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https://github.com/1bardesign/batteries.git
synced 2024-11-22 06:04:35 +00:00
[fixed] non-global compatible
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429ef9b02e
commit
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@ -9,12 +9,13 @@
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cancelling
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]]
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local async = class()
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local async = {}
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async._mt = {__index = async}
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function async:new()
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return self:init({
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return setmetatable({
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tasks = {},
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})
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}, self._mt)
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end
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--add a task to the kernel
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@ -5,7 +5,7 @@
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todo: collect some stats on classes/optional global class registry
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]]
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return local function class(inherits)
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local function class(inherits)
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local c = {}
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c.__mt = {__index = c}
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--handle single inheritence
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@ -41,3 +41,5 @@ return local function class(inherits)
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--done
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return c
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end
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return class
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@ -2,15 +2,26 @@
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geometric intersection routines
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from simple point tests to shape vs shape tests
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optimised pretty well in most places.
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options for boolean or minimum separating vector results
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continuous sweeps (where provided) also return the
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time-domain position of first intersection
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TODO: refactor storage to be pooled rather than fully local
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TODO: refactor vector storage to be pooled rather than fully local
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so these functions can be reentrant
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]]
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--import vec2 if not defined globally
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local global_vec2 = vec2
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local vec2 = global_vec2
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if not vec2 then
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local vec2_path = (...):gsub("intersect", "vec2")
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vec2 = require(vec2_path)
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end
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--module storage
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local intersect = {}
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--epsilon for collisions
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@ -386,4 +397,4 @@ function intersect.aabb_aabb_collide_continuous(
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return false
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end
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return intersect
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return intersect
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@ -41,6 +41,10 @@ Some folks will have good reasons, which is why the functionality is present!
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Others may wish to reconsider, and save themselves typing `batteries` a few hundred times :)
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# Why aren't various types using `class`?
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To avoid a dependency on class.lua for those modules
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# License
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MIT, see [here](license.txt)
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12
sequence.lua
12
sequence.lua
@ -10,15 +10,15 @@
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local sequence = {}
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sequence.mt = {__index = sequence}
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sequence._mt = {__index = sequence}
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--proxy missing table fns to table
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sequence._mt = {__index = table}
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setmetatable(sequence, sequence._mt)
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--proxy missing table fns to global table api
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sequence.__mt = {__index = table}
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setmetatable(sequence, sequence.__mt)
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--upgrade a table into a functional sequence
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--upgrade a table into a sequence, or create a new sequence
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function sequence:new(t)
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return setmetatable(t or {}, sequence.mt)
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return setmetatable(t or {}, sequence._mt)
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end
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--alias
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@ -12,17 +12,16 @@
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on draw, the current state's draw callback is called
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TODO: consider coroutine friendliness
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depends on oo.lua supplying class()
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]]
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local state_machine = class()
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local state_machine = {}
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state_machine._mt = {__index = state_machine}
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function state_machine:new(states, start)
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local ret = self:init({
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local ret = setmetatable({
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states = states or {},
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current_state = ""
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})
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}, self._mt)
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if start then
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ret:set_state(start)
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@ -9,8 +9,10 @@
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local _table = BATTERIES_TABLE_MODULE or table
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--apply prototype to module if it isn't the global table
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if BATTERIES_TABLE_MODULE ~= table then
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setmetatable(BATTERIES_TABLE_MODULE, {
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--so it works "as if" it was the global table api
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--upgraded with these routines
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if _table ~= table then
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setmetatable(_table, {
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__index = table,
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})
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end
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@ -209,7 +211,7 @@ end
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-- can be discarded, but it "feels dirty" :)
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function _table.unpack2(t)
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return t[1], t[2],
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return t[1], t[2]
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end
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function _table.unpack3(t)
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@ -3,7 +3,7 @@
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--a natural ordering implied (eg textures for batching)
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local unique_mapping = {}
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unique_mapping.mt = {
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unique_mapping._mt = {
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__index = unique_mapping,
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__mode = "kv", --weak refs
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}
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@ -14,7 +14,7 @@ local _MAP_VARS = setmetatable({}, {
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})
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function unique_mapping:new()
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local r = setmetatable({}, unique_mapping.mt)
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local r = setmetatable({}, self._mt)
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--set up the actual vars
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_MAP_VARS[r] = {
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current_index = 0,
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21
vec2.lua
21
vec2.lua
@ -5,18 +5,21 @@
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--[[
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notes:
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depends on a class() function as in batteries class.lua
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some methods depend on math library extensions
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math.clamp(v, min, max) - return v clamped between min and max
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math.round(v) - round v downwards if fractional part is < 0.5
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]]
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local vec2 = class()
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local vec2 = {}
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vec2.type = "vec2"
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--class
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vec2._mt = {__index = vec2}
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function vec2:init(t)
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return setmetatable(t, self._mt)
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end
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--probably-too-flexible ctor
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function vec2:new(x, y)
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if x and y then
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@ -24,10 +27,12 @@ function vec2:new(x, y)
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elseif x then
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if type(x) == "number" then
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return vec2:filled(x)
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elseif x.type == "vec2" then
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return x:copy()
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elseif type(x) == "table" and x[1] and x[2] then
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return vec2:xy(x[1], x[2])
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elseif type(x) == "table" then
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if x.type == "vec2" then
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return x:copy()
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elseif x[1] and x[2] then
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return vec2:xy(x[1], x[2])
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end
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end
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end
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return vec2:zero()
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16
vec3.lua
16
vec3.lua
@ -5,24 +5,30 @@
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--[[
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notes:
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depends on a class() function as in batteries class.lua
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some methods depend on math library extensions
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math.clamp(v, min, max) - return v clamped between min and max
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math.round(v) - round v downwards if fractional part is < 0.5
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]]
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--defined globally? otherwise import vec2
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--import vec2 if not defined globally
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local global_vec2 = vec2
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local vec2 = global_vec2
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if not vec2 then
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local path = ...
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local vec2_path = path:sub(1, path:len() - 1) .. "2"
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local vec2 = require(vec2_path)
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vec2 = require(vec2_path)
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end
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local vec3 = class()
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local vec3 = {}
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vec3.type = "vec3"
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--class
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vec3._mt = {__index = vec3}
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function vec3:init(t)
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return setmetatable(t, self._mt)
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end
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--probably-too-flexible ctor
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function vec3:new(x, y, z)
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if x and y and z then
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