mirror of
https://github.com/1bardesign/batteries.git
synced 2024-11-10 02:31:48 +00:00
Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
77fa7b4288
19
assert.lua
19
assert.lua
@ -3,6 +3,7 @@
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- avoid garbage generation upon success,
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- build nice formatted error messages
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- post one level above the call site by default
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- return their first argument so they can be used inline
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default call is builtin global assert
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@ -16,23 +17,25 @@ local _assert = assert
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local assert = setmetatable({}, {
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__call = function(self, ...)
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return _assert(...)
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end,
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end,
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})
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local function _extra(msg)
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if not msg then
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return ""
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end
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return "(note: " .. msg .. ")"
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return "\n\n\t(note: " .. msg .. ")"
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end
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--assert a value is not nil
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--return the value, so this can be chained
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function assert:some(v, msg, stack_level)
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if v == nil then
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error(("assertion failed: value is nil %s"):format(
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_extra(msg)
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), 2 + (stack_level or 0))
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end
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return v
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end
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--assert two values are equal
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@ -44,6 +47,7 @@ function assert:equal(a, b, msg, stack_level)
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_extra(msg)
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), 2 + (stack_level or 0))
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end
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return a
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end
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--assert two values are not equal
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@ -53,6 +57,7 @@ function assert:not_equal(a, b, msg, stack_level)
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_extra(msg)
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), 2 + (stack_level or 0))
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end
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return a
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end
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--assert a value is of a certain type
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@ -65,15 +70,19 @@ function assert:type(a, t, msg, stack_level)
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_extra(msg)
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), 2 + (stack_level or 0))
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end
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return a
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end
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--replace everything in assert with nop functions, for near-zero overhead on release
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--replace everything in assert with nop functions that just return their second argument, for near-zero overhead on release
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function assert:nop()
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local nop = function(self, a)
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return a
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end
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setmetatable(self, {
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__call = function() end,
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__call = nop,
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})
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for k, v in pairs(self) do
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self[k] = function() end
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self[k] = nop
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end
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end
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8
init.lua
8
init.lua
@ -20,7 +20,7 @@ local _batteries = {
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tablex = require_relative("tablex"),
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stringx = require_relative("stringx"),
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--sorting routines
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stable_sort = require_relative("stable_sort"),
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sort = require_relative("sort"),
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--
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functional = require_relative("functional"),
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--collections
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@ -43,7 +43,7 @@ for _, alias in ipairs({
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{"mathx", "math"},
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{"tablex", "table"},
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{"stringx", "string"},
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{"stable_sort", "sort"},
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{"sort", "stable_sort"},
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{"colour", "color"},
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}) do
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_batteries[alias[2]] = _batteries[alias[1]]
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@ -61,8 +61,8 @@ function _batteries:export()
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self.tablex.overlay(table, self.tablex)
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--now we can use it through table directly
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table.overlay(table, self.functional)
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self.stable_sort:export()
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self.sort:export()
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--functional module also available separate from table
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functional = self.functional
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20
readme.md
20
readme.md
@ -10,22 +10,26 @@ Examples [in another repo](https://github.com/1bardesign/batteries-examples) to
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# Module Overview
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- `class` - Single-inheritance oo in a single function.
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**Lua Core Extensions:**
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- `mathx` - Mathematical extensions. Alias `math`.
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- `tablex` - Table handling extensions. Alias `table`.
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- `stringx` - String handling extensions. Alias `string`.
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- `stable_sort` - A stable sorting algorithm that is also, as a bonus, often faster than table.sort under luajit.
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**General Utility:**
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- `class` - Single-inheritance oo in a single function.
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- `functional` - Functional programming facilities. `map`, `reduce`, `any`, `match`, `minmax`, `mean`...
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- `sequence` - An oo wrapper on sequential tables, so you can do `t:insert(i, v)` instead of `table.insert(t, i, v)`. Also supports method chaining for the `functional` interface above, which can save a lot of typing!
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- `sequence` - An oo wrapper on sequential tables, so you can do `t:insert(i, v)` instead of `table.insert(t, i, v)`. Also supports method chaining for the `functional` interface above, which can save a lot of needless typing!
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- `set` - A set type supporting a full suite of set operations with fast membership testing and ipairs-style iteration.
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- `sort` - Provides a stable merge+insertion sorting algorithm that is also, as a bonus, often faster than `table.sort` under luajit. Also exposes `insertion_sort` if needed. Alias `stable_sort`
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- `state_machine` - Finite state machine implementation with state transitions and all the rest. Useful for game states, ai, cutscenes...
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- `async` - Async operations as coroutines.
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- `manual_gc` - Get GC out of your update/draw calls. Useful when trying to get accurate profiling information; moves "randomness" of GC. Requires you to think a bit about your garbage budgets though.
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- `colour` - Colour conversion routines. Alias `color`.
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- `unique_mapping` - Generate a unique mapping from arbitrary lua values to numeric keys - essentially making up a consistent ordering for unordered data. Niche, but can be used to optimise draw batches for example, as you can't sort on textures without it.
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**Geometry:**
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- `intersect` - 2d intersection routines, a bit sparse at the moment
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- `vec2` - 2d vectors with method chaining, garbage saving interface. A bit of a mouthful at times, but you get used to it.
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- `vec3` - 3d vectors as above.
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- `intersect` - 2d intersection routines, a bit sparse at the moment
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**Misc:**
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- `async` - Async operations as coroutines.
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- `colour` - Colour conversion routines. Alias `color`.
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- `manual_gc` - Get GC out of your update/draw calls. Useful when trying to get accurate profiling information; moves "randomness" of GC. Requires you to think a bit about your garbage budgets though.
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- `unique_mapping` - Generate a unique mapping from arbitrary lua values to numeric keys - essentially making up a consistent ordering for unordered data. Niche, but can be used to optimise draw batches for example, as you can't sort on textures without it.
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Aliases are provided at both the `batteries` level and globally when exported.
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32
sequence.lua
32
sequence.lua
@ -9,6 +9,7 @@ local path = (...):gsub("sequence", "")
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local class = require(path .. "class")
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local table = require(path .. "tablex") --shadow global table module
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local functional = require(path .. "functional")
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local stable_sort = require(path .. "sort").stable_sort
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local sequence = class(table) --proxy missing table fns to tablex api
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@ -17,29 +18,34 @@ function sequence:new(t)
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return self:init(t or {})
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end
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--alias
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sequence.join = table.concat
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--sorting default to stable if present
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sequence.sort = table.stable_sort or table.sort
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--sorting default to stable
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sequence.sort = stable_sort
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--patch various interfaces in a type-preserving way, for method chaining
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--import copying tablex
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function sequence:keys()
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return sequence(self:keys())
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return sequence(table.keys(self))
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end
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function sequence:values()
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return sequence(self:values())
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end
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function sequence:append(other)
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return sequence(self:append(other))
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return sequence(table.values(self))
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end
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function sequence:dedupe()
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return sequence(self:dedupe())
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return sequence(table.dedupe(self))
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end
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function sequence:append(...)
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return sequence(table.append(self, ...))
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end
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function sequence:overlay(...)
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return sequence(table.overlay(self, ...))
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end
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function sequence:copy(...)
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return sequence(table.copy(self, ...))
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end
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--import functional interface
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@ -76,4 +82,4 @@ function sequence:zip(other, f)
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return sequence(functional.zip(self, other, f))
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end
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return sequence
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return sequence
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@ -1,9 +1,9 @@
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--[[
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stable sorting routines
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various sorting routines
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]]
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--this is based on MIT licensed code from Dirk Laurie and Steve Fisher
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--license as follows:
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--this is based on code from Dirk Laurie and Steve Fisher,
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--used under license as follows:
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--[[
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Copyright © 2013 Dirk Laurie and Steve Fisher.
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@ -29,13 +29,13 @@
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-- (modifications by Max Cahill 2018, 2020)
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local sort_core = {}
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local sort = {}
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--tunable size for insertion sort "bottom out"
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sort_core.max_chunk_size = 32
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sort.max_chunk_size = 32
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--insertion sort on a section of array
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function sort_core._insertion_sort_impl(array, first, last, less)
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function sort._insertion_sort_impl(array, first, last, less)
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for i = first + 1, last do
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local k = first
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local v = array[i]
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@ -52,7 +52,7 @@ function sort_core._insertion_sort_impl(array, first, last, less)
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end
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--merge sorted adjacent sections of array
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function sort_core._merge(array, workspace, low, middle, high, less)
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function sort._merge(array, workspace, low, middle, high, less)
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local i, j, k
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i = 1
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-- copy first half of array to auxiliary array
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@ -85,14 +85,14 @@ function sort_core._merge(array, workspace, low, middle, high, less)
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end
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--implementation for the merge sort
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function sort_core._merge_sort_impl(array, workspace, low, high, less)
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if high - low <= sort_core.max_chunk_size then
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sort_core._insertion_sort_impl(array, low, high, less)
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function sort._merge_sort_impl(array, workspace, low, high, less)
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if high - low <= sort.max_chunk_size then
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sort._insertion_sort_impl(array, low, high, less)
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else
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local middle = math.floor((low + high) / 2)
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sort_core._merge_sort_impl(array, workspace, low, middle, less)
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sort_core._merge_sort_impl(array, workspace, middle + 1, high, less)
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sort_core._merge(array, workspace, low, middle, high, less)
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sort._merge_sort_impl(array, workspace, low, middle, less)
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sort._merge_sort_impl(array, workspace, middle + 1, high, less)
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sort._merge(array, workspace, low, middle, high, less)
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end
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end
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@ -102,7 +102,7 @@ local function default_less(a, b)
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end
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--inline common setup stuff
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function sort_core._sort_setup(array, less)
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function sort._sort_setup(array, less)
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--default less
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less = less or default_less
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--
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@ -119,36 +119,36 @@ function sort_core._sort_setup(array, less)
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return trivial, n, less
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end
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function sort_core.stable_sort(array, less)
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function sort.stable_sort(array, less)
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--setup
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local trivial, n, less = sort_core._sort_setup(array, less)
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local trivial, n, less = sort._sort_setup(array, less)
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if not trivial then
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--temp storage; allocate ahead of time
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local workspace = {}
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local middle = math.ceil(n / 2)
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workspace[middle] = array[1]
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--dive in
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sort_core._merge_sort_impl( array, workspace, 1, n, less )
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sort._merge_sort_impl( array, workspace, 1, n, less )
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end
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return array
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end
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function sort_core.insertion_sort(array, less)
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function sort.insertion_sort(array, less)
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--setup
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local trivial, n, less = sort_core._sort_setup(array, less)
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local trivial, n, less = sort._sort_setup(array, less)
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if not trivial then
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sort_core._insertion_sort_impl(array, 1, n, less)
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sort._insertion_sort_impl(array, 1, n, less)
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end
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return array
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end
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sort_core.unstable_sort = table.sort
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sort.unstable_sort = table.sort
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--export sort core to the global table module
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function sort_core:export()
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table.insertion_sort = sort_core.insertion_sort
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table.stable_sort = sort_core.stable_sort
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table.unstable_sort = sort_core.unstable_sort
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function sort:export()
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table.insertion_sort = sort.insertion_sort
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table.stable_sort = sort.stable_sort
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table.unstable_sort = sort.unstable_sort
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end
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return sort_core
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return sort
|
@ -12,6 +12,10 @@
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on draw, the current state's draw callback is called
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TODO: consider coroutine friendliness
|
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|
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TODO: consider refactoring the callback signatures to allow using objects with methods
|
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like update(dt)/draw() directly
|
||||
current pattern means they need to be wrapped (as in :as_state())
|
||||
]]
|
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local path = (...):gsub("state_machine", "")
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@ -41,12 +45,27 @@ end
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--make an internal call
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function state_machine:_call(name, ...)
|
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local state = self:_get_state()
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if state and type(state[name]) == "function" then
|
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return state[name](self, state, ...)
|
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if state then
|
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if type(state[name]) == "function" then
|
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return state[name](self, state, ...)
|
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elseif type(state) == "function" then
|
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return state(self, name, ...)
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--make an internal call and transition if the return value is a valid state
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--return the value if it isn't a valid state
|
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function state_machine:_call_and_transition(name, ...)
|
||||
local r = self:_call(name, ...)
|
||||
if self:has_state(r) then
|
||||
self:set_state(r, r == self.current_state)
|
||||
return nil
|
||||
end
|
||||
return r
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
--various checks
|
||||
|
||||
@ -63,7 +82,7 @@ end
|
||||
|
||||
--add a state
|
||||
function state_machine:add_state(name, data)
|
||||
if self.has_state(name) then
|
||||
if self:has_state(name) then
|
||||
error("error: added duplicate state "..name)
|
||||
else
|
||||
self.states[name] = data
|
||||
@ -77,7 +96,7 @@ end
|
||||
|
||||
--remove a state
|
||||
function state_machine:remove_state(name)
|
||||
if not self.has_state(name) then
|
||||
if not self:has_state(name) then
|
||||
error("error: removed missed state "..name)
|
||||
else
|
||||
if self:in_state(name) then
|
||||
@ -99,13 +118,13 @@ function state_machine:replace_state(name, data, do_transitions)
|
||||
end
|
||||
self.states[name] = data
|
||||
if do_transitions and current then
|
||||
self:_call("enter")
|
||||
self:_call_and_transition("enter")
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--ensure a state doesn't exist
|
||||
--ensure a state doesn't exist; transition out of it if we're currently in it
|
||||
function state_machine:clear_state(name)
|
||||
return self:replace_state(name, nil, true)
|
||||
end
|
||||
@ -113,23 +132,52 @@ end
|
||||
-------------------------------------------------------------------------------
|
||||
--transitions and updates
|
||||
|
||||
--set the current state
|
||||
--if the enter callback of the target state returns a valid state name, then
|
||||
-- it is transitioned to in turn, and so on until the machine is at rest
|
||||
function state_machine:set_state(state, reset)
|
||||
if self.current_state ~= state or reset then
|
||||
self:_call("exit")
|
||||
self.current_state = state
|
||||
self:_call("enter")
|
||||
self:_call_and_transition("enter")
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--perform an update
|
||||
--pass in an optional delta time which is passed as an arg to the state functions
|
||||
--if the state update returns a string, and we have that state
|
||||
-- then we change state (reset if it's the current state)
|
||||
-- and return nil
|
||||
--otherwise, the result is returned
|
||||
function state_machine:update(dt)
|
||||
return self:_call("update", dt)
|
||||
return self:_call_and_transition("update", dt)
|
||||
end
|
||||
|
||||
--draw the current state
|
||||
function state_machine:draw()
|
||||
self:_call("draw")
|
||||
end
|
||||
|
||||
return state_machine
|
||||
--wrap a state machine in a table suitable for use directly as a state in another state_machine
|
||||
--upon entry, this machine will be forced into enter_state
|
||||
--the parent will be accessible under m.parent
|
||||
function state_machine:as_state(enter_state)
|
||||
if not self._as_state then
|
||||
self._as_state = {
|
||||
enter = function(m, s)
|
||||
self.parent = m
|
||||
self:set_state(enter_state)
|
||||
end,
|
||||
update = function(m, s, dt)
|
||||
return self:update(dt)
|
||||
end,
|
||||
draw = function(m, s)
|
||||
return self:draw()
|
||||
end,
|
||||
}
|
||||
end
|
||||
return self._as_state
|
||||
end
|
||||
|
||||
return state_machine
|
||||
|
Loading…
Reference in New Issue
Block a user