added pretty module to readme

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Max Cahill 2021-07-05 16:13:45 +10:00
parent e726f19a5e
commit 3c5455d616

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@ -66,6 +66,7 @@ General utility data structures and algorithms to speed you along your way.
- `state_machine` - Finite state machine implementation with state transitions and all the rest. Useful for game states, AI, cutscenes... - `state_machine` - Finite state machine implementation with state transitions and all the rest. Useful for game states, AI, cutscenes...
- `timer` - a "countdown" style timer with progress and completion callbacks. - `timer` - a "countdown" style timer with progress and completion callbacks.
- `pubsub` - a self-contained publish/subscribe message bus. Immediate mode rather than queued, local rather than networked, but if you were expecting mqtt in 60 lines I don't know what to tell you. Scales pretty well nonetheless. - `pubsub` - a self-contained publish/subscribe message bus. Immediate mode rather than queued, local rather than networked, but if you were expecting mqtt in 60 lines I don't know what to tell you. Scales pretty well nonetheless.
- `pretty` - pretty printing tables for debug inspection
**Geometry:** **Geometry:**