diff --git a/tablex.lua b/tablex.lua index c790db8..e70ead8 100644 --- a/tablex.lua +++ b/tablex.lua @@ -202,29 +202,28 @@ function tablex.take_random(t, r) return table.remove(t, tablex.random_index(t, r)) end ---return a random index based on weights provided (or nil if it's empty) --- { 0.3, 1, 6, 0.5 } -> (3rd index most likely) +--return a random value from table based on weights provided (or nil if it's empty) +-- w: weights, t: table to pick value from -- possible todo: -- provide normalisation outside of this function, require normalised weights --- provide table of values _and_ weights and return the value -function tablex.weighted_random(t, r) - if #t == 0 then +function tablex.pick_weighted_random(t, w, r) + if #w == 0 or #t == 0 then return nil end local sum = 0 - for _, weight in ipairs(t) do + for _, weight in ipairs(w) do sum = sum + weight end local rnd = _random(nil, nil, r) * sum sum = 0 - for i, weight in ipairs(t) do + for i, weight in ipairs(w) do sum = sum + weight if rnd <= sum then - return i + return t[i] end end --shouldn't get here but safety if using a random that returns >= 1 - return #t + return tablex.back(t) end --shuffle the order of a table