mirror of
https://github.com/1bardesign/batteries.git
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334 lines
8.0 KiB
Lua
334 lines
8.0 KiB
Lua
--[[
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extra table routines
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]]
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--apply prototype to module if it isn't the global table
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--so it works "as if" it was the global table api
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--upgraded with these routines
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local tablex = setmetatable({}, {
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__index = table,
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})
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--alias
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tablex.join = tablex.concat
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--return the front element of a table
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function tablex.front(t)
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return t[1]
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end
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--return the back element of a table
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function tablex.back(t)
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return t[#t]
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end
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--remove the back element of a table and return it
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function tablex.pop(t)
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return table.remove(t)
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end
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--insert to the back of a table, returning the table for possible chaining
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function tablex.push(t, v)
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table.insert(t, v)
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return t
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end
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--remove the front element of a table and return it
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function tablex.shift(t)
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return table.remove(t, 1)
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end
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--insert to the front of a table, returning the table for possible chaining
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function tablex.unshift(t, v)
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table.insert(t, 1, v)
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return t
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end
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--insert to the first position before the first larger element in the table
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--if this is used on an already sorted table, the table will remain sorted and not need re-sorting
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--todo: make it do binary search rather than linear to improve performance
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--return the table for possible chaining
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function tablex.insert_sorted(t, v, less)
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local inserted = false
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for i = 1, #t do
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if less(v, t[i]) then
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table.insert(t, i, v)
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inserted = true
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break
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end
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end
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if not inserted then
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table.insert(t, v)
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end
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return t
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end
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--find the index in a sequential table that a resides at
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--or nil if nothing was found
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function tablex.index_of(t, a)
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if a == nil then return nil end
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for i,b in ipairs(t) do
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if a == b then
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return i
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end
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end
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return nil
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end
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--find the key in a keyed table that a resides at
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--or nil if nothing was found
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function tablex.key_of(t, a)
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if a == nil then return nil end
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for k, v in pairs(t) do
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if a == v then
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return k
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end
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end
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return nil
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end
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--remove the first instance of value from a table (linear search)
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--returns true if the value was removed, else false
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function tablex.remove_value(t, a)
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local i = tablex.index_of(t, a)
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if i then
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table.remove(t, i)
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return true
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end
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return false
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end
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--add a value to a table if it doesn't already exist (linear search)
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--returns true if the value was added, else false
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function tablex.add_value(t, a)
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local i = tablex.index_of(t, a)
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if not i then
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table.insert(t, a)
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return true
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end
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return false
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end
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--note: keyed versions of the above aren't required; you can't double
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--up values under keys
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--helper for optionally passed random; defaults to love.math.random if present, otherwise math.random
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local _global_random = math.random
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if love and love.math and love.math.random then
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_global_random = love.math.random
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end
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local function _random(min, max, r)
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return r and r:random(min, max)
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or _global_random(min, max)
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end
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--pick a random value from a table (or nil if it's empty)
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function tablex.pick_random(t, r)
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if #t == 0 then
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return nil
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end
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return t[_random(1, #t, r)]
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end
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--shuffle the order of a table
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function tablex.shuffle(t, r)
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for i = 1, #t do
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local j = _random(1, #t, r)
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t[i], t[j] = t[j], t[i]
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end
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return t
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end
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--reverse the order of a table
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function tablex.reverse(t)
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for i = 1, #t / 2 do
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local j = #t - i + 1
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t[i], t[j] = t[j], t[i]
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end
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return t
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end
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--collect all keys of a table into a sequential table
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--(useful if you need to iterate non-changing keys often and want an nyi tradeoff;
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-- this call will be slow but then following iterations can use ipairs)
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function tablex.keys(t)
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local r = {}
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for k,v in pairs(t) do
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table.insert(r, k)
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end
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return r
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end
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--collect all values of a keyed table into a sequential table
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--(shallow copy if it's already sequential)
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function tablex.values(t)
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local r = {}
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for k,v in pairs(t) do
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table.insert(r, v)
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end
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return r
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end
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--append sequence t2 into t1, modifying t1
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function tablex.append_inplace(t1, t2)
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for i,v in ipairs(t2) do
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table.insert(t1, v)
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end
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return t1
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end
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--return a new sequence with the elements of both t1 and t2
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function tablex.append(t1, t2)
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local r = {}
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tablex.append_inplace(r, t1)
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tablex.append_inplace(r, t2)
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return r
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end
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--return a copy of a sequence with all duplicates removed
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-- causes a little "extra" gc churn of one table to track the duplicates internally
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function tablex.dedupe(t)
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local seen = {}
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local r = {}
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for i,v in ipairs(t) do
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if not seen[v] then
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seen[v] = true
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table.insert(r, v)
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end
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end
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return r
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end
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--(might already exist depending on luajit)
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if table.clear then
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--import from global if it exists
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tablex.clear = table.clear
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else
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--remove all values from a table
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--useful when multiple references are being held
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--so you cannot just create a new table
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function tablex.clear(t)
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assert(type(t) == "table", "tablex.clear - argument 't' must be a table")
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local k = next(t)
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while k ~= nil do
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t[k] = nil
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k = next(t)
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end
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end
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end
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--note:
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-- copies and overlays are currently not satisfactory
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--
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-- i feel that copy especially tries to do too much and
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-- probably they should be split into separate functions
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-- to be both more explicit and performant, ie
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--
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-- shallow_copy, deep_copy, shallow_overlay, deep_overlay
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--
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-- input is welcome on this :)
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--copy a table
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-- deep_or_into is either:
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-- a boolean value, used as deep flag directly
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-- or a table to copy into, which implies a deep copy
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-- if deep specified:
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-- calls copy method of member directly if it exists
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-- and recurses into all "normal" table children
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-- if into specified, copies into that table
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-- but doesn't clear anything out
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-- (useful for deep overlays and avoiding garbage)
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function tablex.copy(t, deep_or_into)
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assert(type(t) == "table", "tablex.copy - argument 't' must be a table")
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local is_bool = type(deep_or_into) == "boolean"
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local is_table = type(deep_or_into) == "table"
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local deep = is_bool and deep_or_into or is_table
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local into = is_table and deep_or_into or {}
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for k, v in pairs(t) do
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if deep and type(v) == "table" then
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if type(v.copy) == "function" then
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v = v:copy()
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else
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v = tablex.copy(v, deep)
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end
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end
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into[k] = v
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end
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return into
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end
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--overlay tables directly onto one another, shallow only
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--takes as many tables as required,
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--overlays them in passed order onto the first,
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--and returns the first table with the overlay(s) applied
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function tablex.overlay(a, b, ...)
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assert(type(a) == "table", "tablex.overlay - argument 'a' must be a table")
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assert(type(b) == "table", "tablex.overlay - argument 'b' must be a table")
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for k,v in pairs(b) do
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a[k] = v
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end
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if ... then
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return tablex.overlay(a, ...)
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end
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return a
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end
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--collapse the first level of a table into a new table of reduced dimensionality
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--will collapse {{1, 2}, 3, {4, 5, 6}} into {1, 2, 3, 4, 5, 6}
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--useful when collating multiple result sets, or when you got 2d data when you wanted 1d data.
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--in the former case you may just want to append_inplace though :)
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--note that non-tabular elements in the base level are preserved,
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-- but _all_ tables are collapsed; this includes any table-based types (eg a batteries.vec2),
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-- so they can't exist in the base level
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-- (... or at least, their non-ipairs members won't survive the collapse)
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function tablex.collapse(t)
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assert(type(t) == "table", "tablex.collapse - argument 't' must be a table")
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local r = {}
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for _, v in ipairs(t) do
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if type(v) == "table" then
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for _, v in ipairs(v) do
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table.insert(r, v)
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end
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else
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table.insert(r, v)
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end
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end
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return r
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end
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--faster unpacking for known-length tables up to 8
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--gets around nyi in luajit
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--note: you can use a larger unpack than you need as the rest
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-- can be discarded, but it "feels dirty" :)
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function tablex.unpack2(t)
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return t[1], t[2]
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end
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function tablex.unpack3(t)
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return t[1], t[2], t[3]
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end
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function tablex.unpack4(t)
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return t[1], t[2], t[3], t[4]
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end
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function tablex.unpack5(t)
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return t[1], t[2], t[3], t[4], t[5]
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end
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function tablex.unpack6(t)
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return t[1], t[2], t[3], t[4], t[5], t[6]
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end
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function tablex.unpack7(t)
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return t[1], t[2], t[3], t[4], t[5], t[6], t[7]
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end
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function tablex.unpack8(t)
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return t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8]
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end
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return tablex |