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added pretty
module to readme
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@ -66,6 +66,7 @@ General utility data structures and algorithms to speed you along your way.
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- `state_machine` - Finite state machine implementation with state transitions and all the rest. Useful for game states, AI, cutscenes...
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- `state_machine` - Finite state machine implementation with state transitions and all the rest. Useful for game states, AI, cutscenes...
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- `timer` - a "countdown" style timer with progress and completion callbacks.
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- `timer` - a "countdown" style timer with progress and completion callbacks.
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- `pubsub` - a self-contained publish/subscribe message bus. Immediate mode rather than queued, local rather than networked, but if you were expecting mqtt in 60 lines I don't know what to tell you. Scales pretty well nonetheless.
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- `pubsub` - a self-contained publish/subscribe message bus. Immediate mode rather than queued, local rather than networked, but if you were expecting mqtt in 60 lines I don't know what to tell you. Scales pretty well nonetheless.
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- `pretty` - pretty printing tables for debug inspection
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**Geometry:**
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**Geometry:**
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