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Fix intersect depending on exported mathx
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0629e349a4
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@ -17,6 +17,7 @@
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local path = (...):gsub("intersect", "")
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local path = (...):gsub("intersect", "")
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local vec2 = require(path .. "vec2")
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local vec2 = require(path .. "vec2")
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local mathx = require(path .. "mathx")
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--module storage
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--module storage
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local intersect = {}
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local intersect = {}
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@ -337,10 +338,10 @@ function intersect.aabb_aabb_collide(a_pos, a_hs, b_pos, b_hs, into)
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--actually collided
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--actually collided
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if abs_amount.x <= abs_amount.y then
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if abs_amount.x <= abs_amount.y then
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--x min
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--x min
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res = into:scalar_set(abs_amount.x * math.sign(delta.x), 0)
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res = into:scalar_set(abs_amount.x * mathx.sign(delta.x), 0)
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else
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else
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--y min
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--y min
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res = into:scalar_set(0, abs_amount.y * math.sign(delta.y))
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res = into:scalar_set(0, abs_amount.y * mathx.sign(delta.y))
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end
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end
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end
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end
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return res
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return res
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