2020-02-01 08:30:36 +00:00
|
|
|
--[[
|
|
|
|
"semi-manual" garbage collection
|
|
|
|
|
|
|
|
specify a time budget and a memory ceiling per call.
|
|
|
|
|
|
|
|
called once per frame, this will spread any big collections
|
2021-07-23 00:53:29 +00:00
|
|
|
over several frames, and "catch up" when there is too much
|
|
|
|
work to do.
|
2020-02-01 08:30:36 +00:00
|
|
|
|
2021-07-23 00:53:29 +00:00
|
|
|
This keeps GC time burden much more predictable.
|
2020-02-01 08:30:36 +00:00
|
|
|
|
2021-07-23 00:53:29 +00:00
|
|
|
The memory ceiling provides a safety backstop.
|
|
|
|
if exceeded it will trigger a "full" collection, and this will
|
|
|
|
hurt performance - you'll notice the hitch. If you hit your ceiling,
|
|
|
|
it indicates you likely need to either find a way to generate less
|
|
|
|
garbage, or spend more time each frame collecting.
|
2020-02-01 08:30:36 +00:00
|
|
|
|
2021-07-23 00:53:29 +00:00
|
|
|
the function instructs the garbage collector only as small a step
|
|
|
|
as possible each iteration. this prevents the "spiky" collection
|
|
|
|
patterns, though with particularly large sets of tiny objects,
|
|
|
|
the start of a collection can still take longer than you might like.
|
2020-02-01 08:30:36 +00:00
|
|
|
|
2021-07-23 00:53:29 +00:00
|
|
|
default values:
|
|
|
|
|
|
|
|
time_budget - 1ms (1e-3)
|
|
|
|
adjust down or up as needed. games that generate more garbage
|
|
|
|
will need to spend longer on gc each frame.
|
|
|
|
|
2024-04-29 06:18:16 +00:00
|
|
|
memory_ceiling - unlimited
|
|
|
|
a good place to start might be something like 64mb, though some games
|
|
|
|
will need much more. remember, this is lua memory, not the total memory
|
|
|
|
consumption of your game.
|
2021-07-23 00:53:29 +00:00
|
|
|
|
|
|
|
disable_otherwise - false
|
|
|
|
disabling the gc completely is dangerous - any big allocation
|
|
|
|
event (eg - level gen) could push you to an out of memory
|
|
|
|
situation and crash your game. test extensively before you
|
|
|
|
ship a game with this set true.
|
2020-02-01 08:30:36 +00:00
|
|
|
]]
|
|
|
|
|
2021-07-23 00:53:29 +00:00
|
|
|
return function(time_budget, memory_ceiling, disable_otherwise)
|
|
|
|
time_budget = time_budget or 1e-3
|
2024-01-02 01:35:15 +00:00
|
|
|
memory_ceiling = memory_ceiling or math.huge
|
2024-10-25 03:54:29 +00:00
|
|
|
local max_steps = 1000
|
2020-02-01 08:30:36 +00:00
|
|
|
local steps = 0
|
|
|
|
local start_time = love.timer.getTime()
|
|
|
|
while
|
|
|
|
love.timer.getTime() - start_time < time_budget and
|
|
|
|
steps < max_steps
|
|
|
|
do
|
2024-10-11 12:30:20 +00:00
|
|
|
if collectgarbage("step", 1) then
|
|
|
|
break
|
|
|
|
end
|
2020-02-01 08:30:36 +00:00
|
|
|
steps = steps + 1
|
|
|
|
end
|
|
|
|
--safety net
|
2021-07-23 00:53:29 +00:00
|
|
|
if collectgarbage("count") / 1024 > memory_ceiling then
|
2020-02-01 08:30:36 +00:00
|
|
|
collectgarbage("collect")
|
|
|
|
end
|
|
|
|
--don't collect gc outside this margin
|
|
|
|
if disable_otherwise then
|
|
|
|
collectgarbage("stop")
|
|
|
|
end
|
2021-07-23 00:53:29 +00:00
|
|
|
end
|