mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
synced 2024-11-30 02:04:35 +00:00
d3a85f0dc3
Refactored virtual allocator: Added type VmaVirtualAllocation, member VmaVirtualAllocationInfo::offset, changed parameters of vmaVirtualAllocate, vmaVirtualFree, vmaSetVirtualAllocationUserData, vmaGetVirtualAllocationInfo. Added TLSF algorithm: Added VMA_POOL_CREATE_TLSF_ALGORITHM_BIT, VMA_VIRTUAL_BLOCK_CREATE_TLSF_ALGORITHM_BIT. Some internal refactoring. Improved documentation: Grouped API elements into Doxygen modules. Code mostly by @medranSolus.
93 lines
6.9 KiB
HTML
93 lines
6.9 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
|
<html xmlns="http://www.w3.org/1999/xhtml">
|
|
<head>
|
|
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
|
<meta http-equiv="X-UA-Compatible" content="IE=11"/>
|
|
<meta name="generator" content="Doxygen 1.9.2"/>
|
|
<meta name="viewport" content="width=device-width, initial-scale=1"/>
|
|
<title>Vulkan Memory Allocator: OpenGL Interop</title>
|
|
<link href="tabs.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="jquery.js"></script>
|
|
<script type="text/javascript" src="dynsections.js"></script>
|
|
<link href="search/search.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="search/searchdata.js"></script>
|
|
<script type="text/javascript" src="search/search.js"></script>
|
|
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
|
</head>
|
|
<body>
|
|
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
|
<div id="titlearea">
|
|
<table cellspacing="0" cellpadding="0">
|
|
<tbody>
|
|
<tr style="height: 56px;">
|
|
<td id="projectalign" style="padding-left: 0.5em;">
|
|
<div id="projectname">Vulkan Memory Allocator
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<!-- end header part -->
|
|
<!-- Generated by Doxygen 1.9.2 -->
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
|
|
var searchBox = new SearchBox("searchBox", "search",'Search','.html');
|
|
/* @license-end */
|
|
</script>
|
|
<script type="text/javascript" src="menudata.js"></script>
|
|
<script type="text/javascript" src="menu.js"></script>
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
|
|
$(function() {
|
|
initMenu('',true,false,'search.php','Search');
|
|
$(document).ready(function() { init_search(); });
|
|
});
|
|
/* @license-end */
|
|
</script>
|
|
<div id="main-nav"></div>
|
|
<!-- window showing the filter options -->
|
|
<div id="MSearchSelectWindow"
|
|
onmouseover="return searchBox.OnSearchSelectShow()"
|
|
onmouseout="return searchBox.OnSearchSelectHide()"
|
|
onkeydown="return searchBox.OnSearchSelectKey(event)">
|
|
</div>
|
|
|
|
<!-- iframe showing the search results (closed by default) -->
|
|
<div id="MSearchResultsWindow">
|
|
<iframe src="javascript:void(0)" frameborder="0"
|
|
name="MSearchResults" id="MSearchResults">
|
|
</iframe>
|
|
</div>
|
|
|
|
<div id="nav-path" class="navpath">
|
|
<ul>
|
|
<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li> </ul>
|
|
</div>
|
|
</div><!-- top -->
|
|
<div><div class="header">
|
|
<div class="headertitle"><div class="title">OpenGL Interop </div></div>
|
|
</div><!--header-->
|
|
<div class="contents">
|
|
<div class="textblock"><p >VMA provides some features that help with interoperability with OpenGL.</p>
|
|
<h1><a class="anchor" id="opengl_interop_exporting_memory"></a>
|
|
Exporting memory</h1>
|
|
<p >If you want to attach <code>VkExportMemoryAllocateInfoKHR</code> structure to <code>pNext</code> chain of memory allocations made by the library:</p>
|
|
<p >It is recommended to create <a class="el" href="custom_memory_pools.html">Custom memory pools</a> for such allocations. Define and fill in your <code>VkExportMemoryAllocateInfoKHR</code> structure and attach it to <a class="el" href="struct_vma_pool_create_info.html#af0f8c58f51a2a7a0a389dc79565044d7" title="Additional pNext chain to be attached to VkMemoryAllocateInfo used for every allocation made by this ...">VmaPoolCreateInfo::pMemoryAllocateNext</a> while creating the custom pool. Please note that the structure must remain alive and unchanged for the whole lifetime of the <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>, not only while creating it, as no copy of the structure is made, but its original pointer is used for each allocation instead.</p>
|
|
<p >If you want to export all memory allocated by the library from certain memory types, also dedicated allocations or other allocations made from default pools, an alternative solution is to fill in <a class="el" href="struct_vma_allocator_create_info.html#ae8f0db05e5cb4c43d7713bf4a49a736b" title="Either null or a pointer to an array of external memory handle types for each Vulkan memory type.">VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes</a>. It should point to an array with <code>VkExternalMemoryHandleTypeFlagsKHR</code> to be automatically passed by the library through <code>VkExportMemoryAllocateInfoKHR</code> on each allocation made from a specific memory type. Please note that new versions of the library also support dedicated allocations created in custom pools.</p>
|
|
<p >You should not mix these two methods in a way that allows to apply both to the same memory type. Otherwise, <code>VkExportMemoryAllocateInfoKHR</code> structure would be attached twice to the <code>pNext</code> chain of <code>VkMemoryAllocateInfo</code>.</p>
|
|
<h1><a class="anchor" id="opengl_interop_custom_alignment"></a>
|
|
Custom alignment</h1>
|
|
<p >Buffers or images exported to a different API like OpenGL may require a different alignment, higher than the one used by the library automatically, queried from functions like <code>vkGetBufferMemoryRequirements</code>. To impose such alignment:</p>
|
|
<p >It is recommended to create <a class="el" href="custom_memory_pools.html">Custom memory pools</a> for such allocations. Set <a class="el" href="struct_vma_pool_create_info.html#ade3eca546f0c6ab4e8fbf20eb6d854cb" title="Additional minimum alignment to be used for all allocations created from this pool....">VmaPoolCreateInfo::minAllocationAlignment</a> member to the minimum alignment required for each allocation to be made out of this pool. The alignment actually used will be the maximum of this member and the alignment returned for the specific buffer or image from a function like <code>vkGetBufferMemoryRequirements</code>, which is called by VMA automatically.</p>
|
|
<p >If you want to create a buffer with a specific minimum alignment out of default pools, use special function <a class="el" href="group__group__alloc.html#gaa06a690013a0d01e60894ac378083834" title="Creates a buffer with additional minimum alignment.">vmaCreateBufferWithAlignment()</a>, which takes additional parameter <code>minAlignment</code>.</p>
|
|
<p >Note the problem of alignment affects only resources placed inside bigger <code>VkDeviceMemory</code> blocks and not dedicated allocations, as these, by definition, always have alignment = 0 because the resource is bound to the beginning of its dedicated block. Contrary to Direct3D 12, Vulkan doesn't have a concept of alignment of the entire memory block passed on its allocation. </p>
|
|
</div></div><!-- contents -->
|
|
</div><!-- PageDoc -->
|
|
<!-- start footer part -->
|
|
<hr class="footer"/><address class="footer"><small>
|
|
Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.2
|
|
</small></address>
|
|
</body>
|
|
</html>
|