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[added] math.lerp_eps and matching vec2/vec3 methods; for ensuring a lerp actually reaches its destination once the delta doesn't matter
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870d291369
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10
math.lua
10
math.lua
@ -55,6 +55,16 @@ function _math.lerp(a, b, t)
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return a * (1.0 - t) + b * t
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end
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--linear interpolation with a minimum "final step" distance
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--useful for making sure dynamic lerps do actually reach their final destination
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function _math.lerp_eps(a, b, t, eps)
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local v = math.lerp(a, b, t)
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if math.abs(v - b) < eps then
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v = b
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end
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return v
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end
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--classic smoothstep
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--(only "safe" for 0-1 range)
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function _math.smoothstep(v)
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10
vec2.lua
10
vec2.lua
@ -484,6 +484,16 @@ function vec2:lerp(other, amount)
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return self:copy():lerpi(other, amount)
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end
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function vec2:lerp_epsi(other, amount, eps)
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self.x = math.lerp_eps(self.x, other.x, amount, eps)
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self.y = math.lerp_eps(self.y, other.y, amount, eps)
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return self
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end
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function vec2:lerp_eps(other, amount, eps)
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return self:copy():lerp_epsi(other, amount, eps)
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end
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-----------------------------------------------------------
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-- vector products and projections
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-----------------------------------------------------------
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11
vec3.lua
11
vec3.lua
@ -556,6 +556,17 @@ function vec3:lerp(other, amount)
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return self:copy():lerpi(other, amount)
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end
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function vec3:lerp_epsi(other, amount, eps)
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self.x = math.lerp_eps(self.x, other.x, amount, eps)
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self.y = math.lerp_eps(self.y, other.y, amount, eps)
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self.z = math.lerp_eps(self.z, other.z, amount, eps)
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return self
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end
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function vec3:lerp_eps(other, amount, eps)
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return self:copy():lerp_epsi(other, amount, eps)
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end
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-----------------------------------------------------------
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-- vector products and projections
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-----------------------------------------------------------
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