If args is valid, assert it's a table.
Provides a clear and immediate error message when you convert
add_timeout() to call().
Also add type_or_nil. Very useful for optional parameters like this one.
Seems clearer than checking the arg first:
if args then assert:type() end
See Davidobot/love.js#54.
lovejs crashes love with "attempt to yield across metamethod/C-call
boundary" when you try to yield in a coroutine, so we skip wrapping.
We lose the coroutine-local callstack, but at least it works.
Here's my repro:
local color = {
purple = {0.25, 0.09, 0.28, 1},
white = {0.89, 0.91, 0.90, 1},
}
local ball = {
x = 100,
y = 100,
r = 20,
}
local S = {}
local input = {
vanilla = 'v',
async = 'c',
quit = 'escape',
}
function love.load()
S.coro = async()
end
local function coro_fn()
S.async_running = true
for i=1,100 do
color.purple[4] = i / 100
coroutine.yield()
end
color.purple[4] = 1
S.async_running = false
return true
end
function love.update(dt)
S.coro:update(dt)
if S.vanilla then
local success, result = coroutine.resume(S.vanilla)
if result then
print("coroutine cleared")
S.vanilla = nil
end
end
if not S.async_running then
if love.keyboard.isDown(input.vanilla) then
S.vanilla = coroutine.create(coro_fn)
print("raw coroutine started")
elseif love.keyboard.isDown(input.async) then
print("Starting async call coroutine from update")
S.coro:call(coro_fn)
elseif love.keyboard.isDown(input.quit) then
love.event.quit()
end
end
end
function love.draw()
love.graphics.setColor(color.purple)
love.graphics.circle("fill", ball.x, ball.y, ball.r)
love.graphics.setColor(color.white)
local str = "To start a coroutine:"
for key,val in pairs(input) do
str = ("%s\n%s: %s"):format(str, key, val)
end
love.graphics.printf(str, 5,5, 200, "left")
end
Allowing shallow_copy/deep_copy to accept any type makes it easier to
write generic code where you just want to copy some input without
knowing anything about it. Like an event system, save system, etc.
Add corresponding test.
Tests pass