--[[ extra table routines ]] --apply prototype to module if it isn't the global table --so it works "as if" it was the global table api --upgraded with these routines local path = (...):gsub("tablex", "") local assert = require(path .. "assert") local tablex = setmetatable({}, { __index = table, }) --alias tablex.join = tablex.concat --return the front element of a table function tablex.front(t) return t[1] end --return the back element of a table function tablex.back(t) return t[#t] end --remove the back element of a table and return it function tablex.pop(t) return table.remove(t) end --insert to the back of a table, returning the table for possible chaining function tablex.push(t, v) table.insert(t, v) return t end --remove the front element of a table and return it function tablex.shift(t) return table.remove(t, 1) end --insert to the front of a table, returning the table for possible chaining function tablex.unshift(t, v) table.insert(t, 1, v) return t end --swap two indices of a table --(easier to read and generally less typing than the common idiom) function tablex.swap(t, i, j) t[i], t[j] = t[j], t[i] end --swap the element at i to the back of the table, and remove it --avoids linear cost of removal at the expense of messing with the order of the table function tablex.swap_and_pop(t, i) tablex.swap(t, i, #t) return tablex.pop(t) end --rotate the elements of a table t by amount slots -- amount 1: {1, 2, 3, 4} -> {2, 3, 4, 1} -- amount -1: {1, 2, 3, 4} -> {4, 1, 2, 3} function tablex.rotate(t, amount) if #t > 1 then while amount >= 1 do tablex.push(t, tablex.shift(t)) amount = amount - 1 end while amount <= -1 do tablex.unshift(t, tablex.pop(t)) amount = amount + 1 end end return t end --default comparison; hoisted for clarity --(shared with sort.lua and suggests the sorted functions below should maybe be refactored there) local function default_less(a, b) return a < b end --check if a function is sorted based on a "less" or "comes before" ordering comparison --if any item is "less" than the item before it, we are not sorted --(use stable_sort to ) function tablex.is_sorted(t, less) less = less or default_less for i = 1, #t - 1 do if less(t[i + 1], t[i]) then return false end end return true end --insert to the first position before the first larger element in the table -- ({1, 2, 2, 3}, 2) -> {1, 2, 2, 2 (inserted here), 3} --if this is used on an already sorted table, the table will remain sorted and not need re-sorting --(you can sort beforehand if you don't know) --return the table for possible chaining function tablex.insert_sorted(t, v, less) less = less or default_less local low = 1 local high = #t while low <= high do local mid = math.floor((low + high) / 2) local mid_val = t[mid] if less(v, mid_val) then high = mid - 1 else low = mid + 1 end end table.insert(t, low, v) return t end --find the index in a sequential table that a resides at --or nil if nothing was found function tablex.index_of(t, a) if a == nil then return nil end for i,b in ipairs(t) do if a == b then return i end end return nil end --find the key in a keyed table that a resides at --or nil if nothing was found function tablex.key_of(t, a) if a == nil then return nil end for k, v in pairs(t) do if a == v then return k end end return nil end --remove the first instance of value from a table (linear search) --returns true if the value was removed, else false function tablex.remove_value(t, a) local i = tablex.index_of(t, a) if i then table.remove(t, i) return true end return false end --add a value to a table if it doesn't already exist (linear search) --returns true if the value was added, else false function tablex.add_value(t, a) local i = tablex.index_of(t, a) if not i then table.insert(t, a) return true end return false end --note: keyed versions of the above aren't required; you can't double --up values under keys --helper for optionally passed random; defaults to love.math.random if present, otherwise math.random local _global_random = math.random if love and love.math and love.math.random then _global_random = love.math.random end local function _random(min, max, r) return r and r:random(min, max) or _global_random(min, max) end --pick a random value from a table (or nil if it's empty) function tablex.random_index(t, r) if #t == 0 then return 0 end return _random(1, #t, r) end --pick a random value from a table (or nil if it's empty) function tablex.pick_random(t, r) if #t == 0 then return nil end return t[tablex.random_index(t, r)] end --take a random value from a table (or nil if it's empty) function tablex.take_random(t, r) if #t == 0 then return nil end return table.remove(t, tablex.random_index(t, r)) end --shuffle the order of a table function tablex.shuffle(t, r) for i = 1, #t do local j = _random(i, #t, r) t[i], t[j] = t[j], t[i] end return t end --reverse the order of a table function tablex.reverse(t) for i = 1, #t / 2 do local j = #t - i + 1 t[i], t[j] = t[j], t[i] end return t end --trim a table to a certain maximum length function tablex.trim(t, l) while #t > l do table.remove(t) end return t end --collect all keys of a table into a sequential table --(useful if you need to iterate non-changing keys often and want an nyi tradeoff; -- this call will be slow but then following iterations can use ipairs) function tablex.keys(t) local r = {} for k,v in pairs(t) do table.insert(r, k) end return r end --collect all values of a keyed table into a sequential table --(shallow copy if it's already sequential) function tablex.values(t) local r = {} for k,v in pairs(t) do table.insert(r, v) end return r end --append sequence t2 into t1, modifying t1 function tablex.append_inplace(t1, t2, ...) for i,v in ipairs(t2) do table.insert(t1, v) end if ... then return table.append_inplace(t1, ...) end return t1 end --return a new sequence with the elements of both t1 and t2 function tablex.append(t1, ...) local r = {} tablex.append_inplace(r, t1, ...) return r end --return a copy of a sequence with all duplicates removed -- causes a little "extra" gc churn of one table to track the duplicates internally function tablex.dedupe(t) local seen = {} local r = {} for i,v in ipairs(t) do if not seen[v] then seen[v] = true table.insert(r, v) end end return r end --(might already exist depending on environment) if not tablex.clear then local imported --pull in from luajit if possible imported, tablex.clear = pcall(require, "table.clear") if not imported then --remove all values from a table --useful when multiple references are being held --so you cannot just create a new table function tablex.clear(t) assert:type(t, "table", "tablex.clear - t", 1) local k = next(t) while k ~= nil do t[k] = nil k = next(t) end end end end --note: -- copies and overlays are currently not satisfactory -- -- i feel that copy especially tries to do too much and -- probably they should be split into separate functions -- to be both more explicit and performant, ie -- -- shallow_copy, deep_copy, shallow_overlay, deep_overlay -- -- input is welcome on this :) --copy a table -- deep_or_into is either: -- a boolean value, used as deep flag directly -- or a table to copy into, which implies a deep copy -- if deep specified: -- calls copy method of member directly if it exists -- and recurses into all "normal" table children -- if into specified, copies into that table -- but doesn't clear anything out -- (useful for deep overlays and avoiding garbage) function tablex.copy(t, deep_or_into) assert:type(t, "table", "tablex.copy - t", 1) local is_bool = type(deep_or_into) == "boolean" local is_table = type(deep_or_into) == "table" local deep = is_bool and deep_or_into or is_table local into = is_table and deep_or_into or {} for k, v in pairs(t) do if deep and type(v) == "table" then if type(v.copy) == "function" then v = v:copy() else v = tablex.copy(v, deep) end end into[k] = v end return into end --overlay tables directly onto one another, shallow only --takes as many tables as required, --overlays them in passed order onto the first, --and returns the first table with the overlay(s) applied function tablex.overlay(a, b, ...) assert:type(a, "table", "tablex.overlay - a", 1) assert:type(b, "table", "tablex.overlay - b", 1) for k,v in pairs(b) do a[k] = v end if ... then return tablex.overlay(a, ...) end return a end --collapse the first level of a table into a new table of reduced dimensionality --will collapse {{1, 2}, 3, {4, 5, 6}} into {1, 2, 3, 4, 5, 6} --useful when collating multiple result sets, or when you got 2d data when you wanted 1d data. --in the former case you may just want to append_inplace though :) --note that non-tabular elements in the base level are preserved, -- but _all_ tables are collapsed; this includes any table-based types (eg a batteries.vec2), -- so they can't exist in the base level -- (... or at least, their non-ipairs members won't survive the collapse) function tablex.collapse(t) assert:type(t, "table", "tablex.collapse - t", 1) local r = {} for _, v in ipairs(t) do if type(v) == "table" then for _, v in ipairs(v) do table.insert(r, v) end else table.insert(r, v) end end return r end --alias tablex.flatten = tablex.collapse --faster unpacking for known-length tables up to 8 --gets around nyi in luajit --note: you can use a larger unpack than you need as the rest -- can be discarded, but it "feels dirty" :) function tablex.unpack2(t) return t[1], t[2] end function tablex.unpack3(t) return t[1], t[2], t[3] end function tablex.unpack4(t) return t[1], t[2], t[3], t[4] end function tablex.unpack5(t) return t[1], t[2], t[3], t[4], t[5] end function tablex.unpack6(t) return t[1], t[2], t[3], t[4], t[5], t[6] end function tablex.unpack7(t) return t[1], t[2], t[3], t[4], t[5], t[6], t[7] end function tablex.unpack8(t) return t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8] end return tablex