[fixed] non-global compatible

This commit is contained in:
Max Cahill 2020-03-15 21:22:22 +11:00
parent 429ef9b02e
commit ad2fc71e7a
10 changed files with 65 additions and 35 deletions

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@ -9,12 +9,13 @@
cancelling cancelling
]] ]]
local async = class() local async = {}
async._mt = {__index = async}
function async:new() function async:new()
return self:init({ return setmetatable({
tasks = {}, tasks = {},
}) }, self._mt)
end end
--add a task to the kernel --add a task to the kernel

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@ -5,7 +5,7 @@
todo: collect some stats on classes/optional global class registry todo: collect some stats on classes/optional global class registry
]] ]]
return local function class(inherits) local function class(inherits)
local c = {} local c = {}
c.__mt = {__index = c} c.__mt = {__index = c}
--handle single inheritence --handle single inheritence
@ -41,3 +41,5 @@ return local function class(inherits)
--done --done
return c return c
end end
return class

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@ -2,15 +2,26 @@
geometric intersection routines geometric intersection routines
from simple point tests to shape vs shape tests from simple point tests to shape vs shape tests
optimised pretty well in most places.
options for boolean or minimum separating vector results options for boolean or minimum separating vector results
continuous sweeps (where provided) also return the continuous sweeps (where provided) also return the
time-domain position of first intersection time-domain position of first intersection
TODO: refactor storage to be pooled rather than fully local TODO: refactor vector storage to be pooled rather than fully local
so these functions can be reentrant so these functions can be reentrant
]] ]]
--import vec2 if not defined globally
local global_vec2 = vec2
local vec2 = global_vec2
if not vec2 then
local vec2_path = (...):gsub("intersect", "vec2")
vec2 = require(vec2_path)
end
--module storage
local intersect = {} local intersect = {}
--epsilon for collisions --epsilon for collisions
@ -386,4 +397,4 @@ function intersect.aabb_aabb_collide_continuous(
return false return false
end end
return intersect return intersect

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@ -41,6 +41,10 @@ Some folks will have good reasons, which is why the functionality is present!
Others may wish to reconsider, and save themselves typing `batteries` a few hundred times :) Others may wish to reconsider, and save themselves typing `batteries` a few hundred times :)
# Why aren't various types using `class`?
To avoid a dependency on class.lua for those modules
# License # License
MIT, see [here](license.txt) MIT, see [here](license.txt)

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@ -10,15 +10,15 @@
local sequence = {} local sequence = {}
sequence.mt = {__index = sequence} sequence._mt = {__index = sequence}
--proxy missing table fns to table --proxy missing table fns to global table api
sequence._mt = {__index = table} sequence.__mt = {__index = table}
setmetatable(sequence, sequence._mt) setmetatable(sequence, sequence.__mt)
--upgrade a table into a functional sequence --upgrade a table into a sequence, or create a new sequence
function sequence:new(t) function sequence:new(t)
return setmetatable(t or {}, sequence.mt) return setmetatable(t or {}, sequence._mt)
end end
--alias --alias

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@ -12,17 +12,16 @@
on draw, the current state's draw callback is called on draw, the current state's draw callback is called
TODO: consider coroutine friendliness TODO: consider coroutine friendliness
depends on oo.lua supplying class()
]] ]]
local state_machine = class() local state_machine = {}
state_machine._mt = {__index = state_machine}
function state_machine:new(states, start) function state_machine:new(states, start)
local ret = self:init({ local ret = setmetatable({
states = states or {}, states = states or {},
current_state = "" current_state = ""
}) }, self._mt)
if start then if start then
ret:set_state(start) ret:set_state(start)

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@ -9,8 +9,10 @@
local _table = BATTERIES_TABLE_MODULE or table local _table = BATTERIES_TABLE_MODULE or table
--apply prototype to module if it isn't the global table --apply prototype to module if it isn't the global table
if BATTERIES_TABLE_MODULE ~= table then --so it works "as if" it was the global table api
setmetatable(BATTERIES_TABLE_MODULE, { --upgraded with these routines
if _table ~= table then
setmetatable(_table, {
__index = table, __index = table,
}) })
end end
@ -209,7 +211,7 @@ end
-- can be discarded, but it "feels dirty" :) -- can be discarded, but it "feels dirty" :)
function _table.unpack2(t) function _table.unpack2(t)
return t[1], t[2], return t[1], t[2]
end end
function _table.unpack3(t) function _table.unpack3(t)

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@ -3,7 +3,7 @@
--a natural ordering implied (eg textures for batching) --a natural ordering implied (eg textures for batching)
local unique_mapping = {} local unique_mapping = {}
unique_mapping.mt = { unique_mapping._mt = {
__index = unique_mapping, __index = unique_mapping,
__mode = "kv", --weak refs __mode = "kv", --weak refs
} }
@ -14,7 +14,7 @@ local _MAP_VARS = setmetatable({}, {
}) })
function unique_mapping:new() function unique_mapping:new()
local r = setmetatable({}, unique_mapping.mt) local r = setmetatable({}, self._mt)
--set up the actual vars --set up the actual vars
_MAP_VARS[r] = { _MAP_VARS[r] = {
current_index = 0, current_index = 0,

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@ -5,18 +5,21 @@
--[[ --[[
notes: notes:
depends on a class() function as in batteries class.lua
some methods depend on math library extensions some methods depend on math library extensions
math.clamp(v, min, max) - return v clamped between min and max math.clamp(v, min, max) - return v clamped between min and max
math.round(v) - round v downwards if fractional part is < 0.5 math.round(v) - round v downwards if fractional part is < 0.5
]] ]]
local vec2 = class() local vec2 = {}
vec2.type = "vec2" vec2.type = "vec2"
--class
vec2._mt = {__index = vec2}
function vec2:init(t)
return setmetatable(t, self._mt)
end
--probably-too-flexible ctor --probably-too-flexible ctor
function vec2:new(x, y) function vec2:new(x, y)
if x and y then if x and y then
@ -24,10 +27,12 @@ function vec2:new(x, y)
elseif x then elseif x then
if type(x) == "number" then if type(x) == "number" then
return vec2:filled(x) return vec2:filled(x)
elseif x.type == "vec2" then elseif type(x) == "table" then
return x:copy() if x.type == "vec2" then
elseif type(x) == "table" and x[1] and x[2] then return x:copy()
return vec2:xy(x[1], x[2]) elseif x[1] and x[2] then
return vec2:xy(x[1], x[2])
end
end end
end end
return vec2:zero() return vec2:zero()

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@ -5,24 +5,30 @@
--[[ --[[
notes: notes:
depends on a class() function as in batteries class.lua
some methods depend on math library extensions some methods depend on math library extensions
math.clamp(v, min, max) - return v clamped between min and max math.clamp(v, min, max) - return v clamped between min and max
math.round(v) - round v downwards if fractional part is < 0.5 math.round(v) - round v downwards if fractional part is < 0.5
]] ]]
--defined globally? otherwise import vec2 --import vec2 if not defined globally
local global_vec2 = vec2
local vec2 = global_vec2
if not vec2 then if not vec2 then
local path = ... local path = ...
local vec2_path = path:sub(1, path:len() - 1) .. "2" local vec2_path = path:sub(1, path:len() - 1) .. "2"
local vec2 = require(vec2_path) vec2 = require(vec2_path)
end end
local vec3 = class() local vec3 = {}
vec3.type = "vec3" vec3.type = "vec3"
--class
vec3._mt = {__index = vec3}
function vec3:init(t)
return setmetatable(t, self._mt)
end
--probably-too-flexible ctor --probably-too-flexible ctor
function vec3:new(x, y, z) function vec3:new(x, y, z)
if x and y and z then if x and y and z then