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[added] mathx.lerp_angle and notes about possible changes to mathx.relative_angle
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mathx.lua
17
mathx.lua
@ -175,10 +175,19 @@ end
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mathx.normalize_angle = mathx.normalise_angle
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mathx.normalize_angle = mathx.normalise_angle
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--get the relative turn between two angles
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--get the relative turn between two angles
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function mathx.relative_angle(a1, a2)
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--note: cam considering reversing this, as the (b - a) version is more useful and intuitive...
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a1 = mathx.normalise_angle(a1)
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function mathx.relative_angle(a, b)
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a2 = mathx.normalise_angle(a2)
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a = mathx.normalise_angle(a)
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return mathx.normalise_angle(a1 - a2)
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b = mathx.normalise_angle(b)
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return mathx.normalise_angle(a - b)
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end
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--lerp between two angles
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function mathx.lerp_angle(a, b, t)
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--(note: if we change relative_angle this will need changing,
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-- it's a good example of why relative_angle should probably change)
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local dif = mathx.relative_angle(a, b)
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return mathx.normalise_angle(a - dif * t)
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end
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end
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--geometric rotation with multi-return
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--geometric rotation with multi-return
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