Vulkan Memory Allocator
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API elements related to the mechanism of Virtual allocator - using the core allocation algorithm for user-defined purpose without allocating any real GPU memory. More...
Classes | |
struct | VmaVirtualBlockCreateInfo |
Parameters of created VmaVirtualBlock object to be passed to vmaCreateVirtualBlock(). More... | |
struct | VmaVirtualAllocationCreateInfo |
Parameters of created virtual allocation to be passed to vmaVirtualAllocate(). More... | |
struct | VmaVirtualAllocationInfo |
Parameters of an existing virtual allocation, returned by vmaGetVirtualAllocationInfo(). More... | |
struct | VmaVirtualAllocation |
Represents single memory allocation done inside VmaVirtualBlock. More... | |
struct | VmaVirtualBlock |
Handle to a virtual block object that allows to use core allocation algorithm without allocating any real GPU memory. More... | |
Functions | |
VK_DEFINE_NON_DISPATCHABLE_HANDLE (VmaVirtualAllocation) | |
VkResult | vmaCreateVirtualBlock (const VmaVirtualBlockCreateInfo *pCreateInfo, VmaVirtualBlock *pVirtualBlock) |
Creates new VmaVirtualBlock object. More... | |
void | vmaDestroyVirtualBlock (VmaVirtualBlock virtualBlock) |
Destroys VmaVirtualBlock object. More... | |
VkBool32 | vmaIsVirtualBlockEmpty (VmaVirtualBlock virtualBlock) |
Returns true of the VmaVirtualBlock is empty - contains 0 virtual allocations and has all its space available for new allocations. More... | |
void | vmaGetVirtualAllocationInfo (VmaVirtualBlock virtualBlock, VmaVirtualAllocation allocation, VmaVirtualAllocationInfo *pVirtualAllocInfo) |
Returns information about a specific virtual allocation within a virtual block, like its size and pUserData pointer. More... | |
VkResult | vmaVirtualAllocate (VmaVirtualBlock virtualBlock, const VmaVirtualAllocationCreateInfo *pCreateInfo, VmaVirtualAllocation *pAllocation, VkDeviceSize *pOffset) |
Allocates new virtual allocation inside given VmaVirtualBlock. More... | |
void | vmaVirtualFree (VmaVirtualBlock virtualBlock, VmaVirtualAllocation allocation) |
Frees virtual allocation inside given VmaVirtualBlock. More... | |
void | vmaClearVirtualBlock (VmaVirtualBlock virtualBlock) |
Frees all virtual allocations inside given VmaVirtualBlock. More... | |
void | vmaSetVirtualAllocationUserData (VmaVirtualBlock virtualBlock, VmaVirtualAllocation allocation, void *pUserData) |
Changes custom pointer associated with given virtual allocation. More... | |
void | vmaCalculateVirtualBlockStats (VmaVirtualBlock virtualBlock, VmaStatInfo *pStatInfo) |
Calculates and returns statistics about virtual allocations and memory usage in given VmaVirtualBlock. More... | |
API elements related to the mechanism of Virtual allocator - using the core allocation algorithm for user-defined purpose without allocating any real GPU memory.
Flags to be passed as VmaVirtualAllocationCreateInfo::flags.
typedef VkFlags VmaVirtualAllocationCreateFlags |
Flags to be passed as VmaVirtualAllocationCreateInfo::flags. See VmaVirtualAllocationCreateFlagBits.
typedef struct VmaVirtualAllocationCreateInfo VmaVirtualAllocationCreateInfo |
Parameters of created virtual allocation to be passed to vmaVirtualAllocate().
typedef struct VmaVirtualAllocationInfo VmaVirtualAllocationInfo |
Parameters of an existing virtual allocation, returned by vmaGetVirtualAllocationInfo().
Flags to be passed as VmaVirtualBlockCreateInfo::flags.
typedef VkFlags VmaVirtualBlockCreateFlags |
Flags to be passed as VmaVirtualBlockCreateInfo::flags. See VmaVirtualBlockCreateFlagBits.
typedef struct VmaVirtualBlockCreateInfo VmaVirtualBlockCreateInfo |
Parameters of created VmaVirtualBlock object to be passed to vmaCreateVirtualBlock().
Flags to be passed as VmaVirtualAllocationCreateInfo::flags.
Enumerator | |
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VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT | Allocation will be created from upper stack in a double stack pool. This flag is only allowed for virtual blocks created with VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT flag. |
VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT | Allocation strategy that tries to minimize memory usage. |
VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT | Allocation strategy that tries to minimize allocation time. |
VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT | Allocation strategy that tries to minimize memory fragmentation. |
VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK | A bit mask to extract only These strategy flags are binary compatible with equivalent flags in VmaAllocationCreateFlagBits. |
VMA_VIRTUAL_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM |
Flags to be passed as VmaVirtualBlockCreateInfo::flags.
Enumerator | |
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VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT | Enables alternative, linear allocation algorithm in this virtual block. Specify this flag to enable linear allocation algorithm, which always creates new allocations after last one and doesn't reuse space from allocations freed in between. It trades memory consumption for simplified algorithm and data structure, which has better performance and uses less memory for metadata. By using this flag, you can achieve behavior of free-at-once, stack, ring buffer, and double stack. For details, see documentation chapter Linear allocation algorithm. |
VMA_VIRTUAL_BLOCK_CREATE_BUDDY_ALGORITHM_BIT | Enables alternative, buddy allocation algorithm in this virtual block. It operates on a tree of blocks, each having size that is a power of two and a half of its parent's size. Comparing to default algorithm, this one provides faster allocation and deallocation and decreased external fragmentation, at the expense of more memory wasted (internal fragmentation). For details, see documentation chapter Buddy allocation algorithm. |
VMA_VIRTUAL_BLOCK_CREATE_TLSF_ALGORITHM_BIT | Enables alternative, TLSF allocation algorithm in virtual block. This algorithm is based on 2-level lists dividing address space into smaller chunks. The first level is aligned to power of two which serves as buckets for requested memory to fall into, and the second level is lineary subdivided into lists of free memory. This algorithm aims to achieve bounded response time even in the worst case scenario. Allocation time can be sometimes slightly longer than compared to other algorithms but in return the application can avoid stalls in case of fragmentation, giving predictable results, suitable for real-time use cases. |
VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK | Bit mask to extract only |
VMA_VIRTUAL_BLOCK_CREATE_FLAG_BITS_MAX_ENUM |
VK_DEFINE_NON_DISPATCHABLE_HANDLE | ( | VmaVirtualAllocation | ) |
void vmaCalculateVirtualBlockStats | ( | VmaVirtualBlock | virtualBlock, |
VmaStatInfo * | pStatInfo | ||
) |
Calculates and returns statistics about virtual allocations and memory usage in given VmaVirtualBlock.
void vmaClearVirtualBlock | ( | VmaVirtualBlock | virtualBlock | ) |
Frees all virtual allocations inside given VmaVirtualBlock.
You must either call this function or free each virtual allocation individually with vmaVirtualFree() before destroying a virtual block. Otherwise, an assert is called.
If you keep pointer to some additional metadata associated with your virtual allocation in its pUserData
, don't forget to free it as well.
VkResult vmaCreateVirtualBlock | ( | const VmaVirtualBlockCreateInfo * | pCreateInfo, |
VmaVirtualBlock * | pVirtualBlock | ||
) |
Creates new VmaVirtualBlock object.
pCreateInfo | Parameters for creation. | |
[out] | pVirtualBlock | Returned virtual block object or VMA_NULL if creation failed. |
void vmaDestroyVirtualBlock | ( | VmaVirtualBlock | virtualBlock | ) |
Destroys VmaVirtualBlock object.
Please note that you should consciously handle virtual allocations that could remain unfreed in the block. You should either free them individually using vmaVirtualFree() or call vmaClearVirtualBlock() if you are sure this is what you want. If you do neither, an assert is called.
If you keep pointers to some additional metadata associated with your virtual allocations in their pUserData
, don't forget to free them.
void vmaGetVirtualAllocationInfo | ( | VmaVirtualBlock | virtualBlock, |
VmaVirtualAllocation | allocation, | ||
VmaVirtualAllocationInfo * | pVirtualAllocInfo | ||
) |
Returns information about a specific virtual allocation within a virtual block, like its size and pUserData
pointer.
VkBool32 vmaIsVirtualBlockEmpty | ( | VmaVirtualBlock | virtualBlock | ) |
Returns true of the VmaVirtualBlock is empty - contains 0 virtual allocations and has all its space available for new allocations.
void vmaSetVirtualAllocationUserData | ( | VmaVirtualBlock | virtualBlock, |
VmaVirtualAllocation | allocation, | ||
void * | pUserData | ||
) |
Changes custom pointer associated with given virtual allocation.
VkResult vmaVirtualAllocate | ( | VmaVirtualBlock | virtualBlock, |
const VmaVirtualAllocationCreateInfo * | pCreateInfo, | ||
VmaVirtualAllocation * | pAllocation, | ||
VkDeviceSize * | pOffset | ||
) |
Allocates new virtual allocation inside given VmaVirtualBlock.
There is no handle type for a virtual allocation. Virtual allocations within a specific virtual block are uniquely identified by their offsets.
If the allocation fails due to not enough free space available, VK_ERROR_OUT_OF_DEVICE_MEMORY
is returned (despite the function doesn't ever allocate actual GPU memory).
virtualBlock | Virtual block | |
pCreateInfo | Parameters for the allocation | |
[out] | pAllocation | Returned handle of the new allocation |
[out] | pOffset | Returned offset of the new allocation. Optional, can be null. |
void vmaVirtualFree | ( | VmaVirtualBlock | virtualBlock, |
VmaVirtualAllocation | allocation | ||
) |
Frees virtual allocation inside given VmaVirtualBlock.