mirror of
https://github.com/1bardesign/batteries.git
synced 2024-11-10 02:31:48 +00:00
BREAKING class interface refactor - all classes will need a minor update, see class.lua
tl;dr is that new no longer needs to call init, calling :new() directly in user code is not allowed, properties are copied, metamethods work, and a config table is needed rather than a class to extend from, so use {extends = superclass} if you want a minimal fix
This commit is contained in:
parent
e1bb76d419
commit
3cc177a0c0
12
async.lua
12
async.lua
@ -18,13 +18,13 @@
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local path = (...):gsub("async", "")
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local class = require(path .. "class")
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local async = class()
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local async = class({
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name = "async",
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})
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function async:new()
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return self:init({
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tasks = {},
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tasks_stalled = {},
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})
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self.tasks = {}
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self.tasks_stalled = {}
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end
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--add a task to the kernel
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@ -138,4 +138,4 @@ function async:add_interval(f, delay)
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end)
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end
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return async
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return async
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176
class.lua
176
class.lua
@ -1,83 +1,131 @@
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--[[
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barebones oop basics
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supports basic inheritance and means you don't have to build/set your own metatable each time
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todo: collect some stats on classes/optional global class registry
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call the class object to construct a new instance
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classes are used as metatables directly so that
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metamethods "just work" - except for index, which is
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used to hook up instance methods
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classes do use a prototype chain for inheritance, but
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also copy their interfaces (including superclass)
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we copy interfaces in classes rather than relying on
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a prototype chain, so that pairs on the class gets
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all the methods when implemented as an interface
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class properties are not copied and should likely
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be accessed through the concrete class object so
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that everything refers to the same object
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arguments (all optional):
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name (string):
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the name to use for type()
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extends (class):
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superclass for basic inheritance
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implements (ordered table of classes):
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mixins/interfaces
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default_tostring (boolean):
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whether or not to provide a default tostring function
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]]
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local function class(inherits)
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local c = {}
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--class metatable
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setmetatable(c, {
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--wire up call as ctor
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__call = function(self, ...)
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return self:new(...)
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end,
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--handle single inheritence chain
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__index = inherits,
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})
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--instance metatable
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c.__mt = {
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__index = c,
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}
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--common class functions
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--generate unique increasing class ids
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local class_id_gen = 0
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local function next_class_id()
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class_id_gen = class_id_gen + 1
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return class_id_gen
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end
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--internal initialisation
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--sets up an initialised object with a default value table
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--performing a super construction if necessary, and (re-)assigning the right metatable
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function c:init(t, ...)
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if inherits and inherits.new then
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--construct superclass instance, then overlay args table
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local ct = inherits:new(...)
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for k,v in pairs(t) do
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ct[k] = v
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end
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t = ct
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--implement an interface into c
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local function implement(c, interface)
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c.__is[interface] = true
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for k, v in pairs(interface) do
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if c[k] == nil and type(v) == "function" then
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c[k] = v
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end
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--upgrade to this class and return
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return setmetatable(t, self.__mt)
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end
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end
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--build a new class
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local function class(config)
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local class_id = next_class_id()
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config = config or {}
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local extends = config.extends
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local implements = config.implements
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local name = config.name or ("unnamed class %d)"):format(class_id)
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local c = {}
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--unique generated id per-class
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c.__id = class_id
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--the class name
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c.__name = name
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--prototype
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c.__index = c
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--return the name of the class
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function c:type()
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return name
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end
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--constructor
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--generally to be overridden
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function c:new()
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return self:init({})
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if config.default_tostring then
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function c:__tostring()
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return name
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end
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end
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--class metatable to set up constructor call
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setmetatable(c, {
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__call = function(self, ...)
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local instance = setmetatable({}, self)
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instance:new(...)
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return instance
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end,
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__index = extends,
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})
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--checking class membership for probably-too-dynamic code
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--returns true for both extended classes and implemented interfaces
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--(implemented with a hashset for fast lookups)
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c.__is = {}
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c.__is[c] = true
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function c:is(t)
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return self.__is[t] == true
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end
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--get the inherited class for super calls if/as needed
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--allows overrides that still refer to superclass behaviour
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function c:super()
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return inherits
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c.__super = extends
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--nop by default
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function c:super() end
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if c.__super then
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--perform a super construction for an instance
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function c:super(...)
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c.__super.new(self, ...)
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end
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--implement superclass interface
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implement(c, c.__super)
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end
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--delegate a call to the superclass, by name
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--still a bit clumsy but much cleaner than the inline equivalent,
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--plus handles heirarchical complications, and detects various mistakes
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function c:super_call(func_name, ...)
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--
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if type(func_name) ~= "string" then
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error("super_call requires a string function name to look up, got "..tostring(func_name))
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--implement all the passed interfaces/mixins
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--in order provided
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if implements then
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for _, interface in ipairs(implements) do
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implement(c, interface)
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end
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--todo: memoize the below :)
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local previous_impl = c:super()
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--find the first superclass that actually has the method
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while previous_impl and not rawget(previous_impl, func_name) do
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previous_impl = previous_impl:super()
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end
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if not previous_impl then
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error("failed super call - no superclass in the chain has an implementation of "..func_name)
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end
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-- get the function
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local f = previous_impl[func_name]
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if not f then -- this should never happen because we bail out earlier
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error("failed super call - missing function "..func_name.." in superclass")
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end
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-- check if someone reuses that reference
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if f == self[func_name] then
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error("failed super call - function "..func_name.." is same in superclass as in derived; this will be a infinite recursion!")
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end
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-- call that function
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return f(self, ...)
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end
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--default constructor, just proxy to the super constructor
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--override it and use to set up the properties of the instance
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--but don't forget to call the super constructor!
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function c:new(...)
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self:super(...)
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end
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--done
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1
init.lua
1
init.lua
@ -39,6 +39,7 @@ local _batteries = {
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manual_gc = require_relative("manual_gc"),
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colour = require_relative("colour"),
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pretty = require_relative("pretty"),
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make_pooled = require_relative("make_pooled"),
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}
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--assign aliases
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43
make_pooled.lua
Normal file
43
make_pooled.lua
Normal file
@ -0,0 +1,43 @@
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--[[
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add pooling functionality to a class
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adds a handful of class and instance methods
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]]
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return function(class, limit)
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--shared pooled storage
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local _pool = {}
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--size limit for tuning memory upper bound
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local _pool_limit = limit or 128
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--flush the entire pool
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function class:flush_pool()
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if #_pool > 0 then
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_pool = {}
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end
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end
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--drain one element from the pool, if it exists
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function class:drain_pool()
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if #_pool > 0 then
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return table.remove(_pool)
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end
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return nil
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end
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--get a pooled object
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--(re-initialised with new, or freshly constructed if the pool was empty)
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function class:pooled(...)
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if #_pool == 0 then
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return c(...)
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end
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return c.drain_pool():new(...)
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end
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--release a vector to the pool
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function class:release()
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if #_pool < _pool_limit then
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table.insert(_pool, self)
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end
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end
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end
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@ -4,13 +4,13 @@
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local path = (...):gsub("pubsub", "")
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local class = require(path .. "class")
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local pubsub = class()
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local pubsub = class({
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name = "pubsub",
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})
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--create a new pubsub bus
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function pubsub:new()
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return self:init({
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subscriptions = {},
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})
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self.subscriptions = {}
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end
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--(internal; notify a callback set of an event)
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@ -66,7 +66,7 @@ Extensions to existing lua core modules to provide missing features.
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General utility data structures and algorithms to speed you along your way.
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- [`class`](./class.lua) - Single-inheritance oo in a single function.
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- [`class`](./class.lua) - OOP with inheritance and interfaces in a single function.
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- [`functional`](./functional.lua) - Functional programming facilities. `map`, `reduce`, `any`, `match`, `minmax`, `mean`...
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- [`sequence`](./sequence.lua) - An oo wrapper on sequential tables, so you can do `t:insert(i, v)` instead of `table.insert(t, i, v)`. Also supports method chaining for the `functional` interface above, which can save a lot of needless typing!
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- [`set`](./set.lua) - A set type supporting a full suite of set operations with fast membership testing and `ipairs`-style iteration.
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13
sequence.lua
13
sequence.lua
@ -6,12 +6,19 @@
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]]
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local path = (...):gsub("sequence", "")
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local class = require(path .. "class")
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local table = require(path .. "tablex") --shadow global table module
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local functional = require(path .. "functional")
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local stable_sort = require(path .. "sort").stable_sort
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local sequence = class(table) --proxy missing table fns to tablex api
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--(not a class, because we want to be able to upgrade tables that are passed in without a copy)
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local sequence = {}
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sequence.__index = sequence
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setmetatable(sequence, {
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__index = table,
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__call = function(self, ...)
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return sequence:new(...)
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end,
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})
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--iterators as method calls
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--(no pairs, sequences are ordered)
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@ -21,7 +28,7 @@ sequence.iterate = ipairs
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--upgrade a table into a sequence, or create a new sequence
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function sequence:new(t)
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return self:init(t or {})
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return setmetatable(t or {}, sequence)
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end
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--sorting default to stable
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17
set.lua
17
set.lua
@ -6,21 +6,20 @@ local path = (...):gsub("set", "")
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local class = require(path .. "class")
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local table = require(path .. "tablex") --shadow global table module
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local set = class()
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local set = class({
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name = "set",
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})
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--construct a new set
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--elements is an optional ordered table of elements to be added to the set
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function set:new(elements)
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self = self:init({
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_keyed = {},
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_ordered = {},
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})
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self._keyed = {}
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self._ordered = {}
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if elements then
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for _, v in ipairs(elements) do
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self:add(v)
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end
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end
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return self
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end
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--check if an element is present in the set
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@ -120,7 +119,7 @@ end
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--copy a set
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function set:copy()
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return set:new():add_set(self)
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return set():add_set(self)
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end
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--create a new set containing the complement of the other set contained in this one
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@ -141,7 +140,7 @@ end
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--create a new set containing the intersection of this set with another
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--only the elements present in both sets will remain in the result
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function set:intersection(other)
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local r = set:new()
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local r = set()
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for i, v in self:ipairs() do
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if other:has(v) then
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r:add(v)
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@ -157,7 +156,7 @@ end
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--equal to self:union(other):subtract_set(self:intersection(other))
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-- but with much less wasted effort
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function set:symmetric_difference(other)
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local r = set:new()
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local r = set()
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for i, v in self:ipairs() do
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if not other:has(v) then
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r:add(v)
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@ -26,17 +26,15 @@
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local path = (...):gsub("state_machine", "")
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local class = require(path .. "class")
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local state_machine = class()
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local state_machine = class({
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name = "state_machine",
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})
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function state_machine:new(states, start_in_state)
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self = self:init({
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states = states or {},
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current_state_name = "",
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reset_state_name = start_in_state or "",
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})
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self.states = states or {}
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self.current_state_name = ""
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self.reset_state_name = start_in_state or ""
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self:reset()
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return self
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end
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--get the current state table (or nil if it doesn't exist)
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15
timer.lua
15
timer.lua
@ -9,19 +9,20 @@
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local path = (...):gsub("timer", "")
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local class = require(path .. "class")
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local timer = class()
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local timer = class({
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name = "timer",
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})
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--create a timer, with optional callbacks
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--callbacks recieve as arguments:
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-- the current progress as a number from 0 to 1, so can be used for lerps
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-- the timer object, so can be reset if needed
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function timer:new(time, on_progress, on_finish)
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return self:init({
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time = 0, --set in the reset below
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timer = 0,
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on_progress = on_progress,
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on_finish = on_finish,
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}):reset(time)
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self.time = 0
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self.timer = 0
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self.on_progress = on_progress
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self.on_finish = on_finish
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self:reset(time)
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end
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--update this timer, calling the relevant callback if it exists
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100
vec2.lua
100
vec2.lua
@ -5,115 +5,67 @@
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local path = (...):gsub("vec2", "")
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local class = require(path .. "class")
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local math = require(path .. "mathx") --shadow global math module
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local make_pooled = require(path .. "make_pooled")
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local vec2 = class()
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vec2.type = "vec2"
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local vec2 = class({
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name = "vec2",
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})
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--stringification
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vec2.__mt.__tostring = function(self)
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function vec2:__tostring()
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return ("(%.2f, %.2f)"):format(self.x, self.y)
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end
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--probably-too-flexible ctor
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function vec2:new(x, y)
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if type(x) == "number" and type(y) == "number" then
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return vec2:xy(x,y)
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elseif x then
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if type(x) == "number" then
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return vec2:filled(x)
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elseif type(x) == "table" then
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if x.type == "vec2" then
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return x:copy()
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elseif x[1] and x[2] then
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return vec2:xy(x[1], x[2])
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elseif x.x and x.y then
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return vec2:xy(x.x, x.y)
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end
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if type(x) == "number" or type(x) == "nil" then
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self:sset(x or 0, y)
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elseif type(x) == "table" then
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if x.type and x:type() == "vec2" then
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self:vset(x)
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elseif x[1] then
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self:sset(x[1], x[2])
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else
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self:sset(x.x, x.y)
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end
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end
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return vec2:zero()
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end
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--explicit ctors
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function vec2:copy()
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return self:init({
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x = self.x, y = self.y
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})
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return vec2(self.x, self.y)
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end
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function vec2:xy(x, y)
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return self:init({
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x = x, y = y
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})
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return vec2(x, y)
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end
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function vec2:filled(v)
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return self:init({
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x = v, y = v
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})
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return vec2(v)
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end
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function vec2:zero()
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return vec2:filled(0)
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end
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||||
|
||||
--shared pooled storage
|
||||
local _vec2_pool = {}
|
||||
--size limit for tuning memory upper bound
|
||||
local _vec2_pool_limit = 128
|
||||
|
||||
function vec2.pool_size()
|
||||
return #_vec2_pool
|
||||
end
|
||||
|
||||
--flush the entire pool
|
||||
function vec2.flush_pool()
|
||||
if vec2.pool_size() > 0 then
|
||||
_vec2_pool = {}
|
||||
end
|
||||
end
|
||||
|
||||
--drain one element from the pool, if it exists
|
||||
function vec2.drain_pool()
|
||||
if #_vec2_pool > 0 then
|
||||
return table.remove(_vec2_pool)
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--get a pooled vector (initialise it yourself)
|
||||
function vec2:pooled()
|
||||
return vec2.drain_pool() or vec2:zero()
|
||||
end
|
||||
|
||||
--get a pooled copy of an existing vector
|
||||
function vec2:pooled_copy()
|
||||
return vec2:pooled():vset(self)
|
||||
end
|
||||
|
||||
--release a vector to the pool
|
||||
function vec2:release(...)
|
||||
if vec2.pool_size() < _vec2_pool_limit then
|
||||
table.insert(_vec2_pool, self)
|
||||
end
|
||||
if ... then
|
||||
vec2.release(...)
|
||||
end
|
||||
return vec2(0)
|
||||
end
|
||||
|
||||
--unpack for multi-args
|
||||
|
||||
function vec2:unpack()
|
||||
return self.x, self.y
|
||||
end
|
||||
|
||||
--pack when a sequence is needed
|
||||
--(not particularly useful)
|
||||
|
||||
function vec2:pack()
|
||||
return {self:unpack()}
|
||||
end
|
||||
|
||||
--shared pooled storage
|
||||
make_pooled(vec2, 128)
|
||||
|
||||
--get a pooled copy of an existing vector
|
||||
function vec2:pooled_copy()
|
||||
return vec2:pooled():vset(self)
|
||||
end
|
||||
|
||||
--modify
|
||||
|
||||
function vec2:sset(x, y)
|
||||
|
103
vec3.lua
103
vec3.lua
@ -7,118 +7,73 @@ local path = (...):gsub("vec3", "")
|
||||
local class = require(path .. "class")
|
||||
local vec2 = require(path .. "vec2")
|
||||
local math = require(path .. "mathx") --shadow global math module
|
||||
local make_pooled = require(path .. "make_pooled")
|
||||
|
||||
local vec3 = class()
|
||||
vec3.type = "vec3"
|
||||
local vec3 = class({
|
||||
name = "vec3",
|
||||
})
|
||||
|
||||
--stringification
|
||||
vec3.__mt.__tostring = function(self)
|
||||
function vec3:__tostring()
|
||||
return ("(%.2f, %.2f, %.2f)"):format(self.x, self.y, self.z)
|
||||
end
|
||||
|
||||
--probably-too-flexible ctor
|
||||
function vec3:new(x, y, z)
|
||||
if x and y and z then
|
||||
return vec3:xyz(x, y, z)
|
||||
elseif x then
|
||||
if type(x) == "number" then
|
||||
return vec3:filled(x)
|
||||
elseif type(x) == "table" then
|
||||
if x.type == "vec3" then
|
||||
return x:copy()
|
||||
elseif x[1] and x[2] and x[3] then
|
||||
return vec3:xyz(x[1], x[2], x[3])
|
||||
end
|
||||
if type(x) == "number" or type(x) == "nil" then
|
||||
self:sset(x or 0, y, z)
|
||||
elseif type(x) == "table" then
|
||||
if x.type and x:type() == "vec3" then
|
||||
self:vset(x)
|
||||
elseif x[1] then
|
||||
self:sset(x[1], x[2], x[3])
|
||||
else
|
||||
self:sset(x.x, x.y, x.z)
|
||||
end
|
||||
end
|
||||
return vec3:zero()
|
||||
end
|
||||
|
||||
--explicit ctors
|
||||
function vec3:copy()
|
||||
return self:init({
|
||||
x = self.x, y = self.y, z = self.z
|
||||
})
|
||||
return vec3(self.x, self.y, self.z)
|
||||
end
|
||||
|
||||
function vec3:xyz(x, y, z)
|
||||
return self:init({
|
||||
x = x, y = y, z = z
|
||||
})
|
||||
return vec3(x, y, z)
|
||||
end
|
||||
|
||||
function vec3:filled(v)
|
||||
return self:init({
|
||||
x = v, y = v, z = v
|
||||
})
|
||||
function vec3:filled(x, y, z)
|
||||
return vec3(x, y, z)
|
||||
end
|
||||
|
||||
function vec3:zero()
|
||||
return vec3:filled(0)
|
||||
return vec3(0, 0, 0)
|
||||
end
|
||||
|
||||
--shared pooled storage
|
||||
local _vec3_pool = {}
|
||||
--size limit for tuning memory upper bound
|
||||
local _vec3_pool_limit = 128
|
||||
|
||||
function vec3.pool_size()
|
||||
return #_vec3_pool
|
||||
--unpack for multi-args
|
||||
function vec3:unpack()
|
||||
return self.x, self.y, self.z
|
||||
end
|
||||
|
||||
--flush the entire pool
|
||||
function vec3.flush_pool()
|
||||
if vec3.pool_size() > 0 then
|
||||
_vec3_pool = {}
|
||||
end
|
||||
--pack when a sequence is needed
|
||||
function vec3:pack()
|
||||
return {self:unpack()}
|
||||
end
|
||||
|
||||
--drain one element from the pool, if it exists
|
||||
function vec3.drain_pool()
|
||||
if #_vec3_pool > 0 then
|
||||
return table.remove(_vec3_pool)
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--get a pooled vector (initialise it yourself)
|
||||
function vec3:pooled()
|
||||
return vec3.drain_pool() or vec3:zero()
|
||||
end
|
||||
--handle pooling
|
||||
make_pooled(vec3, 128)
|
||||
|
||||
--get a pooled copy of an existing vector
|
||||
function vec3:pooled_copy()
|
||||
return vec3:pooled():vset(self)
|
||||
end
|
||||
|
||||
--release a vector to the pool
|
||||
function vec3:release()
|
||||
if vec3.pool_size() < _vec3_pool_limit then
|
||||
table.insert(_vec3_pool, self)
|
||||
end
|
||||
end
|
||||
|
||||
--unpack for multi-args
|
||||
|
||||
function vec3:unpack()
|
||||
return self.x, self.y, self.z
|
||||
end
|
||||
|
||||
--pack when a sequence is needed
|
||||
--(not particularly useful)
|
||||
|
||||
function vec3:pack()
|
||||
return {self:unpack()}
|
||||
end
|
||||
|
||||
--modify
|
||||
|
||||
function vec3:sset(x, y, z)
|
||||
if not y then y = x end
|
||||
if not z then z = y end
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.z = z
|
||||
self.y = y or x
|
||||
self.z = z or y or z
|
||||
return self
|
||||
end
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user