cmake_minimum_required(VERSION 3.9) project(VulkanMemoryAllocator) find_package(Vulkan REQUIRED) # VulkanMemoryAllocator contains an sample application and VmaReplay which are not build by default option(VMA_BUILD_SAMPLE "Build VulkanMemoryAllocator sample application" OFF) option(VMA_BUILD_SAMPLE_SHADERS "Build VulkanMemoryAllocator sample application's shaders" OFF) option(VMA_BUILD_REPLAY "Build VulkanMemoryAllocator replay application" OFF) message(STATUS "VMA_BUILD_SAMPLE = ${VMA_BUILD_SAMPLE}") message(STATUS "VMA_BUILD_SAMPLE_SHADERS = ${VMA_BUILD_SAMPLE_SHADERS}") message(STATUS "VMA_BUILD_REPLAY = ${VMA_BUILD_REPLAY}") option(VMA_RECORDING_ENABLED "Enable VMA memory recording for debugging" OFF) option(VMA_USE_STL_CONTAINERS "Use C++ STL containers instead of VMA's containers" OFF) option(VMA_DYNAMIC_VULKAN_FUNCTIONS "Fetch pointers to Vulkan functions internally (no static linking)" OFF) option(VMA_DEBUG_ALWAYS_DEDICATED_MEMORY "Every allocation will have its own memory block" OFF) option(VMA_DEBUG_INITIALIZE_ALLOCATIONS "Automatically fill new allocations and destroyed allocations with some bit pattern" OFF) option(VMA_DEBUG_GLOBAL_MUTEX "Enable single mutex protecting all entry calls to the library" OFF) option(VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT "Never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount and return error" OFF) message(STATUS "VMA_RECORDING_ENABLED = ${VMA_RECORDING_ENABLED}") message(STATUS "VMA_USE_STL_CONTAINERS = ${VMA_USE_STL_CONTAINERS}") message(STATUS "VMA_DYNAMIC_VULKAN_FUNCTIONS = ${VMA_DYNAMIC_VULKAN_FUNCTIONS}") message(STATUS "VMA_DEBUG_ALWAYS_DEDICATED_MEMORY = ${VMA_DEBUG_ALWAYS_DEDICATED_MEMORY}") message(STATUS "VMA_DEBUG_INITIALIZE_ALLOCATIONS = ${VMA_DEBUG_INITIALIZE_ALLOCATIONS}") message(STATUS "VMA_DEBUG_GLOBAL_MUTEX = ${VMA_DEBUG_GLOBAL_MUTEX}") message(STATUS "VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT = ${VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT}") add_subdirectory(src)