#ifndef COMMON_H_ #define COMMON_H_ #include "VmaUsage.h" #ifdef _WIN32 #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include typedef std::chrono::high_resolution_clock::time_point time_point; typedef std::chrono::high_resolution_clock::duration duration; #ifdef _DEBUG #define TEST(expr) do { \ if(!(expr)) { \ assert(0 && #expr); \ } \ } while(0) #else #define TEST(expr) do { \ if(!(expr)) { \ throw std::runtime_error("TEST FAILED: " #expr); \ } \ } while(0) #endif #define ERR_GUARD_VULKAN(expr) TEST((expr) >= 0) extern VkPhysicalDevice g_hPhysicalDevice; extern VkDevice g_hDevice; extern VmaAllocator g_hAllocator; extern bool g_MemoryAliasingWarningEnabled; inline float ToFloatSeconds(duration d) { return std::chrono::duration_cast>(d).count(); } template inline T ceil_div(T x, T y) { return (x+y-1) / y; } template inline T round_div(T x, T y) { return (x+y/(T)2) / y; } template static inline T align_up(T val, T align) { return (val + align - 1) / align * align; } static const float PI = 3.14159265358979323846264338327950288419716939937510582f; struct vec3 { float x, y, z; vec3() { } vec3(float x, float y, float z) : x(x), y(y), z(z) { } float& operator[](uint32_t index) { return *(&x + index); } const float& operator[](uint32_t index) const { return *(&x + index); } vec3 operator+(const vec3& rhs) const { return vec3(x + rhs.x, y + rhs.y, z + rhs.z); } vec3 operator-(const vec3& rhs) const { return vec3(x - rhs.x, y - rhs.y, z - rhs.z); } vec3 operator*(float s) const { return vec3(x * s, y * s, z * s); } vec3 Normalized() const { return (*this) * (1.f / sqrt(x * x + y * y + z * z)); } }; inline float Dot(const vec3& lhs, const vec3& rhs) { return lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z; } inline vec3 Cross(const vec3& lhs, const vec3& rhs) { return vec3( lhs.y * rhs.z - lhs.z * rhs.y, lhs.z * rhs.x - lhs.x * rhs.z, lhs.x * rhs.y - lhs.y * rhs.x); } struct vec4 { float x, y, z, w; vec4() { } vec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } vec4(const vec3& v, float w) : x(v.x), y(v.y), z(v.z), w(w) { } float& operator[](uint32_t index) { return *(&x + index); } const float& operator[](uint32_t index) const { return *(&x + index); } }; struct mat4 { union { struct { float _11, _12, _13, _14; float _21, _22, _23, _24; float _31, _32, _33, _34; float _41, _42, _43, _44; }; float m[4][4]; // [row][column] }; mat4() { } mat4( float _11, float _12, float _13, float _14, float _21, float _22, float _23, float _24, float _31, float _32, float _33, float _34, float _41, float _42, float _43, float _44) : _11(_11), _12(_12), _13(_13), _14(_14), _21(_21), _22(_22), _23(_23), _24(_24), _31(_31), _32(_32), _33(_33), _34(_34), _41(_41), _42(_42), _43(_43), _44(_44) { } mat4( const vec4& row1, const vec4& row2, const vec4& row3, const vec4& row4) : _11(row1.x), _12(row1.y), _13(row1.z), _14(row1.w), _21(row2.x), _22(row2.y), _23(row2.z), _24(row2.w), _31(row3.x), _32(row3.y), _33(row3.z), _34(row3.w), _41(row4.x), _42(row4.y), _43(row4.z), _44(row4.w) { } mat4 operator*(const mat4 &rhs) const { return mat4( _11 * rhs._11 + _12 * rhs._21 + _13 * rhs._31 + _14 * rhs._41, _11 * rhs._12 + _12 * rhs._22 + _13 * rhs._32 + _14 * rhs._42, _11 * rhs._13 + _12 * rhs._23 + _13 * rhs._33 + _14 * rhs._43, _11 * rhs._14 + _12 * rhs._24 + _13 * rhs._34 + _14 * rhs._44, _21 * rhs._11 + _22 * rhs._21 + _23 * rhs._31 + _24 * rhs._41, _21 * rhs._12 + _22 * rhs._22 + _23 * rhs._32 + _24 * rhs._42, _21 * rhs._13 + _22 * rhs._23 + _23 * rhs._33 + _24 * rhs._43, _21 * rhs._14 + _22 * rhs._24 + _23 * rhs._34 + _24 * rhs._44, _31 * rhs._11 + _32 * rhs._21 + _33 * rhs._31 + _34 * rhs._41, _31 * rhs._12 + _32 * rhs._22 + _33 * rhs._32 + _34 * rhs._42, _31 * rhs._13 + _32 * rhs._23 + _33 * rhs._33 + _34 * rhs._43, _31 * rhs._14 + _32 * rhs._24 + _33 * rhs._34 + _34 * rhs._44, _41 * rhs._11 + _42 * rhs._21 + _43 * rhs._31 + _44 * rhs._41, _41 * rhs._12 + _42 * rhs._22 + _43 * rhs._32 + _44 * rhs._42, _41 * rhs._13 + _42 * rhs._23 + _43 * rhs._33 + _44 * rhs._43, _41 * rhs._14 + _42 * rhs._24 + _43 * rhs._34 + _44 * rhs._44); } static mat4 RotationY(float angle) { const float s = sin(angle), c = cos(angle); return mat4( c, 0.f, -s, 0.f, 0.f, 1.f, 0.f, 0.f, s, 0.f, c, 0.f, 0.f, 0.f, 0.f, 1.f); } static mat4 Perspective(float fovY, float aspectRatio, float zNear, float zFar) { float yScale = 1.0f / tan(fovY * 0.5f); float xScale = yScale / aspectRatio; return mat4( xScale, 0.0f, 0.0f, 0.0f, 0.0f, yScale, 0.0f, 0.0f, 0.0f, 0.0f, zFar / (zFar - zNear), 1.0f, 0.0f, 0.0f, -zNear * zFar / (zFar - zNear), 0.0f); } static mat4 LookAt(vec3 at, vec3 eye, vec3 up) { vec3 zAxis = (at - eye).Normalized(); vec3 xAxis = Cross(up, zAxis).Normalized(); vec3 yAxis = Cross(zAxis, xAxis); return mat4( xAxis.x, yAxis.x, zAxis.x, 0.0f, xAxis.y, yAxis.y, zAxis.y, 0.0f, xAxis.z, yAxis.z, zAxis.z, 0.0f, -Dot(xAxis, eye), -Dot(yAxis, eye), -Dot(zAxis, eye), 1.0f); } }; class RandomNumberGenerator { public: RandomNumberGenerator() : m_Value{GetTickCount()} {} RandomNumberGenerator(uint32_t seed) : m_Value{seed} { } void Seed(uint32_t seed) { m_Value = seed; } uint32_t Generate() { return GenerateFast() ^ (GenerateFast() >> 7); } private: uint32_t m_Value; uint32_t GenerateFast() { return m_Value = (m_Value * 196314165 + 907633515); } }; // Wrapper for RandomNumberGenerator compatible with STL "UniformRandomNumberGenerator" idea. struct MyUniformRandomNumberGenerator { typedef uint32_t result_type; MyUniformRandomNumberGenerator(RandomNumberGenerator& gen) : m_Gen(gen) { } static uint32_t min() { return 0; } static uint32_t max() { return UINT32_MAX; } uint32_t operator()() { return m_Gen.Generate(); } private: RandomNumberGenerator& m_Gen; }; void ReadFile(std::vector& out, const char* fileName); enum class CONSOLE_COLOR { INFO, NORMAL, WARNING, ERROR_, COUNT }; void SetConsoleColor(CONSOLE_COLOR color); void PrintMessage(CONSOLE_COLOR color, const char* msg); void PrintMessage(CONSOLE_COLOR color, const wchar_t* msg); inline void Print(const char* msg) { PrintMessage(CONSOLE_COLOR::NORMAL, msg); } inline void Print(const wchar_t* msg) { PrintMessage(CONSOLE_COLOR::NORMAL, msg); } inline void PrintWarning(const char* msg) { PrintMessage(CONSOLE_COLOR::WARNING, msg); } inline void PrintWarning(const wchar_t* msg) { PrintMessage(CONSOLE_COLOR::WARNING, msg); } inline void PrintError(const char* msg) { PrintMessage(CONSOLE_COLOR::ERROR_, msg); } inline void PrintError(const wchar_t* msg) { PrintMessage(CONSOLE_COLOR::ERROR_, msg); } void PrintMessageV(CONSOLE_COLOR color, const char* format, va_list argList); void PrintMessageV(CONSOLE_COLOR color, const wchar_t* format, va_list argList); void PrintMessageF(CONSOLE_COLOR color, const char* format, ...); void PrintMessageF(CONSOLE_COLOR color, const wchar_t* format, ...); void PrintWarningF(const char* format, ...); void PrintWarningF(const wchar_t* format, ...); void PrintErrorF(const char* format, ...); void PrintErrorF(const wchar_t* format, ...); void SaveFile(const wchar_t* filePath, const void* data, size_t dataSize); #endif // #ifdef _WIN32 #endif