mirror of
https://github.com/1bardesign/batteries.git
synced 2024-11-22 06:04:35 +00:00
fixed issue with line routines on certain inputs
This commit is contained in:
parent
ba7a7b5500
commit
07fbbe6247
@ -91,10 +91,10 @@ function intersect.nearest_point_on_line(a_start, a_end, b_pos, into)
|
||||
local point_to_start = b_pos:pooled_copy()
|
||||
:vector_sub_inplace(a_start)
|
||||
local factor = mathx.clamp01(point_to_start:dot(segment) / lensq)
|
||||
point_to_start:release()
|
||||
into:set(segment)
|
||||
:scalar_mul_inplace(factor)
|
||||
:vector_add_inplace(a_start)
|
||||
point_to_start:release()
|
||||
end
|
||||
segment:release()
|
||||
return into
|
||||
@ -137,8 +137,10 @@ end
|
||||
|
||||
--collide a line segment with a circle
|
||||
function intersect.line_circle_collide(a_start, a_end, a_rad, b_pos, b_rad, into)
|
||||
into = intersect._line_to_point(a_start, a_end, b_pos, into)
|
||||
return intersect._line_displacement_to_sep(a_start, a_end, into, a_rad + b_rad)
|
||||
local nearest = intersect.nearest_point_on_line(a_start, a_end, b_pos, vec2:pooled())
|
||||
into = intersect.circle_circle_collide(nearest, a_rad, b_pos, b_rad, into)
|
||||
nearest:release()
|
||||
return into
|
||||
end
|
||||
|
||||
--collide 2 line segments
|
||||
@ -165,6 +167,8 @@ function intersect.line_line_collide(a_start, a_end, a_rad, b_start, b_end, b_ra
|
||||
elseif b_degen then
|
||||
--b is just circle
|
||||
return intersect.line_circle_collide(a_start, a_end, a_rad, b_start, b_rad, into)
|
||||
else
|
||||
error("should be unreachable")
|
||||
end
|
||||
end
|
||||
--otherwise we're _actually_ 2 line segs :)
|
||||
@ -188,14 +192,14 @@ function intersect.line_line_collide(a_start, a_end, a_rad, b_start, b_end, b_ra
|
||||
--check coincident lines
|
||||
local intersected
|
||||
if
|
||||
math.abs(numera) < COLLIDE_EPS and
|
||||
math.abs(numerb) < COLLIDE_EPS and
|
||||
math.abs(denom) < COLLIDE_EPS
|
||||
math.abs(numera) == 0 and
|
||||
math.abs(numerb) == 0 and
|
||||
math.abs(denom) == 0
|
||||
then
|
||||
intersected = "both"
|
||||
else
|
||||
--check parallel, non-coincident lines
|
||||
if math.abs(denom) < COLLIDE_EPS then
|
||||
if math.abs(denom) == 0 then
|
||||
intersected = "none"
|
||||
else
|
||||
--get interpolants along segments
|
||||
@ -215,7 +219,7 @@ function intersect.line_line_collide(a_start, a_end, a_rad, b_start, b_end, b_ra
|
||||
end
|
||||
end
|
||||
end
|
||||
assert(intersected)
|
||||
assert:some(intersected)
|
||||
|
||||
if intersected == "both" then
|
||||
--simply displace along A normal
|
||||
@ -229,7 +233,7 @@ function intersect.line_line_collide(a_start, a_end, a_rad, b_start, b_end, b_ra
|
||||
|
||||
vec2.release(a_dir, b_dir)
|
||||
|
||||
--dumb as a rock check-corners approach
|
||||
--dumb as a rocks check-corners approach
|
||||
--todo: pool storage
|
||||
--todo proper calculus from http://geomalgorithms.com/a07-_distance.html
|
||||
local search_tab = {}
|
||||
|
Loading…
Reference in New Issue
Block a user