mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
synced 2024-11-13 03:51:46 +00:00
246 lines
7.7 KiB
C++
246 lines
7.7 KiB
C++
#ifndef COMMON_H_
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#define COMMON_H_
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#include "VmaUsage.h"
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#ifdef _WIN32
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#include <iostream>
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#include <fstream>
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#include <vector>
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#include <memory>
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#include <algorithm>
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#include <numeric>
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#include <array>
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#include <type_traits>
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#include <utility>
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#include <chrono>
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#include <string>
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#include <cassert>
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#include <cstdlib>
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#include <cstdio>
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#include <cstdarg>
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typedef std::chrono::high_resolution_clock::time_point time_point;
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typedef std::chrono::high_resolution_clock::duration duration;
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#define ERR_GUARD_VULKAN(Expr) do { VkResult res__ = (Expr); if (res__ < 0) assert(0); } while(0)
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extern VkPhysicalDevice g_hPhysicalDevice;
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extern VkDevice g_hDevice;
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extern VmaAllocator g_hAllocator;
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extern bool g_MemoryAliasingWarningEnabled;
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inline float ToFloatSeconds(duration d)
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{
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return std::chrono::duration_cast<std::chrono::duration<float>>(d).count();
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}
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template <typename T>
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inline T ceil_div(T x, T y)
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{
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return (x+y-1) / y;
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}
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template <typename T>
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static inline T align_up(T val, T align)
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{
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return (val + align - 1) / align * align;
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}
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static const float PI = 3.14159265358979323846264338327950288419716939937510582f;
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struct vec3
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{
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float x, y, z;
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vec3() { }
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vec3(float x, float y, float z) : x(x), y(y), z(z) { }
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float& operator[](uint32_t index) { return *(&x + index); }
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const float& operator[](uint32_t index) const { return *(&x + index); }
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vec3 operator+(const vec3& rhs) const { return vec3(x + rhs.x, y + rhs.y, z + rhs.z); }
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vec3 operator-(const vec3& rhs) const { return vec3(x - rhs.x, y - rhs.y, z - rhs.z); }
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vec3 operator*(float s) const { return vec3(x * s, y * s, z * s); }
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vec3 Normalized() const
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{
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return (*this) * (1.f / sqrt(x * x + y * y + z * z));
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}
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};
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inline float Dot(const vec3& lhs, const vec3& rhs)
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{
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return lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z;
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}
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inline vec3 Cross(const vec3& lhs, const vec3& rhs)
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{
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return vec3(
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lhs.y * rhs.z - lhs.z * rhs.y,
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lhs.z * rhs.x - lhs.x * rhs.z,
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lhs.x * rhs.y - lhs.y * rhs.x);
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}
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struct vec4
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{
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float x, y, z, w;
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vec4() { }
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vec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { }
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vec4(const vec3& v, float w) : x(v.x), y(v.y), z(v.z), w(w) { }
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float& operator[](uint32_t index) { return *(&x + index); }
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const float& operator[](uint32_t index) const { return *(&x + index); }
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};
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struct mat4
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{
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union
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{
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struct
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{
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float _11, _12, _13, _14;
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float _21, _22, _23, _24;
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float _31, _32, _33, _34;
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float _41, _42, _43, _44;
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};
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float m[4][4]; // [row][column]
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};
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mat4() { }
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mat4(
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float _11, float _12, float _13, float _14,
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float _21, float _22, float _23, float _24,
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float _31, float _32, float _33, float _34,
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float _41, float _42, float _43, float _44) :
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_11(_11), _12(_12), _13(_13), _14(_14),
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_21(_21), _22(_22), _23(_23), _24(_24),
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_31(_31), _32(_32), _33(_33), _34(_34),
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_41(_41), _42(_42), _43(_43), _44(_44)
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{
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}
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mat4(
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const vec4& row1,
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const vec4& row2,
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const vec4& row3,
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const vec4& row4) :
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_11(row1.x), _12(row1.y), _13(row1.z), _14(row1.w),
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_21(row2.x), _22(row2.y), _23(row2.z), _24(row2.w),
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_31(row3.x), _32(row3.y), _33(row3.z), _34(row3.w),
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_41(row4.x), _42(row4.y), _43(row4.z), _44(row4.w)
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{
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}
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mat4 operator*(const mat4 &rhs) const
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{
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return mat4(
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_11 * rhs._11 + _12 * rhs._21 + _13 * rhs._31 + _14 * rhs._41,
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_11 * rhs._12 + _12 * rhs._22 + _13 * rhs._32 + _14 * rhs._42,
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_11 * rhs._13 + _12 * rhs._23 + _13 * rhs._33 + _14 * rhs._43,
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_11 * rhs._14 + _12 * rhs._24 + _13 * rhs._34 + _14 * rhs._44,
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_21 * rhs._11 + _22 * rhs._21 + _23 * rhs._31 + _24 * rhs._41,
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_21 * rhs._12 + _22 * rhs._22 + _23 * rhs._32 + _24 * rhs._42,
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_21 * rhs._13 + _22 * rhs._23 + _23 * rhs._33 + _24 * rhs._43,
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_21 * rhs._14 + _22 * rhs._24 + _23 * rhs._34 + _24 * rhs._44,
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_31 * rhs._11 + _32 * rhs._21 + _33 * rhs._31 + _34 * rhs._41,
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_31 * rhs._12 + _32 * rhs._22 + _33 * rhs._32 + _34 * rhs._42,
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_31 * rhs._13 + _32 * rhs._23 + _33 * rhs._33 + _34 * rhs._43,
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_31 * rhs._14 + _32 * rhs._24 + _33 * rhs._34 + _34 * rhs._44,
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_41 * rhs._11 + _42 * rhs._21 + _43 * rhs._31 + _44 * rhs._41,
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_41 * rhs._12 + _42 * rhs._22 + _43 * rhs._32 + _44 * rhs._42,
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_41 * rhs._13 + _42 * rhs._23 + _43 * rhs._33 + _44 * rhs._43,
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_41 * rhs._14 + _42 * rhs._24 + _43 * rhs._34 + _44 * rhs._44);
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}
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static mat4 RotationY(float angle)
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{
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const float s = sin(angle), c = cos(angle);
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return mat4(
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c, 0.f, -s, 0.f,
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0.f, 1.f, 0.f, 0.f,
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s, 0.f, c, 0.f,
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0.f, 0.f, 0.f, 1.f);
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}
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static mat4 Perspective(float fovY, float aspectRatio, float zNear, float zFar)
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{
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float yScale = 1.0f / tan(fovY * 0.5f);
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float xScale = yScale / aspectRatio;
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return mat4(
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xScale, 0.0f, 0.0f, 0.0f,
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0.0f, yScale, 0.0f, 0.0f,
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0.0f, 0.0f, zFar / (zFar - zNear), 1.0f,
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0.0f, 0.0f, -zNear * zFar / (zFar - zNear), 0.0f);
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}
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static mat4 LookAt(vec3 at, vec3 eye, vec3 up)
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{
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vec3 zAxis = (at - eye).Normalized();
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vec3 xAxis = Cross(up, zAxis).Normalized();
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vec3 yAxis = Cross(zAxis, xAxis);
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return mat4(
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xAxis.x, yAxis.x, zAxis.x, 0.0f,
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xAxis.y, yAxis.y, zAxis.y, 0.0f,
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xAxis.z, yAxis.z, zAxis.z, 0.0f,
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-Dot(xAxis, eye), -Dot(yAxis, eye), -Dot(zAxis, eye), 1.0f);
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}
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};
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class RandomNumberGenerator
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{
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public:
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RandomNumberGenerator() : m_Value{GetTickCount()} {}
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RandomNumberGenerator(uint32_t seed) : m_Value{seed} { }
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void Seed(uint32_t seed) { m_Value = seed; }
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uint32_t Generate() { return GenerateFast() ^ (GenerateFast() >> 7); }
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private:
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uint32_t m_Value;
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uint32_t GenerateFast() { return m_Value = (m_Value * 196314165 + 907633515); }
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};
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void ReadFile(std::vector<char>& out, const char* fileName);
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enum class CONSOLE_COLOR
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{
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INFO,
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NORMAL,
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WARNING,
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ERROR_,
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COUNT
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};
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void SetConsoleColor(CONSOLE_COLOR color);
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void PrintMessage(CONSOLE_COLOR color, const char* msg);
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void PrintMessage(CONSOLE_COLOR color, const wchar_t* msg);
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inline void Print(const char* msg) { PrintMessage(CONSOLE_COLOR::NORMAL, msg); }
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inline void Print(const wchar_t* msg) { PrintMessage(CONSOLE_COLOR::NORMAL, msg); }
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inline void PrintWarning(const char* msg) { PrintMessage(CONSOLE_COLOR::WARNING, msg); }
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inline void PrintWarning(const wchar_t* msg) { PrintMessage(CONSOLE_COLOR::WARNING, msg); }
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inline void PrintError(const char* msg) { PrintMessage(CONSOLE_COLOR::ERROR_, msg); }
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inline void PrintError(const wchar_t* msg) { PrintMessage(CONSOLE_COLOR::ERROR_, msg); }
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void PrintMessageV(CONSOLE_COLOR color, const char* format, va_list argList);
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void PrintMessageV(CONSOLE_COLOR color, const wchar_t* format, va_list argList);
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void PrintMessageF(CONSOLE_COLOR color, const char* format, ...);
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void PrintMessageF(CONSOLE_COLOR color, const wchar_t* format, ...);
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void PrintWarningF(const char* format, ...);
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void PrintWarningF(const wchar_t* format, ...);
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void PrintErrorF(const char* format, ...);
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void PrintErrorF(const wchar_t* format, ...);
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void SaveFile(const wchar_t* filePath, const void* data, size_t dataSize);
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#endif // #ifdef _WIN32
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#endif
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