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[modified] misc readme
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@ -27,18 +27,18 @@ It's a bit of a grab bag of functionality, but quite extensively documented, and
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Endless, of course :)
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- `string` - As for tablex and mathx, would be good to have a more filled out string handling API.
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- `stringx` - As for `tablex` and `mathx`, would be good to have a more filled out string handling API.
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- `colour` - Bidirectional hsv conversion and friends would fit nicely here.
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- Geometry:
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- `vec3` - Needs more fleshing out for serious use.
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- `matrix` - A geometry focussed matrix module would made 3d work nicer.
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- `matrix` - A geometry focussed matrix module would made 3d work nicer. Possibly just `mat4`.
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- `intersect` - More routines, more optimisation :)
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- Network:
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- Various helpers for networked systems, game focus of course.
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- `rpc` - Remote procedure call system on top of `enet` or `socket`.
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- `delta` - Detect and sync changes to objects.
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- Broadphase:
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- Spatial simplification systems for different needs. Probably AABB insertion of data.
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- Spatial simplification systems for different needs. Probably AABB or point insertion of data.
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- `bucket_grid` - Dumb 2d bucket broadphase.
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- `quadtree`/`octree` - Everyone's favourite ;)
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- UI
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@ -68,7 +68,7 @@ Many of the modules "just work" on their own if you just want to vendor in somet
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There are some inter-dependencies in the more complex modules, which should be straightforward to detect and figure out the best course of action (include or strip out) if you want to make a stripped-down version for distribution.
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Currently the lib is 30kb or so compressed, including the readme.
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Currently the lib is 30kb or so compressed, including the readme, so think carefully whether you really need to worry!
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# License
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