Vulkan Memory Allocator
Custom memory pools

The library automatically creates and manages default memory pool for each memory type available on the device. A pool contains a number of VkDeviceMemory blocks. You can create custom pool and allocate memory out of it. It can be useful if you want to:

To use custom memory pools:

  1. Fill VmaPoolCreateInfo structure.
  2. Call vmaCreatePool() to obtain VmaPool handle.
  3. When making an allocation, set VmaAllocationCreateInfo::pool to this handle. You don't need to specify any other parameters of this structure, like usage.

Example:

// Create a pool that could have at most 2 blocks, 128 MiB each.
VmaPoolCreateInfo poolCreateInfo = {};
poolCreateInfo.memoryTypeIndex = ...
poolCreateInfo.blockSize = 128ull * 1024 * 1024;
poolCreateInfo.maxBlockCount = 2;
VmaPool pool;
vmaCreatePool(allocator, &poolCreateInfo, &pool);
// Allocate a buffer out of it.
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufCreateInfo.size = 1024;
bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.pool = pool;
VkBuffer buf;
VmaAllocation alloc;
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);

You have to free all allocations made from this pool before destroying it.

vmaDestroyBuffer(allocator, buf, alloc);
vmaDestroyPool(allocator, pool);

Choosing memory type index

When creating a pool, you must explicitly specify memory type index. To find the one suitable for your buffers or images, you can use code similar to the following:

VkBufferCreateInfo dummyBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
dummyBufCreateInfo.size = 1024; // Whatever.
dummyBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; // Change if needed.
VkBuffer dummyBuf;
vkCreateBuffer(device, &dummyBufCreateInfo, nullptr, &dummyBuf);
VkMemoryRequirements memReq;
vkGetBufferMemoryRequirements(device, dummyBuf, &memReq);
VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; // Change if needed.
uint32_t memTypeIndex;
vmaFindMemoryTypeIndex(allocator, memReq.memoryTypeBits, &allocCreateInfo, &memTypeIndex);
vkDestroyBuffer(device, dummyBuf, nullptr);
VmaPoolCreateInfo poolCreateInfo = {};
poolCreateInfo.memoryTypeIndex = memTypeIndex;
// ...

Dummy buffer is needed to query driver for memReq.memoryTypeBits. Memory is never allocated for this buffer. You should fill structures dummyBufCreateInfo and allocCreateInfo with the same parameters as you are going to use for buffers created in your pool.