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Fix initialization order in VmaDefragmentationAlgorithm_Generic constructor
See #236
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@ -13239,11 +13239,11 @@ VmaDefragmentationAlgorithm_Generic::VmaDefragmentationAlgorithm_Generic(
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VmaBlockVector* pBlockVector,
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bool overlappingMoveSupported)
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: VmaDefragmentationAlgorithm(hAllocator, pBlockVector),
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m_Blocks(VmaStlAllocator<BlockInfo*>(hAllocator->GetAllocationCallbacks())),
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m_AllocationCount(0),
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m_AllAllocations(false),
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m_BytesMoved(0),
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m_AllocationsMoved(0),
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m_Blocks(VmaStlAllocator<BlockInfo*>(hAllocator->GetAllocationCallbacks()))
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m_AllocationsMoved(0)
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{
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// Create block info for each block.
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const size_t blockCount = m_pBlockVector->m_Blocks.size();
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