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added make_pooled, refactor pooling out of vector classes for easy reuse
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@ -1,7 +1,7 @@
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--[[
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add pooling functionality to a class
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adds a handful of class and instance methods
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adds a handful of class and instance methods to do with pooling
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]]
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return function(class, limit)
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@ -29,9 +29,11 @@ return function(class, limit)
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--(re-initialised with new, or freshly constructed if the pool was empty)
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function class:pooled(...)
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if #_pool == 0 then
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return c(...)
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return class(...)
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end
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return c.drain_pool():new(...)
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local instance = class:drain_pool()
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instance:new(...)
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return instance
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end
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--release a vector to the pool
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@ -92,6 +92,7 @@ These modules are probably only useful to some folks in some circumstances, or a
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- [`colour`](./colour.lua) - Colour conversion routines. Alias `color`.
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- [`manual_gc`](./manual_gc.lua) - Get GC out of your update/draw calls. Useful when trying to get accurate profiling information; moves "randomness" of GC. Requires you to think a bit about your garbage budgets though.
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- [`unique_mapping`](./unique_mapping.lua) - Generate a unique mapping from arbitrary lua values to numeric keys - essentially making up a consistent ordering for unordered data. Niche, but can be used to optimise draw batches for example, as you can't sort on textures without it.
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- [`make_pooled`](./make_pooled.lua) - add pooling/recycling capability to a class
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Any aliases are provided at both the `batteries` module level, and globally when exported.
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