mirror of
https://github.com/1bardesign/batteries.git
synced 2024-11-25 07:04:35 +00:00
77199cde0b
*To Appease A Linter.*
302 lines
7.4 KiB
Lua
302 lines
7.4 KiB
Lua
--[[
|
|
colour handling stuff
|
|
]]
|
|
|
|
local path = (...):gsub("colour", "")
|
|
|
|
|
|
local math = require(path.."mathx")
|
|
|
|
local colour = {}
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- hex handling routines
|
|
-- pack and unpack into 24 or 32 bit hex numbers
|
|
|
|
local ok, bit = pcall(require, "bit")
|
|
if ok then
|
|
--we have bit operations module, use the fast path
|
|
local band, bor = bit.band, bit.bor
|
|
local lshift, rshift = bit.lshift, bit.rshift
|
|
|
|
--rgb only (no alpha)
|
|
function colour.pack_rgb(r, g, b)
|
|
local br = lshift(band(0xff, r * 255), 16)
|
|
local bg = lshift(band(0xff, g * 255), 8)
|
|
local bb = lshift(band(0xff, b * 255), 0)
|
|
return bor( br, bg, bb )
|
|
end
|
|
|
|
function colour.unpack_rgb(rgb)
|
|
local r = rshift(band(rgb, 0x00ff0000), 16) / 255
|
|
local g = rshift(band(rgb, 0x0000ff00), 8) / 255
|
|
local b = rshift(band(rgb, 0x000000ff), 0) / 255
|
|
return r, g, b
|
|
end
|
|
|
|
--argb format (common for shared hex)
|
|
|
|
function colour.pack_argb(r, g, b, a)
|
|
local ba = lshift(band(0xff, a * 255), 24)
|
|
local br = lshift(band(0xff, r * 255), 16)
|
|
local bg = lshift(band(0xff, g * 255), 8)
|
|
local bb = lshift(band(0xff, b * 255), 0)
|
|
return bor( br, bg, bb, ba )
|
|
end
|
|
|
|
function colour.unpack_argb(argb)
|
|
local r = rshift(band(argb, 0x00ff0000), 16) / 255
|
|
local g = rshift(band(argb, 0x0000ff00), 8) / 255
|
|
local b = rshift(band(argb, 0x000000ff), 0) / 255
|
|
local a = rshift(band(argb, 0xff000000), 24) / 255
|
|
return r, g, b, a
|
|
end
|
|
|
|
--rgba format
|
|
function colour.pack_rgba(r, g, b, a)
|
|
local br = lshift(band(0xff, r * 255), 24)
|
|
local bg = lshift(band(0xff, g * 255), 16)
|
|
local bb = lshift(band(0xff, b * 255), 8)
|
|
local ba = lshift(band(0xff, a * 255), 0)
|
|
return bor( br, bg, bb, ba )
|
|
end
|
|
|
|
function colour.unpack_rgba(rgba)
|
|
local r = rshift(band(rgba, 0xff000000), 24) / 255
|
|
local g = rshift(band(rgba, 0x00ff0000), 16) / 255
|
|
local b = rshift(band(rgba, 0x0000ff00), 8) / 255
|
|
local a = rshift(band(rgba, 0x000000ff), 0) / 255
|
|
return r, g, b, a
|
|
end
|
|
else
|
|
--we don't have bitops, use a slower pure-float path
|
|
local floor = math.floor
|
|
|
|
--rgb only (no alpha)
|
|
function colour.pack_rgb(r, g, b)
|
|
local br = floor(0xff * r) % 0x100 * 0x10000
|
|
local bg = floor(0xff * g) % 0x100 * 0x100
|
|
local bb = floor(0xff * b) % 0x100
|
|
return br + bg + bb
|
|
end
|
|
|
|
function colour.unpack_rgb(rgb)
|
|
local r = floor(rgb / 0x10000) % 0x100
|
|
local g = floor(rgb / 0x100) % 0x100
|
|
local b = floor(rgb) % 0x100
|
|
return r / 255, g / 255, b / 255
|
|
end
|
|
|
|
--argb format (common for shared hex)
|
|
function colour.pack_argb(r, g, b, a)
|
|
local ba = floor(0xff * a) % 0x100 * 0x1000000
|
|
return colour.pack_rgb(r, g, b) + ba
|
|
end
|
|
|
|
function colour.unpack_argb(argb)
|
|
local r, g, b = colour.unpack_rgb(argb)
|
|
local a = floor(argb / 0x1000000) % 0x100
|
|
return r, g, b, a / 255
|
|
end
|
|
|
|
--rgba format
|
|
function colour.pack_rgba(r, g, b, a)
|
|
local ba = floor(0xff * a) % 0x100
|
|
return colour.pack_rgb(r, g, b) * 0x100 + ba
|
|
end
|
|
|
|
function colour.unpack_rgba(rgba)
|
|
local r, g, b = colour.unpack_rgb(floor(rgba / 0x100))
|
|
local a = floor(rgba) % 0x100
|
|
return r, g, b, a
|
|
end
|
|
end
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- colour space conversion
|
|
-- rgb is the common language for computers
|
|
-- but it's useful to have other spaces to work in for us as humans :)
|
|
|
|
--convert hsl to rgb
|
|
--all components are 0-1, hue is fraction of a turn rather than degrees or radians
|
|
function colour.hsl_to_rgb(h, s, l)
|
|
--wedge slice
|
|
local w = (math.wrap(h, 0, 1) * 6)
|
|
--chroma
|
|
local c = (1 - math.abs(2 * l - 1)) * s
|
|
--secondary
|
|
local x = c * (1 - math.abs(w % 2 - 1))
|
|
--lightness boost
|
|
local m = l - c / 2
|
|
--per-wedge logic
|
|
local r, g, b = m, m, m
|
|
if w < 1 then
|
|
r = r + c
|
|
g = g + x
|
|
elseif w < 2 then
|
|
r = r + x
|
|
g = g + c
|
|
elseif w < 3 then
|
|
g = g + c
|
|
b = b + x
|
|
elseif w < 4 then
|
|
g = g + x
|
|
b = b + c
|
|
elseif w < 5 then
|
|
b = b + c
|
|
r = r + x
|
|
else
|
|
b = b + x
|
|
r = r + c
|
|
end
|
|
return r, g, b
|
|
end
|
|
|
|
--convert rgb to hsl
|
|
function colour.rgb_to_hsl(r, g, b)
|
|
local max, min = math.max(r, g, b), math.min(r, g, b)
|
|
if max == min then return 0, 0, min end
|
|
|
|
local l, d = max + min, max - min
|
|
local s = d / (l > 1 and (2 - l) or l)
|
|
l = l / 2
|
|
local h --depends on below
|
|
if max == r then
|
|
h = (g - b) / d
|
|
if g < b then h = h + 6 end
|
|
elseif max == g then
|
|
h = (b - r) / d + 2
|
|
else
|
|
h = (r - g) / d + 4
|
|
end
|
|
return h / 6, s, l
|
|
end
|
|
|
|
--convert hsv to rgb
|
|
--all components are 0-1, hue is fraction of a turn rather than degrees or radians
|
|
function colour.hsv_to_rgb(h, s, v)
|
|
--wedge slice
|
|
local w = (math.wrap(h, 0, 1) * 6)
|
|
--chroma
|
|
local c = v * s
|
|
--secondary
|
|
local x = c * (1 - math.abs(w % 2 - 1))
|
|
--match value
|
|
local m = v - c
|
|
--per-wedge logic
|
|
local r, g, b = m, m, m
|
|
if w < 1 then
|
|
r = r + c
|
|
g = g + x
|
|
elseif w < 2 then
|
|
r = r + x
|
|
g = g + c
|
|
elseif w < 3 then
|
|
g = g + c
|
|
b = b + x
|
|
elseif w < 4 then
|
|
g = g + x
|
|
b = b + c
|
|
elseif w < 5 then
|
|
b = b + c
|
|
r = r + x
|
|
else
|
|
b = b + x
|
|
r = r + c
|
|
end
|
|
return r, g, b
|
|
end
|
|
|
|
--convert rgb to hsv
|
|
function colour.rgb_to_hsv(r, g, b)
|
|
local max, min = math.max(r, g, b), math.min(r, g, b)
|
|
if max == min then return 0, 0, min end
|
|
local v, d = max, max - min
|
|
local s = (max == 0) and 0 or (d / max)
|
|
local h --depends on below
|
|
if max == r then
|
|
h = (g - b) / d
|
|
if g < b then h = h + 6 end
|
|
elseif max == g then
|
|
h = (b - r) / d + 2
|
|
else
|
|
h = (r - g) / d + 4
|
|
end
|
|
return h / 6, s, v
|
|
end
|
|
|
|
--conversion between hsl and hsv
|
|
function colour.hsl_to_hsv(h, s, l)
|
|
local v = l + s * math.min(l, 1 - l)
|
|
s = (v == 0) and 0 or (2 * (1 - l / v))
|
|
return h, s, v
|
|
end
|
|
|
|
function colour.hsv_to_hsl(h, s, v)
|
|
local l = v * (1 - s / 2)
|
|
s = (l == 0 or l == 1) and 0 or ((v - l) / math.min(l, 1 - l))
|
|
return h, s, l
|
|
end
|
|
|
|
--oklab https://bottosson.github.io/posts/oklab/
|
|
function colour.oklab_to_rgb(l, a, b)
|
|
local _l = l + 0.3963377774 * a + 0.2158037573 * b
|
|
local _m = l - 0.1055613458 * a - 0.0638541728 * b
|
|
local _s = l - 0.0894841775 * a - 1.2914855480 * b
|
|
|
|
_l = math.pow(_l, 3.0)
|
|
_m = math.pow(_m, 3.0)
|
|
_s = math.pow(_s, 3.0)
|
|
|
|
local red, green, blue = love.math.linearToGamma(
|
|
( 4.0767245293 * _l - 3.3072168827 * _m + 0.2307590544 * _s),
|
|
(-1.2681437731 * _l + 2.6093323231 * _m - 0.3411344290 * _s),
|
|
(-0.0041119885 * _l - 0.7034763098 * _m + 1.7068625689 * _s)
|
|
)
|
|
return red, green, blue
|
|
end
|
|
|
|
function colour.rgb_to_oklab(red, green, blue)
|
|
red, green, blue = love.math.gammaToLinear(red, green, blue)
|
|
|
|
local _l = 0.4121656120 * red + 0.5362752080 * green + 0.0514575653 * blue
|
|
local _m = 0.2118591070 * red + 0.6807189584 * green + 0.1074065790 * blue
|
|
local _s = 0.0883097947 * red + 0.2818474174 * green + 0.6302613616 * blue
|
|
|
|
_l = math.pow(_l, 1.0 / 3.0)
|
|
_m = math.pow(_m, 1.0 / 3.0)
|
|
_s = math.pow(_s, 1.0 / 3.0)
|
|
|
|
local l = 0.2104542553 * _l + 0.7936177850 * _m - 0.0040720468 * _s
|
|
local a = 1.9779984951 * _l - 2.4285922050 * _m + 0.4505937099 * _s
|
|
local b = 0.0259040371 * _l + 0.7827717662 * _m - 0.8086757660 * _s
|
|
|
|
return l, a, b
|
|
end
|
|
|
|
--colour distance functions
|
|
--distance of one colour to another (linear space)
|
|
--can be used for finding nearest colours for palette mapping, for example
|
|
|
|
function colour.distance_rgb(
|
|
ar, ag, ab,
|
|
br, bg, bb
|
|
)
|
|
local dr, dg, db = ar - br, ag - bg, ab - bb
|
|
return math.sqrt(dr * dr + dg * dg + db * db)
|
|
end
|
|
|
|
function colour.distance_packed_rgb(a, b)
|
|
local ar, ag, ab = colour.unpack_rgb(a)
|
|
local br, bg, bb = colour.unpack_rgb(b)
|
|
return colour.distance_rgb(
|
|
ar, ag, ab,
|
|
br, bg, bb
|
|
)
|
|
end
|
|
|
|
--todo: rgba and various other unpacks
|
|
|
|
return colour
|