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https://github.com/1bardesign/batteries.git
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Merge remote-tracking branch 'origin/master'
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commit
4a5b2aaa90
@ -48,7 +48,9 @@ return function(time_budget, memory_ceiling, disable_otherwise)
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love.timer.getTime() - start_time < time_budget and
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love.timer.getTime() - start_time < time_budget and
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steps < max_steps
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steps < max_steps
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do
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do
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collectgarbage("step", 1)
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if collectgarbage("step", 1) then
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break
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end
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steps = steps + 1
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steps = steps + 1
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end
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end
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--safety net
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--safety net
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@ -65,7 +65,7 @@ end
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function state_machine:_call_and_transition(name, ...)
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function state_machine:_call_and_transition(name, ...)
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local r = self:_call(name, ...)
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local r = self:_call(name, ...)
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if type(r) == "string" and self:has_state(r) then
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if type(r) == "string" and self:has_state(r) then
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self:set_state(r, r == self.current_state_name)
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self:set_state(r, true)
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return nil
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return nil
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end
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end
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return r
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return r
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18
vec3.lua
18
vec3.lua
@ -328,6 +328,9 @@ end
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--rotate around a swizzle
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--rotate around a swizzle
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--todo: angle-axis version
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--todo: angle-axis version
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function vec3:rotatei(swizzle, angle)
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function vec3:rotatei(swizzle, angle)
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if angle == 0 then --early out
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return self
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end
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local v = vec2:pooled()
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local v = vec2:pooled()
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self:extract_vec2(swizzle, v)
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self:extract_vec2(swizzle, v)
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v:rotatei(angle)
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v:rotatei(angle)
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@ -336,19 +339,10 @@ function vec3:rotatei(swizzle, angle)
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return self
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return self
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end
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end
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local _euler_macro = {
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"yz",
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"xz",
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"xy",
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}
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function vec3:rotate_euleri(angle_x_axis, angle_y_axis, angle_z_axis)
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function vec3:rotate_euleri(angle_x_axis, angle_y_axis, angle_z_axis)
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for i, swizzle in ipairs(_euler_macro) do
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self:rotatei("yz", angle_x_axis)
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local angle =
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self:rotatei("xz", angle_y_axis)
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i == 1 and angle_x_axis
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self:rotatei("xy", angle_z_axis)
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or i == 2 and angle_y_axis
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or i == 3 and angle_z_axis
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self:rotatei(swizzle, angle)
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end
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return self
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return self
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end
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end
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