batteries/async.lua

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--[[
simple kernel for async tasks running in the background
can "stall" a task by yielding the string "stall"
this will suspend the coroutine until the rest of
the queue has been processed or stalled
and can early-out update_for_time
todo:
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multiple types of callbacks
finish, error, step
getting a reference to the task for manipulation
attaching multiple callbacks
cancelling
` proper error traces for coroutines with async:add, additional wrapper?
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]]
local path = (...):gsub("async", "")
local assert = require(path .. "assert")
local class = require(path .. "class")
local async = class({
name = "async",
})
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function async:new()
self.tasks = {}
self.tasks_stalled = {}
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end
async: Skip wrapping with xpcall under lovejs See Davidobot/love.js#54. lovejs crashes love with "attempt to yield across metamethod/C-call boundary" when you try to yield in a coroutine, so we skip wrapping. We lose the coroutine-local callstack, but at least it works. Here's my repro: local color = { purple = {0.25, 0.09, 0.28, 1}, white = {0.89, 0.91, 0.90, 1}, } local ball = { x = 100, y = 100, r = 20, } local S = {} local input = { vanilla = 'v', async = 'c', quit = 'escape', } function love.load() S.coro = async() end local function coro_fn() S.async_running = true for i=1,100 do color.purple[4] = i / 100 coroutine.yield() end color.purple[4] = 1 S.async_running = false return true end function love.update(dt) S.coro:update(dt) if S.vanilla then local success, result = coroutine.resume(S.vanilla) if result then print("coroutine cleared") S.vanilla = nil end end if not S.async_running then if love.keyboard.isDown(input.vanilla) then S.vanilla = coroutine.create(coro_fn) print("raw coroutine started") elseif love.keyboard.isDown(input.async) then print("Starting async call coroutine from update") S.coro:call(coro_fn) elseif love.keyboard.isDown(input.quit) then love.event.quit() end end end function love.draw() love.graphics.setColor(color.purple) love.graphics.circle("fill", ball.x, ball.y, ball.r) love.graphics.setColor(color.white) local str = "To start a coroutine:" for key,val in pairs(input) do str = ("%s\n%s: %s"):format(str, key, val) end love.graphics.printf(str, 5,5, 200, "left") end
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local capture_callstacks
if love and love.system.getOS() == 'Web' then
async: Skip wrapping with xpcall under lovejs See Davidobot/love.js#54. lovejs crashes love with "attempt to yield across metamethod/C-call boundary" when you try to yield in a coroutine, so we skip wrapping. We lose the coroutine-local callstack, but at least it works. Here's my repro: local color = { purple = {0.25, 0.09, 0.28, 1}, white = {0.89, 0.91, 0.90, 1}, } local ball = { x = 100, y = 100, r = 20, } local S = {} local input = { vanilla = 'v', async = 'c', quit = 'escape', } function love.load() S.coro = async() end local function coro_fn() S.async_running = true for i=1,100 do color.purple[4] = i / 100 coroutine.yield() end color.purple[4] = 1 S.async_running = false return true end function love.update(dt) S.coro:update(dt) if S.vanilla then local success, result = coroutine.resume(S.vanilla) if result then print("coroutine cleared") S.vanilla = nil end end if not S.async_running then if love.keyboard.isDown(input.vanilla) then S.vanilla = coroutine.create(coro_fn) print("raw coroutine started") elseif love.keyboard.isDown(input.async) then print("Starting async call coroutine from update") S.coro:call(coro_fn) elseif love.keyboard.isDown(input.quit) then love.event.quit() end end end function love.draw() love.graphics.setColor(color.purple) love.graphics.circle("fill", ball.x, ball.y, ball.r) love.graphics.setColor(color.white) local str = "To start a coroutine:" for key,val in pairs(input) do str = ("%s\n%s: %s"):format(str, key, val) end love.graphics.printf(str, 5,5, 200, "left") end
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-- Do no extra wrapping under lovejs because using xpcall causes "attempt
-- to yield across metamethod/C-call boundary"
capture_callstacks = function(f)
return f
end
else
capture_callstacks = function(f)
-- Report errors with the coroutine's callstack instead of one coming
-- from async:update.
return function(...)
local results = {xpcall(f, debug.traceback, ...)}
local success = table.remove(results, 1)
if not success then
error(table.remove(results, 1))
end
return unpack(results)
end
end
end
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--add a task to the kernel
function async:call(f, args, callback, error_callback)
assert:type_or_nil(args, "table", "async:call - args", 1)
async: Skip wrapping with xpcall under lovejs See Davidobot/love.js#54. lovejs crashes love with "attempt to yield across metamethod/C-call boundary" when you try to yield in a coroutine, so we skip wrapping. We lose the coroutine-local callstack, but at least it works. Here's my repro: local color = { purple = {0.25, 0.09, 0.28, 1}, white = {0.89, 0.91, 0.90, 1}, } local ball = { x = 100, y = 100, r = 20, } local S = {} local input = { vanilla = 'v', async = 'c', quit = 'escape', } function love.load() S.coro = async() end local function coro_fn() S.async_running = true for i=1,100 do color.purple[4] = i / 100 coroutine.yield() end color.purple[4] = 1 S.async_running = false return true end function love.update(dt) S.coro:update(dt) if S.vanilla then local success, result = coroutine.resume(S.vanilla) if result then print("coroutine cleared") S.vanilla = nil end end if not S.async_running then if love.keyboard.isDown(input.vanilla) then S.vanilla = coroutine.create(coro_fn) print("raw coroutine started") elseif love.keyboard.isDown(input.async) then print("Starting async call coroutine from update") S.coro:call(coro_fn) elseif love.keyboard.isDown(input.quit) then love.event.quit() end end end function love.draw() love.graphics.setColor(color.purple) love.graphics.circle("fill", ball.x, ball.y, ball.r) love.graphics.setColor(color.white) local str = "To start a coroutine:" for key,val in pairs(input) do str = ("%s\n%s: %s"):format(str, key, val) end love.graphics.printf(str, 5,5, 200, "left") end
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f = capture_callstacks(f)
self:add(coroutine.create(f), args, callback, error_callback)
end
--add an already-existing coroutine to the kernel
function async:add(co, args, callback, error_callback)
table.insert(self.tasks, {
co,
args or {},
callback or false,
error_callback or false,
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})
end
local function process_resume(self, td, success, msg, ...)
local co, args, cb, error_cb = unpack(td)
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--error?
if not success then
if error_cb then
error_cb(msg)
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else
local err = ("failure in async task:\n\n\t%s\n")
:format(tostring(msg))
error(err)
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end
end
--check done
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if coroutine.status(co) == "dead" then
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--done? run callback with result
if cb then
cb(msg, ...)
end
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else
--if not completed, re-add to the appropriate queue
if msg == "stall" then
--add to stalled queue as signalled stall
table.insert(self.tasks_stalled, td)
else
table.insert(self.tasks, td)
end
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end
end
--update some task in the kernel
function async:update()
--grab task definition
local td = table.remove(self.tasks, 1)
if not td then
--have we got stalled tasks to re-try?
if #self.tasks_stalled > 0 then
--swap queues rather than churning elements
self.tasks_stalled, self.tasks = self.tasks, self.tasks_stalled
return self:update()
else
return false
end
end
--run a step
--(using unpack because coroutine is also nyi and it's core to this async model)
local co, args = unpack(td)
process_resume(self, td, coroutine.resume(co, unpack(args)))
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return true
end
--update tasks for some amount of time
function async:update_for_time(t, early_out_stalls)
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local now = love.timer.getTime()
while love.timer.getTime() - now < t do
if not self:update() then
break
end
--all stalled?
if early_out_stalls and #self.tasks == 0 then
break
end
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end
end
--add a function to run after a certain delay (in seconds)
function async:add_timeout(f, delay)
self:call(function()
async.wait(delay)
f()
end)
end
--add a function to run repeatedly every delay (in seconds)
--note: not super useful currently unless you plan to destroy the whole async kernel
-- as there's no way to remove tasks :)
function async:add_interval(f, delay)
self:call(function()
while true do
async.wait(delay)
f()
end
end)
end
--static async operation helpers
-- these are not methods on the async object, but are
-- intended to be called with dot syntax on the class itself
--stall the current coroutine
function async.stall()
return coroutine.yield("stall")
end
--make the current coroutine wait
function async.wait(time)
if not coroutine.running() then
error("attempt to wait in main thread, this will block forever")
end
local now = love.timer.getTime()
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while love.timer.getTime() - now < time do
async.stall()
end
end
return async