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[added] tostring for vec2 and vec3 - not sure how to handle wanting more/less precision for these currently.
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5
vec2.lua
5
vec2.lua
@ -9,6 +9,11 @@ local math = require(path .. "mathx") --shadow global math module
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local vec2 = class()
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vec2.type = "vec2"
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--stringification
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vec2.__mt.__tostring = function(self)
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return ("(%.2f, %.2f)"):format(self.x, self.y)
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end
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--probably-too-flexible ctor
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function vec2:new(x, y)
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if x and y then
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5
vec3.lua
5
vec3.lua
@ -11,6 +11,11 @@ local math = require(path .. "mathx") --shadow global math module
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local vec3 = class()
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vec3.type = "vec3"
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--stringification
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vec2.__mt.__tostring = function(self)
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return ("(%.2f, %.2f, %.2f)"):format(self.x, self.y, self.z)
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end
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--probably-too-flexible ctor
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function vec3:new(x, y, z)
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if x and y and z then
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