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early-out non-rotations for vec3:rotatei (common for manual euler transforms)
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vec3.lua
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vec3.lua
@ -328,6 +328,9 @@ end
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--rotate around a swizzle
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--rotate around a swizzle
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--todo: angle-axis version
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--todo: angle-axis version
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function vec3:rotatei(swizzle, angle)
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function vec3:rotatei(swizzle, angle)
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if angle == 0 then --early out
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return self
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end
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local v = vec2:pooled()
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local v = vec2:pooled()
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self:extract_vec2(swizzle, v)
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self:extract_vec2(swizzle, v)
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v:rotatei(angle)
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v:rotatei(angle)
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