--[[ extra table routines ]] local path = (...):gsub("tablex", "") local assert = require(path .. "assert") --for spairs --(can be replaced with eg table.sort to use that instead) local sort = require(path .. "sort") local spairs_sort = sort.stable_sort --apply prototype to module if it isn't the global table --so it works "as if" it was the global table api --upgraded with these routines local tablex = setmetatable({}, { __index = table, }) --alias tablex.join = tablex.concat --return the front element of a table function tablex.front(t) return t[1] end --return the back element of a table function tablex.back(t) return t[#t] end --remove the back element of a table and return it function tablex.pop(t) return table.remove(t) end --insert to the back of a table, returning the table for possible chaining function tablex.push(t, v) table.insert(t, v) return t end --remove the front element of a table and return it function tablex.shift(t) return table.remove(t, 1) end --insert to the front of a table, returning the table for possible chaining function tablex.unshift(t, v) table.insert(t, 1, v) return t end --swap two indices of a table --(easier to read and generally less typing than the common idiom) function tablex.swap(t, i, j) t[i], t[j] = t[j], t[i] end --swap the element at i to the back of the table, and remove it --avoids linear cost of removal at the expense of messing with the order of the table function tablex.swap_and_pop(t, i) tablex.swap(t, i, #t) return tablex.pop(t) end --rotate the elements of a table t by amount slots -- amount 1: {1, 2, 3, 4} -> {2, 3, 4, 1} -- amount -1: {1, 2, 3, 4} -> {4, 1, 2, 3} function tablex.rotate(t, amount) if #t > 1 then while amount >= 1 do tablex.push(t, tablex.shift(t)) amount = amount - 1 end while amount <= -1 do tablex.unshift(t, tablex.pop(t)) amount = amount + 1 end end return t end --default comparison from sort.lua local default_less = sort.default_less --check if a function is sorted based on a "less" or "comes before" ordering comparison --if any item is "less" than the item before it, we are not sorted --(use stable_sort to ) function tablex.is_sorted(t, less) less = less or default_less for i = 1, #t - 1 do if less(t[i + 1], t[i]) then return false end end return true end --insert to the first position before the first larger element in the table -- ({1, 2, 2, 3}, 2) -> {1, 2, 2, 2 (inserted here), 3} --if this is used on an already sorted table, the table will remain sorted and not need re-sorting --(you can sort beforehand if you don't know) --return the table for possible chaining function tablex.insert_sorted(t, v, less) less = less or default_less local low = 1 local high = #t while low <= high do local mid = math.floor((low + high) / 2) local mid_val = t[mid] if less(v, mid_val) then high = mid - 1 else low = mid + 1 end end table.insert(t, low, v) return t end --find the index in a sequential table that a resides at --or nil if nothing was found function tablex.index_of(t, a) if a == nil then return nil end for i,b in ipairs(t) do if a == b then return i end end return nil end --find the key in a keyed table that a resides at --or nil if nothing was found function tablex.key_of(t, a) if a == nil then return nil end for k, v in pairs(t) do if a == v then return k end end return nil end --remove the first instance of value from a table (linear search) --returns true if the value was removed, else false function tablex.remove_value(t, a) local i = tablex.index_of(t, a) if i then table.remove(t, i) return true end return false end --add a value to a table if it doesn't already exist (linear search) --returns true if the value was added, else false function tablex.add_value(t, a) local i = tablex.index_of(t, a) if not i then table.insert(t, a) return true end return false end --note: keyed versions of the above aren't required; you can't double --up values under keys --helper for optionally passed random; defaults to love.math.random if present, otherwise math.random local _global_random = math.random if love and love.math and love.math.random then _global_random = love.math.random end local function _random(min, max, r) return r and r:random(min, max) or _global_random(min, max) end --pick a random value from a table (or nil if it's empty) function tablex.random_index(t, r) if #t == 0 then return 0 end return _random(1, #t, r) end --pick a random value from a table (or nil if it's empty) function tablex.pick_random(t, r) if #t == 0 then return nil end return t[tablex.random_index(t, r)] end --take a random value from a table (or nil if it's empty) function tablex.take_random(t, r) if #t == 0 then return nil end return table.remove(t, tablex.random_index(t, r)) end --return a random value from table t based on weights w provided (or nil empty) -- w should be the same length as t -- todo: -- provide normalisation outside of this function, require normalised weights function tablex.pick_weighted_random(t, w, r) if #t == 0 then return nil end if #w ~= #t then error("tablex.pick_weighted_random weight and value tables should be the same length") end local sum = 0 for _, weight in ipairs(w) do sum = sum + weight end local rnd = _random(nil, nil, r) * sum sum = 0 for i, weight in ipairs(w) do sum = sum + weight if rnd <= sum then return t[i] end end --shouldn't get here but safety if using a random that returns >= 1 return tablex.back(t) end --shuffle the order of a table function tablex.shuffle(t, r) for i = 1, #t do local j = _random(i, #t, r) t[i], t[j] = t[j], t[i] end return t end --reverse the order of a table function tablex.reverse(t) for i = 1, #t / 2 do local j = #t - i + 1 t[i], t[j] = t[j], t[i] end return t end --trim a table to a certain maximum length function tablex.trim(t, l) while #t > l do table.remove(t) end return t end --collect all keys of a table into a sequential table --(useful if you need to iterate non-changing keys often and want an nyi tradeoff; -- this call will be slow but then following iterations can use ipairs) function tablex.keys(t) local r = {} for k, v in pairs(t) do table.insert(r, k) end return r end --collect all values of a keyed table into a sequential table --(shallow copy if it's already sequential) function tablex.values(t) local r = {} for k, v in pairs(t) do table.insert(r, v) end return r end --collect all values over a range into a new sequential table --useful where a range may have been modified to contain nils -- range can be a number, where it is used as a numeric limit (ie [1-range]) -- range can be a table, where the sequential values are used as keys function tablex.compact(t, range) local r = {} if type(range) == "table" then for _, k in ipairs(range) do local v = t[k] if v then table.insert(r, v) end end elseif type(range) == "number" then for i = 1, range do local v = t[i] if v then table.insert(r, v) end end else error("tablex.compact - range must be a number or table", 2) end return r end --append sequence t2 into t1, modifying t1 function tablex.append_inplace(t1, t2, ...) for i, v in ipairs(t2) do table.insert(t1, v) end if ... then return tablex.append_inplace(t1, ...) end return t1 end --return a new sequence with the elements of both t1 and t2 function tablex.append(t1, ...) local r = {} tablex.append_inplace(r, t1, ...) return r end --return a copy of a sequence with all duplicates removed -- causes a little "extra" gc churn of one table to track the duplicates internally function tablex.dedupe(t) local seen = {} local r = {} for i, v in ipairs(t) do if not seen[v] then seen[v] = true table.insert(r, v) end end return r end --(might already exist depending on environment) if not tablex.clear then local imported --pull in from luajit if possible imported, tablex.clear = pcall(require, "table.clear") if not imported then --remove all values from a table --useful when multiple references are being held --so you cannot just create a new table function tablex.clear(t) assert:type(t, "table", "tablex.clear - t", 1) local k = next(t) while k ~= nil do t[k] = nil k = next(t) end end end end -- Copy a table -- See shallow_overlay to shallow copy into an existing table to avoid garbage. function tablex.shallow_copy(t) assert:type(t, "table", "tablex.shallow_copy - t", 1) local into = {} for k, v in pairs(t) do into[k] = v end return into end --alias tablex.copy = tablex.shallow_copy --implementation for deep copy --traces stuff that has already been copied, to handle circular references local function _deep_copy_impl(t, already_copied) local clone = t if type(t) == "table" then if already_copied[t] then --something we've already encountered before clone = already_copied[t] elseif type(t.copy) == "function" then --something that provides its own copy function clone = t:copy() assert:type(clone, "table", "member copy() function didn't return a copy") else --a plain table to clone clone = {} already_copied[t] = clone for k, v in pairs(t) do clone[k] = _deep_copy_impl(v, already_copied) end setmetatable(clone, getmetatable(t)) end end return clone end -- Recursively copy values of a table. -- Retains the same keys as original table -- they're not cloned. function tablex.deep_copy(t) assert:type(t, "table", "tablex.deep_copy - t", 1) return _deep_copy_impl(t, {}) end -- Overlay tables directly onto one another, merging them together. -- Doesn't merge tables within. -- Takes as many tables as required, -- overlays them in passed order onto the first, -- and returns the first table. function tablex.shallow_overlay(dest, ...) assert:type(dest, "table", "tablex.shallow_overlay - dest", 1) for i = 1, select("#", ...) do local t = select(i, ...) assert:type(t, "table", "tablex.shallow_overlay - ...", 1) for k, v in pairs(t) do dest[k] = v end end return dest end tablex.overlay = tablex.shallow_overlay -- Overlay tables directly onto one another, merging them together into something like a union. -- Also overlays nested tables, but doesn't clone them (so a nested table may be added to dest). -- Takes as many tables as required, -- overlays them in passed order onto the first, -- and returns the first table. function tablex.deep_overlay(dest, ...) assert:type(dest, "table", "tablex.deep_overlay - dest", 1) for i = 1, select("#", ...) do local t = select(i, ...) assert:type(t, "table", "tablex.deep_overlay - ...", 1) for k, v in pairs(t) do if type(v) == "table" and type(dest[k]) == "table" then tablex.deep_overlay(dest[k], v) else dest[k] = v end end end return dest end --collapse the first level of a table into a new table of reduced dimensionality --will collapse {{1, 2}, 3, {4, 5, 6}} into {1, 2, 3, 4, 5, 6} --useful when collating multiple result sets, or when you got 2d data when you wanted 1d data. --in the former case you may just want to append_inplace though :) --note that non-tabular elements in the base level are preserved, -- but _all_ tables are collapsed; this includes any table-based types (eg a batteries.vec2), -- so they can't exist in the base level -- (... or at least, their non-ipairs members won't survive the collapse) function tablex.collapse(t) assert:type(t, "table", "tablex.collapse - t", 1) local r = {} for _, v in ipairs(t) do if type(v) == "table" then for _, w in ipairs(v) do table.insert(r, w) end else table.insert(r, v) end end return r end --check if two tables have equal contents at the first level --slow, as it needs two loops function tablex.shallow_equal(a, b) if a == b then return true end for k, v in pairs(a) do if b[k] ~= v then return false end end -- second loop to ensure a isn't missing any keys from b. -- we don't compare the values - if any are missing we're not equal for k, v in pairs(b) do if a[k] == nil then return false end end return true end --check if two tables have equal contents all the way down --slow, as it needs two potentially recursive loops function tablex.deep_equal(a, b) if a == b then return true end --not equal on type if type(a) ~= type(b) then return false end --bottomed out if type(a) ~= "table" then return a == b end for k, v in pairs(a) do if not tablex.deep_equal(v, b[k]) then return false end end -- second loop to ensure a isn't missing any keys from b -- we don't compare the values - if any are missing we're not equal for k, v in pairs(b) do if a[k] == nil then return false end end return true end --alias tablex.flatten = tablex.collapse --faster unpacking for known-length tables up to 8 --gets around nyi in luajit --note: you can use a larger unpack than you need as the rest -- can be discarded, but it "feels dirty" :) function tablex.unpack2(t) return t[1], t[2] end function tablex.unpack3(t) return t[1], t[2], t[3] end function tablex.unpack4(t) return t[1], t[2], t[3], t[4] end function tablex.unpack5(t) return t[1], t[2], t[3], t[4], t[5] end function tablex.unpack6(t) return t[1], t[2], t[3], t[4], t[5], t[6] end function tablex.unpack7(t) return t[1], t[2], t[3], t[4], t[5], t[6], t[7] end function tablex.unpack8(t) return t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8] end --internal: reverse iterator function local function _ripairs_iter(t, i) i = i - 1 local v = t[i] if v then return i, v end end --iterator that works like ipairs, but in reverse order, with indices from #t to 1 --similar to ipairs, it will only consider sequential until the first nil value in the table. function tablex.ripairs(t) return _ripairs_iter, t, #t + 1 end --works like pairs, but returns sorted table -- generates a fair bit of garbage but very nice for more stable output -- less function gets keys the of the table as its argument; if you want to sort on the values they map to then -- you'll likely need a closure function tablex.spairs(t, less) less = less or default_less --gather the keys local keys = tablex.keys(t) spairs_sort(keys, less) local i = 0 return function() i = i + 1 if keys[i] then return keys[i], t[keys[i]] end end end return tablex