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fixed wrong degenerate direction checked in intersect.line_line_collide
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@ -153,7 +153,7 @@ function intersect.line_line_collide(a_start, a_end, a_rad, b_start, b_end, b_ra
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--detect degenerate cases
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--detect degenerate cases
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local a_degen = a_dir:length_squared() <= COLLIDE_EPS
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local a_degen = a_dir:length_squared() <= COLLIDE_EPS
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local b_degen = a_dir:length_squared() <= COLLIDE_EPS
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local b_degen = b_dir:length_squared() <= COLLIDE_EPS
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if a_degen or b_degen then
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if a_degen or b_degen then
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vec2.release(a_dir, b_dir)
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vec2.release(a_dir, b_dir)
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if a_degen and b_degen then
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if a_degen and b_degen then
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