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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
synced 2024-11-10 02:31:48 +00:00
VulkanSample, CreateTexture function: switched from staging image with VK_IMAGE_TILING_LINEAR to staging buffer and vkCmdCopyBufferToImage.
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@ -412,44 +412,25 @@ static void CreateMesh()
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static void CreateTexture(uint32_t sizeX, uint32_t sizeY)
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{
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// Create Image
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// Create staging buffer.
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const VkDeviceSize imageSize = sizeX * sizeY * 4;
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VkImageCreateInfo stagingImageInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
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stagingImageInfo.imageType = VK_IMAGE_TYPE_2D;
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stagingImageInfo.extent.width = sizeX;
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stagingImageInfo.extent.height = sizeY;
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stagingImageInfo.extent.depth = 1;
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stagingImageInfo.mipLevels = 1;
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stagingImageInfo.arrayLayers = 1;
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stagingImageInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
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stagingImageInfo.tiling = VK_IMAGE_TILING_LINEAR;
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stagingImageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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stagingImageInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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stagingImageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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stagingImageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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stagingImageInfo.flags = 0;
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VkBufferCreateInfo stagingBufInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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stagingBufInfo.size = imageSize;
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stagingBufInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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VmaAllocationCreateInfo stagingBufAllocCreateInfo = {};
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stagingBufAllocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
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stagingBufAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
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VmaAllocationCreateInfo stagingImageAllocCreateInfo = {};
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stagingImageAllocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
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stagingImageAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
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VkImage stagingImage = VK_NULL_HANDLE;
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VmaAllocation stagingImageAlloc = VK_NULL_HANDLE;
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VmaAllocationInfo stagingImageAllocInfo = {};
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ERR_GUARD_VULKAN( vmaCreateImage(g_hAllocator, &stagingImageInfo, &stagingImageAllocCreateInfo, &stagingImage, &stagingImageAlloc, &stagingImageAllocInfo) );
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VkBuffer stagingBuf = VK_NULL_HANDLE;
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VmaAllocation stagingBufAlloc = VK_NULL_HANDLE;
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VmaAllocationInfo stagingBufAllocInfo = {};
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ERR_GUARD_VULKAN( vmaCreateBuffer(g_hAllocator, &stagingBufInfo, &stagingBufAllocCreateInfo, &stagingBuf, &stagingBufAlloc, &stagingBufAllocInfo) );
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VkImageSubresource imageSubresource = {};
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imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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imageSubresource.mipLevel = 0;
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imageSubresource.arrayLayer = 0;
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VkSubresourceLayout imageLayout = {};
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vkGetImageSubresourceLayout(g_hDevice, stagingImage, &imageSubresource, &imageLayout);
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char* const pMipLevelData = (char*)stagingImageAllocInfo.pMappedData + imageLayout.offset;
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uint8_t* pRowData = (uint8_t*)pMipLevelData;
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char* const pImageData = (char*)stagingBufAllocInfo.pMappedData;
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uint8_t* pRowData = (uint8_t*)pImageData;
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for(uint32_t y = 0; y < sizeY; ++y)
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{
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uint32_t* pPixelData = (uint32_t*)pRowData;
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@ -462,7 +443,7 @@ static void CreateTexture(uint32_t sizeX, uint32_t sizeY)
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((y & 0x18) == 0x10 ? 0x00FF0000 : 0x00000000);
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++pPixelData;
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}
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pRowData += imageLayout.rowPitch;
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pRowData += sizeX * 4;
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}
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// No need to flush stagingImage memory because CPU_ONLY memory is always HOST_COHERENT.
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@ -494,28 +475,13 @@ static void CreateTexture(uint32_t sizeX, uint32_t sizeY)
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BeginSingleTimeCommands();
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VkImageMemoryBarrier imgMemBarrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
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imgMemBarrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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imgMemBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
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imgMemBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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imgMemBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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imgMemBarrier.image = stagingImage;
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imgMemBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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imgMemBarrier.subresourceRange.baseMipLevel = 0;
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imgMemBarrier.subresourceRange.levelCount = 1;
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imgMemBarrier.subresourceRange.baseArrayLayer = 0;
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imgMemBarrier.subresourceRange.layerCount = 1;
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imgMemBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
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imgMemBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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vkCmdPipelineBarrier(
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g_hTemporaryCommandBuffer,
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VK_PIPELINE_STAGE_HOST_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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0,
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0, nullptr,
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0, nullptr,
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1, &imgMemBarrier);
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imgMemBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imgMemBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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imgMemBarrier.image = g_hTextureImage;
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@ -531,29 +497,14 @@ static void CreateTexture(uint32_t sizeX, uint32_t sizeY)
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0, nullptr,
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1, &imgMemBarrier);
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VkImageCopy imageCopy = {};
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imageCopy.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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imageCopy.srcSubresource.baseArrayLayer = 0;
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imageCopy.srcSubresource.mipLevel = 0;
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imageCopy.srcSubresource.layerCount = 1;
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imageCopy.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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imageCopy.dstSubresource.baseArrayLayer = 0;
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imageCopy.dstSubresource.mipLevel = 0;
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imageCopy.dstSubresource.layerCount = 1;
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imageCopy.srcOffset.x = 0;
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imageCopy.srcOffset.y = 0;
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imageCopy.srcOffset.z = 0;
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imageCopy.dstOffset.x = 0;
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imageCopy.dstOffset.y = 0;
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imageCopy.dstOffset.z = 0;
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imageCopy.extent.width = sizeX;
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imageCopy.extent.height = sizeY;
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imageCopy.extent.depth = 1;
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vkCmdCopyImage(
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g_hTemporaryCommandBuffer,
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stagingImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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g_hTextureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, &imageCopy);
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VkBufferImageCopy region = {};
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.layerCount = 1;
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region.imageExtent.width = sizeX;
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region.imageExtent.height = sizeY;
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region.imageExtent.depth = 1;
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vkCmdCopyBufferToImage(g_hTemporaryCommandBuffer, stagingBuf, g_hTextureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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imgMemBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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imgMemBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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@ -572,7 +523,7 @@ static void CreateTexture(uint32_t sizeX, uint32_t sizeY)
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EndSingleTimeCommands();
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vmaDestroyImage(g_hAllocator, stagingImage, stagingImageAlloc);
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vmaDestroyBuffer(g_hAllocator, stagingBuf, stagingBufAlloc);
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// Create ImageView
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