeBits.</li>
<li>Contains all the flags from pAllocationCreateInfo-&gt;requiredFlags.</li>
<li>Matches intended usage.</li>
<li>Has as many flags from pAllocationCreateInfo-&gt;preferredFlags as possible.</li>
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<dl class="section return"><dt>Returns</dt><dd>Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result from this function or any other allocating function probably means that your device doesn't support any memory type with requested features for the specific type of resource you want to use it for. Please check parameters of your resource, like image layout (OPTIMAL versus LINEAR) or mip level count. </dd></dl>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Describes parameter of created <code>VmaPool</code>. <a href="struct_vma_pool_create_info.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Describes parameter of existing <code>VmaPool</code>. <a href="struct_vma_pool_stats.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>. <a href="struct_vma_allocation_info.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Optional configuration parameters to be passed to function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. <a href="struct_vma_defragmentation_info.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Statistics returned by function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. <a href="struct_vma_defragmentation_stats.html#details">More...</a><br /></td></tr>
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Typedefs</h2></td></tr>
<tr class="memitem:ga8f93195158e0e2ac80ca352064e71c1f"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__layer2.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga8f93195158e0e2ac80ca352064e71c1f">VmaPoolCreateFlagBits</a></td></tr>
<tr class="memdesc:ga8f93195158e0e2ac80ca352064e71c1f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits. ">VmaPoolCreateInfo::flags</a>. <a href="#ga8f93195158e0e2ac80ca352064e71c1f">More...</a><br /></td></tr>
<tr class="separator:ga8f93195158e0e2ac80ca352064e71c1f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2770e325ea42e087c1b91fdf46d0292a"><td class="memItemLeft" align="right" valign="top">typedef VkFlags&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga2770e325ea42e087c1b91fdf46d0292a">VmaPoolCreateFlags</a></td></tr>
<tr class="separator:ga2770e325ea42e087c1b91fdf46d0292a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga211706e9348dcee25a843ed4ea69bce7"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga211706e9348dcee25a843ed4ea69bce7">VmaPoolCreateInfo</a></td></tr>
<tr class="memdesc:ga211706e9348dcee25a843ed4ea69bce7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Describes parameter of created <code>VmaPool</code>. <a href="#ga211706e9348dcee25a843ed4ea69bce7">More...</a><br /></td></tr>
<tr class="separator:ga211706e9348dcee25a843ed4ea69bce7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2e5612d871d64c5624087b837a338c34"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga2e5612d871d64c5624087b837a338c34">VmaPoolStats</a></td></tr>
<tr class="memdesc:ga2e5612d871d64c5624087b837a338c34"><td class="mdescLeft">&#160;</td><td class="mdescRight">Describes parameter of existing <code>VmaPool</code>. <a href="#ga2e5612d871d64c5624087b837a338c34">More...</a><br /></td></tr>
<tr class="separator:ga2e5612d871d64c5624087b837a338c34"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga795e6ff02a21d5486c0565f403dd9255"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga795e6ff02a21d5486c0565f403dd9255">VmaAllocationInfo</a></td></tr>
<tr class="memdesc:ga795e6ff02a21d5486c0565f403dd9255"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>. <a href="#ga795e6ff02a21d5486c0565f403dd9255">More...</a><br /></td></tr>
<tr class="separator:ga795e6ff02a21d5486c0565f403dd9255"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae67f8573a0cf20f16f0a1eecbca566a0"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gae67f8573a0cf20f16f0a1eecbca566a0">VmaDefragmentationInfo</a></td></tr>
<tr class="memdesc:gae67f8573a0cf20f16f0a1eecbca566a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Optional configuration parameters to be passed to function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. <a href="#gae67f8573a0cf20f16f0a1eecbca566a0">More...</a><br /></td></tr>
<tr class="separator:gae67f8573a0cf20f16f0a1eecbca566a0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab0f9b06441c840fee560de4a2967f8c9"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gab0f9b06441c840fee560de4a2967f8c9">VmaDefragmentationStats</a></td></tr>
<tr class="memdesc:gab0f9b06441c840fee560de4a2967f8c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Statistics returned by function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. <a href="#gab0f9b06441c840fee560de4a2967f8c9">More...</a><br /></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="enum-members"></a>
Enumerations</h2></td></tr>
<tr class="memitem:ga9a7c45f9c863695d98c83fa5ac940fe7"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a> { <a class="el" href="group__layer2.html#gga9a7c45f9c863695d98c83fa5ac940fe7a918441f7b40dca90481b114f5d224fe9">VMA_POOL_CREATE_PERSISTENT_MAP_BIT</a> = 0x00000001,
<a class="el" href="group__layer2.html#gga9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2">VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT</a> = 0x00000002,
<a class="el" href="group__layer2.html#gga9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec">VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
}<tr class="memdesc:ga9a7c45f9c863695d98c83fa5ac940fe7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits. ">VmaPoolCreateInfo::flags</a>. <a href="group__layer2.html#ga9a7c45f9c863695d98c83fa5ac940fe7">More...</a><br /></td></tr>
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<tr class="separator:ga9a7c45f9c863695d98c83fa5ac940fe7"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga5c8770ded7c59c8caac6de0c2cb00b50"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga5c8770ded7c59c8caac6de0c2cb00b50">vmaCreatePool</a> (VmaAllocator allocator, const <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> *pCreateInfo, VmaPool *pPool)</td></tr>
<tr class="memdesc:ga5c8770ded7c59c8caac6de0c2cb00b50"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates Vulkan device memory and creates <code>VmaPool</code> object. <a href="#ga5c8770ded7c59c8caac6de0c2cb00b50">More...</a><br /></td></tr>
<tr class="separator:ga5c8770ded7c59c8caac6de0c2cb00b50"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5485779c8f1948238fc4e92232fa65e1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a> (VmaAllocator allocator, VmaPool pool)</td></tr>
<tr class="memdesc:ga5485779c8f1948238fc4e92232fa65e1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys VmaPool object and frees Vulkan device memory. <a href="#ga5485779c8f1948238fc4e92232fa65e1">More...</a><br /></td></tr>
<tr class="separator:ga5485779c8f1948238fc4e92232fa65e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae8bf76997b234ef68aad922616df4153"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gae8bf76997b234ef68aad922616df4153">vmaGetPoolStats</a> (VmaAllocator allocator, VmaPool pool, <a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a> *pPoolStats)</td></tr>
<tr class="memdesc:gae8bf76997b234ef68aad922616df4153"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves statistics of existing VmaPool object. <a href="#gae8bf76997b234ef68aad922616df4153">More...</a><br /></td></tr>
<tr class="separator:gae8bf76997b234ef68aad922616df4153"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga736bd6cbda886f36c891727e73bd4024"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga736bd6cbda886f36c891727e73bd4024">vmaMakePoolAllocationsLost</a> (VmaAllocator allocator, VmaPool pool, size_t *pLostAllocationCount)</td></tr>
<tr class="memdesc:ga736bd6cbda886f36c891727e73bd4024"><td class="mdescLeft">&#160;</td><td class="mdescRight">Marks all allocations in given pool as lost if they are not used in current frame or <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame. ">VmaPoolCreateInfo::frameInUseCount</a> back from now. <a href="#ga736bd6cbda886f36c891727e73bd4024">More...</a><br /></td></tr>
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<tr class="memitem:gabf28077dbf82d0908b8acbe8ee8dd9b8"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gabf28077dbf82d0908b8acbe8ee8dd9b8">vmaAllocateMemory</a> (VmaAllocator allocator, const VkMemoryRequirements *pVkMemoryRequirements, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, VmaAllocation *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
<tr class="memdesc:gabf28077dbf82d0908b8acbe8ee8dd9b8"><td class="mdescLeft">&#160;</td><td class="mdescRight">General purpose memory allocation. <a href="#gabf28077dbf82d0908b8acbe8ee8dd9b8">More...</a><br /></td></tr>
<tr class="separator:gabf28077dbf82d0908b8acbe8ee8dd9b8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7fdf64415b6c3d83c454f28d2c53df7b"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer</a> (VmaAllocator allocator, VkBuffer buffer, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, VmaAllocation *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
<tr class="separator:ga7fdf64415b6c3d83c454f28d2c53df7b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0faa3f9e5fb233d29d1e00390650febb"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga0faa3f9e5fb233d29d1e00390650febb">vmaAllocateMemoryForImage</a> (VmaAllocator allocator, VkImage image, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, VmaAllocation *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
<tr class="memdesc:ga0faa3f9e5fb233d29d1e00390650febb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function similar to <a class="el" href="group__layer2.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>. <a href="#ga0faa3f9e5fb233d29d1e00390650febb">More...</a><br /></td></tr>
<tr class="separator:ga0faa3f9e5fb233d29d1e00390650febb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga11f0fbc034fa81a4efedd73d61ce7568"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga11f0fbc034fa81a4efedd73d61ce7568">vmaFreeMemory</a> (VmaAllocator allocator, VmaAllocation allocation)</td></tr>
<tr class="memdesc:ga11f0fbc034fa81a4efedd73d61ce7568"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees memory previously allocated using <a class="el" href="group__layer2.html#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation. ">vmaAllocateMemory()</a>, <a class="el" href="group__layer2.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, or <a class="el" href="group__layer2.html#ga0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a>. <a href="#ga11f0fbc034fa81a4efedd73d61ce7568">More...</a><br /></td></tr>
<tr class="separator:ga11f0fbc034fa81a4efedd73d61ce7568"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga86dd08aba8633bfa4ad0df2e76481d8b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a> (VmaAllocator allocator, VmaAllocation allocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
<tr class="memdesc:ga86dd08aba8633bfa4ad0df2e76481d8b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns current information about specified allocation. <a href="#ga86dd08aba8633bfa4ad0df2e76481d8b">More...</a><br /></td></tr>
<tr class="separator:ga86dd08aba8633bfa4ad0df2e76481d8b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf9147d31ffc11d62fc187bde283ed14f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gaf9147d31ffc11d62fc187bde283ed14f">vmaSetAllocationUserData</a> (VmaAllocator allocator, VmaAllocation allocation, void *pUserData)</td></tr>
<tr class="memdesc:gaf9147d31ffc11d62fc187bde283ed14f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets pUserData in given allocation to new value. <a href="#gaf9147d31ffc11d62fc187bde283ed14f">More...</a><br /></td></tr>
<tr class="separator:gaf9147d31ffc11d62fc187bde283ed14f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae5c9657d9e94756269145b01c05d16f1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gae5c9657d9e94756269145b01c05d16f1">vmaCreateLostAllocation</a> (VmaAllocator allocator, VmaAllocation *pAllocation)</td></tr>
<tr class="memdesc:gae5c9657d9e94756269145b01c05d16f1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates new allocation that is in lost state from the beginning. <a href="#gae5c9657d9e94756269145b01c05d16f1">More...</a><br /></td></tr>
<tr class="separator:gae5c9657d9e94756269145b01c05d16f1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad5bd1243512d099706de88168992f069"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#gad5bd1243512d099706de88168992f069">vmaMapMemory</a> (VmaAllocator allocator, VmaAllocation allocation, void **ppData)</td></tr>
<tr class="separator:gad5bd1243512d099706de88168992f069"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9bc268595cb33f6ec4d519cfce81ff45"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a> (VmaAllocator allocator, VmaAllocation allocation)</td></tr>
<tr class="separator:ga9bc268595cb33f6ec4d519cfce81ff45"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga26b87244491c1fe77f11fe9ab5779c27"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga26b87244491c1fe77f11fe9ab5779c27">vmaUnmapPersistentlyMappedMemory</a> (VmaAllocator allocator)</td></tr>
<tr class="memdesc:ga26b87244491c1fe77f11fe9ab5779c27"><td class="mdescLeft">&#160;</td><td class="mdescRight">Unmaps persistently mapped memory of types that are <code>HOST_COHERENT</code> and <code>DEVICE_LOCAL</code>. <a href="#ga26b87244491c1fe77f11fe9ab5779c27">More...</a><br /></td></tr>
<tr class="separator:ga26b87244491c1fe77f11fe9ab5779c27"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga03366170bb8e186605518d2f5d65b85a"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga03366170bb8e186605518d2f5d65b85a">vmaMapPersistentlyMappedMemory</a> (VmaAllocator allocator)</td></tr>
<tr class="memdesc:ga03366170bb8e186605518d2f5d65b85a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maps back persistently mapped memory of types that are <code>HOST_COHERENT</code> and <code>DEVICE_LOCAL</code>. <a href="#ga03366170bb8e186605518d2f5d65b85a">More...</a><br /></td></tr>
<tr class="separator:ga03366170bb8e186605518d2f5d65b85a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6aced90fcc7b39882b6654a740a0b9bb"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb">vmaDefragment</a> (VmaAllocator allocator, VmaAllocation *pAllocations, size_t allocationCount, VkBool32 *pAllocationsChanged, const <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a> *pDefragmentationInfo, <a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a> *pDefragmentationStats)</td></tr>
<tr class="memdesc:ga6aced90fcc7b39882b6654a740a0b9bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compacts memory by moving allocations. <a href="#ga6aced90fcc7b39882b6654a740a0b9bb">More...</a><br /></td></tr>
<tr class="separator:ga6aced90fcc7b39882b6654a740a0b9bb"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<h2 class="groupheader">Typedef Documentation</h2>
<a id="ga795e6ff02a21d5486c0565f403dd9255"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga795e6ff02a21d5486c0565f403dd9255">&#9670;&nbsp;</a></span>VmaAllocationInfo</h2>
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<td class="memname">typedef struct <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></td>
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<p>Parameters of <code>VmaAllocation</code> objects, that can be retrieved using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>. </p>
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<a id="gae67f8573a0cf20f16f0a1eecbca566a0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gae67f8573a0cf20f16f0a1eecbca566a0">&#9670;&nbsp;</a></span>VmaDefragmentationInfo</h2>
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<td class="memname">typedef struct <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a> <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a></td>
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<p>Optional configuration parameters to be passed to function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#gab0f9b06441c840fee560de4a2967f8c9">&#9670;&nbsp;</a></span>VmaDefragmentationStats</h2>
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<td class="memname">typedef struct <a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a> <a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a></td>
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<p>Statistics returned by function <a class="el" href="group__layer2.html#ga6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga8f93195158e0e2ac80ca352064e71c1f">&#9670;&nbsp;</a></span>VmaPoolCreateFlagBits</h2>
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<td class="memname">typedef enum <a class="el" href="group__layer2.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a> <a class="el" href="group__layer2.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a></td>
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<p>Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits. ">VmaPoolCreateInfo::flags</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga2770e325ea42e087c1b91fdf46d0292a">&#9670;&nbsp;</a></span>VmaPoolCreateFlags</h2>
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<td class="memname">typedef VkFlags <a class="el" href="group__layer2.html#ga2770e325ea42e087c1b91fdf46d0292a">VmaPoolCreateFlags</a></td>
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<h2 class="memtitle"><span class="permalink"><a href="#ga211706e9348dcee25a843ed4ea69bce7">&#9670;&nbsp;</a></span>VmaPoolCreateInfo</h2>
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<td class="memname">typedef struct <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a></td>
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<p>Describes parameter of created <code>VmaPool</code>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga2e5612d871d64c5624087b837a338c34">&#9670;&nbsp;</a></span>VmaPoolStats</h2>
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<td class="memname">typedef struct <a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a> <a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a></td>
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<p>Describes parameter of existing <code>VmaPool</code>. </p>
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<h2 class="groupheader">Enumeration Type Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#ga9a7c45f9c863695d98c83fa5ac940fe7">&#9670;&nbsp;</a></span>VmaPoolCreateFlagBits</h2>
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<td class="memname">enum <a class="el" href="group__layer2.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a></td>
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<p>Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits. ">VmaPoolCreateInfo::flags</a>. </p>
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="gga9a7c45f9c863695d98c83fa5ac940fe7a918441f7b40dca90481b114f5d224fe9"></a>VMA_POOL_CREATE_PERSISTENT_MAP_BIT&#160;</td><td class="fielddoc"><p>Set this flag to use a memory that will be persistently mapped.</p>
<p>Each allocation made from this pool will have <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> available.</p>
<p>Usage of this flag must match usage of VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT flag for every allocation made from this pool. </p>
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<tr><td class="fieldname"><a id="gga9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2"></a>VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT&#160;</td><td class="fielddoc"><p>Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored. </p>
<p>This is na optional optimization flag.</p>
<p>If you always allocate using <a class="el" href="group__layer3.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="group__layer3.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a>, <a class="el" href="group__layer2.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, then you don't need to use it because allocator knows exact type of your allocations so it can handle Buffer-Image Granularity in the optimal way.</p>
<p>If you also allocate using <a class="el" href="group__layer2.html#ga0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a> or <a class="el" href="group__layer2.html#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation. ">vmaAllocateMemory()</a>, exact type of such allocations is not known, so allocator must be conservative in handling Buffer-Image Granularity, which can lead to suboptimal allocation (wasted memory). In that case, if you can make sure you always allocate only buffers and linear images or only optimal images out of this pool, use this flag to make allocator disregard Buffer-Image Granularity and so make allocations more optimal. </p>
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<h2 class="groupheader">Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#gabf28077dbf82d0908b8acbe8ee8dd9b8">&#9670;&nbsp;</a></span>vmaAllocateMemory()</h2>
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<td class="memname">VkResult vmaAllocateMemory </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
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<td class="paramtype">const VkMemoryRequirements *&#160;</td>
<td class="paramname"><em>pVkMemoryRequirements</em>, </td>
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<td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
<td class="paramname"><em>pCreateInfo</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">VmaAllocation *&#160;</td>
<td class="paramname"><em>pAllocation</em>, </td>
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<td></td>
<td class="paramtype"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *&#160;</td>
<td class="paramname"><em>pAllocationInfo</em>&#160;</td>
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<p>General purpose memory allocation. </p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramdir">[out]</td><td class="paramname">pAllocation</td><td>Handle to allocated memory. </td></tr>
<tr><td class="paramdir">[out]</td><td class="paramname">pAllocationInfo</td><td>Optional. Information about allocated memory. It can be later fetched using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>.</td></tr>
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<p>You should free the memory using <a class="el" href="group__layer2.html#ga11f0fbc034fa81a4efedd73d61ce7568" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage(). ">vmaFreeMemory()</a>.</p>
<p>It is recommended to use <a class="el" href="group__layer2.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, <a class="el" href="group__layer2.html#ga0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a>, <a class="el" href="group__layer3.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="group__layer3.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a> instead whenever possible. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga7fdf64415b6c3d83c454f28d2c53df7b">&#9670;&nbsp;</a></span>vmaAllocateMemoryForBuffer()</h2>
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<td class="memname">VkResult vmaAllocateMemoryForBuffer </td>
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<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkBuffer&#160;</td>
<td class="paramname"><em>buffer</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
<td class="paramname"><em>pCreateInfo</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">VmaAllocation *&#160;</td>
<td class="paramname"><em>pAllocation</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *&#160;</td>
<td class="paramname"><em>pAllocationInfo</em>&#160;</td>
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<td>)</td>
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<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramdir">[out]</td><td class="paramname">pAllocation</td><td>Handle to allocated memory. </td></tr>
<tr><td class="paramdir">[out]</td><td class="paramname">pAllocationInfo</td><td>Optional. Information about allocated memory. It can be later fetched using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>.</td></tr>
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<p>You should free the memory using <a class="el" href="group__layer2.html#ga11f0fbc034fa81a4efedd73d61ce7568" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage(). ">vmaFreeMemory()</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga0faa3f9e5fb233d29d1e00390650febb">&#9670;&nbsp;</a></span>vmaAllocateMemoryForImage()</h2>
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<td class="memname">VkResult vmaAllocateMemoryForImage </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkImage&#160;</td>
<td class="paramname"><em>image</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
<td class="paramname"><em>pCreateInfo</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaAllocation *&#160;</td>
<td class="paramname"><em>pAllocation</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *&#160;</td>
<td class="paramname"><em>pAllocationInfo</em>&#160;</td>
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<p>Function similar to <a class="el" href="group__layer2.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#gae5c9657d9e94756269145b01c05d16f1">&#9670;&nbsp;</a></span>vmaCreateLostAllocation()</h2>
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<td class="memname">void vmaCreateLostAllocation </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
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<td class="paramtype">VmaAllocation *&#160;</td>
<td class="paramname"><em>pAllocation</em>&#160;</td>
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<p>Creates new allocation that is in lost state from the beginning. </p>
<p>It can be useful if you need a dummy, non-null allocation.</p>
<p>You still need to destroy created object using <a class="el" href="group__layer2.html#ga11f0fbc034fa81a4efedd73d61ce7568" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage(). ">vmaFreeMemory()</a>.</p>
<p>Returned allocation is not tied to any specific memory pool or memory type and not bound to any image or buffer. It has size = 0. It cannot be turned into a real, non-empty allocation. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5c8770ded7c59c8caac6de0c2cb00b50">&#9670;&nbsp;</a></span>vmaCreatePool()</h2>
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<td class="memname">VkResult vmaCreatePool </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> *&#160;</td>
<td class="paramname"><em>pCreateInfo</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaPool *&#160;</td>
<td class="paramname"><em>pPool</em>&#160;</td>
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<p>Allocates Vulkan device memory and creates <code>VmaPool</code> object. </p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
<tr><td class="paramdir"></td><td class="paramname">pCreateInfo</td><td>Parameters of pool to create. </td></tr>
<tr><td class="paramdir">[out]</td><td class="paramname">pPool</td><td>Handle to created pool. </td></tr>
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</dd>
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<h2 class="memtitle"><span class="permalink"><a href="#ga6aced90fcc7b39882b6654a740a0b9bb">&#9670;&nbsp;</a></span>vmaDefragment()</h2>
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<td class="memname">VkResult vmaDefragment </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaAllocation *&#160;</td>
<td class="paramname"><em>pAllocations</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">size_t&#160;</td>
<td class="paramname"><em>allocationCount</em>, </td>
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<td class="paramtype">VkBool32 *&#160;</td>
<td class="paramname"><em>pAllocationsChanged</em>, </td>
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<td></td>
<td class="paramtype">const <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a> *&#160;</td>
<td class="paramname"><em>pDefragmentationInfo</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a> *&#160;</td>
<td class="paramname"><em>pDefragmentationStats</em>&#160;</td>
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<p>Compacts memory by moving allocations. </p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramdir"></td><td class="paramname">pAllocations</td><td>Array of allocations that can be moved during this compation. </td></tr>
<tr><td class="paramdir"></td><td class="paramname">allocationCount</td><td>Number of elements in pAllocations and pAllocationsChanged arrays. </td></tr>
<tr><td class="paramdir">[out]</td><td class="paramname">pAllocationsChanged</td><td>Array of boolean values that will indicate whether matching allocation in pAllocations array has been moved. This parameter is optional. Pass null if you don't need this information. </td></tr>
<tr><td class="paramdir"></td><td class="paramname">pDefragmentationInfo</td><td>Configuration parameters. Optional - pass null to use default values. </td></tr>
<tr><td class="paramdir">[out]</td><td class="paramname">pDefragmentationStats</td><td>Statistics returned by the function. Optional - pass null if you don't need this information. </td></tr>
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<dl class="section return"><dt>Returns</dt><dd>VK_SUCCESS if completed, VK_INCOMPLETE if succeeded but didn't make all possible optimizations because limits specified in pDefragmentationInfo have been reached, negative error code in case of error.</dd></dl>
<p>This function works by moving allocations to different places (different <code>VkDeviceMemory</code> objects and/or different offsets) in order to optimize memory usage. Only allocations that are in pAllocations array can be moved. All other allocations are considered nonmovable in this call. Basic rules:</p>
<ul>
<li>Only allocations made in memory types that have <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> flag can be compacted. You may pass other allocations but it makes no sense - these will never be moved.</li>
<li>You may pass allocations made with <code>VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</code> but it makes no sense - they will never be moved.</li>
<li>Both allocations made with or without <code>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT</code> flag can be compacted. If not persistently mapped, memory will be mapped temporarily inside this function if needed, so it shouldn't be mapped by you for the time of this call.</li>
<li>You must not pass same <code>VmaAllocation</code> object multiple times in pAllocations array.</li>
</ul>
<p>The function also frees empty <code>VkDeviceMemory</code> blocks.</p>
<p>After allocation has been moved, its <a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67" title="Handle to Vulkan memory object. ">VmaAllocationInfo::deviceMemory</a> and/or <a class="el" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268" title="Offset into deviceMemory object to the beginning of this allocation, in bytes. (deviceMemory, offset) pair is unique to this allocation. ">VmaAllocationInfo::offset</a> changes. You must query them again using <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> if you need them.</p>
<p>If an allocation has been moved, data in memory is copied to new place automatically, but if it was bound to a buffer or an image, you must destroy that object yourself, create new one and bind it to the new memory pointed by the allocation. You must use <code>vkDestroyBuffer()</code>, <code>vkDestroyImage()</code>, <code>vkCreateBuffer()</code>, <code>vkCreateImage()</code> for that purpose and NOT <a class="el" href="group__layer3.html#ga0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory. ">vmaDestroyBuffer()</a>, <a class="el" href="group__layer3.html#gae50d2cb3b4a3bfd4dd40987234e50e7e" title="Destroys Vulkan image and frees allocated memory. ">vmaDestroyImage()</a>, <a class="el" href="group__layer3.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="group__layer3.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a>! Example:</p>
<pre class="fragment">VkDevice device = ...;
VmaAllocator allocator = ...;
std::vector&lt;VkBuffer&gt; buffers = ...;
std::vector&lt;VmaAllocation&gt; allocations = ...;
std::vector&lt;VkBool32&gt; allocationsChanged(allocations.size());
vmaDefragment(allocator, allocations.data(), allocations.size(), allocationsChanged.data(), nullptr, nullptr);
for(size_t i = 0; i &lt; allocations.size(); ++i)
{
if(allocationsChanged[i])
{
VmaAllocationInfo allocInfo;
vmaGetAllocationInfo(allocator, allocations[i], &amp;allocInfo);
vkDestroyBuffer(device, buffers[i], nullptr);
VkBufferCreateInfo bufferInfo = ...;
vkCreateBuffer(device, &amp;bufferInfo, nullptr, &amp;buffers[i]);
.// You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.
vkBindBufferMemory(device, buffers[i], allocInfo.deviceMemory, allocInfo.offset);
}
}
</pre><p>This function may be time-consuming, so you shouldn't call it too often (like every frame or after every resource creation/destruction), but rater you can call it on special occasions (like when reloading a game level, when you just destroyed a lot of objects). </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5485779c8f1948238fc4e92232fa65e1">&#9670;&nbsp;</a></span>vmaDestroyPool()</h2>
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<td class="memname">void vmaDestroyPool </td>
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<td class="paramkey"></td>
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<td class="paramtype">VmaPool&#160;</td>
<td class="paramname"><em>pool</em>&#160;</td>
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<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Destroys VmaPool object and frees Vulkan device memory. </p>
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</div>
<a id="ga11f0fbc034fa81a4efedd73d61ce7568"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga11f0fbc034fa81a4efedd73d61ce7568">&#9670;&nbsp;</a></span>vmaFreeMemory()</h2>
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<td class="memname">void vmaFreeMemory </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaAllocation&#160;</td>
<td class="paramname"><em>allocation</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Frees memory previously allocated using <a class="el" href="group__layer2.html#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation. ">vmaAllocateMemory()</a>, <a class="el" href="group__layer2.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, or <a class="el" href="group__layer2.html#ga0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer(). ">vmaAllocateMemoryForImage()</a>. </p>
</div>
</div>
<a id="ga86dd08aba8633bfa4ad0df2e76481d8b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga86dd08aba8633bfa4ad0df2e76481d8b">&#9670;&nbsp;</a></span>vmaGetAllocationInfo()</h2>
<div class="memitem">
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<table class="memname">
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<td class="memname">void vmaGetAllocationInfo </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaAllocation&#160;</td>
<td class="paramname"><em>allocation</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *&#160;</td>
<td class="paramname"><em>pAllocationInfo</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Returns current information about specified allocation. </p>
</div>
</div>
<a id="gae8bf76997b234ef68aad922616df4153"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gae8bf76997b234ef68aad922616df4153">&#9670;&nbsp;</a></span>vmaGetPoolStats()</h2>
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<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void vmaGetPoolStats </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaPool&#160;</td>
<td class="paramname"><em>pool</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a> *&#160;</td>
<td class="paramname"><em>pPoolStats</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Retrieves statistics of existing VmaPool object. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
<tr><td class="paramdir"></td><td class="paramname">pool</td><td>Pool object. </td></tr>
<tr><td class="paramdir">[out]</td><td class="paramname">pPoolStats</td><td>Statistics of specified pool. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="ga736bd6cbda886f36c891727e73bd4024"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga736bd6cbda886f36c891727e73bd4024">&#9670;&nbsp;</a></span>vmaMakePoolAllocationsLost()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
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<td class="memname">void vmaMakePoolAllocationsLost </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaPool&#160;</td>
<td class="paramname"><em>pool</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">size_t *&#160;</td>
<td class="paramname"><em>pLostAllocationCount</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Marks all allocations in given pool as lost if they are not used in current frame or <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame. ">VmaPoolCreateInfo::frameInUseCount</a> back from now. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
<tr><td class="paramdir"></td><td class="paramname">pool</td><td>Pool. </td></tr>
<tr><td class="paramdir">[out]</td><td class="paramname">pLostAllocationCount</td><td>Number of allocations marked as lost. Optional - pass null if you don't need this information. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="gad5bd1243512d099706de88168992f069"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gad5bd1243512d099706de88168992f069">&#9670;&nbsp;</a></span>vmaMapMemory()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">VkResult vmaMapMemory </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaAllocation&#160;</td>
<td class="paramname"><em>allocation</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">void **&#160;</td>
<td class="paramname"><em>ppData</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Feel free to use vkMapMemory on these memory blocks on you own if you want, but just for convenience and to make sure correct offset and size is always specified, usage of <a class="el" href="group__layer2.html#gad5bd1243512d099706de88168992f069">vmaMapMemory()</a> / <a class="el" href="group__layer2.html#ga9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory()</a> is recommended.</p>
<p>Do not use it on memory allocated with <code>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT</code> as multiple maps to same <code>VkDeviceMemory</code> is illegal. </p>
</div>
</div>
<a id="ga03366170bb8e186605518d2f5d65b85a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga03366170bb8e186605518d2f5d65b85a">&#9670;&nbsp;</a></span>vmaMapPersistentlyMappedMemory()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
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<td class="memname">VkResult vmaMapPersistentlyMappedMemory </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Maps back persistently mapped memory of types that are <code>HOST_COHERENT</code> and <code>DEVICE_LOCAL</code>. </p>
<p>See <a class="el" href="group__layer2.html#ga26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>.</p>
<p>After this call <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> of some allocation may have value different than before calling <a class="el" href="group__layer2.html#ga26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>. </p>
</div>
</div>
<a id="gaf9147d31ffc11d62fc187bde283ed14f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaf9147d31ffc11d62fc187bde283ed14f">&#9670;&nbsp;</a></span>vmaSetAllocationUserData()</h2>
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<td class="memname">void vmaSetAllocationUserData </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaAllocation&#160;</td>
<td class="paramname"><em>allocation</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">void *&#160;</td>
<td class="paramname"><em>pUserData</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Sets pUserData in given allocation to new value. </p>
</div>
</div>
<a id="ga9bc268595cb33f6ec4d519cfce81ff45"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga9bc268595cb33f6ec4d519cfce81ff45">&#9670;&nbsp;</a></span>vmaUnmapMemory()</h2>
<div class="memitem">
<div class="memproto">
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<td class="memname">void vmaUnmapMemory </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaAllocation&#160;</td>
<td class="paramname"><em>allocation</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ga26b87244491c1fe77f11fe9ab5779c27"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga26b87244491c1fe77f11fe9ab5779c27">&#9670;&nbsp;</a></span>vmaUnmapPersistentlyMappedMemory()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void vmaUnmapPersistentlyMappedMemory </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Unmaps persistently mapped memory of types that are <code>HOST_COHERENT</code> and <code>DEVICE_LOCAL</code>. </p>
<p>This is optional performance optimization. On AMD GPUs on Windows, Vulkan memory from the type that has both <code>DEVICE_LOCAL</code> and <code>HOST_VISIBLE</code> flags should not be mapped for the time of any call to <code>vkQueueSubmit()</code> or <code>vkQueuePresent()</code>. Although legal, that would cause performance degradation because WDDM migrates such memory to system RAM. To ensure this, you can unmap all persistently mapped memory using this function. Example:</p>
<pre class="fragment">vmaUnmapPersistentlyMappedMemory(allocator);
vkQueueSubmit(...)
vmaMapPersistentlyMappedMemory(allocator);
</pre><p>After this call <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> of some allocations may become null.</p>
<p>This call is reference-counted. Memory is mapped again after you call <a class="el" href="group__layer2.html#ga03366170bb8e186605518d2f5d65b85a" title="Maps back persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaMapPersistentlyMappedMemory()</a> same number of times that you called <a class="el" href="group__layer2.html#ga26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>. </p>
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<a href="#func-members">Functions</a> </div>
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<div class="title">Layer 3 Creating Buffers and Images</div> </div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:gac72ee55598617e8eecca384e746bab51"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer3.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a> (VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
<tr class="separator:gac72ee55598617e8eecca384e746bab51"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0d9f4e4ba5bf9aab1f1c746387753d77"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer3.html#ga0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a> (VmaAllocator allocator, VkBuffer buffer, VmaAllocation allocation)</td></tr>
<tr class="memdesc:ga0d9f4e4ba5bf9aab1f1c746387753d77"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys Vulkan buffer and frees allocated memory. <a href="#ga0d9f4e4ba5bf9aab1f1c746387753d77">More...</a><br /></td></tr>
<tr class="separator:ga0d9f4e4ba5bf9aab1f1c746387753d77"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga02a94f25679275851a53e82eacbcfc73"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer3.html#ga02a94f25679275851a53e82eacbcfc73">vmaCreateImage</a> (VmaAllocator allocator, const VkImageCreateInfo *pImageCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, VkImage *pImage, VmaAllocation *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
<tr class="memdesc:ga02a94f25679275851a53e82eacbcfc73"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function similar to <a class="el" href="group__layer3.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>. <a href="#ga02a94f25679275851a53e82eacbcfc73">More...</a><br /></td></tr>
<tr class="separator:ga02a94f25679275851a53e82eacbcfc73"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae50d2cb3b4a3bfd4dd40987234e50e7e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__layer3.html#gae50d2cb3b4a3bfd4dd40987234e50e7e">vmaDestroyImage</a> (VmaAllocator allocator, VkImage image, VmaAllocation allocation)</td></tr>
<tr class="memdesc:gae50d2cb3b4a3bfd4dd40987234e50e7e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys Vulkan image and frees allocated memory. <a href="#gae50d2cb3b4a3bfd4dd40987234e50e7e">More...</a><br /></td></tr>
<tr class="separator:gae50d2cb3b4a3bfd4dd40987234e50e7e"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<h2 class="groupheader">Function Documentation</h2>
<a id="gac72ee55598617e8eecca384e746bab51"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gac72ee55598617e8eecca384e746bab51">&#9670;&nbsp;</a></span>vmaCreateBuffer()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">VkResult vmaCreateBuffer </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const VkBufferCreateInfo *&#160;</td>
<td class="paramname"><em>pBufferCreateInfo</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
<td class="paramname"><em>pAllocationCreateInfo</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkBuffer *&#160;</td>
<td class="paramname"><em>pBuffer</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaAllocation *&#160;</td>
<td class="paramname"><em>pAllocation</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *&#160;</td>
<td class="paramname"><em>pAllocationInfo</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[out]</td><td class="paramname">pBuffer</td><td>Buffer that was created. </td></tr>
<tr><td class="paramdir">[out]</td><td class="paramname">pAllocation</td><td>Allocation that was created. </td></tr>
<tr><td class="paramdir">[out]</td><td class="paramname">pAllocationInfo</td><td>Optional. Information about allocated memory. It can be later fetched using function <a class="el" href="group__layer2.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a>.</td></tr>
</table>
</dd>
</dl>
<p>This function automatically:</p>
<ol type="1">
<li>Creates buffer.</li>
<li>Allocates appropriate memory for it.</li>
<li>Binds the buffer with the memory.</li>
</ol>
<p>If any of these operations fail, buffer and allocation are not created, returned value is negative error code, *pBuffer and *pAllocation are null.</p>
<p>If the function succeeded, you must destroy both buffer and allocation when you no longer need them using either convenience function <a class="el" href="group__layer3.html#ga0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory. ">vmaDestroyBuffer()</a> or separately, using vkDestroyBuffer() and <a class="el" href="group__layer2.html#ga11f0fbc034fa81a4efedd73d61ce7568" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage(). ">vmaFreeMemory()</a>. </p>
</div>
</div>
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<h2 class="memtitle"><span class="permalink"><a href="#ga02a94f25679275851a53e82eacbcfc73">&#9670;&nbsp;</a></span>vmaCreateImage()</h2>
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<table class="memname">
<tr>
<td class="memname">VkResult vmaCreateImage </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const VkImageCreateInfo *&#160;</td>
<td class="paramname"><em>pImageCreateInfo</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
<td class="paramname"><em>pAllocationCreateInfo</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkImage *&#160;</td>
<td class="paramname"><em>pImage</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaAllocation *&#160;</td>
<td class="paramname"><em>pAllocation</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *&#160;</td>
<td class="paramname"><em>pAllocationInfo</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
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<p>Function similar to <a class="el" href="group__layer3.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga0d9f4e4ba5bf9aab1f1c746387753d77">&#9670;&nbsp;</a></span>vmaDestroyBuffer()</h2>
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<td class="memname">void vmaDestroyBuffer </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkBuffer&#160;</td>
<td class="paramname"><em>buffer</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaAllocation&#160;</td>
<td class="paramname"><em>allocation</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Destroys Vulkan buffer and frees allocated memory. </p>
<p>This is just a convenience function equivalent to:</p>
<pre class="fragment">vkDestroyBuffer(device, buffer, allocationCallbacks);
vmaFreeMemory(allocator, allocation);</pre>
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<h2 class="memtitle"><span class="permalink"><a href="#gae50d2cb3b4a3bfd4dd40987234e50e7e">&#9670;&nbsp;</a></span>vmaDestroyImage()</h2>
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<td class="memname">void vmaDestroyImage </td>
<td>(</td>
<td class="paramtype">VmaAllocator&#160;</td>
<td class="paramname"><em>allocator</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VkImage&#160;</td>
<td class="paramname"><em>image</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">VmaAllocation&#160;</td>
<td class="paramname"><em>allocation</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Destroys Vulkan image and frees allocated memory. </p>
<p>This is just a convenience function equivalent to:</p>
<pre class="fragment">vkDestroyImage(device, image, allocationCallbacks);
vmaFreeMemory(allocator, allocation);</pre>
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@ -62,7 +62,7 @@ $(function() {
<div class="title">Vulkan Memory Allocator </div> </div>
</div><!--header-->
<div class="contents">
<div class="textblock"><p><b>Version 2.1.0-alpha.3</b> (2018-06-11)</p>
<div class="textblock"><p><b>Version 2.1.0-alpha.3</b> (2018-06-14)</p>
<p>Copyright (c) 2017-2018 Advanced Micro Devices, Inc. All rights reserved. <br />
License: MIT</p>
<p>Documentation of all members: <a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></p>
@ -106,9 +106,10 @@ Table of contents</h1>
<li><a class="el" href="allocation_annotation.html#allocation_names">Allocation names</a></li>
</ul>
</li>
<li><a class="el" href="corruption_detection.html">Corruption detection</a><ul>
<li><a class="el" href="corruption_detection.html#corruption_detection_margins">Margins</a></li>
<li><a class="el" href="corruption_detection.html#corruption_detection_corruption_detection">Corruption detection</a></li>
<li><a class="el" href="debugging_memory_usage.html">Debugging incorrect memory usage</a><ul>
<li><a class="el" href="debugging_memory_usage.html#debugging_memory_usage_initialization">Memory initialization</a></li>
<li><a class="el" href="debugging_memory_usage.html#debugging_memory_usage_margins">Margins</a></li>
<li><a class="el" href="debugging_memory_usage.html#debugging_memory_usage_corruption_detection">Corruption detection</a></li>
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<div class="textblock">Here is a list of all modules:</div><div class="directory">
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<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__general.html" target="_self">General</a></td><td class="desc"></td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__layer1.html" target="_self">Layer 1 Choosing Memory Type</a></td><td class="desc"></td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__layer2.html" target="_self">Layer 2 Allocating Memory</a></td><td class="desc"></td></tr>
<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__layer3.html" target="_self">Layer 3 Creating Buffers and Images</a></td><td class="desc"></td></tr>
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<div class="textblock"><p>If you need to map memory on host, it may happen that two allocations are assigned to the same <code>VkDeviceMemory</code> block, so if you map them both at the same time, it will cause error because mapping single memory block multiple times is illegal in Vulkan.</p>
<p>It is safer, more convenient and more efficient to use special feature designed for that: persistently mapped memory. Allocations made with <code>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT</code> flag set in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a> are returned from device memory blocks that stay mapped all the time, so you can just access CPU pointer to it. <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> pointer is already offseted to the beginning of particular allocation. Example:</p>
<div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div><div class="line">bufCreateInfo.size = 1024;</div><div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;</div><div class="line"></div><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a>;</div><div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597ae443691ef3d077c0dc3de5576ac4c312">VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT</a>;</div><div class="line"></div><div class="line">VkBuffer buf;</div><div class="line">VmaAllocation alloc;</div><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;buf, &amp;alloc, &amp;allocInfo);</div><div class="line"></div><div class="line"><span class="comment">// Buffer is immediately mapped. You can access its memory.</span></div><div class="line">memcpy(allocInfo.<a class="code" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a>, myData, 1024);</div></div><!-- fragment --><p>Memory in Vulkan doesn't need to be unmapped before using it e.g. for transfers, but if you are not sure whether it's <code>HOST_COHERENT</code> (here is surely is because it's created with <code>VMA_MEMORY_USAGE_CPU_ONLY</code>), you should check it. If it's not, you should call <code>vkInvalidateMappedMemoryRanges()</code> before reading and <code>vkFlushMappedMemoryRanges()</code> after writing to mapped memory on CPU. Example:</p>
<div class="fragment"><div class="line">VkMemoryPropertyFlags memFlags;</div><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a8701444752eb5de4464adb5a2b514bca">vmaGetMemoryTypeProperties</a>(allocator, allocInfo.<a class="code" href="struct_vma_allocation_info.html#a7f6b0aa58c135e488e6b40a388dad9d5">memoryType</a>, &amp;memFlags);</div><div class="line"><span class="keywordflow">if</span>((memFlags &amp; VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) == 0)</div><div class="line">{</div><div class="line"> VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };</div><div class="line"> memRange.memory = allocInfo.<a class="code" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67">deviceMemory</a>;</div><div class="line"> memRange.offset = allocInfo.<a class="code" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268">offset</a>;</div><div class="line"> memRange.size = allocInfo.<a class="code" href="struct_vma_allocation_info.html#aac76d113a6a5ccbb09fea00fb25fd18f">size</a>;</div><div class="line"> vkFlushMappedMemoryRanges(device, 1, &amp;memRange);</div><div class="line">}</div></div><!-- fragment --><p>On AMD GPUs on Windows, Vulkan memory from the type that has both <code>DEVICE_LOCAL</code> and <code>HOST_VISIBLE</code> flags should not be mapped for the time of any call to <code>vkQueueSubmit()</code> or <code>vkQueuePresent()</code>. Although legal, that would cause performance degradation because WDDM migrates such memory to system RAM. To ensure this, you can unmap all persistently mapped memory using just one function call. For details, see function <a class="el" href="vk__mem__alloc_8h.html#a26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a03366170bb8e186605518d2f5d65b85a" title="Maps back persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaMapPersistentlyMappedMemory()</a>. </p>
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<tr class="even"><td class="entry"><a class="el" href="struct_vma_memory_requirements.html#a53c9ea8c3cbcc12dddbe9ae23bb85eb6">flags</a></td><td class="entry"><a class="el" href="struct_vma_memory_requirements.html">VmaMemoryRequirements</a></td><td class="entry"></td></tr>
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<a href="#pub-attribs">Public Attributes</a> &#124;
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<div class="title">VmaMemoryRequirements Struct Reference<div class="ingroups"><a class="el" href="group__layer1.html">Layer 1 Choosing Memory Type</a></div></div> </div>
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<p><code>#include &lt;<a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a53c9ea8c3cbcc12dddbe9ae23bb85eb6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__layer1.html#gab96b90d34cd1bd0f340fc48f8ca2664a">VmaMemoryRequirementFlags</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_memory_requirements.html#a53c9ea8c3cbcc12dddbe9ae23bb85eb6">flags</a></td></tr>
<tr class="separator:a53c9ea8c3cbcc12dddbe9ae23bb85eb6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab588497177a57847ed04e0a1aef54bbe"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__layer1.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_memory_requirements.html#ab588497177a57847ed04e0a1aef54bbe">usage</a></td></tr>
<tr class="memdesc:ab588497177a57847ed04e0a1aef54bbe"><td class="mdescLeft">&#160;</td><td class="mdescRight">Intended usage of memory. <a href="#ab588497177a57847ed04e0a1aef54bbe">More...</a><br /></td></tr>
<tr class="separator:ab588497177a57847ed04e0a1aef54bbe"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8876c1b0f112e13a277f16967064cfe0"><td class="memItemLeft" align="right" valign="top">VkMemoryPropertyFlags&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_memory_requirements.html#a8876c1b0f112e13a277f16967064cfe0">requiredFlags</a></td></tr>
<tr class="memdesc:a8876c1b0f112e13a277f16967064cfe0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags that must be set in a Memory Type chosen for an allocation. <a href="#a8876c1b0f112e13a277f16967064cfe0">More...</a><br /></td></tr>
<tr class="separator:a8876c1b0f112e13a277f16967064cfe0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6e105f836c2288034c711815b18226dc"><td class="memItemLeft" align="right" valign="top">VkMemoryPropertyFlags&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_memory_requirements.html#a6e105f836c2288034c711815b18226dc">preferredFlags</a></td></tr>
<tr class="memdesc:a6e105f836c2288034c711815b18226dc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags that preferably should be set in a Memory Type chosen for an allocation. <a href="#a6e105f836c2288034c711815b18226dc">More...</a><br /></td></tr>
<tr class="separator:a6e105f836c2288034c711815b18226dc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8470093e93ed07ed2557490cdc67566a"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_memory_requirements.html#a8470093e93ed07ed2557490cdc67566a">pUserData</a></td></tr>
<tr class="memdesc:a8470093e93ed07ed2557490cdc67566a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Custom general-purpose pointer that will be stored in VmaAllocation, can be read as <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13" title="Custom general-purpose pointer that was passed as VmaMemoryRequirements::pUserData or set using vmaSe...">VmaAllocationInfo::pUserData</a> and changed using <a class="el" href="group__layer2.html#gaf9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>. <a href="#a8470093e93ed07ed2557490cdc67566a">More...</a><br /></td></tr>
<tr class="separator:a8470093e93ed07ed2557490cdc67566a"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<h2 class="groupheader">Member Data Documentation</h2>
<a id="a53c9ea8c3cbcc12dddbe9ae23bb85eb6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a53c9ea8c3cbcc12dddbe9ae23bb85eb6">&#9670;&nbsp;</a></span>flags</h2>
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<td class="memname"><a class="el" href="group__layer1.html#gab96b90d34cd1bd0f340fc48f8ca2664a">VmaMemoryRequirementFlags</a> VmaMemoryRequirements::flags</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a6e105f836c2288034c711815b18226dc">&#9670;&nbsp;</a></span>preferredFlags</h2>
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<td class="memname">VkMemoryPropertyFlags VmaMemoryRequirements::preferredFlags</td>
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<p>Flags that preferably should be set in a Memory Type chosen for an allocation. </p>
<p>Set to 0 if no additional flags are prefered and only requiredFlags should be used. If not 0, it must be a superset or equal to requiredFlags. </p>
</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a8470093e93ed07ed2557490cdc67566a">&#9670;&nbsp;</a></span>pUserData</h2>
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<td class="memname">void* VmaMemoryRequirements::pUserData</td>
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<p>Custom general-purpose pointer that will be stored in VmaAllocation, can be read as <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13" title="Custom general-purpose pointer that was passed as VmaMemoryRequirements::pUserData or set using vmaSe...">VmaAllocationInfo::pUserData</a> and changed using <a class="el" href="group__layer2.html#gaf9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value. ">vmaSetAllocationUserData()</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a8876c1b0f112e13a277f16967064cfe0">&#9670;&nbsp;</a></span>requiredFlags</h2>
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<p>Flags that must be set in a Memory Type chosen for an allocation. </p>
<p>Leave 0 if you specify requirement via usage. </p>
</div>
</div>
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<h2 class="memtitle"><span class="permalink"><a href="#ab588497177a57847ed04e0a1aef54bbe">&#9670;&nbsp;</a></span>usage</h2>
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<td class="memname"><a class="el" href="group__layer1.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a> VmaMemoryRequirements::usage</td>
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<p>Intended usage of memory. </p>
<p>Leave VMA_MEMORY_USAGE_UNKNOWN if you specify requiredFlags. You can also use both. </p>
</div>
</div>
<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a></li>
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<li>The library has no global state, so separate <code>VmaAllocator</code> objects can be used independently. There should be no need to create multiple such objects though - one per <code>VkDevice</code> is enough.</li>
<li>By default, all calls to functions that take <code>VmaAllocator</code> as first parameter are safe to call from multiple threads simultaneously because they are synchronized internally when needed.</li>
<li>When the allocator is created with <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d" title="Allocator and all objects created from it will not be synchronized internally, so you must guarantee ...">VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT</a> flag, calls to functions that take such <code>VmaAllocator</code> object must be synchronized externally.</li>
<li>Access to a <code>VmaAllocation</code> object must be externally synchronized. For example, you must not call <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> and <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it. ">vmaMapMemory()</a> from different threads at the same time if you pass the same <code>VmaAllocation</code> object to these functions. </li>
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<div class="textblock"><h1><a class="anchor" id="quick_start"></a>
Quick start</h1>
<p>In your project code:</p>
<ol type="1">
<li>Include "vk_mem_alloc.h" file wherever you want to use the library.</li>
<li>In exacly one C++ file define following macro before include to build library implementation.</li>
</ol>
<pre class="fragment">#define VMA_IMPLEMENTATION
#include "vk_mem_alloc.h"
</pre><p>At program startup:</p>
<ol type="1">
<li>Initialize Vulkan to have <code>VkPhysicalDevice</code> and <code>VkDevice</code> object.</li>
<li>Fill <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created. ">VmaAllocatorCreateInfo</a> structure and create <code>VmaAllocator</code> object by calling <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb" title="Creates Allocator object. ">vmaCreateAllocator()</a>.</li>
</ol>
<pre class="fragment">VmaAllocatorCreateInfo allocatorInfo = {};
allocatorInfo.physicalDevice = physicalDevice;
allocatorInfo.device = device;
VmaAllocator allocator;
vmaCreateAllocator(&amp;allocatorInfo, &amp;allocator);
</pre><p>When you want to create a buffer or image:</p>
<ol type="1">
<li>Fill <code>VkBufferCreateInfo</code> / <code>VkImageCreateInfo</code> structure.</li>
<li>Fill <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> structure.</li>
<li>Call <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a> / <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer(). ">vmaCreateImage()</a> to get <code>VkBuffer</code>/<code>VkImage</code> with memory already allocated and bound to it.</li>
</ol>
<pre class="fragment">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufferInfo.size = 65536;
bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
VmaAllocationCreateInfo allocInfo = {};
allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
VkBuffer buffer;
VmaAllocation allocation;
vmaCreateBuffer(allocator, &amp;bufferInfo, &amp;allocInfo, &amp;buffer, &amp;allocation, nullptr);
</pre><p>Don't forget to destroy your objects when no longer needed:</p>
<pre class="fragment">vmaDestroyBuffer(allocator, buffer, allocation);
vmaDestroyAllocator(allocator);
</pre><h1><a class="anchor" id="persistently_mapped_memory"></a>
Persistently mapped memory</h1>
<p>If you need to map memory on host, it may happen that two allocations are assigned to the same <code>VkDeviceMemory</code> block, so if you map them both at the same time, it will cause error because mapping single memory block multiple times is illegal in Vulkan.</p>
<p>It is safer, more convenient and more efficient to use special feature designed for that: persistently mapped memory. Allocations made with <code>VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT</code> flag set in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a> are returned from device memory blocks that stay mapped all the time, so you can just access CPU pointer to it. <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data. Null if this alloaction is not persistent...">VmaAllocationInfo::pMappedData</a> pointer is already offseted to the beginning of particular allocation. Example:</p>
<pre class="fragment">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufCreateInfo.size = 1024;
bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_PERSISTENT_MAP_BIT;
VkBuffer buf;
VmaAllocation alloc;
VmaAllocationInfo allocInfo;
vmaCreateBuffer(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;buf, &amp;alloc, &amp;allocInfo);
.// Buffer is immediately mapped. You can access its memory.
memcpy(allocInfo.pMappedData, myData, 1024);
</pre><p>Memory in Vulkan doesn't need to be unmapped before using it e.g. for transfers, but if you are not sure whether it's <code>HOST_COHERENT</code> (here is surely is because it's created with <code>VMA_MEMORY_USAGE_CPU_ONLY</code>), you should check it. If it's not, you should call <code>vkInvalidateMappedMemoryRanges()</code> before reading and <code>vkFlushMappedMemoryRanges()</code> after writing to mapped memory on CPU. Example:</p>
<pre class="fragment">VkMemoryPropertyFlags memFlags;
vmaGetMemoryTypeProperties(allocator, allocInfo.memoryType, &amp;memFlags);
if((memFlags &amp; VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) == 0)
{
VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
memRange.memory = allocInfo.deviceMemory;
memRange.offset = allocInfo.offset;
memRange.size = allocInfo.size;
vkFlushMappedMemoryRanges(device, 1, &amp;memRange);
}
</pre><p>On AMD GPUs on Windows, Vulkan memory from the type that has both <code>DEVICE_LOCAL</code> and <code>HOST_VISIBLE</code> flags should not be mapped for the time of any call to <code>vkQueueSubmit()</code> or <code>vkQueuePresent()</code>. Although legal, that would cause performance degradation because WDDM migrates such memory to system RAM. To ensure this, you can unmap all persistently mapped memory using just one function call. For details, see function <a class="el" href="vk__mem__alloc_8h.html#a26b87244491c1fe77f11fe9ab5779c27" title="Unmaps persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaUnmapPersistentlyMappedMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a03366170bb8e186605518d2f5d65b85a" title="Maps back persistently mapped memory of types that are HOST_COHERENT and DEVICE_LOCAL. ">vmaMapPersistentlyMappedMemory()</a>.</p>
<h1><a class="anchor" id="custom_memory_pools"></a>
Custom memory pools</h1>
<p>The library automatically creates and manages default memory pool for each memory type available on the device. A pool contains a number of <code>VkDeviceMemory</code> blocks. You can create custom pool and allocate memory out of it. It can be useful if you want to:</p>
<ul>
<li>Keep certain kind of allocations separate from others.</li>
<li>Enforce particular size of Vulkan memory blocks.</li>
<li>Limit maximum amount of Vulkan memory allocated for that pool.</li>
</ul>
<p>To use custom memory pools:</p>
<ol type="1">
<li>Fill <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool. ">VmaPoolCreateInfo</a> structure.</li>
<li>Call <a class="el" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50" title="Allocates Vulkan device memory and creates VmaPool object. ">vmaCreatePool()</a> to obtain <code>VmaPool</code> handle.</li>
<li>When making an allocation, set <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in. ">VmaAllocationCreateInfo::pool</a> to this handle. You don't need to specify any other parameters of this structure, like usage.</li>
</ol>
<p>Example:</p>
<pre class="fragment">.// Create a pool that could have at most 2 blocks, 128 MB each.
VmaPoolCreateInfo poolCreateInfo = {};
poolCreateInfo.memoryTypeIndex = ...
poolCreateInfo.blockSize = 128ull * 1024 * 1024;
poolCreateInfo.maxBlockCount = 2;
VmaPool pool;
vmaCreatePool(allocator, &amp;poolCreateInfo, &amp;pool);
.// Allocate a buffer out of it.
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufCreateInfo.size = 1024;
bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.pool = pool;
VkBuffer buf;
VmaAllocation alloc;
VmaAllocationInfo allocInfo;
vmaCreateBuffer(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;buf, &amp;alloc, &amp;allocInfo);
</pre><p>You have to free all allocations made from this pool before destroying it.</p>
<pre class="fragment">vmaDestroyBuffer(allocator, buf, alloc);
vmaDestroyPool(allocator, pool);
</pre><h1><a class="anchor" id="defragmentation"></a>
Defragmentation</h1>
<p>Interleaved allocations and deallocations of many objects of varying size can cause fragmentation, which can lead to a situation where the library is unable to find a continuous range of free memory for a new allocation despite there is enough free space, just scattered across many small free ranges between existing allocations.</p>
<p>To mitigate this problem, you can use <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>. Given set of allocations, this function can move them to compact used memory, ensure more continuous free space and possibly also free some <code>VkDeviceMemory</code>. It can work only on allocations made from memory type that is <code>HOST_VISIBLE</code>. Allocations are modified to point to the new <code>VkDeviceMemory</code> and offset. Data in this memory is also <code>memmove</code>-ed to the new place. However, if you have images or buffers bound to these allocations (and you certainly do), you need to destroy, recreate, and bind them to the new place in memory.</p>
<p>For further details and example code, see documentation of function <a class="el" href="vk__mem__alloc_8h.html#a6aced90fcc7b39882b6654a740a0b9bb" title="Compacts memory by moving allocations. ">vmaDefragment()</a>.</p>
<h1><a class="anchor" id="lost_allocations"></a>
Lost allocations</h1>
<p>If your game oversubscribes video memory, if may work OK in previous-generation graphics APIs (DirectX 9, 10, 11, OpenGL) because resources are automatically paged to system RAM. In Vulkan you can't do it because when you run out of memory, an allocation just fails. If you have more data (e.g. textures) that can fit into VRAM and you don't need it all at once, you may want to upload them to GPU on demand and "push out" ones that are not used for a long time to make room for the new ones, effectively using VRAM (or a cartain memory pool) as a form of cache. Vulkan Memory Allocator can help you with that by supporting a concept of "lost allocations".</p>
<p>To create an allocation that can become lost, include <code>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</code> flag in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum. ">VmaAllocationCreateInfo::flags</a>. Before using a buffer or image bound to such allocation in every new frame, you need to query it if it's not lost. To check it: call <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> and see if <a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67" title="Handle to Vulkan memory object. ">VmaAllocationInfo::deviceMemory</a> is not <code>VK_NULL_HANDLE</code>. If the allocation is lost, you should not use it or buffer/image bound to it. You mustn't forget to destroy this allocation and this buffer/image.</p>
<p>To create an allocation that can make some other allocations lost to make room for it, use <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> flag. You will usually use both flags <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> and <code>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</code> at the same time.</p>
<p>Warning! Current implementation uses quite naive, brute force algorithm, which can make allocation calls that use <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> flag quite slow. A new, more optimal algorithm and data structure to speed this up is planned for the future.</p>
<p><b>When interleaving creation of new allocations with usage of existing ones, how do you make sure that an allocation won't become lost while it's used in the current frame?</b></p>
<p>It is ensured because <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> not only returns allocation parameters and checks whether it's not lost, but when it's not, it also atomically marks it as used in the current frame, which makes it impossible to become lost in that frame. It uses lockless algorithm, so it works fast and doesn't involve locking any internal mutex.</p>
<p><b>What if my allocation may still be in use by the GPU when it's rendering a previous frame while I already submit new frame on the CPU?</b></p>
<p>You can make sure that allocations "touched" by <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation. ">vmaGetAllocationInfo()</a> will not become lost for a number of additional frames back from the current one by specifying this number as <a class="el" href="struct_vma_allocator_create_info.html#a21ea188dd212b8171cb9ecbed4a2a3a7" title="Maximum number of additional frames that are in use at the same time as current frame. ">VmaAllocatorCreateInfo::frameInUseCount</a> (for default memory pool) and <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame. ">VmaPoolCreateInfo::frameInUseCount</a> (for custom pool).</p>
<p><b>How do you inform the library when new frame starts?</b></p>
<p>You need to call function <a class="el" href="vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236" title="Sets index of the current frame. ">vmaSetCurrentFrameIndex()</a>.</p>
<p>Example code:</p>
<pre class="fragment">struct MyBuffer
{
VkBuffer m_Buf = nullptr;
VmaAllocation m_Alloc = nullptr;
.// Called when the buffer is really needed in the current frame.
void EnsureBuffer();
};
void MyBuffer::EnsureBuffer()
{
.// Buffer has been created.
if(m_Buf != VK_NULL_HANDLE)
{
.// Check if its allocation is not lost + mark it as used in current frame.
VmaAllocationInfo allocInfo;
vmaGetAllocationInfo(allocator, m_Alloc, &amp;allocInfo);
if(allocInfo.deviceMemory != VK_NULL_HANDLE)
{
.// It's all OK - safe to use m_Buf.
return;
}
}
.// Buffer not yet exists or lost - destroy and recreate it.
vmaDestroyBuffer(allocator, m_Buf, m_Alloc);
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufCreateInfo.size = 1024;
bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT |
VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT;
vmaCreateBuffer(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;m_Buf, &amp;m_Alloc, nullptr);
}
</pre><p>When using lost allocations, you may see some Vulkan validation layer warnings about overlapping regions of memory bound to different kinds of buffers and images. This is still valid as long as you implement proper handling of lost allocations (like in the example above) and don't use them.</p>
<p>The library uses following algorithm for allocation, in order:</p>
<ol type="1">
<li>Try to find free range of memory in existing blocks.</li>
<li>If failed, try to create a new block of <code>VkDeviceMemory</code>, with preferred block size.</li>
<li>If failed, try to create such block with size/2 and size/4.</li>
<li>If failed and <code>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</code> flag was specified, try to find space in existing blocks, possilby making some other allocations lost.</li>
<li>If failed, try to allocate separate <code>VkDeviceMemory</code> for this allocation, just like when you use <code>VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</code>.</li>
<li>If failed, choose other memory type that meets the requirements specified in <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> and go to point 1.</li>
<li>If failed, return <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>. </li>
</ol>
</div></div><!-- contents -->
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Generated by &#160;<a href="http://www.doxygen.org/index.html">
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@ -1146,7 +1146,7 @@ Functions</h2></td></tr>
</table>
</dd>
</dl>
<p>Corruption detection is enabled only when <code>VMA_DEBUG_DETECT_CORRUPTION</code> macro is defined to nonzero, <code>VMA_DEBUG_MARGIN</code> is defined to nonzero and only for memory types that are <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. For more information, see <a class="el" href="corruption_detection.html">Corruption detection</a>.</p>
<p>Corruption detection is enabled only when <code>VMA_DEBUG_DETECT_CORRUPTION</code> macro is defined to nonzero, <code>VMA_DEBUG_MARGIN</code> is defined to nonzero and only for memory types that are <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. For more information, see Corruption detection.</p>
<p>Possible return values:</p>
<ul>
<li><code>VK_ERROR_FEATURE_NOT_PRESENT</code> - corruption detection is not enabled for any of specified memory types.</li>
@ -1184,7 +1184,7 @@ Functions</h2></td></tr>
</div><div class="memdoc">
<p>Checks magic number in margins around all allocations in given memory pool in search for corruptions. </p>
<p>Corruption detection is enabled only when <code>VMA_DEBUG_DETECT_CORRUPTION</code> macro is defined to nonzero, <code>VMA_DEBUG_MARGIN</code> is defined to nonzero and the pool is created in memory type that is <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. For more information, see <a class="el" href="corruption_detection.html">Corruption detection</a>.</p>
<p>Corruption detection is enabled only when <code>VMA_DEBUG_DETECT_CORRUPTION</code> macro is defined to nonzero, <code>VMA_DEBUG_MARGIN</code> is defined to nonzero and the pool is created in memory type that is <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. For more information, see Corruption detection.</p>
<p>Possible return values:</p>
<ul>
<li><code>VK_ERROR_FEATURE_NOT_PRESENT</code> - corruption detection is not enabled for specified pool.</li>

File diff suppressed because one or more lines are too long

View File

@ -558,12 +558,12 @@ VkResult MainTest(Result& outResult, const Config& config)
return res;
}
static void SaveAllocatorStatsToFile(VmaAllocator alloc, const wchar_t* filePath)
static void SaveAllocatorStatsToFile(const wchar_t* filePath)
{
char* stats;
vmaBuildStatsString(alloc, &stats, VK_TRUE);
vmaBuildStatsString(g_hAllocator, &stats, VK_TRUE);
SaveFile(filePath, stats, strlen(stats));
vmaFreeStatsString(alloc, stats);
vmaFreeStatsString(g_hAllocator, stats);
}
struct AllocInfo
@ -982,7 +982,7 @@ void TestDefragmentationFull()
for(size_t i = 0; i < allocations.size(); ++i)
ValidateAllocationData(allocations[i]);
SaveAllocatorStatsToFile(g_hAllocator, L"Before.csv");
SaveAllocatorStatsToFile(L"Before.csv");
{
std::vector<VmaAllocation> vmaAllocations(allocations.size());
@ -1033,7 +1033,7 @@ void TestDefragmentationFull()
wchar_t fileName[MAX_PATH];
swprintf(fileName, MAX_PATH, L"After_%02u.csv", defragIndex);
SaveAllocatorStatsToFile(g_hAllocator, fileName);
SaveAllocatorStatsToFile(fileName);
}
}
@ -1671,6 +1671,98 @@ static void TestPool_SameSize()
vmaDestroyPool(g_hAllocator, pool);
}
static bool ValidatePattern(const void* pMemory, size_t size, uint8_t pattern)
{
const uint8_t* pBytes = (const uint8_t*)pMemory;
for(size_t i = 0; i < size; ++i)
{
if(pBytes[i] != pattern)
{
return false;
}
}
return true;
}
static void TestAllocationsInitialization()
{
VkResult res;
const size_t BUF_SIZE = 1024;
// Create pool.
VkBufferCreateInfo bufInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufInfo.size = BUF_SIZE;
bufInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
VmaAllocationCreateInfo dummyBufAllocCreateInfo = {};
dummyBufAllocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
VmaPoolCreateInfo poolCreateInfo = {};
poolCreateInfo.blockSize = BUF_SIZE * 10;
poolCreateInfo.minBlockCount = 1; // To keep memory alive while pool exists.
poolCreateInfo.maxBlockCount = 1;
res = vmaFindMemoryTypeIndexForBufferInfo(g_hAllocator, &bufInfo, &dummyBufAllocCreateInfo, &poolCreateInfo.memoryTypeIndex);
assert(res == VK_SUCCESS);
VmaAllocationCreateInfo bufAllocCreateInfo = {};
res = vmaCreatePool(g_hAllocator, &poolCreateInfo, &bufAllocCreateInfo.pool);
assert(res == VK_SUCCESS);
// Create one persistently mapped buffer to keep memory of this block mapped,
// so that pointer to mapped data will remain (more or less...) valid even
// after destruction of other allocations.
bufAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
VkBuffer firstBuf;
VmaAllocation firstAlloc;
res = vmaCreateBuffer(g_hAllocator, &bufInfo, &bufAllocCreateInfo, &firstBuf, &firstAlloc, nullptr);
assert(res == VK_SUCCESS);
// Test buffers.
for(uint32_t i = 0; i < 2; ++i)
{
const bool persistentlyMapped = i == 0;
bufAllocCreateInfo.flags = persistentlyMapped ? VMA_ALLOCATION_CREATE_MAPPED_BIT : 0;
VkBuffer buf;
VmaAllocation alloc;
VmaAllocationInfo allocInfo;
res = vmaCreateBuffer(g_hAllocator, &bufInfo, &bufAllocCreateInfo, &buf, &alloc, &allocInfo);
assert(res == VK_SUCCESS);
void* pMappedData;
if(!persistentlyMapped)
{
res = vmaMapMemory(g_hAllocator, alloc, &pMappedData);
assert(res == VK_SUCCESS);
}
else
{
pMappedData = allocInfo.pMappedData;
}
// Validate initialized content
bool valid = ValidatePattern(pMappedData, BUF_SIZE, 0xDC);
assert(valid);
if(!persistentlyMapped)
{
vmaUnmapMemory(g_hAllocator, alloc);
}
vmaDestroyBuffer(g_hAllocator, buf, alloc);
// Validate freed content
valid = ValidatePattern(pMappedData, BUF_SIZE, 0xEF);
assert(valid);
}
vmaDestroyBuffer(g_hAllocator, firstBuf, firstAlloc);
vmaDestroyPool(g_hAllocator, bufAllocCreateInfo.pool);
}
static void TestPool_Benchmark(
PoolTestResult& outResult,
const PoolTestConfig& config)
@ -3029,6 +3121,9 @@ void Test()
#else
TestPool_SameSize();
TestHeapSizeLimit();
#endif
#if VMA_DEBUG_INITIALIZE_ALLOCATIONS
TestAllocationsInitialization();
#endif
TestMapping();
TestMappingMultithreaded();

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@ -24,6 +24,7 @@ include all public interface declarations. Example:
//#define VMA_DEBUG_MARGIN 16
//#define VMA_DEBUG_DETECT_CORRUPTION 1
//#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1
#pragma warning(push, 4)
#pragma warning(disable: 4127) // conditional expression is constant

View File

@ -63,9 +63,10 @@ Documentation of all members: vk_mem_alloc.h
- \subpage allocation_annotation
- [Allocation user data](@ref allocation_user_data)
- [Allocation names](@ref allocation_names)
- \subpage corruption_detection
- [Margins](@ref corruption_detection_margins)
- [Corruption detection](@ref corruption_detection_corruption_detection)
- \subpage debugging_memory_usage
- [Memory initialization](@ref debugging_memory_usage_initialization)
- [Margins](@ref debugging_memory_usage_margins)
- [Corruption detection](@ref debugging_memory_usage_corruption_detection)
- \subpage usage_patterns
- [Simple patterns](@ref usage_patterns_simple)
- [Advanced patterns](@ref usage_patterns_advanced)
@ -813,12 +814,36 @@ printf("Image name: %s\n", imageName);
That string is also printed in JSON report created by vmaBuildStatsString().
\page corruption_detection Corruption detection
\page debugging_memory_usage Debugging incorrect memory usage
If you suspect a bug caused by memory being overwritten out of bounds of an allocation,
If you suspect a bug with memory usage, like usage of uninitialized memory or
memory being overwritten out of bounds of an allocation,
you can use debug features of this library to verify this.
\section corruption_detection_margins Margins
\section debugging_memory_usage_initialization Memory initialization
If you experience a bug with incorrect data in your program and you suspect uninitialized memory to be used,
you can enable automatic memory initialization to verify this.
To do it, define macro `VMA_DEBUG_INITIALIZE_ALLOCATIONS` to 1.
\code
#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1
#include "vk_mem_alloc.h"
\endcode
It makes memory of all new allocations initialized to bit pattern `0xDCDCDCDC`.
Before an allocation is destroyed, its memory is filled with bit pattern `0xEFEFEFEF`.
Memory is automatically mapped and unmapped if necessary.
If you find these values while debugging your program, good chances are that you incorrectly
read Vulkan memory that is allocated but not initialized, or already freed, respectively.
Memory initialization works only with memory types that are `HOST_VISIBLE`.
It works also with dedicated allocations.
It doesn't work with allocations created with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
as these they cannot be mapped.
\section debugging_memory_usage_margins Margins
By default, allocations are laid out in memory blocks next to each other if possible
(considering required alignment, `bufferImageGranularity`, and `nonCoherentAtomSize`).
@ -841,7 +866,9 @@ Change in application behavior may also be caused by different order and distrib
of allocations across memory blocks after margins are applied.
The margin is applied also before first and after last allocation in a block.
It may happen only once between two adjacent allocations.
It may occur only once between two adjacent allocations.
Margins work with all types of memory.
Margin is applied only to allocations made out of memory blocks and not to dedicated
allocations, which have their own memory block of specific size.
@ -853,7 +880,7 @@ Margins appear in [JSON dump](@ref statistics_json_dump) as part of free space.
Note that enabling margins increases memory usage and fragmentation.
\section corruption_detection_corruption_detection Corruption detection
\section debugging_memory_usage_corruption_detection Corruption detection
You can additionally define macro `VMA_DEBUG_DETECT_CORRUPTION` to 1 to enable validation
of contents of the margins.
@ -2480,32 +2507,32 @@ void *aligned_alloc(size_t alignment, size_t size)
// Define this macro to 1 to enable functions: vmaBuildStatsString, vmaFreeStatsString.
#if VMA_STATS_STRING_ENABLED
static inline void VmaUint32ToStr(char* outStr, size_t strLen, uint32_t num)
{
snprintf(outStr, strLen, "%u", static_cast<unsigned int>(num));
}
static inline void VmaUint64ToStr(char* outStr, size_t strLen, uint64_t num)
{
snprintf(outStr, strLen, "%llu", static_cast<unsigned long long>(num));
}
static inline void VmaPtrToStr(char* outStr, size_t strLen, const void* ptr)
{
snprintf(outStr, strLen, "%p", ptr);
}
static inline void VmaUint32ToStr(char* outStr, size_t strLen, uint32_t num)
{
snprintf(outStr, strLen, "%u", static_cast<unsigned int>(num));
}
static inline void VmaUint64ToStr(char* outStr, size_t strLen, uint64_t num)
{
snprintf(outStr, strLen, "%llu", static_cast<unsigned long long>(num));
}
static inline void VmaPtrToStr(char* outStr, size_t strLen, const void* ptr)
{
snprintf(outStr, strLen, "%p", ptr);
}
#endif
#ifndef VMA_MUTEX
class VmaMutex
{
public:
VmaMutex() { }
~VmaMutex() { }
void Lock() { m_Mutex.lock(); }
void Unlock() { m_Mutex.unlock(); }
private:
std::mutex m_Mutex;
};
#define VMA_MUTEX VmaMutex
class VmaMutex
{
public:
VmaMutex() { }
~VmaMutex() { }
void Lock() { m_Mutex.lock(); }
void Unlock() { m_Mutex.unlock(); }
private:
std::mutex m_Mutex;
};
#define VMA_MUTEX VmaMutex
#endif
/*
@ -2521,43 +2548,51 @@ If providing your own implementation, you need to implement a subset of std::ato
#endif
#ifndef VMA_BEST_FIT
/**
Main parameter for function assessing how good is a free suballocation for a new
allocation request.
/**
Main parameter for function assessing how good is a free suballocation for a new
allocation request.
- Set to 1 to use Best-Fit algorithm - prefer smaller blocks, as close to the
size of requested allocations as possible.
- Set to 0 to use Worst-Fit algorithm - prefer larger blocks, as large as
possible.
- Set to 1 to use Best-Fit algorithm - prefer smaller blocks, as close to the
size of requested allocations as possible.
- Set to 0 to use Worst-Fit algorithm - prefer larger blocks, as large as
possible.
Experiments in special testing environment showed that Best-Fit algorithm is
better.
*/
#define VMA_BEST_FIT (1)
Experiments in special testing environment showed that Best-Fit algorithm is
better.
*/
#define VMA_BEST_FIT (1)
#endif
#ifndef VMA_DEBUG_ALWAYS_DEDICATED_MEMORY
/**
Every allocation will have its own memory block.
Define to 1 for debugging purposes only.
*/
#define VMA_DEBUG_ALWAYS_DEDICATED_MEMORY (0)
/**
Every allocation will have its own memory block.
Define to 1 for debugging purposes only.
*/
#define VMA_DEBUG_ALWAYS_DEDICATED_MEMORY (0)
#endif
#ifndef VMA_DEBUG_ALIGNMENT
/**
Minimum alignment of all allocations, in bytes.
Set to more than 1 for debugging purposes only. Must be power of two.
*/
#define VMA_DEBUG_ALIGNMENT (1)
/**
Minimum alignment of all allocations, in bytes.
Set to more than 1 for debugging purposes only. Must be power of two.
*/
#define VMA_DEBUG_ALIGNMENT (1)
#endif
#ifndef VMA_DEBUG_MARGIN
/**
Minimum margin before and after every allocation, in bytes.
Set nonzero for debugging purposes only.
*/
#define VMA_DEBUG_MARGIN (0)
/**
Minimum margin before and after every allocation, in bytes.
Set nonzero for debugging purposes only.
*/
#define VMA_DEBUG_MARGIN (0)
#endif
#ifndef VMA_DEBUG_INITIALIZE_ALLOCATIONS
/**
Define this macro to 1 to automatically fill new allocations and destroyed
allocations with some bit pattern.
*/
#define VMA_DEBUG_INITIALIZE_ALLOCATIONS (0)
#endif
#ifndef VMA_DEBUG_DETECT_CORRUPTION
@ -2570,19 +2605,19 @@ If providing your own implementation, you need to implement a subset of std::ato
#endif
#ifndef VMA_DEBUG_GLOBAL_MUTEX
/**
Set this to 1 for debugging purposes only, to enable single mutex protecting all
entry calls to the library. Can be useful for debugging multithreading issues.
*/
#define VMA_DEBUG_GLOBAL_MUTEX (0)
/**
Set this to 1 for debugging purposes only, to enable single mutex protecting all
entry calls to the library. Can be useful for debugging multithreading issues.
*/
#define VMA_DEBUG_GLOBAL_MUTEX (0)
#endif
#ifndef VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY
/**
Minimum value for VkPhysicalDeviceLimits::bufferImageGranularity.
Set to more than 1 for debugging purposes only. Must be power of two.
*/
#define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1)
/**
Minimum value for VkPhysicalDeviceLimits::bufferImageGranularity.
Set to more than 1 for debugging purposes only. Must be power of two.
*/
#define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1)
#endif
#ifndef VMA_SMALL_HEAP_MAX_SIZE
@ -2607,6 +2642,9 @@ static const uint32_t VMA_FRAME_INDEX_LOST = UINT32_MAX;
// Decimal 2139416166, float NaN, little-endian binary 66 E6 84 7F.
static const uint32_t VMA_CORRUPTION_DETECTION_MAGIC_VALUE = 0x7F84E666;
static const uint8_t VMA_ALLOCATION_FILL_PATTERN_CREATED = 0xDC;
static const uint8_t VMA_ALLOCATION_FILL_PATTERN_DESTROYED = 0xEF;
/*******************************************************************************
END OF CONFIGURATION
*/
@ -2832,20 +2870,20 @@ new element with value (key) should be inserted.
template <typename IterT, typename KeyT, typename CmpT>
static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT &key, CmpT cmp)
{
size_t down = 0, up = (end - beg);
while(down < up)
{
const size_t mid = (down + up) / 2;
if(cmp(*(beg+mid), key))
{
down = mid + 1;
}
else
{
up = mid;
}
}
return beg + down;
size_t down = 0, up = (end - beg);
while(down < up)
{
const size_t mid = (down + up) / 2;
if(cmp(*(beg+mid), key))
{
down = mid + 1;
}
else
{
up = mid;
}
}
return beg + down;
}
////////////////////////////////////////////////////////////////////////////////
@ -4770,6 +4808,8 @@ public:
VkDeviceSize offset, VkDeviceSize size,
VMA_CACHE_OPERATION op);
void FillAllocation(const VmaAllocation hAllocation, uint8_t pattern);
private:
VkDeviceSize m_PreferredLargeHeapBlockSize;
@ -6995,6 +7035,10 @@ VkResult VmaBlockVector::Allocate(
VMA_HEAVY_ASSERT(pCurrBlock->Validate());
VMA_DEBUG_LOG(" Returned from existing allocation #%u", (uint32_t)blockIndex);
(*pAllocation)->SetUserData(m_hAllocator, createInfo.pUserData);
if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
{
m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
}
if(IsCorruptionDetectionEnabled())
{
VkResult res = pCurrBlock->WriteMagicValueAroundAllocation(m_hAllocator, currRequest.offset, size);
@ -7098,6 +7142,10 @@ VkResult VmaBlockVector::Allocate(
VMA_HEAVY_ASSERT(pBlock->Validate());
VMA_DEBUG_LOG(" Created new allocation Size=%llu", allocInfo.allocationSize);
(*pAllocation)->SetUserData(m_hAllocator, createInfo.pUserData);
if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
{
m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
}
if(IsCorruptionDetectionEnabled())
{
res = pBlock->WriteMagicValueAroundAllocation(m_hAllocator, allocRequest.offset, size);
@ -7194,6 +7242,10 @@ VkResult VmaBlockVector::Allocate(
VMA_HEAVY_ASSERT(pBestRequestBlock->Validate());
VMA_DEBUG_LOG(" Returned from existing allocation #%u", (uint32_t)blockIndex);
(*pAllocation)->SetUserData(m_hAllocator, createInfo.pUserData);
if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
{
m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
}
if(IsCorruptionDetectionEnabled())
{
VkResult res = pBestRequestBlock->WriteMagicValueAroundAllocation(m_hAllocator, bestRequest.offset, size);
@ -8219,6 +8271,10 @@ VkResult VmaAllocator_T::AllocateDedicatedMemory(
*pAllocation = vma_new(this, VmaAllocation_T)(m_CurrentFrameIndex.load(), isUserDataString);
(*pAllocation)->InitDedicatedAllocation(memTypeIndex, hMemory, suballocType, pMappedData, size);
(*pAllocation)->SetUserData(this, pUserData);
if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
{
FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
}
// Register it in m_pDedicatedAllocations.
{
@ -8434,6 +8490,11 @@ void VmaAllocator_T::FreeMemory(const VmaAllocation allocation)
if(allocation->CanBecomeLost() == false ||
allocation->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST)
{
if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
{
FillAllocation(allocation, VMA_ALLOCATION_FILL_PATTERN_DESTROYED);
}
switch(allocation->GetType())
{
case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
@ -9131,6 +9192,27 @@ void VmaAllocator_T::FreeDedicatedMemory(VmaAllocation allocation)
VMA_DEBUG_LOG(" Freed DedicatedMemory MemoryTypeIndex=%u", memTypeIndex);
}
void VmaAllocator_T::FillAllocation(const VmaAllocation hAllocation, uint8_t pattern)
{
if(VMA_DEBUG_INITIALIZE_ALLOCATIONS &&
!hAllocation->CanBecomeLost() &&
(m_MemProps.memoryTypes[hAllocation->GetMemoryTypeIndex()].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
{
void* pData = VMA_NULL;
VkResult res = Map(hAllocation, &pData);
if(res == VK_SUCCESS)
{
memset(pData, (int)pattern, (size_t)hAllocation->GetSize());
FlushOrInvalidateAllocation(hAllocation, 0, VK_WHOLE_SIZE, VMA_CACHE_FLUSH);
Unmap(hAllocation);
}
else
{
VMA_ASSERT(0 && "VMA_DEBUG_INITIALIZE_ALLOCATIONS is enabled, but couldn't map memory to fill allocation.");
}
}
}
#if VMA_STATS_STRING_ENABLED
void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json)