--[[ add pooling functionality to a class adds a handful of class and instance methods to do with pooling ]] return function(class, limit) --shared pooled storage local _pool = {} --size limit for tuning memory upper bound local _pool_limit = limit or 128 --flush the entire pool function class:flush_pool() if #_pool > 0 then _pool = {} end end --drain one element from the pool, if it exists function class:drain_pool() if #_pool > 0 then return table.remove(_pool) end return nil end --get a pooled object --(re-initialised with new, or freshly constructed if the pool was empty) function class:pooled(...) if #_pool == 0 then return class(...) end local instance = class:drain_pool() instance:new(...) return instance end --release a vector to the pool function class:release() if #_pool < _pool_limit then table.insert(_pool, self) end end end