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<a href="#pub-attribs">Public Attributes</a> &#124;
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<div class="title">VmaDefragmentationInfo2 Struct Reference</div> </div>
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<p>Parameters for defragmentation.
<a href="struct_vma_defragmentation_info2.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a>&gt;</code></p>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a53e844ee5633e229cf6daf14b2d9fff9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="vk__mem__alloc_8h.html#a88a77cef37e5d3c4fc9eb328885d048d">VmaDefragmentationFlags</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info2.html#a53e844ee5633e229cf6daf14b2d9fff9">flags</a></td></tr>
<tr class="memdesc:a53e844ee5633e229cf6daf14b2d9fff9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Reserved for future use. Should be 0. <a href="struct_vma_defragmentation_info2.html#a53e844ee5633e229cf6daf14b2d9fff9">More...</a><br /></td></tr>
<tr class="separator:a53e844ee5633e229cf6daf14b2d9fff9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3cf86ab32c1da779b4923d301a3056ba"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info2.html#a3cf86ab32c1da779b4923d301a3056ba">allocationCount</a></td></tr>
<tr class="memdesc:a3cf86ab32c1da779b4923d301a3056ba"><td class="mdescLeft">&#160;</td><td class="mdescRight">Number of allocations in <code>pAllocations</code> array. <a href="struct_vma_defragmentation_info2.html#a3cf86ab32c1da779b4923d301a3056ba">More...</a><br /></td></tr>
<tr class="separator:a3cf86ab32c1da779b4923d301a3056ba"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8943f8d65969ce8e2189a1cdf3205e96"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info2.html#a8943f8d65969ce8e2189a1cdf3205e96">pAllocations</a></td></tr>
<tr class="memdesc:a8943f8d65969ce8e2189a1cdf3205e96"><td class="mdescLeft">&#160;</td><td class="mdescRight">Pointer to array of allocations that can be defragmented. <a href="struct_vma_defragmentation_info2.html#a8943f8d65969ce8e2189a1cdf3205e96">More...</a><br /></td></tr>
<tr class="separator:a8943f8d65969ce8e2189a1cdf3205e96"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a76d51a644dc7f5405d0cdd0025ecd0cc"><td class="memItemLeft" align="right" valign="top">VkBool32 *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info2.html#a76d51a644dc7f5405d0cdd0025ecd0cc">pAllocationsChanged</a></td></tr>
<tr class="memdesc:a76d51a644dc7f5405d0cdd0025ecd0cc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Optional, output. Pointer to array that will be filled with information whether the allocation at certain index has been changed during defragmentation. <a href="struct_vma_defragmentation_info2.html#a76d51a644dc7f5405d0cdd0025ecd0cc">More...</a><br /></td></tr>
<tr class="separator:a76d51a644dc7f5405d0cdd0025ecd0cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7e70aa2a1081d849dcc7829b19d3ec9d"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info2.html#a7e70aa2a1081d849dcc7829b19d3ec9d">poolCount</a></td></tr>
<tr class="memdesc:a7e70aa2a1081d849dcc7829b19d3ec9d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Numer of pools in <code>pPools</code> array. <a href="struct_vma_defragmentation_info2.html#a7e70aa2a1081d849dcc7829b19d3ec9d">More...</a><br /></td></tr>
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<tr class="memitem:a0b3effd57f3fcdeb2ed62210b4ef20e1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_vma_pool.html">VmaPool</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info2.html#a0b3effd57f3fcdeb2ed62210b4ef20e1">pPools</a></td></tr>
<tr class="memdesc:a0b3effd57f3fcdeb2ed62210b4ef20e1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Either null or pointer to array of pools to be defragmented. <a href="struct_vma_defragmentation_info2.html#a0b3effd57f3fcdeb2ed62210b4ef20e1">More...</a><br /></td></tr>
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<tr class="memitem:af78e1ea40c22d85137b65f6b384a4d0a"><td class="memItemLeft" align="right" valign="top">VkDeviceSize&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info2.html#af78e1ea40c22d85137b65f6b384a4d0a">maxCpuBytesToMove</a></td></tr>
<tr class="memdesc:af78e1ea40c22d85137b65f6b384a4d0a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on CPU side, like <code>memcpy()</code>, <code>memmove()</code>. <a href="struct_vma_defragmentation_info2.html#af78e1ea40c22d85137b65f6b384a4d0a">More...</a><br /></td></tr>
<tr class="separator:af78e1ea40c22d85137b65f6b384a4d0a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a94c2c7223d52878445a8cccce396b671"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info2.html#a94c2c7223d52878445a8cccce396b671">maxCpuAllocationsToMove</a></td></tr>
<tr class="memdesc:a94c2c7223d52878445a8cccce396b671"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum number of allocations that can be moved to a different place using transfers on CPU side, like <code>memcpy()</code>, <code>memmove()</code>. <a href="struct_vma_defragmentation_info2.html#a94c2c7223d52878445a8cccce396b671">More...</a><br /></td></tr>
<tr class="separator:a94c2c7223d52878445a8cccce396b671"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4ddbc898d0afe1518f863a3763628f08"><td class="memItemLeft" align="right" valign="top">VkDeviceSize&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info2.html#a4ddbc898d0afe1518f863a3763628f08">maxGpuBytesToMove</a></td></tr>
<tr class="memdesc:a4ddbc898d0afe1518f863a3763628f08"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on GPU side, posted to <code>commandBuffer</code>. <a href="struct_vma_defragmentation_info2.html#a4ddbc898d0afe1518f863a3763628f08">More...</a><br /></td></tr>
<tr class="separator:a4ddbc898d0afe1518f863a3763628f08"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a40d53d33e71ba0b66f844ed63c05a3f6"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info2.html#a40d53d33e71ba0b66f844ed63c05a3f6">maxGpuAllocationsToMove</a></td></tr>
<tr class="memdesc:a40d53d33e71ba0b66f844ed63c05a3f6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum number of allocations that can be moved to a different place using transfers on GPU side, posted to <code>commandBuffer</code>. <a href="struct_vma_defragmentation_info2.html#a40d53d33e71ba0b66f844ed63c05a3f6">More...</a><br /></td></tr>
<tr class="separator:a40d53d33e71ba0b66f844ed63c05a3f6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7f71f39590c5316771493d2333f9c1bd"><td class="memItemLeft" align="right" valign="top">VkCommandBuffer&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info2.html#a7f71f39590c5316771493d2333f9c1bd">commandBuffer</a></td></tr>
<tr class="memdesc:a7f71f39590c5316771493d2333f9c1bd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Optional. Command buffer where GPU copy commands will be posted. <a href="struct_vma_defragmentation_info2.html#a7f71f39590c5316771493d2333f9c1bd">More...</a><br /></td></tr>
<tr class="separator:a7f71f39590c5316771493d2333f9c1bd"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Parameters for defragmentation. </p>
<p>To be used with function <a class="el" href="vk__mem__alloc_8h.html#a696fc71963b7711cc0db3cc2225d0cd7" title="Begins defragmentation process.">vmaDefragmentationBegin()</a>. </p>
</div><h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a3cf86ab32c1da779b4923d301a3056ba">&#9670;&nbsp;</a></span>allocationCount</h2>
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<td class="memname">uint32_t VmaDefragmentationInfo2::allocationCount</td>
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<p>Number of allocations in <code>pAllocations</code> array. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a7f71f39590c5316771493d2333f9c1bd">&#9670;&nbsp;</a></span>commandBuffer</h2>
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<td class="memname">VkCommandBuffer VmaDefragmentationInfo2::commandBuffer</td>
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<p>Optional. Command buffer where GPU copy commands will be posted. </p>
<p>If not null, it must be a valid command buffer handle that supports Transfer queue type. It must be in the recording state and outside of a render pass instance. You need to submit it and make sure it finished execution before calling <a class="el" href="vk__mem__alloc_8h.html#a5e9d96ef2cbd8263cc523da91d1b40c9" title="Ends defragmentation process.">vmaDefragmentationEnd()</a>.</p>
<p>Passing null means that only CPU defragmentation will be performed. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a53e844ee5633e229cf6daf14b2d9fff9">&#9670;&nbsp;</a></span>flags</h2>
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<td class="memname"><a class="el" href="vk__mem__alloc_8h.html#a88a77cef37e5d3c4fc9eb328885d048d">VmaDefragmentationFlags</a> VmaDefragmentationInfo2::flags</td>
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<p>Reserved for future use. Should be 0. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a94c2c7223d52878445a8cccce396b671">&#9670;&nbsp;</a></span>maxCpuAllocationsToMove</h2>
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<td class="memname">uint32_t VmaDefragmentationInfo2::maxCpuAllocationsToMove</td>
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<p>Maximum number of allocations that can be moved to a different place using transfers on CPU side, like <code>memcpy()</code>, <code>memmove()</code>. </p>
<p><code>UINT32_MAX</code> means no limit. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#af78e1ea40c22d85137b65f6b384a4d0a">&#9670;&nbsp;</a></span>maxCpuBytesToMove</h2>
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<td class="memname">VkDeviceSize VmaDefragmentationInfo2::maxCpuBytesToMove</td>
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<p>Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on CPU side, like <code>memcpy()</code>, <code>memmove()</code>. </p>
<p><code>VK_WHOLE_SIZE</code> means no limit. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a40d53d33e71ba0b66f844ed63c05a3f6">&#9670;&nbsp;</a></span>maxGpuAllocationsToMove</h2>
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<td class="memname">uint32_t VmaDefragmentationInfo2::maxGpuAllocationsToMove</td>
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<p>Maximum number of allocations that can be moved to a different place using transfers on GPU side, posted to <code>commandBuffer</code>. </p>
<p><code>UINT32_MAX</code> means no limit. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a4ddbc898d0afe1518f863a3763628f08">&#9670;&nbsp;</a></span>maxGpuBytesToMove</h2>
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<td class="memname">VkDeviceSize VmaDefragmentationInfo2::maxGpuBytesToMove</td>
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<p>Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on GPU side, posted to <code>commandBuffer</code>. </p>
<p><code>VK_WHOLE_SIZE</code> means no limit. </p>
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<a id="a8943f8d65969ce8e2189a1cdf3205e96"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8943f8d65969ce8e2189a1cdf3205e96">&#9670;&nbsp;</a></span>pAllocations</h2>
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<td class="memname"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>* VmaDefragmentationInfo2::pAllocations</td>
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<p>Pointer to array of allocations that can be defragmented. </p>
<p>The array should have <code>allocationCount</code> elements. The array should not contain nulls. Elements in the array should be unique - same allocation cannot occur twice. It is safe to pass allocations that are in the lost state - they are ignored. All allocations not present in this array are considered non-moveable during this defragmentation. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a76d51a644dc7f5405d0cdd0025ecd0cc">&#9670;&nbsp;</a></span>pAllocationsChanged</h2>
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<td class="memname">VkBool32* VmaDefragmentationInfo2::pAllocationsChanged</td>
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<p>Optional, output. Pointer to array that will be filled with information whether the allocation at certain index has been changed during defragmentation. </p>
<p>The array should have <code>allocationCount</code> elements. You can pass null if you are not interested in this information. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a7e70aa2a1081d849dcc7829b19d3ec9d">&#9670;&nbsp;</a></span>poolCount</h2>
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<td class="memname">uint32_t VmaDefragmentationInfo2::poolCount</td>
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<p>Numer of pools in <code>pPools</code> array. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a0b3effd57f3fcdeb2ed62210b4ef20e1">&#9670;&nbsp;</a></span>pPools</h2>
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<td class="memname"><a class="el" href="struct_vma_pool.html">VmaPool</a>* VmaDefragmentationInfo2::pPools</td>
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<p>Either null or pointer to array of pools to be defragmented. </p>
<p>All the allocations in the specified pools can be moved during defragmentation and there is no way to check if they were really moved as in <code>pAllocationsChanged</code>, so you must query all the allocations in all these pools for new <code>VkDeviceMemory</code> and offset using <a class="el" href="vk__mem__alloc_8h.html#ae10b53588f197141c6e88a1f5ec34789" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> if you might need to recreate buffers and images bound to them.</p>
<p>The array should have <code>poolCount</code> elements. The array should not contain nulls. Elements in the array should be unique - same pool cannot occur twice.</p>
<p>Using this array is equivalent to specifying all allocations from the pools in <code>pAllocations</code>. It might be more efficient. </p>
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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="vk__mem__alloc_8h_source.html">vk_mem_alloc.h</a></li>
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