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added vec2.nearer (note: can be called as v:nearer(a, b))
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parent
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commit
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5
vec2.lua
5
vec2.lua
@ -413,6 +413,11 @@ function vec2.winding_side(a, b, p)
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- (p.x - a.x) * (b.y - a.y)
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- (p.x - a.x) * (b.y - a.y)
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end
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end
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--return whether a is nearer to v than b
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function vec2.nearer(v, a, b)
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return v:distance_squared(a) < v:distance_squared(b)
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end
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-----------------------------------------------------------
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-----------------------------------------------------------
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-- vector extension methods for special purposes
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-- vector extension methods for special purposes
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-- (any common vector ops worth naming)
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-- (any common vector ops worth naming)
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